Time Nick Message 00:20 rochbambou I try to make a mob animation in blender, but in Minetest it's not moving corectly. Some help ? 00:31 OldCoder rochbambou, try NathanS in #minetest-project some days 00:31 OldCoder PM me there for voice 00:37 tiwake hmm, what server to play on 00:38 ThomasMonroe close your eyes scroll around and then click 01:09 OldCoder tiwake, what are interests? 01:09 OldCoder Medieval, Battle, Space... 01:09 OldCoder Online worlds accommodate 01:13 VanessaE tiwake: try one of mine. they're fun. :) 03:24 tiwake VanessaE: which one? 03:25 tiwake OldCoder: drunk servers? 03:25 VanessaE any of them :) 03:25 tiwake heh 03:29 tiwake VanessaE: oh, are there topographical maps or somesuch? 03:33 OldCoder tiwake, drunk servers? Servers for drunks? Or servers that *are* drunk? 03:34 tiwake OldCoder: yes? 03:34 OldCoder OldCoder Mandelbox is sort of the latter. Fractal world based on Mator mod. 03:34 tiwake OldCoder: kinda drinking tonight 03:34 tiwake heh 03:34 OldCoder You are drinking? 03:34 OldCoder So, servers for those who are inebriated 03:35 OldCoder Should sleep on that 03:35 OldCoder Pink Elephants 03:35 tiwake I'm not really drunk though 03:35 OldCoder Pink Elephants, though, would work 03:35 OldCoder Need to muse on the rest 03:36 tiwake ..? 03:36 tiwake mind you, if I play, pony pixel art might randomly pop up 03:39 * OldCoder is awake again 03:39 OldCoder tiwake, Hm? 03:39 OldCoder We would be very pleased 03:39 OldCoder to see ponies frolick amidst the lava and cake 03:40 tiwake we? 03:40 OldCoder The world 03:40 OldCoder Society 03:40 OldCoder Mankind etc. 03:41 tiwake oh, sure, I've made my share of IRL pony stuff for that reason 03:41 OldCoder Ofc 03:41 tiwake OldCoder: https://derpibooru.org/1255974 03:41 tiwake for example 03:42 OldCoder Oh, very nice, tiwake 03:48 tiwake hmm 03:49 tiwake OldCoder: space? 03:50 tiwake I guess in general I'm not really interested in PVP 03:50 tiwake or creative 03:51 tiwake well, unless it was creative mode to build a city or something, I guess 03:51 OldCoder tiwake, Hm? 03:51 OldCoder Why not creative? 03:51 OldCoder Confused 03:51 tiwake well 03:51 tiwake depends 03:53 OldCoder If you are inebriated, tiwake, perhaps sit by a fire (preferably in a fireplace), sip a glass of a favorite beverage, listen to music 03:53 OldCoder Fire outside fireplace under such conditions is inadvisable 03:53 tiwake well no... lol 03:54 tiwake maybe confused because I havent played minetest at all, but not intoxicated 03:57 VanessaE [04-22 23:29] VanessaE: oh, are there topographical maps or somesuch? <--- you mean this sort of thing? http://daconcepts.com/vanessa/hobbies/minetest/worldmaps/Survival_World/map.html#22/-231.00000/-477.00000 03:58 tiwake VanessaE: yeah like that 03:58 VanessaE (mouse wheel to zoom, drag to pan, see also two dir levels up for other worlds) 03:58 VanessaE http://daconcepts.com/vanessa/hobbies/minetest/worldmaps/ 03:58 VanessaE (click any dir there, then "map.html" therein) 03:58 tiwake shnikes 03:59 tiwake that looks fun 04:01 tiwake what is that 04:01 VanessaE that map is daconcepts.com 30001 04:02 VanessaE (careful, that one needs a fairly powerful computer to play on. heavy stuff at spawn) 04:02 tiwake -952,-2311 04:02 tiwake looks like a chunk of land moved to the middle of the sea 04:03 VanessaE oh that. it's an old map, so sometimes when minetest engine changes how the map seed is interpreted, you get stuff like that, a chunk that generated wrong 04:03 tiwake gotcha 04:03 tiwake also, my computer is an i7 950, and have an nvidia 970 04:03 VanessaE a fast CPU is really the important bit, MT doesn't offload much to the GPU yet 04:04 tiwake i7 950 is an 8 year old processor, first generation i7 04:05 VanessaE that's probably about the same age as my Phenom II 04:05 VanessaE maybe a little older. should be fine 04:05 tiwake going to get a ryzen based processor for my desktop sometime this year 04:05 tiwake I wanna get a ryzen based server first though 04:08 OldCoder tiwake, https://minetest.org/#maps 04:08 OldCoder ^ More maps 04:09 tiwake so much stuff 04:10 tiwake OldCoder: oh, you are one of the devs? 04:12 OldCoder tiwake, Hm? Everybody is a dev 04:13 OldCoder I am minetest.org 04:13 OldCoder I have been here longer and invested more hours than almost anybody else 04:13 OldCoder Vanessa here and one other person are the primary exceptions 04:14 OldCoder tiwake, for more on related subjects, stop by minetest.org in the future 04:14 * tiwake flails around about the plethora of servers to join 04:15 OldCoder tiwake, for the Moon, try Moontest 04:15 OldCoder If you like LOTR, try LOTT 04:15 OldCoder For general activity, VanessaE has several servers 04:16 OldCoder There was a Capture the Flag server, shut down, I may restart it 04:16 OldCoder If you are a mathematics fan, Mandelbox is a fractal world 04:16 OldCoder Yes, there are many more 05:16 epoch idea for a mod: minesweeper 05:59 OldCoder idea for a mod: minesweeper 05:59 OldCoder minetestsweeper 05:59 OldCoder name++ 06:20 ISHTAR not sure if that sounds lame or superlame 06:20 ISHTAR or super lame 07:16 NoxoOnBlox Jello 07:17 NoxoOnBlox I want to play minetest with a friend together but I cant get it running 07:17 pandaro hi NoxoOnBlox 07:18 NoxoOnBlox Hi 07:18 NoxoOnBlox ...can you help me? 07:19 pandaro can you give specs about operating system, infolog, etc 07:19 NoxoOnBlox Debian9 07:19 pandaro running both singleplayer? 07:19 NoxoOnBlox I think so 07:20 pandaro you can run singleplayer? 07:20 NoxoOnBlox Yes 07:20 NoxoOnBlox Just the server isn't working 07:21 NoxoOnBlox No errors, but its not getting on the server list 07:22 NoxoOnBlox Public or private, cant connect 07:22 NoxoOnBlox Connection timed out 07:22 pandaro be in the server list is another story i think 07:23 NoxoOnBlox Hmm 07:23 NoxoOnBlox Well, what is the correct way to do that with just 2 computers? 07:24 NoxoOnBlox I dont own a rootserver 07:24 MinetestBot 02[git] 04desttinghim -> 03minetest/minetest: Remove view_bobbing bool in settings (#5644) 13ee99853 https://git.io/v9TyF (152017-04-23T07:24:10Z) 07:24 pandaro be sure you can give to your friend correct ip and port, and check firewall on modem router if you don't play LAN 07:24 NoxoOnBlox How do I do that? 07:24 pandaro but my help stop here, i'm not expert on Servers 07:25 NoxoOnBlox Ok 07:25 NoxoOnBlox Minetest over DHT would be cool 07:25 sofar dht? 07:26 sofar you don't need 'root' to run a server 07:26 sofar you just need to open a port on your firewall and enable port forwarding 07:26 NoxoOnBlox Badum tss 07:26 NoxoOnBlox How 07:26 sofar but, if you don't know your own home router, ask someone who does :) 07:26 NoxoOnBlox Hmm 07:26 sofar I can't see your router config screen from here (a good thing) 07:27 sofar so I have no idea what brand or anything 07:27 NoxoOnBlox I run alot of servers, they all work but they are peer to perr 07:27 sofar however, if you know what brand and model, you could google 07:27 NoxoOnBlox *peer 07:27 sofar minetest is UDP, the server listens on port 30000 07:27 NoxoOnBlox I know 07:27 sofar that's all the info you need to configure your router 07:28 sofar well, you'd need to know the IP address of the machine where you run the server on 07:28 NoxoOnBlox I think the IP address is not mine 07:28 NoxoOnBlox That I get 07:28 sofar are the two computers on the same home network? 07:28 NoxoOnBlox No 07:29 sofar do you know the IP address from the router? 07:29 NoxoOnBlox Local or extern? 