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IRC log for #minetest, 2017-04-30

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All times shown according to UTC.

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09:21 Fritz01 Hello
09:21 Fritz01 Can i change default shaders?
09:28 Calinou Fritz01: sure
09:29 Calinou client/ folder contains GLSL shaders
09:29 Calinou you may have to fiddle with the C++ source to add new shaders, I don't know
09:31 Fritz01 Ok. But what happens if i replace the GLSL shaders in the client folder with custom ones?
09:38 Calinou Fritz01: you probably shouldn't replace them entirely
09:38 Calinou they're likely required for correct operation of shader rendering
09:40 Fritz01 Ok thanks
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10:44 DS-minetest hi MinetestBot
10:44 MinetestBot Hi DS-minetest
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12:49 DS-minetest what is the best way to store something in csm world specific?
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13:05 BBmine Can this topic be deleted? I was replying to a spammer a few months back, and his posts got deleted, but not the reply I made. (Yes, I know, I shouldn't reply to spam. Sorry)
13:05 BBmine https://forum.minetest.net/vi​ewtopic.php?f=17&t=16100
13:16 tiwake when I type in a password for a server, but before I connect to it, and change the size o the window, the password I typed in goes away
13:19 tats joined #minetest
13:19 tats hello
13:20 tats please help
13:21 tats ACTION[Server]: Server: [player_name] tried to join from xxx.xxx.xxx.xxx, but there are already max_users=15 players.
13:22 tats this message don't stop..... but players sum is not 15.
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13:23 tats hello
13:32 PureTryOut[m] hello
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13:50 fireglow hey
13:50 fireglow tats that is strange
13:51 DS-minetest tats for minetest players?!
13:59 tats im owner of [JP] minetest japan server
13:59 tats please help
14:00 red-002 DS-minetest, there is no world specifc storage for csm right now
14:00 red-002 there is only mod specific storage
14:01 Calinou tiwake: create an issue on GitHub
14:01 Calinou it's annoying, I know it too
14:01 Calinou I'd like that to be fixed
14:01 Calinou if you don't have a GitHub account, I can do it for you, tiwake
14:01 Calinou tats: sometimes, max_users prevents joins with n-1 players
14:01 Calinou try increasing it by 1
14:03 red-002 I'm working on a pr that will allow csm mods to get a server address + port
14:03 tats calinou: thank you. today server was sometime crashed. so now my server said ACTION[Server]: Server: player_name tried to join from xxx.xxx.xxx.xxx, but there are already max_users=15 players. but log in players sum are 8.
14:03 red-002 you could use that to store server specsfic data
14:06 tats i want to know that in src/network/serverpackethandler.cpp, line 213, => m_clients.getClientIDs(CS_Created).size()
14:06 tats this value is crashed or wrong. where this date from?
14:14 tats now 5-6 players try to log in per 1 second......but almost all players cannot login......
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14:18 sfan5 i think the method counts the amount of people that are attempting to login currently
14:19 sfan5 instead of the amount of players that have successfully logged in
14:19 Calinou sounds a bit stupid, sfan5 :/
14:19 Calinou there should be a timeout or somethinfg
14:19 Calinou so cheap Android users don't clog up your max_users
14:19 sfan5 there is one i think
14:19 sfan5 but doing it the other way could cause you to have more than max_users if many people log in at once and get the timing right
14:20 Calinou yeah
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14:23 tats thank you. sfan5 and Calinou
14:23 sfan5 this should definitely be reported as a bug on github
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14:24 tats now max_users=15, and login players sum=10. but new player keep seeing [too many players]
14:26 tats i think this is not bug. server crash was wrong .... i need to know where login players data store. i already try to reboot minetest server and reboot server.
14:27 tats minetest version is 0.4.15
14:27 tats os is debian jessie
14:29 sfan5 login / authentication data is stored in auth.txt
14:29 sfan5 but those do not impact the user limit
14:33 tats sfan5: thank you. i read auth.txt.
14:34 tats but very strange...now i increase max_users to 25. now players sum=4. but system say [too many players] ....
