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IRC log for #minetest, 2017-04-10

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All times shown according to UTC.

Time Nick Message
00:04 Jordach !tell Fixer Planet Coaster master race
00:04 MinetestBot Jordach: I'll pass that on when Fixer is around
00:10 rdococ hm
00:13 rdococ how do I wear armor out without an initial punch?
00:13 rdococ I would like my wings to gradually wear out as you fly
00:13 epoch that's neat.
00:13 rdococ ?
00:14 epoch wings to fly with.
00:14 rdococ Yeah.
00:14 rdococ You can dive down to catch some air and speed, and then back up to gain some extra height.
00:15 epoch like in mario 64?
00:15 epoch but exaggerated?
00:16 epoch or um... super mario world I guess.
00:16 epoch that cape was like a cheat code in that game if you could fly it right.
00:16 rdococ Yes, like in Super Mario 64.
00:16 rdococ And Super Mario World. The two do have similar flight systems.
00:18 rdococ The wings are rather small, and attach to your back.
00:19 rdococ But they do look like the wings on the Wing Cap, and in fact were designed based on that.
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00:30 rdococ However, I would like for them to wear out over time, but I'm not familiar with 3d_armor's armor inventory system - or any inventory system for that matter.
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00:41 rdococ So do you have any idea on how to do it?
00:41 MinetestBot [git] numberZero -> minetest/minetest: Hard-coded undersampling. 0a88346 https://git.io/vSK4j (2017-04-10T00:30:19Z)
00:56 rdococ I think I have a working solution
00:57 rdococ hm
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00:58 rdococ do tools break at wear=65535, or wear=65536
01:03 rdococ ugh
01:06 rdococ Hm.
01:06 rdococ Should the player activate diving by looking down, or holding a button?
01:07 epoch should it fly like a flight simulator?
01:10 rdococ Nah, not that realistic.
01:11 rdococ I'd like for it to fly sorta like in Super Mario 64.
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01:21 rdococ I'm going to try some alternative approaches to the flight physics.
01:22 rdococ If your walk speed is 1, what velocity do you go at when you move?
01:22 rdococ 1?
01:36 epoch I'd say make flying faster than walker.
01:36 epoch maybe 3
01:36 epoch or less. walking is pretty fast already.
01:37 rdococ Nvm, that's not what I meant, but yeah.
01:39 rdococ I mean, if your physics_override's speed was at 1, and you walked forward, what would your get_player_velocity be?
01:40 epoch I dunno. :/
01:40 epoch it'd be a heading and a distance per something, right?
01:41 epoch or do they just send back a value of the speed?
01:41 rdococ player:get_player_velocity() returns a 3D vector with the player's velocity in each axis.
01:42 rdococ Now what I'm trying to figure out, is what walk speed corresponds to a velocity in the X/Z plane.
01:53 rdococ I have multiple ideas on how the wings should work.
01:54 rdococ The one I'm testing right now is one where you control your flight direction with your view pitch, and the higher you go, the slower you get - until you stall.
02:01 epoch how much height could be gained with each dive and climb?
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02:07 rdococ You mean in the system where I hold space to dive?
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02:25 rdococ hi
02:27 ircSparky dont fly too close to the sun
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04:16 epoch how about for the mods that don't allow cutting of tree by hand, the trees will randomly drop "limbs".
04:16 epoch and if trees can do that might as well have them randomly drop fruit and regrow?
04:17 epoch most of the time the limbs would just be sticks, but sometimes a block of wood.