07:30 sofar external 07:30 NoxoOnBlox No 07:30 sofar google "what is my ip" 07:31 red-NaN or just whois yourself 07:31 red-NaN /whois NoxoOnBlox 07:31 sofar 77.23.11.83 07:32 NoxoOnBlox Thats the same on my Phone and my PC 07:32 sofar so your buddy is going to connect to 77.23.11.83 port 30000 07:32 NoxoOnBlox Tried that 07:32 sofar now, you need to setup the port forwarding 07:32 NoxoOnBlox Whats that 07:33 red-NaN forwarding data form a port on your router to a certain pc on your network 07:33 NoxoOnBlox Ok 07:33 sofar tells your router to send packets to the machine that runs minetest if they come to you from the internet 07:33 sofar so, did you say you had a debian router? 07:34 sofar or a brandname router box? 07:34 NoxoOnBlox Never did that, I usually run p2p networks, they do that automatically 07:34 sofar because most routers are pre-programmed to port forward most common protocols 07:35 sofar they don't do that "automatically" per se 07:35 NoxoOnBlox Hm 07:35 sofar they've been already told how to do this 07:35 sofar so, your router is? 07:35 NoxoOnBlox Sorry, I dont know 07:35 sofar can you see it? 07:36 NoxoOnBlox No 07:36 red-NaN try accessing http://192.168.1.1 07:36 sofar do you have physical access to it? 07:36 NoxoOnBlox No, its on the basement 07:36 sofar have you set it up yourself? 07:37 NoxoOnBlox http://192.168.0.1 its a TP link 07:37 NoxoOnBlox No, I havnt set it up 07:37 red-NaN so your routers interface is at that ip? 07:38 sofar is the person who set it up around to help you configure it? 07:38 NoxoOnBlox Nope 07:41 sofar well I could instruct you to guess the default password and then ruin your parents' internet 07:41 sofar or, you could ask them :) 07:41 NoxoOnBlox Its my aunts router 07:42 NoxoOnBlox She is away 07:42 NoxoOnBlox I just thougt it works right away 07:43 sofar https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=tp+link+port+forwarding+udp 07:43 sofar you may have to both "open ports" and setup "a virtual server" 07:43 sofar sometimes it's called that instead of port forwarding 07:43 sofar but, you likely need a password for the router 07:44 NoxoOnBlox Yeah 07:44 NoxoOnBlox what about uPnP 07:44 sofar irrelevant 07:44 sofar minetest uses UDP. UDP and UPnP have nothing in common 07:45 NoxoPC srry 07:45 NoxoPC short change 07:54 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Pass clang-format on various cpp/header files (#5559) 1391a9382 https://git.io/v9TSF (152017-04-23T07:52:40Z) 07:54 NoxoPC cant i use VPN somehow to get him into my local network 07:55 red-NaN well you could 07:55 red-NaN if you wan't get into the router then thats your only choice 07:58 NoxoPC recommended VPN? 08:05 pandaro sofar i'm going right now to test your entity_ai 08:06 pandaro there are settings to spawn entity or spawners are already up? i cant find it 08:06 Snark NoxoPC: ssh? 08:11 NoxoPC i use upnpc now 08:12 NoxoPC YES 08:12 NoxoPC IT WORKS!!! 08:13 NoxoPC https://forum.minetest.net/viewtopic.php?f=10&t=4342 08:14 NoxoPC Noxo 5000 is online 08:14 NoxoPC the next one who asks, suggest any upnp tool 08:16 NoxoPC my other networkx do upnp too 08:16 NoxoPC thats why it worked with ZeroNet and co 08:19 NoxoPC can i sort the serverlist 08:20 red-NaN you can search it 08:24 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Revert "CONTRIBUTING: disallow signed git commits" 13485bf21 https://git.io/v9T9H (152017-04-23T08:21:08Z) 08:26 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: LINT fix 13dda171d https://git.io/v9T9A (152017-04-23T08:24:00Z) 09:32 MarioBranco Hi ! 09:32 MarioBranco Need help 09:32 OldCoder MarioBranco, Hi 09:32 OldCoder I need to sleep soon, but what is up? 09:32 MarioBranco How do i change my server config file on Debian ? 09:32 OldCoder Well, first, find it :-) 09:32 VanessaE minetestserver --config 09:33 OldCoder Did you mean 09:33 OldCoder Edit the file? 09:33 MarioBranco yes 09:33 MarioBranco edit the file 09:33 OldCoder VanessaE, Ha :P 09:33 VanessaE in that case, nano. 09:33 MarioBranco i'm in /usr/games/ 09:33 OldCoder He needs to find the file 09:33 OldCoder try 09:33 MarioBranco i can see minetest-mapper and minetestserver 09:33 OldCoder find /usr/games/ -type f -name minetest.conf 09:33 VanessaE if minetest is in /usr/games then the config will be in /home/yourname/.minetest/minetest.conf 09:33 OldCoder He said server config file, VanessaE 09:34 VanessaE OldCoder: yes. 09:34 OldCoder Doesn't that go with world? I forget 09:34 VanessaE and server configs are in the user dir 09:34 VanessaE worlds too. 09:34 VanessaE only the engine, game, and system lua files are in /usr 09:34 VanessaE everything else is in the user's homedir 09:34 OldCoder MarioBranco, then try find $HOME/.minetest/ -name minetest.conf 09:34 VanessaE (s/user dir/user homedir/g) 09:35 MarioBranco inside /home/user/.minetest/ i have debug.txt and folder worlds 09:35 OldCoder Do you have 09:35 OldCoder minetest.conf 09:35 MarioBranco nop 09:35 OldCoder find $HOME/.minetest/ -name minetest.conf 09:35 OldCoder AND 09:35 OldCoder find /usr/ -name minetest.conf 09:35 OldCoder Please try both 09:36 MarioBranco ok 09:36 MarioBranco nothing 09:36 OldCoder You have run the server before? 09:36 MarioBranco yes 09:36 MarioBranco 3 times 09:36 OldCoder Interesting 09:36 OldCoder locate \*/minetest.conf 09:36 MarioBranco server works great 09:36 VanessaE minetestserver does not, as far as I know, create a config file 09:36 OldCoder locate \*/minetest.conf 09:36 MarioBranco my friends can join in 09:36 OldCoder Does that show anything? 09:36 OldCoder Ahhh 09:37 OldCoder He never had one 09:37 MarioBranco ahhh 09:37 MarioBranco i need to create one ? 09:37 OldCoder Hm 09:37 OldCoder Apparently 09:37 VanessaE so you need to create a new one with nano or something, save it in a sane place, and do `minetestserver --config ` to use it. 09:37 OldCoder I do this differently 09:37 OldCoder Use nano 09:37 OldCoder mkdir $HOME/.minetest/bacon.conf 09:37 OldCoder Oops sorry 09:37 MarioBranco how do you do OldCoder ? 09:37 OldCoder nano $HOME/.minetest/bacon.conf 09:37 OldCoder Wait, this is for you 09:37 OldCoder nano $HOME/.minetest/bacon.conf 09:37 OldCoder Do that 09:37 OldCoder Put a setting in it 09:37 OldCoder Indicate when done 09:38 MarioBranco and now OldCoder ? 09:38 MarioBranco copy from github the example config file ? 09:38 OldCoder As VanessaE said 09:38 OldCoder No need 09:38 OldCoder Just add one test setting 09:38 OldCoder What would you like to change? 09:38 MarioBranco I'm running my server on one raspberry pi 2 09:39 MarioBranco cpu max out at 100% 09:39 OldCoder Right 09:39 OldCoder Go on 09:39 OldCoder You wish lower CPU load? 09:39 MarioBranco I found this forum post 09:39 MarioBranco https://forum.minetest.net/viewtopic.php?f=10&t=1825 09:39 OldCoder R 09:39 MarioBranco I want to test this config settings 09:39 MarioBranco max_block_send_distance = 6 09:39 MarioBranco max_simultaneous_block_sends_per_client = 1 09:39 MarioBranco max_simultaneous_block_sends_server_total = 20 09:39 MarioBranco active_block_range = 1 09:39 MarioBranco server_map_save_interval = 15.3 09:39 OldCoder OK 09:39 OldCoder copy paste them into bacon.conf 09:39 MarioBranco and see if the raspberry pi can run good 09:39 OldCoder Add something else 09:40 OldCoder motd = I am Mario World 09:40 OldCoder OK? 09:40 OldCoder Indicate when done 09:40 MarioBranco ok 09:40 OldCoder Add the forum settings and the motd = 09:40 MarioBranco done 09:41 OldCoder OK 09:41 OldCoder MarioBranco, save file and exit 09:41 MarioBranco now minetestserver --config /home/.minetest/bacon.conf ? 