Time Nick Message 00:04 Jordach !tell Fixer Planet Coaster master race 00:04 MinetestBot Jordach: I'll pass that on when Fixer is around 00:10 rdococ hm 00:13 rdococ how do I wear armor out without an initial punch? 00:13 rdococ I would like my wings to gradually wear out as you fly 00:13 epoch that's neat. 00:13 rdococ ? 00:14 epoch wings to fly with. 00:14 rdococ Yeah. 00:14 rdococ You can dive down to catch some air and speed, and then back up to gain some extra height. 00:15 epoch like in mario 64? 00:15 epoch but exaggerated? 00:16 epoch or um... super mario world I guess. 00:16 epoch that cape was like a cheat code in that game if you could fly it right. 00:16 rdococ Yes, like in Super Mario 64. 00:16 rdococ And Super Mario World. The two do have similar flight systems. 00:18 rdococ The wings are rather small, and attach to your back. 00:19 rdococ But they do look like the wings on the Wing Cap, and in fact were designed based on that. 00:30 rdococ However, I would like for them to wear out over time, but I'm not familiar with 3d_armor's armor inventory system - or any inventory system for that matter. 00:41 rdococ So do you have any idea on how to do it? 00:41 MinetestBot 02[git] 04numberZero -> 03minetest/minetest: Hard-coded undersampling. 130a88346 https://git.io/vSK4j (152017-04-10T00:30:19Z) 00:56 rdococ I think I have a working solution 00:57 rdococ hm 00:58 rdococ do tools break at wear=65535, or wear=65536 01:03 rdococ ugh 01:06 rdococ Hm. 01:06 rdococ Should the player activate diving by looking down, or holding a button? 01:07 epoch should it fly like a flight simulator? 01:10 rdococ Nah, not that realistic. 01:11 rdococ I'd like for it to fly sorta like in Super Mario 64. 01:21 rdococ I'm going to try some alternative approaches to the flight physics. 01:22 rdococ If your walk speed is 1, what velocity do you go at when you move? 01:22 rdococ 1? 01:36 epoch I'd say make flying faster than walker. 01:36 epoch maybe 3 01:36 epoch or less. walking is pretty fast already. 01:37 rdococ Nvm, that's not what I meant, but yeah. 01:39 rdococ I mean, if your physics_override's speed was at 1, and you walked forward, what would your get_player_velocity be? 01:40 epoch I dunno. :/ 01:40 epoch it'd be a heading and a distance per something, right? 01:41 epoch or do they just send back a value of the speed? 01:41 rdococ player:get_player_velocity() returns a 3D vector with the player's velocity in each axis. 01:42 rdococ Now what I'm trying to figure out, is what walk speed corresponds to a velocity in the X/Z plane. 01:53 rdococ I have multiple ideas on how the wings should work. 01:54 rdococ The one I'm testing right now is one where you control your flight direction with your view pitch, and the higher you go, the slower you get - until you stall. 02:01 epoch how much height could be gained with each dive and climb? 02:07 rdococ You mean in the system where I hold space to dive? 02:25 rdococ hi 02:27 ircSparky dont fly too close to the sun 04:16 epoch how about for the mods that don't allow cutting of tree by hand, the trees will randomly drop "limbs". 04:16 epoch and if trees can do that might as well have them randomly drop fruit and regrow? 04:17 epoch most of the time the limbs would just be sticks, but sometimes a block of wood. 06:06 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Clang format: fix LINT on old PR which doesn't have LINT enabled 130419552 https://git.io/vSKo8 (152017-04-10T06:05:03Z) 07:21 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Clang-format styles fixes since previous commit 13b4106ca https://git.io/vSKP2 (152017-04-10T07:17:53Z) 07:40 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Clang-format fix for Android 130bc306e https://git.io/vSKXP (152017-04-10T07:40:06Z) 08:17 DS-minetest wow, the farlands subgame is great 09:06 JamesTait Good morning all! Happy Monday, and happy Golfer's Day! 😃 🏌 ⛳ 09:23 red-001 hi JamesTait 09:40 JamesTait 👋 red-001 09:43 * red-001 see a box with numbers 09:43 red-001 sees* 10:04 DS-minetest does anyone know what the old mesecon:addPosRule function did? 10:12 MinetestBot Fixer: Apr-10 00:04 UTC Planet Coaster master race 11:22 red-001 OldCoder you should remove nayncats from your store if you ever start accually selling stuff. Nyancats are a registered trademark. 11:40 rdococ *yawn* 12:28 IhrFussel I use the Mobs Redo API on my server together with several mod packs for animals ... some animals can walk through walls that are 1 node wide I think ... I'm looking at the code right now but it would be nice if someone could tell me which setting likely causes this wrong behavior 12:31 IhrFussel This is the code for one affected animal https://github.com/NathanSalapat/arctic_life/blob/master/penguin.lua 14:20 Tre hi Krock 14:21 Krock hi Tre 14:21 rdococ I've come up with three wing tiers. Now I just need a good image for the third tier. 14:21 rdococ The first tier is wooden wings, which are brown-colored versions of the second tier, the wool wings. 