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IRC log for #minetest, 2017-03-26

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All times shown according to UTC.

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02:11 MinetestBot [git] paly2 -> minetest/minetest_game: doors: record protection violation if it cannot be dug 7c42c41 https://git.io/vSIEp (2017-03-26T02:06:44Z)
02:11 MinetestBot [git] paramat -> minetest/minetest_game: Flora spread: Re-enable dry shrub replacing flora in desert sand 08eec2b https://git.io/vSIEh (2017-03-26T02:06:37Z)
02:11 MinetestBot [git] sofar -> minetest/minetest_game: PB&J Pup. 9b45e7b https://git.io/vSIuv (2017-03-26T02:05:57Z)
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05:03 MinetestBot [git] sfan5 -> minetest/minetest: Sneak: Replicate sneak ladder in new code, is optional 1139a18 https://git.io/vSIV1 (2017-03-26T04:53:30Z)
05:03 MinetestBot [git] red-001 -> minetest/minetest: Change command prefix to "." and add "help" command. e70e151 https://git.io/vSIVM (2017-03-26T04:51:14Z)
05:03 MinetestBot [git] numberZero -> minetest/minetest: Add mesh generation delay 4d5177f https://git.io/vSIVD (2017-03-26T04:50:59Z)
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07:08 * Milan[m] wonders why .
07:18 cheapie I'd prefer \ (logical opposite of /), but I can live with a .
07:19 red-002 I heard some people have a harder time typing \ then .
07:20 red-002 and worldedit already used //
07:21 cheapie I did have to re-bind it (as I use . for fast), but I already have to rebind pretty much everything for my keyboard anyway.
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07:32 wilkgr Wait...how do I set a node at specific co ordinates with Lua?
07:32 wilkgr oh nvm
07:32 wilkgr Found it xD
07:36 wilkgr 2017-03-26 17:36:29: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback on_joinplayer(): C++ exception
07:39 wilkgr o,O
07:40 agaran nice
07:40 wilkgr ikr
07:41 wilkgr No idea why it's doing that :(
07:41 wilkgr It doesn't exactly bode well for my mod lol
07:41 agaran some argument of unexpected type?
07:42 wilkgr I'm not sure
07:42 wilkgr Let me get it in a pastebin before I get kicked for spamming
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07:44 wilkgr agaran, http://pastebin.com/hPVf3SCd
07:45 wilkgr The globals (i,islands,waiting_area) are declared
07:46 wilkgr I'm sorry if I'm kind of dumping this on you xD
07:47 agaran Well what if you comment out section dependant on 'i' value? will it crash too?
07:47 wilkgr I'll try that
07:48 wilkgr I just need to comment out
07:48 wilkgr minetest.add_node(islands[i], "default:chest")
07:48 wilkgr for it to work.
07:49 wilkgr islands is literally just a list of co-ordinates also used for spawning players...
07:49 wilkgr islands = {{x=0,y=0,z=0}, ---more co-ords---}
07:49 wilkgr Oh wait
07:49 wilkgr I think I have a comma after the last coordinate
07:49 wilkgr oops
07:49 agaran so you have nil ;)
07:50 wilkgr Aaaand uncommenting the add_node just crashes the server again with the same message
07:50 wilkgr :/
07:51 agaran and what if you do something like minetest.after(0.001, function() { minetest.add_node(islands[i],"default:chest")})
07:52 wilkgr 2017-03-26 17:52:14: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod '' in callback environment_Step(): C++ exception
07:52 wilkgr 2017-03-26 17:52:14: ERROR[Main]: stack traceback:
07:52 wilkgr Nothing comes after that btw
07:52 wilkgr wait
07:53 agaran hmm so it very much does not like either cords or chest name
07:53 wilkgr I don't have a depends.txt yet
07:53 wilkgr Is it running this before default?
07:53 agaran so you don't have 'default'
07:53 agaran it might
07:53 wilkgr oops
07:53 wilkgr Rightio
07:53 wilkgr Let's see if this works
07:54 wilkgr No :/
07:55 agaran what if you replace islands[i] with explicit pos ?
07:55 wilkgr minetest.after is in milliseconds, right?
07:55 agaran I just wanted it happen anytime after so this execution can leave context..
07:56 agaran seconds according to lua_api
07:58 * wilkgr facepalms
07:58 wilkgr {name = "default:chest"} instead of just "default:chest"
07:58 wilkgr I can then also add param0 or other stuff to it like that
07:59 agaran so it was expecting table not string
07:59 wilkgr yes
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07:59 wilkgr xD
07:59 wilkgr Woah, Krock, that's certainly a way to make an entry xD
08:00 Krock huh?
08:00 wilkgr * Krock (~krock@128.189.202.62.dynamic.cgnat.res.cust.swisscom.ch) has joined
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08:00 wilkgr * Krock (~krock@unaffiliated/krock) has joine
08:00 wilkgr joined*
08:00 wilkgr But hi lol
08:00 Krock ah, hostserv was slower than my client
08:00 Krock hi
08:02 agaran hi Krock
08:04 wilkgr Hmmm I wonder if I can set its inventory like that too
08:04 agaran there is no harm in trying
08:04 wilkgr True
08:04 wilkgr 15 crashes later...