09:41 MarioBranco Done, save and exit 09:41 OldCoder Yes 09:41 OldCoder See if MOTD shows up on entry please 09:42 MarioBranco :( 09:42 OldCoder It is OK MarioBranco 09:42 OldCoder Indicate what happened 09:42 MarioBranco Server looks like is not opening 09:42 OldCoder Fine... Tell us 09:42 OldCoder How do you usually start it? 09:42 MarioBranco suck at 09:42 VanessaE MarioBranco: /home/_your_username/.minetest/bacon.conf 09:42 MarioBranco 10:42:25: ACTION[main]: World at [/home/pi/.minetest/worlds/world] 09:42 MarioBranco 10:42:25: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:30000. 09:43 VanessaE home/pi in this case. 09:43 sfan5 your config is at /home/pi/.minetest/minetest.conf 09:43 OldCoder Ahh 09:43 OldCoder Right 09:43 OldCoder They are correct 09:43 VanessaE sfan5: ninja'd :) 09:43 OldCoder MarioBranco, please abort and change the path 09:43 OldCoder In my defense I am quite sleepy and have had a rough month 09:43 OldCoder As some are aware 09:44 sfan5 hm those perf settings could use a tune 09:44 OldCoder Let him confirm the motd first 09:44 MarioBranco Yes, my config file is at /home/pi/.minetest/bacon.conf 09:44 sfan5 the current settings suggested in the forum post are *very* low-spec 09:44 OldCoder MarioBranco, retest 09:44 OldCoder Then if motd shows up 09:44 sfan5 I guess i'll just edit the forum post 09:44 OldCoder Modify settings as sfan5 suggests 09:45 MarioBranco Yes, i start the server with this minetestserver --config /home/pi/.minetest/bacon.conf 09:45 OldCoder Started server? 09:45 OldCoder Log in to world 09:45 OldCoder Indicate if motd message appears 09:45 MarioBranco I can connect to the server 09:45 MarioBranco but no motd 09:46 OldCoder Moment 09:46 MarioBranco 10:45:29: ACTION[main]: World at [/home/pi/.minetest/worlds/world] 09:46 MarioBranco 10:45:29: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:30000. 09:46 MarioBranco 10:45:39: ACTION[ServerThread]: MarioBranco [192.168.1.86] joins game. 09:46 MarioBranco 10:45:39: ACTION[ServerThread]: MarioBranco joins game. List of players: MarioBranco 09:46 MarioBranco ohhhh SORRY 09:46 sfan5 o.O 09:46 MarioBranco SORRY 09:46 OldCoder ? 09:46 MarioBranco I can see the motd ! 09:46 sfan5 good 09:46 OldCoder U R Done 09:46 OldCoder Now change settings 09:46 OldCoder for pass #2 09:47 OldCoder sfan5 has recommendations 09:47 sfan5 yeah the forum post is pretty good already 09:47 OldCoder Well, then, that is all 09:47 sfan5 just make sure not to blindly copy the first code block and actually read the rest 09:47 OldCoder We trust you will enjoy your new conf file 09:47 OldCoder You can run multiple worlds BTW on faster hardware 09:47 MarioBranco Thx people :) 09:47 OldCoder Using multiple conf files 09:47 OldCoder ttys 09:47 OldCoder Sorry for missing the path 09:48 OldCoder But I'm basically half dead 09:48 OldCoder Moin! 09:48 MarioBranco Gonna test diferent config settings on the raspberry pi 2 09:48 MarioBranco If i have good results, we see againg in some forum post ;) 09:50 MarioBranco No more CPU max out :) 10:05 sfan5 done, i've restructured the forum post about perf settings 10:05 sfan5 also added a few explanations 10:33 MarioBranco sfan5, if i go up on this setting 10:33 MarioBranco max_block_send_distance = 9 10:33 MarioBranco I just use bandwidth or also server cpu ? 10:43 sfan5 a little cpu, mostly bandwidth 10:43 sfan5 it also uses disk i/o and ram however 10:57 MarioBranco My server is running on one raspberry pi 2, with the low spec settings post on the forum 10:57 MarioBranco Works really good with just one player, CPU just max out when i go the a new place on the map 10:58 MarioBranco Tonight i gonna test with some friends 11:30 Megaf !up mt.megaf.info 30003 11:30 MinetestBot mt.megaf.info:30003 seems to be down 11:30 Megaf !up mt.megaf.info 30003 11:30 MinetestBot mt.megaf.info:30003 is up (9ms) 11:30 Megaf !server Megaf 11:30 MinetestBot Megaf: No results 11:31 Megaf ¬¬ 11:31 Megaf !server Megaf 11:31 MinetestBot Megaf: No results 11:34 Megaf !server Megaf 11:34 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/10, 1/1 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 7ms 11:34 Megaf thanks 11:35 Megaf test 11:43 IhrFussel I *think* I found a bug: When you have only 1 item and rightclick fast enough 2 times in a row it will be placed twice 11:44 ThomasMonroe thats more a lag problem, i think 11:45 IhrFussel At least that's what happened yesterday on my PC ... my mouse is partly broken and sometimes registers a double click even though I only click once and suddenly the node appeared twice 11:45 ThomasMonroe oops 11:46 IhrFussel Shouldn't there be a check for that though? Laggy players could exploit that behvior 11:46 IhrFussel behavior* 11:48 sfan5 the change will be reverted by the server 11:48 sfan5 you can't actually place two nodes with just 1 item 11:49 IhrFussel sfan5, well it was on a server and AFAIK it stayed 11:49 IhrFussel I had to manually remove the "non-existent" node 11:50 IhrFussel Or do you mean the client will just incorrectly diplay the node even though it doesn't exist serverside? 11:50 sfan5 yes 11:51 IhrFussel That should be fixed too IMO 11:51 sfan5 next time it happens log out and login again 11:51 sfan5 and the node should not be there 11:51 IhrFussel The server should tell the client to remove the fake node without having to reconnect 11:53 IhrFussel But the bug isn't as critical as I originally thought now at least.. hey there red-NaN =P 11:56 IhrFussel I wonder...does the client send EACH node the player places to the server in realtime? Or does it store the placement data until the next server step and then sends it to the server? 11:57 sfan5 realtime 11:58 IhrFussel sfan5, ok so dedicated_server_step setting shouldn't affect it right? 11:58 sfan5 correct 11:59 IhrFussel Since I set mine to 0.4 secs after I found out that older phones/computers seem to have much less load compared to 0.1 12:00 IhrFussel Which of course makes sense...if a client only needs to refresh all server data twice per second it's less work 12:01 IhrFussel The downside is a "choppier" gameplay but on a server that doesn't focus on PvP that's alright I think 12:02 sfan5 yeah 12:05 IhrFussel Guys...can you imagine how many players online use emoticons like "._." ? Well those don't work anymore since CMS commands start with a dot 12:06 IhrFussel Some players also like to start their message with "..." kinda like a continuation of their previous message...this is also broken now 12:07 IhrFussel Not sure if a dot was the best choice 12:11 IhrFussel Also many people use the . at the beginning to describe a command to someone like "./msg playername text" when someone asks what the command is for PMs 12:11 Hirato why not use // to escape the slash? 12:12 red-NaN IhrFussel, more then one dot escapes the chatcommand 12:13 IhrFussel red-NaN, was that a very recent change? My build from Apr 5 says "Invalid command: ." when I send ".." 12:14 red-NaN 12 days ago 12:14 red-NaN https://github.com/minetest/minetest/commit/4e2479e46a8d19fa0e943f84898b602cf38f6480 12:14 IhrFussel red-NaN, alright but what about "._." and "./"? 12:14 red-NaN ./? 12:14 Hirato why was this done? 12:15 IhrFussel Also many people use the . at the beginning to describe a command to someone like "./msg playername text" when someone asks what the command is for PMs 12:15 red-NaN we should add proper server-sided command escaping 12:15 red-NaN just use space for that 12:15 red-NaN " /msg player text" 12:15 IhrFussel But many people use the dot already...that was my point 12:16 red-NaN huh 12:16 red-NaN I guess I just never saw someone use it 12:16 IhrFussel Can't you simply tell the client to look for ".[a-z0-9etc]"? 12:17 red-NaN huh 12:17 red-NaN that might be a good idea 12:18 red-NaN would also stop the stupid command names like the ones worldedit uses 12:19 IhrFussel https://pastebin.com/AgAQ8yeJ <<< this is just a fraction of the results 12:20 Hirato I still don't understand why this was done; this was just so that worldedit could use a single slashfor its command? 