Time Nick Message 00:00 waldo99 i am trying to make my mod again. I deleted my old one. 00:00 VanessaE GreenDimond: /server that.address then /join #whatever 00:00 kaeza GreenDimond, Ctrl+T before using /server ! 00:00 GreenDimond ...? 00:00 kaeza (new tab) 00:00 GreenDimond why..? 00:01 VanessaE so you don't disconnect from here. 00:01 GreenDimond afk... 00:03 waldo99 ok is init.lua the right name? it is giving a file not found error. 00:04 calculon yes, it's init.lua 00:04 calculon and the dir must be in ~/.minetest/mods 00:05 waldo99 i am using notpad. what should I use? 00:05 waldo99 notepad 00:06 calculon i'm using emacs, but it's a bit of work to learn it 00:06 rubenwardy Either Notepad++ or Atom 00:06 rubenwardy Notepad++ would probably be easier if you're used to notepad 00:07 rubenwardy https://cdn.meme.am/cache/instances/folder917/67393917.jpg 00:07 kaeza ha 00:07 Fixer good night 00:08 fireglow rubenwardy: lol 00:09 waldo99 ok heres the error kaeza: Could not load image "coolwood.jpg" while building texture 00:09 waldo99 does it 2 times 00:09 rubenwardy is it in the textures/ folder 00:09 rubenwardy ie 00:09 kaeza waldo99, did you put it in a "textures"...bah 00:09 waldo99 yes 00:10 kaeza you should have e.g. mods/mymodname/textures/something.jpg 00:11 waldo99 same thing happend on linux and windows. 00:11 waldo99 Desktop\minetest-0.4.15-win64\minetest-0.4.15-win64\mods\modname\textures\coolwood.jpg 00:13 GreenDimond back. finished moving the propane-oven out xD 00:13 kaeza waldo99, can you paste the line where you use coolwood.jpg? 00:13 GreenDimond back to my /join question/ 00:13 waldo99 here is my code: 00:13 waldo99 minetest.register_node("modname:coolwood", {tiles = {"coolwood.jpg"}, groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3}, }) 00:13 waldo99 that is all that init.lua contains 00:13 kaeza uh, that looks correct 00:14 GreenDimond Is missing description tho :P 00:14 waldo99 what description? 00:14 GreenDimond node description 00:15 kaeza that doesn't have anything to do with the error though 00:15 GreenDimond ik 00:16 waldo99 i called giveme and it gave me a grey block 00:17 waldo99 flashed different colours when I destroy it. 00:17 GreenDimond did you make sure to put it in your 'textures' folder? 00:17 GreenDimond and make it called 'coolwood.jpg'? 00:17 waldo99 yes i know it is in the textures folder 00:17 GreenDimond hm. 00:18 waldo99 It has to be something I did because it has happend last time I attempted a mod. 00:19 rubenwardy maybe try png 00:19 GreenDimond o-o what ws the error? 00:19 rubenwardy also, can you open the file outside of the game? 00:19 waldo99 windows photo viewer works with it 00:19 waldo99 the error was Could not load image "coolwood.jpg" while building texture 00:20 GreenDimond try .png like ruben said. 00:20 waldo99 working on it 00:20 kaeza your code and texture works for me: http://i.imgur.com/6l5AIek.png 00:20 kaeza well, rubenwardy's "texture" :P 00:20 GreenDimond LOL that is amazing/ 00:21 rubenwardy lol 00:21 waldo99 hmm... maybe I should name mine testmod?? modname shoud be ok though 00:21 rubenwardy http://www.guidingtech.com/assets/postimages/2016/02/Linux-GRRM-Meme.png 00:21 GreenDimond LOLOLOL 00:22 waldo99 ok png works this time. I don't know why didn't work b4 00:22 kaeza uh 00:22 GreenDimond .-. 00:22 waldo99 ok thanks guys 00:23 waldo99 "killall" lol 00:24 kaeza well, you're welcome I guess 00:24 kaeza anyway, regarding the original request (hiding names)... 00:25 kaeza look for set_nametag_attributes 00:26 kaeza setting its alpha channel to 0 or the text to "" should do what you want 00:27 kaeza you can probably do it from an on_joinplayer callback 00:29 waldo99 how do I see that? 00:32 kaeza doc/lua_api.txt 00:33 waldo99 ok 00:35 waldo99 how would I edit anything that happens when that is called? 00:38 waldo99 how do I call something when the minetest.register_on_joinplayer is called? 00:39 waldo99 if something dosn't make sense please ask a question. 00:43 kaeza waldo99, here's a simple example: https://gist.github.com/kaeza/dacb8995ce987160db5e184a4cff3ac1 00:43 kaeza (untested) 00:43 rubenwardy https://cdn.meme.am/instances/21566640.jpg 00:45 kaeza it can, actually. with some bash magic you can transparently run `.exe`s from the command line :P 00:45 kaeza and I'm not even talking about using wrapper scripts 00:45 waldo99 you need the wine application. 