Time Nick Message 07:08 zyabin101 While making the MT-2-MC respack, I learned that 07:08 zyabin101 - there isn't any liteblue dye powder. 07:09 zyabin101 The release will include blue dye blended with white dye. 07:10 zyabin101 - fire is 8 frames long, which is easily fixed by making a mcmeta file. 07:11 zyabin101 - there isn't any stained glass. 07:12 zyabin101 I had to stain glass manually, with my pixel art skills. 07:13 zyabin101 Not yet ready for release. 07:19 zyabin101 :http://irc.minetest.ru/minetest/2017-05-17#i_4927215 07:19 zyabin101 @PureTryOut the lump thingies 07:19 zyabin101 they are 16x17, as with the books 07:21 PureTryOut[m] stain glass manually? what? you mean the regular default glass block? if you really want to properly use the MC textures, you shouldn't stain it 07:23 * PureTryOut[m] uploaded an image: Screenshot_2017-05-18_09-21-50.png (455KB) 07:23 PureTryOut[m] ^ light blue dye from regular Minecraft textures 07:23 PureTryOut[m] it's called `items/dye\_powder\_light\_blue.png` 07:24 PureTryOut[m] eeuh without the backslashes 07:26 zyabin101 @PureTryOut i'm converting the default MT textures to MC 07:27 PureTryOut[m] I know... 07:27 PureTryOut[m] ooh wait 07:27 PureTryOut[m] never mind 07:27 PureTryOut[m] you're doing it the other way around 07:30 PureTryOut[m] that'd be extremely hard as Minetest lacks a lot of MC stuff, and other way around 09:00 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest_game: Remove set_inventory_formspec in default, remove delay in sfinv 13b25317f https://git.io/v9hgA (152017-05-18T08:54:18Z) 09:00 MinetestBot 02[git] 04VanessaE -> 03minetest/minetest_game: Chest: Redo new chests to use single-tile textures where possible 13d104b9b https://git.io/v9hgx (152017-05-18T08:45:56Z) 10:28 onetiredkoala Hi, is there a way to leave a message for someone privately? 10:28 onetiredkoala The forum black-listed my IP 10:31 paramat what was your username on the forum? 10:32 onetiredkoala I don't have one yet 10:32 onetiredkoala I can't create one 10:32 paramat i see 10:33 onetiredkoala Oh wait, my apologies - I still had my browser's VPN on 10:33 onetiredkoala Oops 10:33 * onetiredkoala is embarrassed 10:34 paramat ok cool 15:48 zyabin101 woohoo 15:48 zyabin101 MT-2-MC respack first version is ready for release 15:49 zyabin101 now one question: how can I contain a license with the respack? 15:50 zyabin101 I'm using RPW, so file `readme.txt` can not be touched. 15:51 zyabin101 @PureTryOut what mod/modpack features theis minecraft-y creative inventory? :3 15:56 PureTryOut[m] zyabin101: my own 15:56 zyabin101 @PureTryOut where? 15:59 PureTryOut[m] most people here probably don't like it, and yeah I know about Mineclone 2. https://github.com/minefix/minefix 17:03 IhrFussel To send a colored chat message I only need to write minetest.colorize("COLORHEX","TEXT") ? 17:04 red-001 send or colour the message? 17:04 red-001 I assume you mean the second, in that case yes 17:05 IhrFussel red-001, minetest.chat_send_all(..minetest.colorize("COLHEX","TEXT")..) will this work? 17:05 zyabin101 Then, you need to send the .colorize() function output to chat. 17:05 IhrFussel Oops not ".." remove those 17:05 red-001 looks about right 17:05 red-001 note: you can also use html named colours 17:05 IhrFussel And which clients will be able to see the colors? Only 0.4.15-dev? 17:06 red-001 I think it has been avaiable for a while 17:06 red-001 it might depend on build options 17:08 zyabin101 idea: a mod adding emeralds 17:09 zyabin101 and villagers to trade with 17:09 zyabin101 and a trade board 17:15 IhrFussel red-001, I can't find the commit that merged it xP 17:18 red-001 https://github.com/minetest/minetest/pull/4077 17:23 IhrFussel So it will only be colored in freetype-builds? Is it enabled in Android by default? 