14:35 Shara Seems  a few people have been running into this lately.
14:36 Shara I usually get players saying they can't connect on my servers at about five under the cap.
14:36 Shara But lately the numbe rin game has been lower when it starts. Ins ome cases much lower.
14:37 tats shara: thank you.
14:37 Shara Sadly I don't have a way to fix it
14:37 Shara For me, it seems to just be a lot more people than usual are trying to connect when it happens.
14:38 sfan5 try changing on line 214:
14:38 sfan5 m_clients.getClientIDs(CS_Created).size() -> m_clients.getClientIDs(CS_Active).size()
14:38 sfan5 and see what happens
14:39 sfan5 alternatively: CS_InitDone
14:40 tats sfan5: thank you. i will try. what is CS_Created? this value is in sqlite3 database?
14:40 sfan5 no it's part of the different states clients can be in
14:41 sfan5 diagram: https://github.com/minetest/minetes​t/blob/master/src/clientiface.h#L40
14:41 tats very thank you!
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15:16 fireglow so the advtrains steam engine has a particlespawner for smoke, and that smoke piles up when theres a ceiling overhead
15:16 fireglow causing many a sever warning
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15:25 fireglow grr, it's something else
15:27 sfan5 uhh
15:27 sfan5 particles don't cause any warnings as they are fully client-side
15:28 sfan5 (warnings like the "too many entities in this block")
15:31 fireglow hmm yes
15:31 fireglow dang
15:31 fireglow "ServerEnv: Trying to store id = 17 statically but block" so the 17 refers to a entity on the server?
15:31 fireglow can I somehow find out that that ents name is?
15:31 fireglow what*
15:32 red-002 well in theory they could cause issues if you create more then 4,294,967,295 particles
15:32 DS-minetest hm, the server address + port could perhaps be gotten via chat status msg
15:32 red-002 DS-minetest, intersting idea
15:33 DS-minetest and the modstorage should be documented somewhen :P
15:33 red-002 it's not documented?
15:33 DS-minetest i didn't find anything
15:33 DS-minetest at least in csm doc
15:34 fireglow I'm going crazy here
15:34 red-002 DS-minetest, https://github.com/minetest/minetest/issues/5570
15:34 red-002 could you report it there?
15:34 red-002 thats the issue for tracking undocumented csm api's
15:35 DS-minetest done
15:35 DS-minetest yep, i've seen it already but forgot it
15:36 DS-minetest the preview mod is rather annoying
15:36 DS-minetest btw
15:36 red-002 how so?
15:36 DS-minetest eg. it always activates the minimap
15:36 DS-minetest and floods terminal
15:38 red-002 @all would you prefer if https://github.com/minetest/minetest/pull/5554 enabled or disabled csm mods by default?
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15:38 red-002 !title
15:38 MinetestBot red-002: [CSM] Allow enabling and disabling mods. by red-001 · Pull Request #5554 · minetest/minetest · GitHub
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15:41 * DS-minetest would say enable mods by dfault
15:41 DS-minetest e*
15:42 red-002 enable mods by default, expect preview?
15:43 DS-minetest hm, for server side mods we have a button (default "/") to open chat with already a "/" at the beginning, that would also be good for cs chatcommands
15:44 DS-minetest red-002: yes, that would be good. preview isn't installed by the user and he won't know about it
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15:47 red-002 DS-minetest, try pressing "." while ingame
15:48 DS-minetest oh, it already works :O
15:48 DS-minetest nice
15:50 red-002 btw you can use .help to get a list of commands
15:51 DS-minetest ik
15:53 DS-minetest since https://github.com/minetest/minetest/pull/5452 is closed and marked as aborted, shouldn't be done the same with https://github.com/minetest/minetest/issues/5561 ?