00:47 kaeza well, it's broken :( 00:47 waldo99 ive done it b4 00:47 waldo99 i know 00:47 kaeza # /mnt/39E4BC7C7AAA7AD9/MinGW/bin/gcc.exe 00:47 kaeza run-detectors: unable to find an interpreter for /mnt/39E4BC7C7AAA7AD9/MinGW/bin/gcc.exe 00:47 riff-IRC use an older revision 00:48 waldo99 oh the .exe 00:48 waldo99 your code needs to see the acual name of the player or it won't be happy 00:51 waldo99 can I say colour=0? 00:51 kaeza that could work too 00:52 kaeza http://themommygamers.com/wp-content/uploads/adulthood-is-a-myth_comic_2.jpg 00:53 waldo99 how do I define a colour? 00:53 waldo99 that is transparent 00:54 rubenwardy https://pics.me.me/damn-linux-is-so-violent-root-terminal-root-terminal-love-bash-love-12561004.png 00:54 kaeza you can use a table {r=..., g=..., b=..., a=...}, or something like 0x80FFFFFF 00:55 kaeza a=0 == fully transparent; a=255 == fully opaque 00:57 kaeza rubenwardy, # love --version 00:57 kaeza LOVE 0.10.2 (Super Toast) 00:57 waldo99 player.set_nametag_attributes({ color = {r=255, g=0, b=0, a=255} }) 00:57 kaeza <_< 00:57 waldo99 I get an error with that 00:57 waldo99 tuserdata expected, got table 00:57 rubenwardy The program 'love' is currently not installed. 00:57 rubenwardy oh 00:57 rubenwardy how rude 00:57 kaeza lol 00:57 waldo99 userdata expected, got table 00:58 kaeza waldo99, use a colon `player:get_...` 00:59 rubenwardy : is a method call 00:59 kaeza in Lua, foo:bar(blah) is equivalent to foo.bar(foo, blah) 00:59 rubenwardy was just typing that, lol 00:59 kaeza :) 00:59 kaeza we are even 01:02 OldCoder waldo99, it's called alpha channel (the a part that kaeza mentioned) 01:02 waldo99 yes I know. 01:04 waldo99 how do I find the things you can call on the player in the api? like player:something 01:04 OldCoder waldo99, in the Lua API document 01:04 OldCoder Try rubenwardy's modding book 01:04 OldCoder Hold on 01:05 OldCoder http://rubenwardy.com/minetest_modding_book/ 01:05 OldCoder waldo99, review this for a bit ^ 01:05 OldCoder http://rubenwardy.com/minetest_modding_book/ 01:07 kaeza waldo99, for a quick look, search for "### `ObjectRef`"; it has a separate section for player-only methods 01:08 kaeza but definitely take a look at the modding book 01:09 rubenwardy I should update it 01:09 * rubenwardy adds to very long to do list 01:10 waldo99 how do I call this: set_nametag_attributes(attributes) do I say player:set_nametag_attributes(attributes)?? 01:11 OldCoder waldo99, if that function can be applied to a player, then I think so... 01:11 OldCoder But can it be applied to a player? 01:12 waldo99 I think so 01:13 rubenwardy https://thenewboston.com/photos/users/45392/original/b03d84fb4cd514b7a96427ac8090b295.jpg 01:13 rubenwardy I should sleep 01:14 waldo99 I changed the color to black 01:16 waldo99 ok thanks guys I'll be back later 01:20 kaeza rubenwardy, hah 01:31 waldo99 hey kaeza how do I get to the chat for AMHI? 01:32 kaeza waldo99, you'll need a proper IRC client like Hexchat 01:34 fireglow I can't sleep :< 01:35 waldo99 oh ok 01:35 kaeza waldo99, https://kiwiirc.com/client also works. you just need to expand the "server" link and enter daconcepts.com 03:34 MinetestBot 02[git] 04presstabstart -> 03minetest/minetest: Fix multiple death messages (#5305) 13351cc2e https://git.io/vSViH (152017-04-07T03:32:50Z) 03:59 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Add Joystick type detection and Xbox controller support 13bce0d45 https://git.io/vSVPQ (152017-04-07T03:58:52Z) 04:11 QwertyDragon Is Git version 0.4.15-dev-351cc2e bad? 04:11 QwertyDragon https://pastebin.com/9fZ5ijtS 04:22 QwertyDragon Git version 0.4.15-dev-bce0d45 fails to compile also 04:22 * QwertyDragon goes to Stable 04:23 VanessaE try bisecting 04:23 VanessaE find the last good commit and comment in #minetest-dev (or here) 04:23 VanessaE but bear in mind the devs are starting to gear up for release. feature freeze in ~6 weeks, release 2 weeks thereafter. 04:24 VanessaE so shit might break off and on. 04:24 VanessaE :) 04:29 MinetestBot 02[git] 04Ekdohibs -> 03minetest/minetest: Fix spacing 13a5c9174 https://git.io/vSV1k (152017-04-07T04:27:29Z) 04:29 MinetestBot 02[git] 04Ekdohibs -> 03minetest/minetest: Fix problems when overriding the hand: 1308b680d https://git.io/vSV1I (152017-04-07T04:27:29Z) 04:44 QwertyDragon last good, to best of my guessing is commit 63e175dd70898e2ae714a025d1eaee45a453d41c 04:47 QwertyDragon will probally stick with the last dev that worked for my server: Minetest 0.4.15-dev-63e175d, and stable for client 04:49 VanessaE confirmed at HEAD 04:49 VanessaE /home/vanessa/Minetest-related/minetest_core/src/network/serverpackethandler.cpp:1110:7: error: ‘playerSAO’ was not declared in this scope 04:50 VanessaE crap 04:50 VanessaE sofar, check 351cc2e7, it looks like that's where the break is 04:50 VanessaE (which is also what QwertyDragon suggested) 04:51 QwertyDragon commit 351cc2e79a7d78f7ec97ff9b33e4f0bad4042b19 was first that failed for me 04:54 sofar build on what? 04:54 VanessaE Debian in my case. 04:54 sofar linux then 04:54 VanessaE (sid, to be specific) 04:54 VanessaE QwertyDragon was using Ubuntu 16.10. 