12:22 IhrFussel Hirato, there a client side commands now and they start with . instead of / so that you cannot mix them up ... but the dot implementation as of now has major flaws 12:22 IhrFussel there are* 12:23 red-NaN any suggestions for a better command char? 12:23 Hirato most projects I'm aware of use # for weird server commands, and / for client commands, if there is any distinction at all 12:24 Hirato usually there isn't 12:25 IhrFussel red-NaN, I think the . would be fine if you add the regex/pattern I suggested 12:27 IhrFussel But I'm not sure what the naming convention is like for client commands...is it the same as for server commands? 12:27 red-NaN naming convention? 12:27 Hirato if client ones always start with //, I see no reason for it 12:27 * Hirato shrugs 12:28 IhrFussel WorldEdit starts with // already so that's out of question I guess 12:28 Hirato I don't understand the motivation or need behind the change at all tbh 12:28 red-NaN I don't understand why worldedit even does that 12:29 red-NaN if it wasn't for that we would have had chatcommand escaping for ages by now 12:29 IhrFussel Hirato, again: there are commands now that are excuted on the client...and commands that are executed server side..the server side commands have always started with a / and client commands are new now and start with a dot 12:29 red-NaN Hirato, so that client-sided commands don't block server-sided commands 12:29 red-NaN plus it would have made adding the .help chatcommand harder 12:30 IhrFussel red-NaN, I heard WE uses // for commands because it's a direct clone of the Minecraft mod which also uses // 12:31 red-NaN so much for "not a minecraft clone" tm 12:32 red-NaN well it shouldn't be too hard to add 12:32 red-NaN just a lua regex 12:32 IhrFussel I'm guessing the modder who created it wanted the Minecraft -> Minetest migrants to have it easy 12:33 Hirato I still don't understand the need to distinguish, why can't a command just be a command? 12:34 red-NaN for instance the server registers a command like "/server_info" to display information about server rules etc and a csm mod registers a command "/server_info" which display ping, etc 12:34 IhrFussel Hirato, imagine you add a server side command on your server /test ... and now the client has a mod that uses /test too => problem 12:34 red-NaN so when the user trys to read the server rules they just get ping info 12:35 red-NaN nice player database pr just got merged 12:36 Hirato are these commands not registered via lua scripts delivered by the server? 12:36 Hirato or can players add their own mods on top of what the server defines? 12:36 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Player data to Database (#5475) 1329ab20c https://git.io/v9Txn (152017-04-23T12:35:08Z) 12:36 red-NaN too bad it still has the option to use the filesytem as a database 12:37 red-NaN Hirato, currently only players can install mods 12:37 Hirato and this distinction only partly solve the problem, what if you now have 2 mods that provide client side /text commands? 12:38 IhrFussel red-NaN, btw what I meant about naming convenbtion is which chars should be allowed for CSM commands 12:38 red-NaN mostly because no-one has added mod sending 12:38 Hirato er... what's the the entire point of the luafication in 0.4.0? 12:38 Hirato **wasn't that 12:39 red-NaN IhrFussel, the same as server-sided chatcommands 12:39 red-NaN expect you can't do ..mychatcommand 12:40 IhrFussel Well you can do that on the server like in WE //set //replace 12:41 red-NaN Hirato, mods breaking each other isn't that big of an issue 12:41 red-NaN the user can always disable one 12:42 red-NaN plus the mods can always check what other mods are installed 12:42 Hirato okay..... so server commands aren't client commands that send network messages, but rather regular chat that the server then interprets as a command? 12:42 red-NaN yes 12:42 Hirato wow.... that is stupid 12:42 red-NaN yes 12:43 IhrFussel minetest.register_chatcommand("/set", { <<< this is how WE is doing it...usually the name of the command should not contain any slashes just the cmd name itself 12:43 red-NaN minetest chat is the defintion of stupid 12:43 Hirato with that I now understand the need for a distinction 12:44 red-NaN it needs a lot of improvment 12:44 Hirato in all the other games I play which handle server commands like that (usually because of servermods), they usually use # for those commands 12:45 IhrFussel I wonder why the engine didn't disallow any non-allowed chars inside register_chatcommand() 12:45 Hirato might be a bit late to change convention 12:45 IhrFussel Or doesn't* 12:45 red-NaN #? 12:46 Hirato ie: #svrcmd arg1 arg2 arg3 12:46 red-NaN I saw games use ! and / but never # 12:46 IhrFussel Honestly "#" looks like a hashtag nowadays 12:46 * red-NaN joins the irc channel 12:47 Hirato they probably just through # was rarely used and presumed they could safely use it as a prefix for whatever crazy commands they wanted to read from chat 12:47 Hirato / was always for commands that were implemented client side in at least some capacity 12:48 red-NaN some people suggested "\" but apprenly thats hard to reach or something on certain keyboard layouts 12:48 Hirato I've seen ~ and ! used a lot for IRC bots though 12:48 IhrFussel I still think "." is totally fine as long as it checks for chars after it and ignores if it isn't a-z0-9 (not sure what special chars should be allowed) 12:48 Hirato it's nicely nestled here between enter and backspace, but that one's a poor choice imo 12:49 red-NaN I saw just about anything used by bots but \ and / 12:49 Hirato I think i've seen $ too, but not the rest 12:49 red-NaN IhrFussel, I would just go with 12:49 red-NaN all alphanum chars 12:49 red-NaN and _ + - 12:50 IhrFussel Ever seen those? "._." ".-." ? 12:50 Hirato ... maybe just match ./ explicitly 12:50 red-NaN IhrFussel, I'm sure people will get used to adding a space fairly soon 12:51 red-NaN well 12:51 Hirato ie; './' -> this means client command -> don't send as chat, period 12:51 IhrFussel ./ is too complicated 12:51 red-NaN starting a command with a _ or - is not a great idea 12:51 Hirato I think the _ and - were just sequences after the . he wanted treated as chat 12:52 IhrFussel On my server I had to REMOVE the standard / for some commands JUST because some players (mostly young ones) couldn't find it on their keyboards 12:52 red-NaN huh 12:52 Hirato lolwut? it's to the left of my RSHIFT 12:52 red-NaN ^ 12:52 Hirato how do they even type urls? 12:52 red-NaN google 12:52 IhrFussel But kids rarely use / let's be real...they use . all day 12:52 Hirato what about file paths? 12:53 red-NaN ehh full stops? 12:53 IhrFussel I don't think kids type in URLs manually actually... 12:53 red-NaN about .5% of people online use full stops if they can avoid it at all 12:54 IhrFussel I just mean dots...most people I know online use dots in SOME way 12:55 IhrFussel Maybe not as a full stop but like "..." or ".___." or "o.o" you get the idea 12:55 Hirato I kind of take it from reading too much manga, there the ellipsis usually indicate some sort of pause 12:55 red-NaN still you need to press the button with "/" to use "?" 12:55 red-NaN ohh 12:55 red-NaN they are on moblie right? 