17:25 red-001 dunno 18:02 zyabin101 It's unfair that some mods depend on `default` >.> 18:03 zyabin101 I don't make a game with a mod with that name 18:03 zyabin101 As a result, `unified_inventory` will refuse to work. Shucks. 18:04 Raven262 I had a same problem. 18:05 Krock strange, unified_inventory shouldn't depend on it 18:05 Krock oh, perhaps due the bag recipes 18:05 Raven262 Shouldn't be too hard to rewrite certain parts though? 18:06 Krock well, almost all mods need something to build on 18:06 Krock otherwise there won't be sounds, various texture templates or anything 18:07 Krock I guess you'll have to write your own default mod or at least add a dummy mod that actually does nothing 18:07 * Raven262 knows the problem of adding sounds, player model and basic nodes. 18:07 Krock with the risk of having mods break 18:08 Raven262 And you could also make separate modes for every aspect of the game (eg. sounds mod, models mod etc.) 18:08 Raven262 *mods 18:20 zyabin101 Even the Minetest Game `creative` mod depends on it: 18:22 Raven262 Well of course it does. 18:23 Raven262 Shouldn't be too hard to change it too anyways. 18:23 * Raven262 also has to do that for his subgame. 18:23 zyabin101 @Raven262 which subgame? :D 18:23 Raven262 Making a new one. 18:23 Raven262 It'll have cookies. 18:24 Raven262 But i can not say much, since it is highly secret :o 18:24 zyabin101 @Raven262 not even a release date is revealed? :/ 18:25 Raven262 Nah 18:25 zyabin101 Aww... 18:25 Raven262 I didn't really plan anything :P 18:25 Raven262 I checked, I have an edited creative mod here. 18:25 Raven262 I think i can give you enough data so you can edit yours :D 18:26 Raven262 Well this was unexpected. 18:27 Raven262 Replace all "default" with the name of your new "default mod" 18:27 Raven262 including that in the depends.txt 18:29 zyabin101 One question: I don't have a `hotbar_bg` nor a `gui_bg` in 1a00 code. In fact, I've nothing at all :( 18:30 Raven262 You should make it. 18:30 * Raven262 wonders how he did that. 18:30 zyabin101 #_# 18:31 zyabin101 Lua hates when a mod name starts with a number. 18:31 Raven262 lol 18:32 Raven262 Why did you make a mod that starts with a number anyways? 18:32 zyabin101 Guess I have to rename my subgame to `a00` from `1a00` then... 18:32 Raven262 Thats an odd name for a subgame 18:33 Raven262 Well, anyways, you have to rip out the code for gui from the default mod, if you want gui. 18:33 zyabin101 sfinv:api.lua line 38: attempt to index global `a00` [a nil value] 18:33 Raven262 see? xD 18:34 Raven262 Better name it to something without numbers. 18:34 zyabin101 `a00` is a valid identifier in lua 18:34 Raven262 Odd. 18:34 Raven262 Then you did something wrong in the code... 18:35 rubenwardy did you rename the global, and also correct the depends? 18:35 Raven262 Yes. 18:35 Raven262 I did at least. 18:35 zyabin101 I did a find and replace in project in Atom. 18:58 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Fix a warning pointed by GCC 7.1 131c6d2f5 https://git.io/vHetw (152017-05-18T18:55:27Z) 21:56 KaadmY Is there a way to show ABMs and profiling time? 21:56 KaadmY Since the label for ABMs is used for profiling, but I can't figure out how to enable a profiler graph or anything similar 22:01 Fixer KaadmY: profiler.load = true 22:01 KaadmY Ah, thanks 22:01 Fixer KaadmY: then start the game, wait a while and do /profile save or smth like that 22:01 KaadmY Ah, okay