04:55 sofar weird, I've been compiling and running all the merges I just did 04:55 QwertyDragon failed for me, using Ubuntu 16.10 64 bit. 04:56 * sofar makes clean 04:56 sofar yup, I see it too 04:57 kaeza same here 04:57 kaeza sofar, also, /home/kaeza/src/minetest/src/client/joystick_controller.cpp:173:19: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] 04:57 sofar weird, I've been running that PR for like, literally, wees 04:58 sofar serves me for running with -j12 04:58 VanessaE yeah, I saw a few of those warnings also 04:58 sofar I'll see if I can clean it up 04:58 kaeza how long is a wee? 04:59 VanessaE oh I duno, 30 to 60 seconds? :) 04:59 VanessaE +n 04:59 sofar weeks 04:59 kaeza :P 04:59 sofar but can pee for impressive lengths of time as well 04:59 kaeza haha 04:59 sofar I think this is a rebase fallout problem 04:59 VanessaE lol 04:59 kaeza TMI, actually 05:00 sofar playerSAO cleanups renamed it to lowercase playersao 05:00 sofar fix incoming 05:01 * sofar hugs -j12 05:01 * VanessaE frowns at her measly -j8 :P 05:01 sofar at work I have a -j40 now :D 05:01 VanessaE showoff :) 05:01 sofar quickly running 05:02 kaeza ← -j3 :< 05:03 sofar ok, works good 05:03 VanessaE I think I have a couple of spare celerons here somewhere :) 05:03 sofar let me jump in lava quickly 05:05 sofar pushing fix 05:06 sofar 94358a709bdb1fe8101b2b228dec78b67fb377a6 05:07 sofar kaeza: interesting, I don't see the sign error myself 05:08 VanessaE sofar: *thumbs-up* "Looks good, Flight." 05:09 MinetestBot 02[git] 04sofar -> 03minetest/minetest: Fix "error: ‘playerSAO’ was not declared" 1394358a7 https://git.io/vSVM0 (152017-04-07T05:05:31Z) 05:09 kaeza how did that even get thru QA? 05:09 kaeza lol QA 05:10 sofar that's what happens with github failing to rerun travis I think 05:10 VanessaE heh 05:11 sofar I'm not sure tbh, it just happens 05:11 sofar what matters is a reasonable response to "oops, broked it" 05:12 kaeza true 05:12 sofar also, my personal master branch is 21 patches ahead of origin/master 05:12 sofar I just carry a bunch of patches for testing around 05:14 VanessaE suddenly, I'm imagining a toolbelt stocked with thumbdrives. 05:16 MinetestBot 02[git] 04adrido -> 03minetest/minetest: Windows: Skip cmd for release builds (#5416) 13676951d https://git.io/vSVMd (152017-04-07T05:14:39Z) 05:20 QwertyDragon Minetest 0.4.15-dev-94358a7 :) ty 05:23 kaeza oooh there's formspecs client-side 05:24 kaeza er, show_formspec I mean 05:25 kaeza >* `color.get_background_escape_sequence(color)` 05:25 kaeza why color? 05:31 MinetestBot 02[git] 04YuGiOhJCJ -> 03minetest/minetest: Add the REQUIRE_LUAJIT option (#5526) 13b751c59 https://git.io/vSVDB (152017-04-07T05:29:43Z) 05:35 sofar csm namespace could probably use some cleaning up before being called "stable" 06:17 agaran Good morning 06:17 VanessaE hi 06:51 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Clang-format: fix some header files and remove them from whitelist 13f7088f6 https://git.io/vSV9H (152017-04-07T06:50:17Z) 07:41 epoch is there an IRC channel for jt2? 08:10 vasily Hi guys! Who can tell me where I can find a lot of builds for Mesecons? 08:11 Calinou vasily: what do you mean by "builds for Mesecons"? 08:12 vasily I mean similar ready builds like here http://uberi.mesecons.net/index.html 08:38 cheapie vasily: Do digilines count? I never got many put up, but there are a few here: https://cheapiesystems.com/media/digilines_laboratory/ 08:41 agaran cheapie: :-) 08:42 agaran cheapie: once thought about sort of bootflash for digilines, that replaces luactrl when all you need is to send form inits to touchscreens etc.. 08:52 JamesTait Good morning all! Happy Friday, and happy No Housework Day! 😃 09:15 OldCoder JamesTait, No Housework? 09:15 * OldCoder wonders at how the marvel is accomplished 09:15 JamesTait Kids. 09:15 OldCoder Hm 09:15 OldCoder We surely will volunteer 09:16 JamesTait You won't eat or go to model railway club otherwise. 