12:56 IhrFussel On mobile almost every char has its own key 12:56 Hirato my mobile keyboard has / on page 1 of the symbol table 12:56 Hirato and \ on page 2 12:56 * Hirato shrugs 12:56 IhrFussel But what I mean is how common it is for people to type slashes...it is relatively uncommon compared to dots 12:57 Hirato I suppose, since there isn't at least one per sentence :P 12:57 IhrFussel That's why I think dots as commands will be better & easier for young players...even if they are only client side 12:58 red-NaN well my end goal is to add a client-sied way to change the prefix for both the server-sided and client-sided chatcommands 12:59 IhrFussel That sounds awesome and I fully support that idea 13:00 red-NaN client-sided char change can be added once we figure out how accessing settings should work on the client 13:01 IhrFussel Just players would then have to remember to always convert the "/" to their own defined prefix whenever they see that command in the chat/in a formspec 13:03 IhrFussel red-NaN, or would it be possible to convert all commands automatically before they are shown to the client? 13:03 red-NaN ? 13:03 IhrFussel Like when player X sends "you have to send /msg" but player Y set their prefix to # for example...would the client be able to show "you have to send #msg"? 13:04 red-NaN not sure if thats a great idea 13:04 red-NaN I mean you could do that 13:04 red-NaN even with a mod 13:04 IhrFussel But /msg wouldn't work for player Y ... it's like receiving false info 13:05 red-NaN but what if someone uses / for something else? 13:05 IhrFussel Maybe you could leave the / prefix in too so that the client recognizes BOTH methods ? 13:06 red-NaN I think we can assume that the sort of player that changes their command prefix would know that '/' is the default for server commands and '.' is the default for client commands 13:08 IhrFussel Otherwise it would be extremely hard to help certain players...I imagine scenarios like "player x is the brother of player y, they both use the same client to play, player x is older and set the command prefix to something else, now player y connects to a server and asks a question, the others will say send /bla and player y tries it again and again but it doesn't work because player x changed the behavior" 13:08 red-NaN well changing the prefix for server-sided commands is not something thats likely to happen soon 13:09 red-NaN it will require either a csm <-> server scripting interface and a server that suppports it or csm being allowed to send chat messages to the server 13:11 IhrFussel Yeah true^^ 13:14 red-NaN oh btw the sneak issue has been mostly resolved 13:15 red-NaN if you are using a recent client and a recent server you can re-enable the old sneak code 13:18 IhrFussel My server version is from Feb 18 but I plan to update it today or tomorrow...I'm just hesitating cause some reported "big bugs" since they updated their servers 13:18 red-NaN which ones? 13:19 IhrFussel I just saw some topics in the forums talking about "more crashes" and "segfaults" 13:19 red-NaN well one might be a good time to update since you will be able to move player data to a datebase 13:23 IhrFussel red-NaN, first I need to cleanup the auth file...what's the best way? for loop and compare player name from auth file with player file in /players? 13:25 IhrFussel Or rather "while read" loop 13:26 red-NaN that's not a great idea 13:26 red-NaN the name of the file isn't always the playername 13:27 red-NaN not sure what could cause it on linux 13:27 red-NaN but it easy to cause on windows 13:27 red-NaN it's* 13:28 IhrFussel red-NaN, are you talking about case-insensitive recognition? 13:28 red-NaN yes 13:29 IhrFussel No that doesn't exist on Linux so I'm safe..but is there a faster way though? while read line takes a WHILE even without sleep 13:29 red-NaN windows is case insensitive so if there are two players e.g. Player and player then the second one will get a file name like player1 13:30 red-NaN are you sure that the auth file is the issue and not a player data itself? 13:30 red-NaN the player* 13:30 IhrFussel Well I thought it's better to remove non-existent players from the auth file before changing to DB format 13:31 red-NaN oh the auth file isn't moved yet 13:31 red-NaN the main player data is 13:31 IhrFussel Oh so only the player files? 13:31 red-NaN yes 13:32 red-NaN nerzhul wants a yet another database for auth data 13:33 IhrFussel I don't think I want the player files to be DB only...I'm using a command that let's my moderators check inventories (no matter if online/offline) through the file system 13:34 red-NaN there is no bultin way to do that?? 13:35 IhrFussel I'm not sure if you can read inventories of offline players via Lua API 13:35 sfan5 you can't 13:36 IhrFussel sfan5, would it be easy to implement? 13:36 sfan5 yes 13:36 IhrFussel Any volunteers? xP 13:38 Hirato I volunteer to do nothing 13:38 IhrFussel My moderators use the "hacky command" to check whether or not player X already received an item, or to see if the player owns something he/she shouldn't own ... it's a nice way to check such things without having access to the debug.txt 13:39 IhrFussel And none of my moderators has access to my machine/log 13:39 sfan5 for now lua can probably just read the player file itself 13:40 red-NaN ... 13:41 IhrFussel Well...but it would be much nicer as a Lua function without having to check for existance, then open file, read file and compare values 13:44 IhrFussel I feel like Minetest assumes too much that staff members of a server would have access to the log file... I also added a hacky command for my moderators to check if player X placed/dug node Y today/yesterday ... it's very helpful when someone griefed and nobody witnessed it 13:45 sfan5 i happen to have written a mod that does just that https://github.com/sfan5/minetest-nm 13:45 IhrFussel I know there is a rollback feature for that but it's a liiiittle too heavy for such a simple task 13:47 sfan5 tho my mod is extra overhead if you can just parse debug.txt 13:49 IhrFussel sfan5, it seems to use a DB...I think that would be overkill for my purposes but thanks for the link =) 13:50 sfan5 it's not really a database 13:50 sfan5 much more a collection of bytes in a file 13:50 sfan5 (there's no sqlite or leveldb or similar involved) 13:51 IhrFussel sfan5, how big can the file get? 13:52 IhrFussel Like how many bytes does it store per node modification? 13:52 sfan5 8 13:54 IhrFussel And what does it store exactly? Nodename and pos? 13:55 sfan5 position and player name 13:55 sfan5 it only stores the last time a player touched it, so the nodename is exactly what you have in the world right now 13:57 IhrFussel Oh...then it's probably not what I need...my hacky command parses debug.txt and counts the amount of times player X placed/dug node Y in the last 24/48 hours plus pos 13:58 sfan5 ah the amount 14:07 IhrFussel Yeah I added the amount so my moderators can know whether or not the player even could've griefed building Z in theory...cause if for example there are 50 nodes missing and the player only dug 10 then either it wasn't them OR it was them + more 14:24 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Fix lint since recent player to db merge 13d7ddcea https://git.io/v9kvV (152017-04-23T14:22:53Z) 14:30 DS-minetest hi MinetestBot 14:30 MinetestBot Hi DS-minetest. 14:31 red-NaN hi 14:34 red-NaN https://forum.minetest.net/viewtopic.php?f=9&t=17435&view=viewpoll 14:37 MarioBranco lulz 14:39 MarioBranco BTW, where can i find the language file "pt" on github ? https://github.com/minetest/minetest 14:40 MarioBranco FOUND IT https://github.com/minetest/minetest/blob/master/po/pt/minetest.po 14:40 red-NaN don't edit the file directly 14:41 MarioBranco why ? 14:42 red-NaN if you want to summit translations there is a special site for that 14:42 MarioBranco ah ok 14:42 MarioBranco but how is gonna update the github file ? 