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06:06 MinetestBot [git] nerzhul -> minetest/minetest: Clang format: fix LINT on old PR which doesn't have LINT enabled 0419552 https://git.io/vSKo8 (2017-04-10T06:05:03Z)
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07:21 MinetestBot [git] nerzhul -> minetest/minetest: Clang-format styles fixes since previous commit b4106ca https://git.io/vSKP2 (2017-04-10T07:17:53Z)
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07:40 MinetestBot [git] nerzhul -> minetest/minetest: Clang-format fix for Android 0bc306e https://git.io/vSKXP (2017-04-10T07:40:06Z)
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08:17 DS-minetest wow, the farlands subgame is great
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09:06 JamesTait Good morning all! Happy Monday, and happy Golfer's Day! 😃  🏌 ⛳
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09:23 red-001 hi JamesTait
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09:40 JamesTait 👋 red-001
09:43 * red-001 see a box with numbers
09:43 red-001 sees*
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10:04 DS-minetest does anyone know what the old mesecon:addPosRule function did?
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10:12 MinetestBot Fixer: Apr-10 00:04 UTC <Jordach> Planet Coaster master race
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11:22 red-001 OldCoder you should remove nayncats from your store if you ever start accually selling stuff. Nyancats are a registered trademark.
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11:40 rdococ *yawn*
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12:28 IhrFussel I use the Mobs Redo API on my server together with several mod packs for animals ... some animals can walk through walls that are 1 node wide I think ... I'm looking at the code right now but it would be nice if someone could tell me which setting likely causes this wrong behavior
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12:31 IhrFussel This is the code for one affected animal https://github.com/NathanSalapat/a​rctic_life/blob/master/penguin.lua
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14:20 Tre hi Krock
14:21 Krock hi Tre
14:21 rdococ I've come up with three wing tiers. Now I just need a good image for the third tier.
14:21 rdococ The first tier is wooden wings, which are brown-colored versions of the second tier, the wool wings.
14:22 rdococ Unfortunately, I made the image for the second tier of wings too good, and now I can't come up with a better alternative for the third tier.
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15:10 Tre what about doing titanium wings?
15:10 Tre rdodoc ^
15:14 rdococ Wouldn't titanium wings be too heavy?
15:14 Tre not if they are thin, they can be really strong, also check out graphine wings
15:15 rdococ true
15:15 rdococ but which titanium mod
15:15 Tre idk, do you have xtraores installed?
15:15 rdococ don't think so
15:16 Tre ok, then there is a spearate titainium mod for you then
15:16 Tre or jsut make your own
15:16 Tre just*
15:16 rdococ I do have glooptest
15:16 rdococ and quartz
15:19 rdococ I could get xtraores
15:19 rdococ and my wings mod does use 3d_armor
15:19 Tre its a really cool mod
15:20 Tre it son my server
15:20 Tre its on *
15:20 rdococ . o O ( bone wings would be cool )
15:21 Tre . o O 0 O o .
15:21 rdococ you mean https://forum.minetest.net/vi​ewtopic.php?f=11&amp;t=12798 ?
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15:21 Tre yes
15:22 rdococ k
15:22 cheapie <some random forum post> i meant the integrity/authenticity of the software that is connected to the server
15:22 Tre im going to try and make my own ores mod kind of like xtra
15:22 cheapie Grr, it seems like people want to add crypto-BS to *everything* these days.
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15:23 Tre huh?
15:23 cheapie Thankfully, it got shot down pretty fast: https://forum.minetest.net/v​iewtopic.php?f=3&amp;t=17182
15:24 rdococ ugh
15:24 rdococ crypto BS?
15:24 rdococ also YAY CHEAPIE
15:24 cheapie Hi :P
15:24 rdococ :P
15:24 rdococ I'm working on a wings mod
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15:30 * rdococ bored
15:33 red-001 that would have been the software equivalent of security theater
15:40 rdococ Okay, so I've decided that the third tier of wings will be titanium. And they do look pretty cool.
15:40 rdococ What about the second tier?
15:40 rdococ Right now, the tiers are:
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15:40 rdococ Wooden, Wool, and Titanium.
15:41 Tre hm
15:41 Tre what ores do you have installed?
15:41 Tre or ant to use
15:41 Tre want*
15:42 rdococ I do have a lot of mods.
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15:43 Tre wait! i know! pbj pup candy wings
15:45 rdococ ?