09:16 * JamesTait cracks the whip. 09:19 JamesTait There's actually very little to be done anyway. The dishes were all done last night. There are maybe three loads of washing, and a pile of ironing that's been steadily growing for the last three weeks. 10:29 DS-minetest hi 12:44 thePalindrome Weird licensing question, there's a project I'd like to modify under the GPL-2.0, but that license also applies to the art, as opposed to the usual CC license. Is that something worth chatting with the dev about? 12:45 Tre you could license the art separetly i think 12:47 thePalindrome It's not my project is my point 12:47 thePalindrome It's another project I'd like to modify 12:47 Tre ok 12:48 Tre then i wouldnt bother with it, just contact the ownere of the mod to see if he realizes you can modify the art 12:48 thePalindrome The GPL doesn't work properly on art, which is why it's frowned upon 12:48 thePalindrome But I'll bug the dev anyway :P 12:50 Tre ok 12:54 thePalindrome Alrighty, for that matter, other licensing questions arise 13:20 Tre like what? 13:20 thePalindrome Specifically regarding GPL and LGPL and compatability 13:21 thePalindrome It gets a little hard to tell at a cursory glance :P 13:21 Tre i do agree there 13:54 DS-minetest hi 14:45 DS-minetest screwdrived mesecons button could make a vertical mesecon instead of a receiver up 14:51 DS-minetest ops 14:51 DS-minetest um 14:52 DS-minetest furnace moved by piston doesn't work anymore 14:53 agaran furnaces aren't prepared for that.. 14:58 DS-minetest also on_blast is only in not active furnace 15:11 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Settings: Update documentation (#5534) 1371ffe69 https://git.io/vSw69 (152017-04-07T15:10:26Z) 15:58 BBmine I've been having trouble getting my server to announce to the server list. 16:16 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Cavegen: Fix non-constant array initializer error for MSVC 13c28a843 https://git.io/vSw9V (152017-04-07T15:59:27Z) 16:34 waldo99 BBmine did you setup port forwarding? 16:48 Tre hi Mator_ 16:49 Tre hi DS 16:49 DS-minetest hi 16:52 Mator_ o/ 16:54 Tre hows the mod coming along Mator? 16:58 waldo99 how do I make my mod place blocks? I can't find it in the api. 16:59 DS-minetest they are called node 16:59 DS-minetest so, try minetest.place_node() 17:02 red-001 http://dev.minetest.net/Category:Methods 17:05 Krock TL;DR version: minetest.set_node({x=..,y=..,z=..}, {name="mymod:node"}) 17:07 waldo99 thanks DS 17:09 DS-minetest np 17:12 thefamilygrog66 hi, I'm looking for compiling instructions, updated for ubuntu 16.10 17:13 thefamilygrog66 (the dependents don't work on this page: http://dev.minetest.net/Compiling_Minetest) 17:13 thefamilygrog66 *dependencies 17:57 GreenDimond VanessaE? 17:57 GreenDimond I have a question about pneumatic tube loads... 17:57 VanessaE hm? 17:58 GreenDimond You said they break if overloaded? 17:58 VanessaE yes. 17:58 GreenDimond What is 'overloaded'? What if a quarry ejects 5 stacks of cobble and some ores? 17:58 VanessaE that's fine. 17:58 VanessaE it's if you put more than 30 stacks or items in a tube (and they're there long enough to be detected, like 0.2s or more), the tube will break. 17:59 VanessaE e.g. one stack or one single item counts as '1' for that check. 17:59 GreenDimond Ah I see :) 17:59 GreenDimond Thanks! 17:59 VanessaE when it breaks, it'll set some metadata in the node so you can examine it with sofar's "node inspector" tool to find out what kind it was 17:59 DS-minetest so, using tubes as storage container is bad? C: 17:59 VanessaE I'll make an update later to make it easier to repair broken tubes 18:00 VanessaE the default limit is 30, but you can raise it if you need to (and if you DO need to, you have something wrong with your tube setup :P ) 18:00 VanessaE DS-minetest: uh, yeah. :) 18:01 GreenDimond Tubes still look the same :P 18:01 DS-minetest I like the tubes of pipeworks but the pipes are meh 18:01 agaran they should get dull when broken ;) 18:01 GreenDimond Last ver. was from January anyway, so they should be the same. Dunno why you said they looked different VE :P 18:02 VanessaE the pipes were meant to be expanded upon, to carry more than just water (and do so in a realistic way). didn't happen. 18:03 VanessaE GreenDimond: huh, you're right. I guess I'm just used to what they look like in HDX 18:03 DS-minetest it would be interesting to make a liquid transporting system with filled connected glass nodes 18:03 VanessaE agaran: that might be possible, but they're pretty torn up already :) 18:03 agaran VanessaE: I know, was being silly 18:05 GreenDimond Isn't there a way to change the player's jump height in Advanced settings? 