14:44 red-NaN https://hosted.weblate.org/projects/minetest/minetest/ 14:44 MarioBranco The website for translation is this one https://hosted.weblate.org/projects/minetest/minetest/pt/ 14:44 MarioBranco can you confirm ? 14:46 MarioBranco sorry did not see your URL 17:36 MarioBranco I have my up and running, nobody is log in 17:36 MarioBranco For no reason, the server stop working. 17:36 MarioBranco Is normal this type of server crash ? 17:37 Krock did it work before? 17:37 Krock or at any time? 17:38 MarioBranco yes works 17:38 MarioBranco We can play, no problem 17:39 MarioBranco We can play via LAN and via Internet 17:39 MarioBranco We stop for eat some food, come back and the server is down 17:39 Krock "via Internet", so you see other players connecting from outside? 17:39 MarioBranco Yes, WLAN 17:40 MarioBranco Everthing works 17:40 Krock is there any error message? (if >3 lines, paste it) 17:40 Krock *paste it into pastebin or similar 17:40 MarioBranco Debug file ? 17:40 sfan5 terminal output 17:40 Krock look out for an error message, yes 17:40 sfan5 if you dont have that then debug.txt 17:40 Krock or terminal/console, yes 17:41 MarioBranco On the debug file the last line looks normal 17:41 MarioBranco 11:29:30: ACTION[ServerThread]: MarioBranco leaves game. List of players: 17:41 MarioBranco I was the last one to leave the server 17:41 Krock and the few lines above that one? 17:41 MarioBranco No more info on the debug.txt 17:42 Krock ah 17:42 MarioBranco Normal lines 17:42 sfan5 is the server still running? 17:42 MarioBranco 11:28:26: ACTION[ServerThread]: MarioBranco places node default:dirt at (-59,7,-20) 17:42 MarioBranco 11:28:27: ACTION[ServerThread]: MarioBranco places node default:dirt at (-62,7,-21) 17:42 sfan5 like look at the output of e.g. ps aux 17:42 MarioBranco No, the server for no reason stop working. If i re-run the server command everthing works 17:43 sfan5 are you sure you didn't just exit it 17:43 MarioBranco No 17:44 MarioBranco When i CTRL + C the server i get the "11:26:05: INFO: sigint_handler(): Ctrl-C pressed, shutting down." 17:44 Krock if there's no error message, the server was shut down correctly. this means this behaviour is intended 17:44 MarioBranco No Krock 17:45 Krock yes sure, Ctrl + C will close it. Works fine as I see 17:45 MarioBranco I did not shutdown the server and my last debug line is "11:29:30: ACTION[ServerThread]: MarioBranco leaves game. List of players:" 17:46 MarioBranco Looks like the minetestserver for no reason stop working 17:46 Krock how about ram usage? 17:46 sfan5 do a dmesg | grep OOM 17:47 MarioBranco nothing found 17:47 Krock version 0.4.15 stable or anything else? 17:48 MarioBranco No 17:48 MarioBranco Let me check 17:48 Krock minetestserver --version 17:49 MarioBranco 04.10 17:50 Krock time to update first 17:50 sfan5 damn debian people and their outdated packages 17:50 red-NaN ^ 17:50 MarioBranco Using Debian (raspbian) and i donwload using "sudo apt-get install minetestserver" something like that 17:51 MarioBranco Yes sfan5 :D 17:51 red-NaN build from source 17:51 sfan5 you are using a version that is almost 3 years old 17:51 red-NaN http://dev.minetest.net/Compiling_Minetest 17:52 MarioBranco Thx a lot :) 17:53 red-NaN current clients can't even connect to 0.4.10 server 17:55 MarioBranco You can, but you need to change the default settings. To connect to 0.4.10 Server you have to Settings > Advace Settings > Client > Network > Support older servers *TRUE* 17:56 red-NaN it got dropped in latest dev 17:56 red-NaN 0.4.11 is the oldest version supported 17:56 sfan5 hm indeed 17:57 sfan5 MarioBranco: when compiling from source make sure to do git checkout 0.4.15 to get the stable release 17:57 MarioBranco Ok, thx sfan5 and red-NaN 17:58 MarioBranco Today i will not gonna have time to test everthing today. Tomorrow i will report back :) 17:59 MarioBranco I wish i could help updating the Debian package 17:59 sfan5 enjoy the good weather you hopefully have 17:59 MarioBranco Is really simples to just do apt-get install minetest and everthing works 17:59 sfan5 the outdated package is intended, this is part of their release schedule 18:01 red-NaN debian confuses me 18:01 MarioBranco Amazing weather here in Portugal :) 18:30 ircSparky is there a get_player_name() ? 18:30 ircSparky nvm 18:30 sfan5 for what 18:31 ircSparky for getting the player's name in a string from userdata 18:31 ircSparky it dosnt seem to say in the wiki 18:31 sfan5 just look into the api docs 18:31 sfan5 !api 18:31 sfan5 huh i thought MinetestBot had that 18:32 calculon ircSparky, player:get_player_name() 18:32 calculon but reading the docs wouldn't hurt anyway :) 18:33 calculon i'm taking it from here : http://rubenwardy.com/minetest_modding_book/ but i don't know if it's up to date 18:34 calculon but there's much more infos than in the wiki 18:34 ircSparky yea i got it :D 18:34 sfan5 !lua 18:34 sfan5 hm 18:34 sfan5 !help 18:34 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 18:35 sfan5 !rtfm sfan5 18:35 MinetestBot sfan5, someone thinks you should read the manual. The development wiki is at http://dev.minetest.net, the regular wiki is at http://wiki.minetest.net. 18:35 ircSparky how would i make it so player without a certain priv cant place a type of block? 18:35 sfan5 register_on_place 18:35 ircSparky ok 18:35 ircSparky so returning flase wont let you place? 18:36 calculon or use the on_place handler of the node 18:36 calculon I think you don't need to return anything, just don't call set_node in the handler 18:37 PureTryOut[m] do tools have an `on_rightclick` handler...? 18:37 calculon yes 18:38 PureTryOut[m] they do? darn, I should have used/tried that earlier 18:38 PureTryOut[m] well let's go rewriting stuff then 😛 18:38 calculon :) 18:38 thePalindrome Note that there are 2 18:38 ircSparky what handler? 18:39 calculon note that on_secondary_use is called instead when you're not pointing anything 18:39 thePalindrome One for rightclicking the air, the other for rightclicking entities/nodes 18:39 calculon ircSparky, the on_place handler should place the node itself, nothing will happen if you don't 18:40 calculon (if i remember well) 18:40 naltamur hello 18:40 PureTryOut[m] calculon: aah thanks 18:40 PureTryOut[m] can the wiki sometime be updated with the latest API docs? I hate using lua_api.txt, and think the wiki is much cleaner and easier to search through 18:40 sfan5 !api ircSparky 18:40 MinetestBot ircSparky, someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt 18:41 sfan5 there 18:42 calculon the html version is more readable, but as i said i don't know if it's up to date 18:42 Krock soon: lua_api.md 18:50 PureTryOut[m] Krock: ooh yes please! 18:51 PureTryOut[m] I love me some Markdown. readable even when not parsed 18:52 rubenwardy PureTryOut[m]: http://rubenwardy.com/minetest_modding_book/lua_api.html 18:52 rubenwardy I can update it right now 18:53 PureTryOut[m] is it updated? 18:53 PureTryOut[m] awesome 18:54 rubenwardy done 18:54 rubenwardy may take a minute to appear 18:54 PureTryOut[m] well that was quick 18:54 rubenwardy all done 18:54 rubenwardy it's a script I run 18:54 rubenwardy I should probably set up a crontab actually 18:55 PureTryOut[m] yeah 18:56 PureTryOut[m] I saw a PR recently related to paramtype2 color, what exactly does that paramtype do? 19:00 PureTryOut[m] (as I don't really understand lua_api.txt's description of it 19:00 thePalindrome It lets you set a per position color 19:00 thePalindrome It uses hardware shaders to (for example) make a purple chest while all other chests are yellow 19:01 PureTryOut[m] while using the same texture? 