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IRC log for #minetest, 2017-03-11

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All times shown according to UTC.

Time Nick Message
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00:30 kaeza greetings
00:35 riff-IRC hi
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00:54 Nyarg any link for animal bvh sequences ?
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02:27 MinetestBot [git] paramat -> minetest/minetest: Climb speed: Increase default setting from 2 to 3 d34f149 https://git.io/vyoGW (2017-03-11T02:17:16Z)
02:27 MinetestBot [git] numberZero -> minetest/minetest: Minimap: Optimise 25a24c0 https://git.io/vyoGl (2017-03-11T02:15:21Z)
02:27 MinetestBot [git] juhdanad -> minetest/minetest: Light calculation: New bulk node lighting code ab371cc https://git.io/vyoG8 (2017-03-11T02:06:18Z)
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05:11 Baffy[m] who admins the moontest server?
05:11 Baffy[m] i need interact
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07:27 diemartin Baffy[m], this one? https://forum.minetest.net/viewtopic.php?t=10382
07:52 Baffy[m] OldCoder: can i get interact on the moontest server
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08:57 Nyarg is settexturemod() really slow ?
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09:04 acterhd Bad news.....
09:04 acterhd I cannot share OpenGL context
09:04 acterhd From Irrlitch
09:04 acterhd I initialize GLAD from irrlitch
09:04 acterhd I can no write this engine name correctly
09:04 acterhd Stogholm syndrom
09:05 acterhd I using GLAD loaders
09:05 acterhd GLAD i.e. opengl loader
09:05 acterhd I calling when create GL device
09:06 acterhd First Minetest anyways requires glad symbols, despite of I used glad.c in Irrlicht
09:07 acterhd I tried use glad.c in Minetest, but pointers zerify
09:07 acterhd Irrlicht locally know about OpenGL 4.5
09:08 acterhd But Minetest cannot hook API
09:09 acterhd Double initialization of GLAD (in both sides) generates opengl independly
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09:33 Nyarg anybody familiar with blender ? I want to block autoscale correction behavior when I resize model but don't know a way to do it.
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10:04 Taose Random question: Anyone know of a non-proprietary/open-source alternative to .dds files?
10:05 Taose (since we're talking about OpenGL...)
10:07 acterhd KTX format
10:07 acterhd https://github.com/g-truc/gli
10:08 Taose Definitely seems that way. Thanks acterhd
10:08 acterhd I may mistake, I remembered GLI
10:09 Taose I had come across Khronos.org prior
10:09 Taose so I knew where to look to double check ^-^
10:09 acterhd Last spec in 2013 year
10:10 Taose Still later up date than the project I'm working on XD
10:10 Taose (technically abandoned in 2011)
10:11 acterhd But how to share OpenGL from Irrlitch?
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10:43 Out`Of`Control hi
10:43 Out`Of`Control what version of minetest mapper suport recent map format?
10:44 Krock the recent one.
10:44 Out`Of`Control Krock:  where is it?
10:44 Krock https://github.com/minetest/minetestmapper
10:45 Krock see HEAD~0 for the MapBlock version support
10:45 Out`Of`Control i try this one got error about corupted map, while its not
10:45 Krock what's exactly the error message?
10:45 Out`Of`Control can't read block
10:47 Out`Of`Control Krock:  i try again a min
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11:06 acterhd I found backdoor for GLAD initialization, but requires definitions
11:06 acterhd GLAD_GLAPI_EXPORT
11:16 Out`Of`Control Krock:  i figure out, leaftest does not support this minetestmapper, The one it does support does not has MapBlock update
11:17 Krock s/has/have/
11:17 Krock I see
11:17 Krock if you can't update it you're out of luck
11:17 Out`Of`Control yes have*
11:18 Out`Of`Control made 2 tickets
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11:45 An0n3m0us A diamond block: http://pasteall.org/pic/show.php?id=113455
11:45 An0n3m0us Created by me
11:45 Krock quite glowy
11:45 An0n3m0us yep
11:45 An0n3m0us I like it like that!