18:06 DS-minetest GreenDimond: you can overwrite the physics 18:06 GreenDimond Oki... 18:06 DS-minetest but I think what you want is the gravity movement setting 18:07 GreenDimond Just wondering :P 18:18 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Fix signed/unsigned conversion warning 13271d7c3 https://git.io/vSrJ9 (152017-04-07T18:06:50Z) 18:20 DS-minetest btw does anyone else have problems with the daily ppa? 18:20 GreenDimond I used to. 18:20 GreenDimond Not anymore :P 18:20 DS-minetest why? 18:21 GreenDimond Because I wasn't doing it right xD 18:21 GreenDimond What OS you got? 18:21 DS-minetest lubuntu 18:21 DS-minetest xenial 18:21 GreenDimond I have Xubuntu Xenial :P 18:21 GreenDimond pretty much the same thing 18:21 DS-minetest + 18:22 GreenDimond What is your problem with the PPA? 18:24 DS-minetest it doesn't work 18:25 DS-minetest eg. i still have the problem that F2 disables the hud 18:25 GreenDimond define "not working". does not compile? does not run? deletes your home dir? <--- That's from yesterday :P 18:25 DS-minetest it doesn't update 18:26 GreenDimond What do you use to update? 18:26 GreenDimond (what is the command) 18:26 DS-minetest I use the update program 18:26 GreenDimond what? 18:27 GreenDimond software updater? 18:27 DS-minetest yes 18:27 GreenDimond I don't use that so I couldn't tell ya. 18:27 GreenDimond I use the command line. 18:28 DS-minetest it should be the same 18:28 GreenDimond kaeza knows how. I don't :P 18:29 GreenDimond I would assume... 18:29 halt_ dont you just run sudo apt-get update? not quite sure.... 18:29 halt_ im still a novice :P 18:29 * DS-minetest too 18:30 GreenDimond I would assume you could go to your daily minetest dir and open a terminal there... and do "git pull && make" and then "cd /games/minetest_game && git pull" 18:30 DS-minetest the problem is that i dont get updates for the engine so it seems 18:30 GreenDimond Could be wrong tho... 18:32 GreenDimond VE might know... 18:34 VanessaE ? 18:34 GreenDimond DS is trying to update his daily build. 18:34 VanessaE oh, I wouldn't know anything about the daily builds PPA except that it exists and is for Ubuntu :P 18:35 VanessaE just fetch the sources and build it. it's not hard. 18:35 GreenDimond LOL 18:35 VanessaE also, there was a bug last night that prevented building. sofar fixed it. 18:35 halt_ hmmm last night grand and i built ours... it worked fine 18:36 VanessaE halt_: the problem showed up early this morning (which is still "last night" to me). 18:36 halt_ ah 18:36 halt_ ic 18:36 agaran time is relative, right? 18:36 VanessaE agaran: in most frames of reference, yes ;) 18:36 VanessaE but who has time for relatives? :P 18:37 agaran uid: 99 18:37 DS-minetest the problem i have with the api is already there since some days, perhaps weeks. 18:37 * GreenDimond does not like making blast-resistant concrete. 18:38 agaran make autocrafter to make it? 18:38 GreenDimond nah :P 18:38 GreenDimond too slow. 18:38 GreenDimond I can just use my grid. 18:38 agaran make bunch of autocrafters.. 18:38 GreenDimond the long part is the alloying 18:38 * DS-minetest is just checking the software updater, still no minetest update since days. and there's still the bug, that F2 hides hud and not chat, that was fixed already since a long time 18:38 agaran make more autocrafters, MV furnaces, sorters;) 18:39 GreenDimond I have 20 autocrafters, 4 furnaces, 4 grinders, 2 alloy furnaces, 1 extractor, 4 repair shops, 3 more crafters, another furnace, and that doesnt include the ore processing xD 18:40 halt_ ds f1 hides chat f2 hides hud? 18:40 agaran hmm if you feel that crafting is slow, it means, it is not enough 18:40 DS-minetest halt_: both hides hud 18:40 GreenDimond I just dont like the allyoing 18:40 GreenDimond *alloying 18:41 halt_ GD r u refering to ingame on a server? 18:41 GreenDimond Private server with my friend and I, yes. 18:41 halt_ DS hmm doesnt sound right... 18:41 halt_ GD ah ic 18:42 * VanessaE clobbers halt_ with a dictionary 18:42 halt_ btwq i havnt seen u on switch recently, any particular reason u left? or just got tired of it :P 18:42 halt_ lol 18:42 halt_ #insta-headache 18:42 VanessaE using 'r' and 'u' is a pet-peeve of mine :) 18:42 GreenDimond I moderate a different server now. 18:42 halt_ GD i see 18:42 GreenDimond And switch is boring in my book. 18:42 GreenDimond I get on occasionaly. 