14:22 rdococ Unfortunately, I made the image for the second tier of wings too good, and now I can't come up with a better alternative for the third tier. 15:10 Tre what about doing titanium wings? 15:10 Tre rdodoc ^ 15:14 rdococ Wouldn't titanium wings be too heavy? 15:14 Tre not if they are thin, they can be really strong, also check out graphine wings 15:15 rdococ true 15:15 rdococ but which titanium mod 15:15 Tre idk, do you have xtraores installed? 15:15 rdococ don't think so 15:16 Tre ok, then there is a spearate titainium mod for you then 15:16 Tre or jsut make your own 15:16 Tre just* 15:16 rdococ I do have glooptest 15:16 rdococ and quartz 15:19 rdococ I could get xtraores 15:19 rdococ and my wings mod does use 3d_armor 15:19 Tre its a really cool mod 15:20 Tre it son my server 15:20 Tre its on * 15:20 rdococ . o O ( bone wings would be cool ) 15:21 Tre . o O 0 O o . 15:21 rdococ you mean https://forum.minetest.net/viewtopic.php?f=11&t=12798 ? 15:21 Tre yes 15:22 rdococ k 15:22 cheapie i meant the integrity/authenticity of the software that is connected to the server 15:22 Tre im going to try and make my own ores mod kind of like xtra 15:22 cheapie Grr, it seems like people want to add crypto-BS to *everything* these days. 15:23 Tre huh? 15:23 cheapie Thankfully, it got shot down pretty fast: https://forum.minetest.net/viewtopic.php?f=3&t=17182 15:24 rdococ ugh 15:24 rdococ crypto BS? 15:24 rdococ also YAY CHEAPIE 15:24 cheapie Hi :P 15:24 rdococ :P 15:24 rdococ I'm working on a wings mod 15:30 * rdococ bored 15:33 red-001 that would have been the software equivalent of security theater 15:40 rdococ Okay, so I've decided that the third tier of wings will be titanium. And they do look pretty cool. 15:40 rdococ What about the second tier? 15:40 rdococ Right now, the tiers are: 15:40 rdococ Wooden, Wool, and Titanium. 15:41 Tre hm 15:41 Tre what ores do you have installed? 15:41 Tre or ant to use 15:41 Tre want* 15:42 rdococ I do have a lot of mods. 15:43 Tre wait! i know! pbj pup candy wings 15:45 rdococ ? 15:53 * rdococ is redesigning his wing thing to have an API 15:55 Tre ah well it was an idea 15:55 rdococ ? 15:55 rdococ heh 15:56 rdococ idk what you even mean by pbj pup 15:56 rdococ so 16:05 Tre its the new nyan 16:11 rdococ ɲan kat 16:11 rdococ ɲæn kæt 16:22 swift110 sup folks 16:24 Tre not much 16:29 iisu Hi. 16:30 DS-minetest hi 16:36 Tre hi DS 16:37 DS-minetest hi Tre 16:37 Tre im trying to make an ores mod that has all of that exotic ores that i think are really cool do you guys have any suggestions? 16:37 swift110 cool tre 16:38 swift110 are any of you playing minetest on a core2duo laptop? 16:38 Tre no, im playing it on an old toughbook 16:38 swift110 Tre: what are its specs 16:38 DS-minetest trinium 16:39 iisu So I'm making my first mod and I'm trying to make food. 16:40 DS-minetest doing two things at once could be a mistake 16:40 iisu A friend told me about minetest.do_item_eat() but idk if it solves all the problems because Idk what hunger mods the end users would use and how they work. 16:40 DS-minetest iisu: just look into default apple code 16:40 iisu It does work with a random hunger mod I installed on singleplayer (Blockmen's hud and hunger). 16:41 Tre hmmm..... @swift110 1.6 max GHz single-core 2GB ram 16:41 Tre sry i was afk 16:41 swift110 its fine 16:41 swift110 wow sounds like an old toughbook for sure 16:42 Tre trinium, ill have to look that up 16:42 Tre yeah its about 20 yrs old 16:42 Tre or more 16:42 Tre its a panasonic CF-29 if you want the model 16:43 iisu DS-minetest: on_use = minetest.item_eat() is not the solution. minetest.do_item_eat() seems to be but idk if there's something I can't see right now. 16:44 swift110 oh wow 16:44 swift110 im amazed it can play minetest at all then 16:46 Tre i have been playing around with settings, and window managers in order to play this 16:46 DS-minetest http://dev.minetest.net/item_eat 16:46 Tre right now im running openbox, with opaque leaves and mipmap on 16:47 Tre and also connected glass 16:47 rubenwardy iisu, do_item_eat should work with hunger mods, if they are programmed correctly 16:47 rubenwardy also, Blockmen's hud and hunger isn't maintained and has bugs 16:50 DS-minetest it looks like both does the same with the difference that the do version has more parameters 16:50 DS-minetest but idk 16:50 w_laenger I need help with calculating the digging time 16:50 w_laenger https://github.com/minetest/minetest/blob/master/src/tool.cpp#L122 16:51 w_laenger If I understand it correctly, there it tests if time is smaller than result time to avoid unneeded calculation 16:51 w_laenger but in line 126 result_time may be set to something smaller than time 16:52 w_laenger Is it a bug? 16:52 swift110 wow 16:53 Tre wow what? 16:53 Tre how do i accept? 