08:04 wilkgr xD
08:05 agaran ;-) be thankful they are software crashes not rc models that took weeks to make
08:05 wilkgr lol yes
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08:07 wilkgr Here goes nothing
08:07 wilkgr The good news: It didn't crash
08:07 wilkgr The bad news: It didn't work.
08:07 agaran it may be that setting worked but 'taking' item does not pass that data
08:08 agaran it may select only certain entries from table (like name)
08:08 agaran but lack of crash is good thing anyway
08:08 wilkgr Then again, it helps if I save init.lua before restarting the server, huh?
08:08 wilkgr <g>
08:10 wilkgr yeah, it doesn't add anything to the inventory
08:10 wilkgr of the chest
08:10 agaran it clearly might help a bit
08:10 wilkgr Just a tad
08:15 wilkgr I'm getting ever-so-slightly confused with adding stuff to chest inventory lol
08:17 wilkgr There's a get_inventory function but setting inventory seems to be a bit more complicated
08:17 cheapie I think you're supposed to call methods on the InvRef returned by get_inventory().
08:18 cheapie So if the list name is "main", you can do inv:add_item("main",stack)
08:18 cheapie (assuming you have an itemstack called "stack" and inv is the InvRef)
08:20 cheapie InvRefs are passed by reference, IIRC, so you don't have to manually save it back after adding the item.
08:20 wilkgr I see. Thank you cheapie.
08:20 wilkgr That makes sense.
08:21 wilkgr Now the hopper code makes a bit more sense :D
08:22 wilkgr IT WORKS :d
08:22 wilkgr :D
08:22 wilkgr Thank you cheapie & agaran!!
08:23 cheapie Yay, now I can go to sleep :P
08:23 wilkgr xD
08:23 wilkgr Gn cheapie
08:23 wilkgr :)
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08:38 Krock hello agaran :)
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08:53 wilkgr What happens if I try to set_node in an unloaded area?
08:54 wilkgr I assume it's ignored
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09:14 Krock wilkgr, most likely ignored, yes.
09:14 wilkgr Ok.
09:14 wilkgr :)
09:28 rdococ weird. I remember it giving me an error, but that could be something else :/
09:30 MinetestBot [git] nerzhul -> minetest/minetest: clang-format: limit diff to 50 files to prevent exceding the maximum … aa5549e https://git.io/vSIia (2017-03-26T09:29:21Z)
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10:34 lnj2go I try to pass staticdata to minetest.add_entity, but in the on_activate function of my entity there is no staticdata
10:41 lnj2go I'll try to use a global variable now ...
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11:08 Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.15 (2016-12-22) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/
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12:08 MinetestBot [git] nerzhul -> minetest/minetest: clang-format: fix counter increment & output (#5456) 72ce9d7 https://git.io/vSIyg (2017-03-26T12:07:07Z)
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16:19 fadavi Hello there. i've installed minetest on Ubuntu 16.10. when i enable all mods for a world, cant play game and get this error: "Failed to load and run script from /usr/share/games/minetest/​mods/mobf/debian/init.lua"
16:19 fadavi how can i fix it?
16:19 fadavi i wanna play minetest in survival mode with monsters and other enemies, just like minecraft.
16:32 Ronsor S/w 15
16:33 Fixer fadavi: you sure path is correct? i feel like debian is not needed in that path
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16:35 fadavi Fixer: im new to minetest. after i disabled the debian mod, i get it too: "Failed to load and run script from /usr/share/games/minetest/mods/nether/init.lua"
16:35 Milan[m] this means there is an empty directory
16:35 Fixer fadavi: check if path is correct and that dependant mods are installed
16:37 fadavi Fixer: i disabled nether too. with other mods enabled, now im in game. but theres no animal/monster...! :( im confused.
16:37 Fixer fadavi: if you are confused, read docs before usage :) install mobs you like etc
16:38 Fixer fadavi: i don't know why you have problems, it works nice for everybody most of the time
16:38 VanessaE fadavi: also consider that mods supplied by your distro's repository may simply be outdated sometimes.
16:38 fadavi Fixer: you've run minetest on Ubuntu?
16:38 fadavi Im on Ubuntu 16.10
16:38 Fixer bope
16:38 Fixer nope*
16:38 Fixer fadavi: running on windows
16:39 fadavi VanessaE: so, its better to remove all auto-installed mods and install them manually?
16:40 VanessaE not necessarily
16:40 VanessaE rather, make sure what you're trying to us is up-to-date enough to work with everything else
16:41 VanessaE if some mod you pull from github is new enough that a from-your-repo mod is too old, delete the from-your-repo mod and get it from github too.
16:41 VanessaE that might entail pulling a dozen mods from github to replace from-the-repo ones, as dependencies demand.
16:41 VanessaE that's all.
16:42 fadavi VanessaE: thanks
16:42 VanessaE I treat distro repositories as if they're debian sta[b]le.