18:42 halt_ which server i may go there sometime 18:43 GreenDimond I don't want Plebs to know -_- 18:43 DS-minetest halt_: this commit should fix it: https://github.com/minetest/minetest/commit/9f4916a4528011b820c8bcbb3160bebda0cd2c2a 18:43 halt_ i wont tell him lol 18:43 GreenDimond HOMETOWN server... 18:43 DS-minetest it seems like i don't have it yet 18:43 halt_ oh that one i play there a little 18:43 DS-minetest issue: #5413 18:44 DS-minetest so, the daily ppa minetest version seems to be older than 20 days 18:45 halt_ DS kk, btw it doesnt seem to be a major glitch as all you have to do is have both f1 and f2 enabled? 18:46 halt_ so the devbs are removing sneak jumping / blockladders ? 18:46 DS-minetest halt_: it is a old, fixed bug 18:46 halt_ devs* 18:46 GreenDimond halt_: The did, but now it is back (sorta) 18:47 halt_ what do you mean insorta? 18:48 GreenDimond It is there, but slower. You would have to try it yourself to understand :P 18:48 * DS-minetest is still not surre if he is the only one who recognizes or the only one who has the problems, hmm 18:48 halt_ so its not just my imagination its not as good... at least now i know im not totally crazy :P 18:50 halt_ i use it for methods of getting between floors castlebreaking hidden doors parcor and more so im glad its back 18:52 zorman2000 !seen Sokomine 18:52 MinetestBot zorman2000: sokomine was last seen at 2017-03-28 19:42:08 UTC on #minetest-de 18:52 halt_ hmm would it be possible to change players model / size / texture when they his a particular node? 18:53 halt_ hit* 18:53 DS-minetest halt_: yep, set the object properties 18:54 halt_ cool, didnt know if it would work... 18:55 DS-minetest bye, good night! 18:55 halt_ night o/ 18:58 zorman2000 !~seen Sokomine 18:58 zorman2000 ~seen Sokomine 18:58 ShadowBot zorman2000: I saw Sokomine in #minetest 1 week, 5 days, 23 hours, 46 minutes, and 43 seconds ago saying "i still wonder if all the copying of data between core and lua when using lua mapgens isn't one of the major factors of slowdown. at least it seemed to be so in my tests. has been a while since i last looked" 21:35 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Pass clang-format on 14 trivial header files fixes 134af99b7 https://git.io/vSraY (152017-04-07T21:22:00Z) 21:35 Megaf_ !server Megaf 21:35 MinetestBot Megaf_: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/10, 0/1 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 7ms 21:35 Megaf_ Anyone wants to buy my server? :) 21:35 Megaf_ 2000+ players. 5 years ld 21:35 Megaf_ old* 21:36 fireglow 1 EUR 21:36 Megaf_ nah, moar 21:36 fireglow 1.10 EUR 21:36 Megaf_ moch moar 21:37 fireglow faak 21:37 fireglow 5 EUR 21:38 rubenwardy I'll pay you $2,621,984,228 Zimbabwean dollars 21:38 VanessaE haha 21:39 Megaf_ I can actually sell my server. But id be expensive 21:39 Megaf_ I put to much time on it to just let it go 21:41 Out`Of`Control Megaf_: you can better rent it 21:42 Megaf_ Id sell the map/world with custom game/mods 21:42 Megaf_ not the hardware 21:42 Megaf_ and the game 21:42 Megaf_ I mean 21:42 Megaf_ the name 21:42 Megaf_ cant sell the domain tho 21:58 Milan[m] worth just fallen to 20ct 21:58 Milan[m] hehe 21:59 Hijiri Megaf_: I thought the point of buying it would be to get the playerbase 22:06 fireglow but the thing you're trying to sell... your users created 22:06 fireglow SHADY 22:07 fireglow imo you should find someone you like and entrust to them the map 22:10 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Fix cmake library default build problem since moving to lib/ 13ff4fef5 https://git.io/vSroJ (152017-04-07T21:56:02Z) 22:10 Hijiri give it to me so I can force on them buggy unbalanced experimental mods that nobody asked for 22:42 GreenDimond My formspec isnt working right ._. 22:43 GreenDimond Anyone able to help meh with a formspec? 22:49 Fixer modding question: https://forum.minetest.net/viewtopic.php?f=9&t=17134&view=unread#p262324 22:49 GreenDimond ? 22:49 GreenDimond I don't see a question... 22:50 GreenDimond Ah. I see it now, 22:51 GreenDimond Fixer, you are wondering if you are using minetest-dev or stable? 22:51 Fixer newest -dev 22:51 Fixer i'm not wondering %) 22:51 GreenDimond Then what is the question xD 22:52 Grandolf lol 22:52 Fixer updated the message 22:52 Fixer GreenDimond: it is addressed to modmakers and developers who may know the answer to his question 22:52 GreenDimond And I am a modmaker. 22:53 GreenDimond I don't believe there was any change... 