19:02 thePalindrome Eeyup 19:02 PureTryOut[m] interesting, maybe I can use that to make grass look different based on what biome they're in 19:03 thePalindrome If you find something to detect the current biome, lemme know :P 19:03 thePalindrome I haven't been able to figure it out 19:03 PureTryOut[m] ooh lol 19:03 PureTryOut[m] would be good to have 20:08 Out`Of`Control hi 20:09 OldCoder Out`Of`Control, Hello 20:09 OldCoder You seem controlled enough 20:11 Out`Of`Control OldCoder: how are you? 20:11 OldCoder Out`Of`Control, Um 20:12 OldCoder Out`Of`Control, I'm not sure how to respond, but the interest is appreciated 20:12 OldCoder 20:13 red-NaN hi Out`Of`Control 20:17 red-NaN btw does anyone know if there is a way to hide a subforum so it doesn't show up in new posts etc? 20:18 * red-NaN isn't a great fan of offtopic 20:19 OldCoder red-NaN, clarify? 20:20 Out`Of`Control red-NaN: i don't like forums at all 20:20 red-NaN why so? 20:21 red-NaN is it the community or is it just the medium? 20:22 Out`Of`Control just medium 20:23 red-NaN btw what happened to all the anit-sneak changes people? They literaly got everything they where asking for but I don't see anyone talking about it anymore 20:23 red-NaN were not where 20:24 red-NaN anti* 20:25 behalebabo sneak stays, those who like it are happy and don't have to speak out anymore 20:26 OldCoder Folks, that subject is apparently an issue 20:26 OldCoder Perhaps create a sneak discussion channel 20:26 behalebabo it's already been settled, there will be options to enable and disable it 20:26 OldCoder There are multiple answers to the questions 20:26 OldCoder behalebabo, I suggest start a sneak channel 20:27 behalebabo well, for what I want it's already done, not sure about others 20:27 OldCoder Latest status is (1) legacy sneak is in the minetest.org edition (2) it is also back in git but is not guaranteed to remain 20:27 OldCoder My understanding is that git breaks motion; that may or may not be a related issue 20:27 OldCoder #minetest-sneak now exists for this topic 20:27 OldCoder 20:29 red-NaN I mean even if someone liked all the sneak bugs they can have them now 20:29 OldCoder red-NaN, #minetest-sneak now exists 20:29 red-NaN or if someone just liked some of them there is a less buggy version 20:29 red-NaN or they could use the version with no bugs 20:30 OldCoder Hm; red-NaN may have "ignored" me. If so, I'll need to kick him to convey the message 20:30 OldCoder Does anybody object to that? Is anybody planning to freak out about that? 20:30 Shara I don't really see the use of a channel just for that. 20:30 red-NaN if someone wants to they can even re-add the no-damage bug 20:30 red-NaN Shara? 20:30 Shara For sneak 20:30 red-NaN someone made a channel for sneak? 20:30 OldCoder Tell him if doesn't unignore I will need to kick 20:31 OldCoder We are not going back to the issue here 20:31 OldCoder Convey the unignore message to him or I kick in 10 20:31 OldCoder 9 20:31 OldCoder 8 20:31 OldCoder 7 20:31 OldCoder 6 20:31 OldCoder 5 20:31 OldCoder 4 20:31 OldCoder 3 20:31 Shara We kick people based on them not replying to others? 20:31 OldCoder No... 20:32 OldCoder It is (1) the only way to pass the message to him 20:32 red-NaN ? 20:32 red-NaN oh is OC talking? 20:32 OldCoder (2) Ignore of op is inadvisable as op may need to communicate such points 20:32 Shara red-NaN: OC is going to kick you if you don't unignore him 20:32 red-NaN well kick me 20:32 sfan5 this isnt kindgarten the fuck 20:32 sfan5 !deop OldCoder 20:32 OldCoder sfan5, the point is that I assess sneak to be off-topic 20:33 sfan5 i will kick both of you if you dont shut up now 20:33 asie me too 20:33 OldCoder sfan5, sneak is now off-topic here 20:33 sfan5 no 20:33 OldCoder Do you disagree with that? 20:33 sfan5 sneak is not off-topic here 20:33 asie you all forget the primary rule of IRC 20:33 OldCoder It is. After all we have been through. 20:33 asie OT stands for "on topic" 20:33 sfan5 no it isn't 20:33 asie because it usually has a smaller, more dedicated chunk of an IRC channel 20:33 OldCoder asie, Um? You are agreeing with me. 20:33 asie it ends up that way by nature 20:33 sfan5 you can't just invent a new ruke 20:33 sfan5 rule* 20:33 asie i can observe it 20:33 OldCoder sfan5, we have been through too much over this. And you have created new rules yourself. 20:34 sfan5 such as? 20:34 asie it's happened in pretty much every place i've been to on IRC, though not on Discord as there's less friction to switching channels 20:34 PureTryOut[m] fuck Discord 20:34 sfan5 says the matrixfag 20:34 sfan5 scnr 20:34 asie that was random and unnecessary 20:34 PureTryOut[m] lol 20:34 OldCoder Moment; sfan5 if you wish a response, PM would be better. But sneak discussion here would be too much. 20:34 PureTryOut[m] random sure, unnecessary no 20:34 OldCoder Do you really not wish the past 5 weeks to end? 20:34 sfan5 i don't want to discuss anything in pm 20:34 Shara This isn't about friction to switching channels. 20:34 OldCoder sfan5, then I can't respond as the answer is off topic 20:35 OldCoder But sneak discussion really needs to end 20:35 OldCoder In this context 20:35 sfan5 this is a minetest-related channel for minetest-related discussion and stuff that doesn't sway from topic too much 20:35 sfan5 the end 20:35 OldCoder sfan5, "stuff that doesn't sway" 20:35 OldCoder Do you consider 20:35 sfan5 what 20:35 OldCoder what happened in the last 5 weeks 20:35 OldCoder not to be "sway" ? 20:35 ThomasMonroe sfan5 the sneak dicussion is about who likes what, not minetest 20:35 OldCoder ThomasMonroe, before your arrival... 20:35 OldCoder things became very unpleasant 20:35 sfan5 >sway (English word) | definitions • 1 | verb | move back and forth or sideways — 2 | verb | move or walk in a swinging or swaying manner — 3 | verb | win approval or support for — 4 | verb | cause to move back and forth — 5 | noun | controlling influence — 6 | noun | pitching dangerously to one side — (6 meanings) 20:35 sfan5 i don't understand 20:36 OldCoder red-NaN is raising a volatile and even violent issue 20:36 ThomasMonroe #3 sfan5 20:36 sfan5 oh come on 20:36 OldCoder sway is slightly off, it doesn't matter 20:36 sfan5 the issue is violent because you make it to be 20:36 OldCoder sfan5, ... 20:36 OldCoder I am not the cause 20:36 OldCoder of what happened 20:36 sfan5 wasn't trying to imply that 20:36 * asie sneaks out of the channel 20:36 OldCoder dogpiles, threats, told that I am too detailed 20:36 sfan5 asie: nuuuuuuuuu 20:36 OldCoder and must leave MT because I "weird out" people 20:37 red-NaN well that might not have been the best choice 20:37 OldCoder DDoSed... oh, that is on-topic 20:37 sfan5 can you not tell your story again 20:37 sfan5 thanks 20:37 red-NaN I didn't expect this 20:37 OldCoder sfan5, can you not be hypocritical? 20:37 OldCoder again 20:37 OldCoder thanks 20:37 sfan5 !mute OldCoder 20:37 sfan5 !mute red-NaN 20:37 OldCoder sfa!mute sfan5 20:37 OldCoder !mute sfan5 20:37 sfan5 oh 20:37 sfan5 if that doesnt work 20:37 sfan5 !kick OldCoder . 20:37 sfan5 !unmute OldCoder 20:40 * asie really sneaks out of the channel 20:46 OldCoder !unmute OldCoder 20:46 OldCoder Ha 20:48 OldCoder Forgot bot was gone 20:51 OldCoder sfan5, PM as I do not wish to tell you publicly to consider next steps carefully 20:51 red-001 so can I get unmuted? 20:51 red-001 oh 20:51 OldCoder red-001, you are 20:51 sfan5 i don't want to talk 20:51 red-001 thanks 20:51 sfan5 !unmute red-NaN 20:51 garywhite Hi OldCoder 20:51 OldCoder sfan5, then you had best tell red-001 to help deescalate 20:51 OldCoder garywhite, Hi 20:52 OldCoder You do NOT set policy sfan5 on an absolute basis just because you are core dev 20:53 OldCoder Discussions of "anti-sneak people" are potentially inflammatory. If you disagree with that, an ops meeting is advisable. If you don't wish to discuss such issues, resign as op. 20:59 tiwake ponies 21:00 red-001 ponies? 