16:42 VanessaE assume they're old, be ready to get something current from upstream.
16:43 Ronsor i have backports on debian
16:43 Ronsor always get the latest minetest
16:43 VanessaE I use debian sid, but minetest build from sources
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16:43 VanessaE built*
16:44 Ronsor I just use the packages; it's easier and still has 0.4.15
16:44 VanessaE 0.4.15 is outdated. :)
16:44 fadavi VanessaE: where can i find a list of popular mods?
16:44 Ronsor wait it is
16:44 Ronsor do we have 0.4.16 now?
16:44 VanessaE fadavi: skim through the Minetest forums
16:44 VanessaE Ronsor: development builds.
16:44 Ronsor oh
16:44 VanessaE (or build from sources)
16:44 Ronsor yeah I know about those; I'll just wait for stable though
16:44 VanessaE don't.
16:45 VanessaE stable goes out of date very quickly, and 0.4.15 lacks a lot of new stuff that mods depend on now.
16:45 Ronsor what
16:45 Ronsor oh crap I need to update
16:45 VanessaE like hardware coloring, player attribute storage, and there's even stuff using client-side-modding
16:46 VanessaE I forget what else
16:46 fadavi VanessaE: im in place! :D but im newbie! pls guide me. i just wanna monsters and other creatures like minecraft.
16:46 Ronsor yeah I have the client side modding -- tested that
16:46 Ronsor I made a client build
16:46 VanessaE fadavi: that's easy, get mobf and carbone_mobs from their git repositories.
16:47 fadavi VanessaE: thanks thanks! <3
16:47 Ronsor mobf is best
16:51 Ronsor i love the aliveai mod
16:51 Ronsor it will probably make my server lag more
16:54 Ronsor yay I crashed the server
16:55 red-002 lol
16:56 MinetestBot [git] nerzhul -> minetest/minetest: Fix mismatch struct/class for GameUIFlags 53d1b3d https://git.io/vSIhw (2017-03-26T16:54:39Z)
16:56 Ronsor the lag is a disaster
16:58 Ronsor help
16:58 Ronsor how do i get rid of the ais
16:58 Ronsor do I use /clearobjects?
16:59 VanessaE ais?
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17:05 kaeza greetings
17:06 agaran Hi Kaeza
17:07 Ronsor so my version of minetest has a weird bug causing assertion failures with the mod
17:10 Ronsor i need update
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18:14 kaeza o/ Kray
18:14 kaeza oops
18:14 kaeza o/ Krock
18:15 Krock o/ kattsmis1
18:15 Krock * kaeza
18:16 kaeza har
18:17 agaran ;)
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19:13 MinetestBot bigfoot547: Mar-19 18:31 UTC <red-001_> maybe you could put your mod on the forum?
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19:14 bigfoot547 hi
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19:25 swift110 hey all
19:27 agaran hello
19:27 red-002 hii
19:28 red-002 hi*
19:28 kaeza greetings
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20:19 rubenwardy test
20:20 agaran failed?
20:20 swift110 hmm
20:20 rubenwardy passed, it seems
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20:27 * fireglow * Disconnected
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21:39 kaeza Fixer, http://i.imgur.com/NvI3KAb.png
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21:40 rubenwardy needs moar jpeg
21:40 rubenwardy http://needsmorejpeg.com/i/gk86.jpeg
21:40 fireglow is this from 2002?
21:40 kaeza har
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21:45 Ronsor Moarjpg.2002
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22:05 luizrpgluiz Hi :)
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22:09 Fixer rubenwardy: even more
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22:45 luizrpgluiz Has anyone programmed some mod that causes the player to type in another color in the chat?
22:49 kaeza there's chat2, chat6, and ponies
22:49 kaeza !mod chat2
22:49 MinetestBot kaeza: Chat2 [chat2] by lag01 - https://forum.minetest.net/viewtopic.php?t=12654
22:50 kaeza https://github.com/cheapie/chat6
22:50 kaeza https://gist.github.com/kaeza/6​b84b70f891f973b818de36a18f82184
22:52 ircSparky is there any bed mod that removes the spawnpoint when the bed is destroyed?
22:53 Jordach uh no
22:53 ircSparky ok
22:53 ircSparky didnt think so
22:53 * Jordach plans on giving them protection locked chest style
22:53 ircSparky in the beds mod in minetest_game, is there an easy way to clear a spawn?
22:54 ircSparky I know how to do it manually
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22:58 Jordach it seems the only progress in this damn engine is doing it myself
22:58 rubenwardy you're doing subgame stuff though :P
22:59 Jordach rubenwardy, still more content than what default offers
22:59 Jordach lmao
22:59 Jordach if it wasn;t such a broke dick PoS i'd be doing more
23:05 red-002 https://www.youtube.com/watch?v=UHWazcA6po0 ....
23:05 red-002 people still use 0.4.8
23:06 Jordach REEEEEEEEEEE
23:07 red-002 wasn't really what I expected when searching for mt on youtube and sorting by newest
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