11:50 MinetestBot [git] sfan5 -> Uberi/Minetest-WorldEdit: Remove unused toolcaps of the wand tool 56f77a2 https://git.io/vyowL (2017-03-11T11:50:27Z)
11:50 MinetestBot [git] sfan5 -> Uberi/Minetest-WorldEdit: Use sfinv if possible, fixes #124 with recent minetest versions 610cd99 https://git.io/vyowt (2017-03-11T11:47:30Z)
11:50 MinetestBot [git] sfan5 -> Uberi/Minetest-WorldEdit: GUI: Use nicer picture to indicate unknown nodes (-> no search results) c0f3bb6 https://git.io/vyowq (2017-03-11T11:24:47Z)
11:50 MinetestBot [git] sfan5 -> Uberi/Minetest-WorldEdit: GUI: Always pass normalized node names to commands e49f717 https://git.io/vyowm (2017-03-11T11:03:06Z)
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13:46 An0n3m0us Spammer: https://forum.minetest.net/memberlist.php?mode=viewprofile&u=20784
13:47 An0n3m0us 16 posts in 8 mins
13:48 Krock RIP spammer
13:48 An0n3m0us lol
13:49 An0n3m0us I see about 1 spammer every 2 days
13:49 An0n3m0us *bot spammers
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17:44 PureTryOut[m]1 how do you break a cart...
17:44 PureTryOut[m]1 ?
17:44 PureTryOut[m]1 nvm, sneaking and then punching it
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20:41 MinetestBot [git] sfan5 -> minetest/minetest: database-redis: Support password authentication f83d868 https://git.io/vyoAx (2017-03-11T20:39:32Z)
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23:12 kaeza greetings
23:26 Nyarg "^[combine:16x16:100,100=default_cobble.png"   - is it 16x16 a scale of default_cobble.png here ?
23:27 kaeza Nyarg, it means "create a 16x16 canvas, draw default_cobble.png at (100,100), and return the resulting image"
23:28 Nyarg I am apply it to my entity and http://i3.imageban.ru/out/2017/03/12/cb3995acdbc26d228f12fb2855466742.jpg have for any other values
23:28 kaeza the image will probably be empty
23:30 Nyarg hmm at least I may draw pictures on entity screen pixel by pixel now )
23:31 Jordach Nyarg, beware the goddamn stutter
23:31 kaeza lol please no
23:31 * Jordach knows about that stutter from the wardrobe
23:31 VanessaE kaeza: which, btw, works for cropping an image also, if you set the canvas size smaller than the source image and use negative target coords.
23:31 Jordach wait what
23:32 kaeza VanessaE, yep
23:32 VanessaE Jordach: what?
23:32 kaeza crop(image, x, y, w, h) -> [combine:WxH:-X,-Y=IMAGE
23:33 kaeza soon: GIMP in MT(?)
23:34 VanessaE heh
23:34 Jordach well, i know that's mostly true ;)
23:35 VanessaE well originally I figured it out while experimenting with the UD "extended" palette.   thankfully, it turns out the engine will discard the extra pixels for me if I supply an image that's slightly too big.
23:36 kaeza I recall there was a PR to add scaling to [combine
23:36 kaeza by khonwhateveritwas IIRC
23:37 kaeza https://github.com/minetest/minetest/pull/759
23:39 Nyarg I am sorry but some stuff unbelievable for me so I am asking again ) For example now I see a cobble node and I want as minimal apply ^[colorize to it. Is it possible any way ?
23:39 VanessaE something I'd like to see is a sort of "pre-processor" for compositing operations.  something where you can create a final image that only gets passed to the client as such (as opposed to passing to it the whole compositing stack and letting it create the image)
23:40 VanessaE Nyarg: get the blox mod if you want colorized cobble.
23:40 VanessaE or use   { name = "default_cobble.png", color = your_color_here } in the tile def.
23:41 VanessaE don't use [colorize unless you absolutely must.
23:42 kaeza VanessaE, the server would need to be able to load images
23:42 kaeza I don't think it even knows what an image is right now
23:43 Nyarg hmm I want colorize existing node without new node register ) right now when I see it in the game
23:44 VanessaE you can't do that, Nyarg
23:44 VanessaE you have to at least register one node to be colorized, then use the param2 colorization feature maybe
23:44 VanessaE that's what blox mod does, and a lot of others too
23:45 VanessaE kaeza: if that's what it takes to take some load away from the client, so be it
23:45 Nyarg thanks )
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