22:54 Fixer GreenDimond: drawers mod does not work on newest engine, he does not know why 22:57 GreenDimond Hrm... 22:57 GreenDimond I wonder if Wuzzy is awake... he knows formspecs (I think). 22:57 Wuzzy I am Groot. 22:57 Wuzzy oops 22:57 Wuzzy no 22:57 Wuzzy I am Wuzzy! 22:57 GreenDimond lol 22:57 Wuzzy I am awake. 22:58 GreenDimond Oki Wuzzy, I have a formspec problem. You know formspecs? 22:58 Wuzzy yes, I heard of them... 22:58 Wuzzy xD 22:58 GreenDimond lol 22:58 numzero well, I heard of them too... 22:58 Wuzzy ask ur question. you have 60 seconds 22:58 Wuzzy lol jk 22:59 GreenDimond So I have this "list[current_name;main;-0.064,0.5;9,3;]".. for a chest, and it works fine, but when I change the 3 to a 4, it stays at 3 slots tall and does not change to 4. 22:59 Wuzzy it is hard to debug formspec problems without context 23:00 Wuzzy i.e. the rest of the formspec string 23:00 GreenDimond just a sec then 23:00 behalebabo does the underlying inventory have enough slots? 9*4? 23:00 Wuzzy this is a good question! 23:00 Wuzzy if the answer is "no" then this is the reason why its not working :) 23:00 GreenDimond Not sure I understand :P 23:01 Wuzzy inventory:set_size("main", inventory_size_here) 23:01 Wuzzy you have to do this for all inventories before you can use it 23:01 Wuzzy or whatever inventory list u use 23:02 GreenDimond https://gist.github.com/GreenXenith/f128c782b020c7ea4d3f30518b983a82 23:02 Wuzzy OK, do you have set the inventiory size to 9*4 instead of 9*3? 23:02 GreenDimond Yep. 23:02 Wuzzy good 23:02 GreenDimond wiat... 23:02 GreenDimond *wait 23:03 Wuzzy of the CHEST, too? 23:03 GreenDimond Oh. 23:03 Wuzzy lolololololo 23:03 GreenDimond Welp, there be me problem. Forgot that existed xD 23:03 Wuzzy makes sense, right? 23:03 GreenDimond Yeah xD Oh... another question. 23:04 GreenDimond How to change slot color to clear? 23:04 GreenDimond Cuz the inventory has clear slot color, but not in chest. 23:04 Wuzzy this question confuses me 23:04 GreenDimond I show you. 23:04 Wuzzy PARSE ERROR: "clear" is not a valid color 23:05 GreenDimond :| 23:05 GreenDimond Just wait a sec. 23:05 Wuzzy look for listcolors in lua_api.txt 23:05 GreenDimond http://pasteboard.co/PPQjOJTAM.png 23:06 Wuzzy and try to understand ColorString 23:06 Wuzzy note that ColorString supports alpha channel (=transparency) 23:06 GreenDimond yes IK, but the inventory has no slot color, but chest does. 23:07 Wuzzy so what's the problem? If you want invisible slot color, just set color to #00000000 23:07 GreenDimond but where is the color stored? 23:07 Wuzzy because #00000000 is completely invisible 23:07 GreenDimond I cant find it. 23:07 Wuzzy listcolors[] 23:07 Wuzzy search for listcolors in lua_api.txt 23:07 Wuzzy its part of the formspec string 23:08 * LNJ[Ellenjott][m uploaded an image: file1491561671376.jpg (60KB) - https://matrix.org/_matrix/media/v1/download/matrix.org/SlUpYjqnuFnKQWDnYMdURVbS 23:08 GreenDimond .-. 23:08 Wuzzy note that in ur example it is likely that the visible slots may also part of a background image... so you should check bg image as wwell 23:09 GreenDimond no, I made the image. it has no dark squares. 23:09 Wuzzy then just make the slots in listcolors invisible 23:09 Wuzzy you must use listcolors, otherwise it wont work 23:10 Wuzzy just put it in the formspec string like any other formspec element 23:10 Wuzzy e.g. listcolors[#00000000;#00000000;#00000000] 23:11 Wuzzy or whatever color u like 23:12 Wuzzy what is your color problem, specifically? Is it just the highlight/hover color or is it the normal (unhovered) color? 23:12 GreenDimond unhovered 23:12 GreenDimond also, the formspec dissapeared. 23:13 Wuzzy o_O 23:13 GreenDimond ahh 23:13 GreenDimond there we gi 23:13 GreenDimond *go 23:13 GreenDimond put it in wrong place :P 23:13 Wuzzy :-) 23:13 GreenDimond New problem. 23:13 GreenDimond No hover color. 23:14 Wuzzy formspecs are not hard. you just need to get used to that somewhat weird syntax 23:14 Wuzzy ok sometimes they are hard but this is because of design flaw 23:14 GreenDimond Yep. 23:14 Wuzzy e.g. I ometimes find it rly hard to get coords right because they are so illogical 23:14 GreenDimond I can't wait for next 2 releases x3 23:14 GreenDimond YES. Agreed. 23:15 Wuzzy hmm why? I haven't heard of any new important widgets to play with 23:15 Wuzzy what I am despertately wait for is the uber complex widget of “text area with scrollbar”... xD 23:16 GreenDimond Next release will be 0.4.16 which has all this stuff https://forum.minetest.net/viewtopic.php?f=18&t=17179 and the next one is 0.5.0 with CSM. 23:16 GreenDimond 0.4.16 comes out June 4 :D 23:16 Wuzzy theoretically 23:16 Wuzzy dont get too excited now 23:16 GreenDimond Correct. 