15:53 DS-minetest !title
15:53 MinetestBot DS-minetest: [CSM] No option to send a chat message · Issue #5561 · minetest/minetest · GitHub
15:54 red-002 I'm not sure
15:55 red-002 ask nerzhul
15:57 DS-minetest mhm. but having it open could encourage someone to make a second PR that includes something against spamming
15:58 red-002 the server already has anti-spam code bultin
15:58 red-002 s/spam/flood
15:58 red-002 you can still spam but it should be hard to flood the chat
15:59 red-002 not sure if it's per-client or per-ip through
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17:31 mmuller Hey all, I was experimenting with the android port (which is awesome!) but it doesn't seem to connect to my desktop (0.4.15-dev). Complains of a protocol error.
17:31 mmuller anybody know if this is supposed to work?
17:35 sfan5 are you using the -dev version on android also?
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17:35 mmuller sfan5: I am not :-)  I presume I should be?
17:36 sfan5 idk try it
17:38 mmuller Do you know if there's a dev build .apk file somewhere?  (I doubt I have everything I need to build the Android code from source)
17:40 mmuller looks like there's fairly complete instructions here: http://dev.minetest.net/Android, I'll give it a try later.
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17:44 sfan5 there's this https://forum.minetest.net/vi​ewtopic.php?f=42&t=12169
17:46 mmuller sfan5: Cool, thanks!
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18:11 DS-minetest is eye_pos just vector.multiply(vector.add(pos, eye_offset), 10)?
18:13 Hijiri that's a first
18:13 Hijiri weechat segfaulted
18:15 DS-minetest ah, i'm wrong, it's vector.add(vector.multiply(pos, 10), eye_offset)
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20:08 feelin_dumb Hi all, trying to run that mcimport python script found in the forums, can't get it to run correctly...
20:09 feelin_dumb I just run python mcimport.py level.dat
20:09 feelin_dumb Right?
20:19 sfan5 idk, doesnt the post provide a step-by-step guide
20:21 calculon feelin_dumb, there's an mcimport.sh wrapper, i think you should use that instead
20:25 feelin_dumb https://forum.minetest.net/viewtopic.p​hp?f=12&t=13709&hilit=mcimport
20:25 feelin_dumb for mcimport.sh I get "command not found"
20:25 feelin_dumb Have to warn you I'm a linux noob, could be something very basically dumb I'm doing here.
20:25 sfan5 ./mcimport.sh
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20:41 calculon and maybe chmod +x mcimport.sh first
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20:54 iama200_ is stormchaser on anyone
20:54 iama200_ or switchboard
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21:24 feelin_dumb Sorry for delay -- that worked, the ./ was a noob thing.   : )
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21:47 fireglow NO
21:48 red-002 ?
21:49 red-002 ok
21:51 calculon sorry i've read it, i couldn't resist
21:53 red-002 Test alpha 485 has failed
21:53 red-002 I was checking if a logger that's logging some minetest channels knew about [off]
21:54 red-002 the answer is no
21:55 fireglow aah, the /spawn command was apparently removed
22:00 fireglow hmm weird, where did it come from
22:02 sfan5 were you the person i linked my "spawnpoints" mod?
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22:03 fireglow hm no
22:04 fireglow !mod spawnpoints
22:04 MinetestBot fireglow: Could not find anything.
22:04 fireglow I just updated my server today to git master and noticed the command missing
22:04 sfan5 the mod is not on the forums
22:04 fireglow oh
22:05 fireglow what does it do? Does it add back the /spawn command?
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22:08 sfan5 it allows you to have multiple randomly selected spawnpoints
22:09 fireglow hmm
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23:20 chatter29 hey guys
23:20 chatter29 allah is doing
23:20 chatter29 sun is not doing allah is doing
23:20 chatter29 to accept Islam say that i bear witness that there is no deity worthy of worship except Allah and Muhammad peace be upon him is his slave and messenger
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23:23 fireglow ban chatter*!*@*
23:23 fireglow god this asshole has been coming to so many freenode channels lately
23:24 behalebabo I believe he uses only the nick 'chatter29', so it's not hard to ban
23:34 garywhite That guy has been bothering people for weeks
23:36 nore * a year at least
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23:38 nore (I've got logs from 2016-07-12 where I have exactly the same spam message)
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