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15:53 * rdococ is redesigning his wing thing to have an API
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15:55 Tre ah well it was an idea
15:55 rdococ ?
15:55 rdococ heh
15:56 rdococ idk what you even mean by pbj pup
15:56 rdococ so
16:05 Tre its the new nyan
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16:11 rdococ ɲan kat
16:11 rdococ ɲæn kæt
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16:22 swift110 sup folks
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16:24 Tre not much
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16:29 iisu Hi.
16:30 DS-minetest hi
16:36 Tre hi DS
16:37 DS-minetest hi Tre
16:37 Tre im trying to make an ores mod that has all of that exotic ores that i think are really cool do you guys have any suggestions?
16:37 swift110 cool tre
16:38 swift110 are any of you playing minetest on a core2duo laptop?
16:38 Tre no, im playing it on an old toughbook
16:38 swift110 Tre: what are its specs
16:38 DS-minetest trinium
16:39 iisu So I'm making my first mod and I'm trying to make food.
16:40 DS-minetest doing two things at once could be a mistake
16:40 iisu A friend told me about minetest.do_item_eat() but idk if it solves all the problems because Idk what hunger mods the end users would use and how they work.
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16:40 DS-minetest iisu: just look into default apple code
16:40 iisu It does work with a random hunger mod I installed on singleplayer (Blockmen's hud and hunger).
16:41 Tre hmmm..... @swift110 1.6 max GHz single-core 2GB ram
16:41 Tre sry i was afk
16:41 swift110 its fine
16:41 swift110 wow sounds like an old toughbook for sure
16:42 Tre trinium, ill have to look that up
16:42 Tre yeah its about 20 yrs old
16:42 Tre or more
16:42 Tre its a panasonic CF-29 if you want the model
16:43 iisu DS-minetest: on_use = minetest.item_eat() is not the solution. minetest.do_item_eat() seems to be but idk if there's something I can't see right now.
16:44 swift110 oh wow
16:44 swift110 im amazed it can play minetest at all then
16:46 Tre i have been playing around with settings, and window managers in order to play this
16:46 DS-minetest http://dev.minetest.net/item_eat
16:46 Tre right now im running openbox, with opaque leaves and mipmap on
16:47 Tre and also connected glass
16:47 rubenwardy iisu, do_item_eat should work with hunger mods, if they are programmed correctly
16:47 rubenwardy also, Blockmen's hud and hunger isn't maintained and has bugs
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16:50 DS-minetest it looks like both does the same with the difference that the do version has more parameters
16:50 DS-minetest but idk
16:50 w_laenger I need help with calculating the digging time
16:50 w_laenger https://github.com/minetest/minet​est/blob/master/src/tool.cpp#L122
16:51 w_laenger If I understand it correctly, there it tests if time is smaller than result time to avoid unneeded calculation
16:51 w_laenger but in line 126 result_time may be set to something smaller than time
16:52 w_laenger Is it a bug?
16:52 swift110 wow
16:53 Tre wow what?
16:53 Tre how do i accept?
16:54 rubenwardy DS-minetest, nope
16:54 rubenwardy do_item_eat is a function the performs the item eat
16:54 rubenwardy item_eat is a default on_use action
16:54 Tre swift im on there
16:54 rubenwardy ie: you do    on_use = minetest.item_eat(2)    but can't use do_item_eat
16:55 rubenwardy it's confusing, yeah
16:55 Tre swift110 why did you invite me there?
16:55 rdococ ah
16:55 rdococ that makes sense
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17:01 Tre hi gary
17:01 garywhite_ hi Tre
17:02 Tre im trying to make an ores mod that has all of that exotic ores that i think are really cool do you have any suggestions?
17:02 DS-minetest trinium
17:02 Tre i already got that
17:02 DS-minetest ook
17:03 DS-minetest what else do u have already?