21:01 tiwake red-001: ponies https://derpicdn.net/img/view/2016/1/2/1057969.gif 21:01 red-001 that reminds me we still don't have a mob api 21:01 Shara I still couldn't find a mod for horses I actually liked. 21:04 red-001 meanwhile at mircosoft: "so how is the project on adding AI going?" 21:05 red-001 well google probaly already added general purpose ai as a part of some random google search easter egg 21:38 calculon Shara, did you try the mobs_redo one ? 21:39 calculon mobs_redo + mobs_more_animals + lib_mount 21:40 Shara calculon: Yes, but found the textures too poor and the models quite blocky compared to others. 21:42 calculon ok, this is the only one i've seen so far 21:46 Shara I have ridable elephants, dragons and giant bats, but players keep asking for horses 21:46 thePalindrome Clearly horses are better than dragons 21:46 thePalindrome compare twilight sparkle to spike :P 21:48 thePalindrome Just put up propaganda 21:50 garywhite Well, horses wouldn't be bad 21:56 OldCoder ircSparky is working on one descended from one of mine 21:56 OldCoder which came from kpgmobs originally 21:57 OldCoder https://pbs.twimg.com/media/Cm02DQ6VMAA5yDe.jpg 21:57 OldCoder ^ Flying Rainbow Pony 21:59 red-001 whats the best horse mod right now? 22:06 red-001 hello iaamfriend200 22:06 iaamfriend200 who r u 22:06 iaamfriend200 ? 22:06 iaamfriend200 werwer ? 22:06 red-001 no.. 22:07 red-001 I'm just red-001 22:07 iaamfriend200 r u a troll ? 22:07 PsychoVision Maybe Imp 22:08 Fixer red-001: best horse mod? I'm amused and sad at the same time 22:08 red-001 why so? 22:10 garywhite Hello 22:10 iaamfriend200 RED STOP TALKING TO ME IN PRIVATEEEEE 22:10 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Tin: Tune mapgen, bugfix, fix texture credits 13c2d1a5e https://git.io/v9k04 (152017-04-23T22:05:31Z) 22:10 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Textures: Reduce contrast of snow ripples 134d9fd7a https://git.io/v9k0B (152017-04-23T22:05:31Z) 22:10 iaamfriend200 I DONT LIKE UUUU 22:10 MinetestBot 02[git] 04juhdanad -> 03minetest/minetest_game: Creative: Automatic item colorization for creative mode 1324559d0 https://git.io/v9k0R (152017-04-23T22:05:06Z) 22:10 iaamfriend200 AND ODLCODER STOPPP 22:11 OldCoder ?? 22:11 Fixer red-001: so many mods 22:11 OldCoder I am PMg with Shara ATM iaamfriend200 22:11 iaamfriend200 liar 22:12 OldCoder iaamfriend200, there is no rule against being inebriated here, but perhaps sleep it off 22:12 OldCoder Um, I am in fact in PM with Shara 22:12 iaamfriend200 ill paste what u said to me right now and embarress u 22:12 OldCoder Shara, wish to confirm this? 22:12 iaamfriend200 shut ur mouth 22:12 OldCoder iaamfriend200, that was earlier 22:12 iaamfriend200 that was nowwww 22:12 iaamfriend200 u k what u did 22:12 OldCoder Um? 22:12 OldCoder Shara, ? 22:12 iaamfriend200 i got the screenshot dont mess with mee 22:12 iaamfriend200 donttt 22:12 OldCoder iaamfriend200, heaven forbid! 22:13 OldCoder I would never mess with you 22:13 red-001 OldCoder, you are not iaamfriend200 by any chance are you? 22:13 OldCoder red-001, I assure you, no; he's a greater troll than you 22:13 OldCoder We think he is minecart 22:13 OldCoder from about 2 years ago 22:13 OldCoder minecart was adult and a drunk 22:13 OldCoder There were probably multiple minecarts 22:13 OldCoder But other world owners will remember this one 22:13 * OldCoder shrugs 22:14 OldCoder He's usually on worlds and not in IRC 22:14 red-001 well thats entertaining I thought it was you too he is a similar type of troll but his style of writting is a bit diffrent 22:14 iaamfriend200 oldcoder mess with em one more time 22:14 iaamfriend200 ull see ur fate 22:14 iaamfriend200 ur face is a troll 22:14 OldCoder iaamfriend200, O.K. 22:15 OldCoder red-001, "writting" has only one "t" 22:15 OldCoder Get your trolling to a professional level 22:15 paramat iaamfriend please stop posting garbage 22:15 OldCoder paramat, I can't kick him 22:15 OldCoder As people will say I am unreasonable 22:15 red-001 see you are more around about when you are insulting people 22:15 OldCoder So, decision is yours 22:15 Shara Uhh,missed a lot it seems. Reading 22:15 iaamfriend200 shara 22:15 OldCoder Shara, I only needed you to confirm I'm in PM with you 22:15 iaamfriend200 he and red 22:15 iaamfriend200 insulted mee 22:16 iaamfriend200 on private 22:16 iaamfriend200 i seear to goooddddd 22:16 iaamfriend200 he diddd 22:16 OldCoder iaamfriend200, not so 22:16 iaamfriend200 yes u did i got hte screenshots right nowwwww 22:16 OldCoder I answered your question about red 22:16 OldCoder Read what I said, please 22:16 iaamfriend200 ur red in two 22:16 iaamfriend200 clients 22:16 OldCoder paramat, I am not going to interfere with him; not after earlier 22:16 iaamfriend200 i wont ur annoying dont talk ot me 22:16 iaamfriend200 omg/ 22:16 red-001 lol 22:16 Shara Yes, OldCoder was PMing me. 22:16 iaamfriend200 such a actor 22:16 OldCoder paramat, sfan5 you deal with this 22:17 red-001 you just insulted both me and oldcoder by saying we are the same person 22:17 iaamfriend200 what ever im talking to fire 22:17 iaamfriend200 shush 22:17 iaamfriend200 no i didnt 22:17 iaamfriend200 sos hsush u annoyed me 22:17 Shara I can also confirm iaamfriend200 is not OldCoder 22:17 iaamfriend200 wha?? 22:17 iaamfriend200 u kno wwhat 22:17 Shara iaamfriend200 likes to play on a server a admin and causes everyone a lot of bother. 22:17 Shara Thank you. 22:17 VanessaE and he wonders why I won't give him a second chance on my server. 22:18 paramat thanks 22:18 OldCoder paramat, aren't you op here? 22:18 OldCoder Ah, excuse me if I was mistaken 22:18 OldCoder BTW don't order me again to shut down -project 22:19 Shara VanessaE: He's close to a ban accross all ESP servers too at the moment :) 22:19 OldCoder FWIW iaambacon is in fact probably "minecart" 22:19 Shara He doesn't act like the minecart I knew, but who knows. 22:19 OldCoder Who acknowledged to me once he'd had a couple of bottles too many 22:19 OldCoder Maybe not, but he does seem inebriated 22:20 VanessaE nope. 22:20 VanessaE that's just how that jerk acts, OldCoder 22:21 iama200 firegoblin hello 22:21 red-001 looks like they returned 22:23 iama200 mind u business 22:24 VanessaE iama200: I will warn you once, and ONLY once - don't start your shit in here. 22:24 VanessaE not again that is. 22:24 iama200 im not 22:24 OldCoder iama200, I have tried to be positive in the past 22:24 VanessaE and you do NOT have the right to tell regulars like red to shut up. 22:24 iama200 u dont have to worry about me 22:24 iama200 because vanessa he was attacking me 22:24 iama200 in private and oldcoder 22:25 OldCoder iama200, I think you misunderstood, oddly, both people 22:25 iama200 u gotta belive me 22:25 VanessaE then you handle that issue IN PRIVATE. 22:25 iama200 but 22:25 VanessaE you do NOT bring private matters into public. 22:25 iama200 they started it 22:25 VanessaE period. 22:25 iama200 fine whatever u say 22:27 OldCoder eisos, buenas dias 22:27 eisos buen día 22:28 eisos alguno en server? 22:28 OldCoder Momento 22:28 OldCoder Que server? 22:28 OldCoder Hay muchos mundos 22:29 OldCoder Sí, algunos tienen varios jugadores 22:29 Out`Of`Control who sneak talk? just ban them 22:31 OldCoder Out`Of`Control, I think we're done with the subject for the day 22:31 OldCoder Or hopefully it is so 22:47 OldCoder halt, are you Grandolf 22:47 OldCoder Ah, wrong channel 22:47 OldCoder See you in #minetest-project