16:54 rubenwardy DS-minetest, nope 16:54 rubenwardy do_item_eat is a function the performs the item eat 16:54 rubenwardy item_eat is a default on_use action 16:54 Tre swift im on there 16:54 rubenwardy ie: you do on_use = minetest.item_eat(2) but can't use do_item_eat 16:55 rubenwardy it's confusing, yeah 16:55 Tre swift110 why did you invite me there? 16:55 rdococ ah 16:55 rdococ that makes sense 17:01 Tre hi gary 17:01 garywhite_ hi Tre 17:02 Tre im trying to make an ores mod that has all of that exotic ores that i think are really cool do you have any suggestions? 17:02 DS-minetest trinium 17:02 Tre i already got that 17:02 DS-minetest ook 17:03 DS-minetest what else do u have already? 17:03 Tre nada 17:03 Tre nothing 17:03 DS-minetest than add ummm 17:03 Tre this is going to be my first mod 17:03 DS-minetest nequadah 17:03 DS-minetest naquadah* 17:03 DS-minetest mürtel 17:04 Tre thats already in another mod, the nadqueda 17:04 rubenwardy Brightsteel 17:04 rubenwardy http://inheritance.wikia.com/wiki/Brightsteel 17:06 Tre ok ill look at all of those 17:06 w_laenger Tre, lots of mods add more ores but most of those ores are good for nothing 17:06 Tre true, but im going to pick ores that look really cool, and also are useful 17:08 rdococ Tecelisium 17:13 w_laenger Can I use time_from_last_punch to abuse anticheat? 18:09 rdococ I'm working on a mod which needs to keep track of all currently spawned entities. 18:09 rdococ How would I do that? 18:14 rdococ Do objects have a get_properties method? 19:13 MinetestBot 02[git] 04red-001 -> 03minetest/minetest: [CSM] Move `.list_players` and `.disconnect` to builtin. (#5550) 13e8d8723 https://git.io/vSiGL (152017-04-10T19:13:20Z) 19:15 MinetestBot 02[git] 04red-001 -> 03minetest/minetest: [CSM] Use more gettext (#5553) 13eb58799 https://git.io/vSiGc (152017-04-10T19:14:00Z) 19:48 iisu Why do I get kicked from #minetest-mods when I join it? 19:50 fireglow are you a minetest mod? 19:50 rubenwardy because it was deleted 19:50 rubenwardy no one can join 19:50 fireglow :< 19:52 iisu I've added some items and now I want mobs to drop them when they get killed, provided there are mobs on the server. Do I have to care about this at all or is it something you would expect the end user to do? 19:53 greeter i've built a statue of a fire hydrant, and i want to set it up so that a door can be opened to allow water to flow from it. however even when open, the doors don't allow the water to flow out. any way around this? 19:55 iisu put some block in place of the doors and set some mesecon stuff to move the block. 19:56 greeter umm there's no mesecons on the server i'm playing on. though that is a great idea if i try this on such a server 20:01 greeter i know of one way it will work, just put an easily broken node in front of the water source. was just wondering if i had other options :-) 20:03 iisu Do I need to care about letting the mobs drop stuff from my mod or is it something a server admin would do if they want to use my mod? 20:27 iisu How do I check player's SP (satiation points)? 20:29 rdococ . o O ( do MT hunger mods even have SP? ) 20:31 iisu I'm just browsing one mod's source code and this one has hunger which cat be checked with get_hunger(player). 20:32 iisu I want it to work with possibly many popular hunger mods but I don't even know which are popular. 20:35 iisu Different mods may have different scales also. aaaargh 20:35 rdococ aaaargh 20:35 rdococ we need get_maxhunger() 20:36 rdococ To be fair, if the hunger mod supports item_eat, you could item_eat(negative numbers). 20:36 rdococ if you want them to lose hunger. 20:36 rdococ then again 20:36 rdococ you don't get the hunger value 20:36 rdococ nvm 20:37 PureTryOut[m] iisu: can or can't be checked? 20:38 iisu Huh? 20:38 iisu idk, it depends on the hunger mod. 20:38 iisu I just want to get the value. 20:39 PureTryOut[m] "one mod's source code and this one has hunger which cat be checked with ..." 20:39 PureTryOut[m] what mod and can or can it not be checked? 20:39 iisu can* 20:39 iisu Sorry. 20:39 PureTryOut[m] aah ok 20:40 PureTryOut[m] I made my own hunger mod a while ago 22:12 rdococ Does my mod need to check for player death, or does 3d_armor call the unequip callback then? 22:36 rdococ ^^ 22:37 Tre idk 22:39 red-001 ^ 23:10 Hijiri rdococ: there's no way to keep track of loaded entities 23:10 Hijiri but you said spawned, does that mean you have control over the entities? 23:10 Hijiri or did you just mean existing entities in general 23:12 rdococ nvm