17:03 Tre nada
17:03 Tre nothing
17:03 DS-minetest than add ummm
17:03 Tre this is going to be my first mod
17:03 DS-minetest nequadah
17:03 DS-minetest naquadah*
17:03 DS-minetest mürtel
17:04 Tre thats already in another mod, the nadqueda
17:04 rubenwardy Brightsteel
17:04 rubenwardy http://inheritance.wikia.com/wiki/Brightsteel
17:06 Tre ok ill look at all of those
17:06 w_laenger Tre, lots of mods add more ores but most of those ores are good for nothing
17:06 Tre true, but im going to pick ores that look really cool, and also are useful
17:08 rdococ Tecelisium
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17:13 w_laenger Can I use time_from_last_punch to abuse anticheat?
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18:09 rdococ I'm working on a mod which needs to keep track of all currently spawned entities.
18:09 rdococ How would I do that?
18:14 rdococ Do objects have a get_properties method?
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19:13 MinetestBot [git] red-001 -> minetest/minetest: [CSM] Move `.list_players` and `.disconnect` to builtin. (#5550) e8d8723 https://git.io/vSiGL (2017-04-10T19:13:20Z)
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19:15 MinetestBot [git] red-001 -> minetest/minetest: [CSM] Use more gettext (#5553) eb58799 https://git.io/vSiGc (2017-04-10T19:14:00Z)
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19:48 iisu Why do I get kicked from #minetest-mods when I join it?
19:50 fireglow are you a minetest mod?
19:50 rubenwardy because it was deleted
19:50 rubenwardy no one can join
19:50 fireglow :<
19:52 iisu I've added some items and now I want mobs to drop them when they get killed, provided there are mobs on the server. Do I have to care about this at all or is it something you would expect the end user to do?
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19:53 greeter i've built a statue of a fire hydrant, and i want to set it up so that a door can be opened to allow water to flow from it. however even when open, the doors don't allow the water to flow out. any way around this?
19:55 iisu put some block in place of the doors and set some mesecon stuff to move the block.
19:56 greeter umm there's no mesecons on the server i'm playing on. though that is a great idea if i try this on such a server
20:01 greeter i know of one way it will work, just put an easily broken node in front of the water source. was just wondering if i had other options :-)
20:03 iisu Do I need to care about letting the mobs drop stuff from my mod or is it something a server admin would do if they want to use my mod?
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20:27 iisu How do I check player's SP (satiation points)?
20:29 rdococ . o O ( do MT hunger mods even have SP? )
20:31 iisu I'm just browsing one mod's source code and this one has hunger which cat be checked with get_hunger(player).
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20:32 iisu I want it to work with possibly many popular hunger mods but I don't even know which are popular.
20:35 iisu Different mods may have different scales also. aaaargh
20:35 rdococ aaaargh
20:35 rdococ we need get_maxhunger()
20:36 rdococ To be fair, if the hunger mod supports item_eat, you could item_eat(negative numbers).
20:36 rdococ if you want them to lose hunger.
20:36 rdococ then again
20:36 rdococ you don't get the hunger value
20:36 rdococ nvm
20:37 PureTryOut[m] iisu: can or can't be checked?
20:38 iisu Huh?
20:38 iisu idk, it depends on the hunger mod.
20:38 iisu I just want to get the value.
20:39 PureTryOut[m] "one mod's source code and this one has hunger which cat be checked with ..."
20:39 PureTryOut[m] what mod and can or can it not be checked?
20:39 iisu can*
20:39 iisu Sorry.
20:39 PureTryOut[m] aah ok
20:40 PureTryOut[m] I made my own hunger mod a while ago
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22:12 rdococ Does my mod need to check for player death, or does 3d_armor call the unequip callback then?
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22:36 rdococ ^^
22:37 Tre idk
22:39 red-001 ^
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23:10 Hijiri rdococ: there's no way to keep track of loaded entities
23:10 Hijiri but you said spawned, does that mean you have control over the entities?
23:10 Hijiri or did you just mean existing entities in general
23:12 rdococ nvm
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