23:16 Wuzzy never never NEVEr trust release dates. :D 23:16 Wuzzy I speak from experience 23:16 GreenDimond Could always change :P 23:17 GreenDimond K where did the hoverslot color go? 23:17 Wuzzy ? 23:17 GreenDimond using "listcolors[#00000000;#00000000;#00000000]".. gets rid of the bg and hover 23:17 GreenDimond which #... is the hover? 23:17 Wuzzy PLEASE read lua_api.txt 23:18 GreenDimond I did... 23:18 red-001 lol I suppose there is a lot to look forward to for people that aren't using latest dev all the time 23:18 GreenDimond It's open rn... 23:18 GreenDimond OOOHhhh.... 23:18 GreenDimond DERP. 23:18 Wuzzy #### `listcolors[;;;;]` 23:18 Wuzzy ^ what is so hard to understand here? 23:18 GreenDimond yepyepyep. 23:18 GreenDimond wait 23:18 Wuzzy :) 23:18 GreenDimond where do you see that? o-0 23:19 GreenDimond oh 3 more down xD 23:19 Wuzzy ok its in the next 5 lines 23:19 Wuzzy the parameeters are explained in order 23:19 Wuzzy yea, lua_api.txt is sometimes VERY concise. sometimes too concise, maybe. not sure 23:20 GreenDimond I just find it easy to miss things :P 23:22 GreenDimond Finally. Chest is complete. Thanks Wuzzy! 23:24 VanessaE ok, how do I add wear to a tool from inside a node's on_punch? 23:25 GreenDimond I would assume the same way as on_use? 23:25 GreenDimond itemstack:add_wear() 23:26 VanessaE I tried that (well, with a number value). no effect. 23:26 GreenDimond What number? 23:26 GreenDimond *What was the number? 23:26 VanessaE trued 100, 1000. 23:26 VanessaE tried*' 23:27 VanessaE using no number also does not wear the tool (and yes, I `return itemstack` after doing what I wanted) 23:27 mogeid VanessaE: you have to set back the stack 23:28 mogeid using set wielded item 23:28 GreenDimond Wuzzy: this was the formspec I created :P https://cloud.githubusercontent.com/assets/24834740/24823007/e06afb92-1bae-11e7-8b56-b8883bee07d7.png 23:28 VanessaE mogeid: ahhhh ok 23:28 mogeid also greetings 23:29 mogeid guess who :p 23:29 GreenDimond who? ._. 23:31 VanessaE I have no idea 23:36 mogeid let's leave it at that then :p 23:36 mogeid anyway, did that work? 23:37 VanessaE nope. 23:38 VanessaE ah there we go 23:38 VanessaE got it to wear the tool down 23:42 VanessaE I'll just leave it at a fixed wear amount, I'm not gonna bother trying to make it proportional to the tool's strength. 23:42 GreenDimond I have to change my waffle batter in my waffles mod to replace itself with a tool with "more wear". Players are using anvils to repair them xD 23:43 Tre hi VanessaE 23:43 VanessaE hi 23:43 Tre have you seen the posts that i have made on the forums? 23:44 Tre they are under the name THomasMonroe 23:44 VanessaE only if you posted in one of the threads I track. 23:44 Tre mesecons? 23:44 VanessaE in that case, I don't think so. 23:44 Tre and also the idea for mods thread 23:44 VanessaE oh I probably saw that one 23:44 VanessaE but not that one. 23:44 GreenDimond Almost blew up my nuclear reactor today. 23:45 GreenDimond DIdnt realize that the stainless steel blocks changed into lead blocks when the reactor activated :P 23:45 Tre oopps ;) 23:45 GreenDimond Tried to replace the lead with silver xD 23:45 GreenDimond And the alarm went blaring and my friend and I freaked out. 23:45 GreenDimond Fortunately, it didn't explode :D 23:48 VanessaE https://github.com/minetest-mods/pipeworks/commit/1dd828863053916d7557071b2c865d98127677bf 23:49 GreenDimond oooo kewl. 23:49 GreenDimond When they break, do they still save what settings they have? 23:49 VanessaE wait, lemme alter that commit message a bit. 23:50 VanessaE https://github.com/minetest-mods/pipeworks/commit/9e7bdb9ea005bcdf960d4893709d3d47fbe07748 23:50 Tre gtg eat dinner 23:50 Tre bye 23:51 VanessaE and yes, the broken tube remembers what it was and what settings it had. 23:51 GreenDimond Oh good xD 23:51 VanessaE so striking it with an appropriate hammer restores it 23:51 GreenDimond oki 23:52 * VanessaE tweaks the commit message again (I talk good Engrish!) 23:52 GreenDimond Yes yu duz tok gud engish 23:53 VanessaE it's probably a little over-engineered but it works :) 23:54 GreenDimond the first 'or' shouldnt be there :P 23:54 GreenDimond should be "by striking it with cottages:hammer, castles modpack anvil:hammer, or with any glooptest hammer except wood or stone." 23:56 VanessaE :P 23:57 GreenDimond Wow :D 2 formspecs done in a day :D Wonderful! 23:58 * GreenDimond is pleased with self.