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IRC log for #minetest, 2017-03-07

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Time Nick Message
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00:28 Fixer Wuzzy: it is more like someone is lazy and whatnot
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00:29 Wuzzy I'm currently doing some Minetest acheology and digging out old Minetest versions to document mapgen history
00:30 Wuzzy the indev mapgen was interesting but so broken :D
00:30 Wuzzy it had floating islands:
00:30 Wuzzy http://wiki.minetest.net/images/thumb/9/9f/Mapgen_indev_floating_islands.jpg/650px-Mapgen_indev_floating_islands.jpg
00:31 Wuzzy I can also remember the old math mapgen well
00:31 Wuzzy but I don't miss it anymore. fractal is much much better
00:32 Wuzzy For those interested in mapgen history, here's an interesting read (updated today): http://wiki.minetest.net/Map_Generator_Evolution
00:38 Fixer Wuzzy: current mapgens also have floating islands
00:38 Wuzzy but only optional, right?
00:41 Wuzzy Fixer: IT's a 0.4.15 feature, right?
00:42 Fixer Wuzzy: ocassionally you can find floating islands in any mapgen I believe
00:42 Wuzzy hmmm but i mean intentional ones
00:42 Wuzzy right i can somehow recall paramat experimenting with these in v7
00:43 Wuzzy in v5 floating islands are common but there were mostly a side effects as far i know
00:43 Wuzzy ah, it's a 0.4.15 feature.
00:47 Jordach uh
00:47 Jordach i use mgv5 extensively
00:47 Jordach no float islands here
00:49 Fixer is not it side effect everywhere?
00:53 Jordach nope
00:53 Jordach it depnds on noise params
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01:22 kaeza meow
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01:31 riff-IRC Hi wilkgr
01:31 wilkgr Hi riff-IRC
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01:32 Wuzzy ha! just found 2 mini floating islands in v5
01:34 Wuzzy Jordach: https://i.imgur.com/0x2x4nb.jpg
01:34 Wuzzy hmm what kind of moron removed the mapgen seed from the debug screen? :O
01:34 Wuzzy but I know the seed for this map, it is 5.
01:35 Jordach Wuzzy, i think he meant floatlands style ones
01:36 Jordach not tiny spheres
01:37 Wuzzy I found bigger blobs: https://i.imgur.com/f47VmWb.jpg
01:37 Wuzzy but i understand
01:38 Wuzzy these are not the same as floating islands at Y>100, obviuosly
01:40 Wuzzy I absolutely love the v5 mapgen. huge kudos to paramat for reviving it :)
01:41 Wuzzy by the way, did anyone hear news from Freeminer? It seems nothing happened around this project for a while
01:52 wilkgr Wuzzy, http://forum.freeminer.org/threads/dev-builds.1420/#post-3599 has no reply interestingly
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01:57 wilkgr Last dev build was also in October 2016 o,O
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03:03 MinetestBot [git] kaeza -> minetest/minetest_game: Add desert/silver sandstone-related blocks. (#1596) 1d45b27 https://git.io/vyBN5 (2017-03-07T03:03:30Z)
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03:26 GreenDimond This is a question that I have asked 2 times before. 2 times it has worked. 2 times, they stopped working. I ask again: How do I update minetest daily? Specificaly, MT game for daily. The menu for MT gets updated, but in game, there are nodes that I know should be there that arent. This is what I currently use: cd minetest        git pull && make -j$(grep -c processor /proc/cpuinfo)            cd minetest_game && git pull
03:27 GreenDimond I get the whole building thing that take 30 seconds, so I know it is "working" but the game does not seem to actually update.
03:28 GreenDimond The textures are even in the folder.
03:31 GreenDimond (using Xubuntu 16.04)
03:32 GreenDimond help, anyone?
03:34 GreenDimond actually, if I go to the /games/minetest_game/ folder in the built version, the changed/added textures arent there, only in the minetest_game folder directly inside the built. (not in minetest/games/minetest_game  but is in minetest/minetest_game)
03:37 GreenDimond Anyone who is avaliable, please help.
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03:38 GreenDimond kaeza
03:38 GreenDimond maybe you can help?
03:38 kaeza GreenDimond, make install ?
03:38 GreenDimond just run that?
03:39 GreenDimond you missed this: "actually, if I go to the /games/minetest_game/ folder in the built version, the changed/added textures arent there, only in the minetest_game folder directly inside the built. (not in minetest/games/minetest_game  but is in minetest/minetest_game)"
03:39 GreenDimond you timed out before i said it
03:39 kaeza I read the logs
03:39 GreenDimond oh derp
03:40 GreenDimond so just run make install while in minetest_game
03:40 kaeza what is "the built version"? how do you run Minetest?
03:40 GreenDimond I have the stable minetest and daily
03:40 GreenDimond built is daily
03:40 GreenDimond I keep stable for normal gameplay
03:41 GreenDimond but i want to update the daily to mess with new features
03:41 GreenDimond so it needs to update only the daily and leave stable alone
03:41 GreenDimond but it does update daily supposedly, since the menu has new features.
03:41 kaeza you probably want a RUN_IN_PLACE version
03:42 GreenDimond ?
03:42 kaeza `cd` to your MT folder, then do `cmake . -DRUN_IN_PLACE=1 && make -j...`
03:42 GreenDimond I know zippo about building MT. I got help from rubenwardy and sfan5 last time :P
03:42 rdococ DimondsThatAreGreen
03:42 GreenDimond oki...
03:42 GreenDimond which folder?
03:42 GreenDimond .minetest or minetest (assuming minetest)
03:43 kaeza minetest (without '.')
03:43 GreenDimond oki...
03:43 kaeza or wherever you put the sources
03:43 GreenDimond i have no idea :P
03:43 GreenDimond just gonna run that xD
03:44 GreenDimond I feel like it didnt do anything...but I will check the game
03:44 kaeza are you using Calinou's "one line script"?
03:44 GreenDimond eh?
03:45 GreenDimond to build?
03:45 kaeza yes
03:45 GreenDimond I already posted how I build
03:45 GreenDimond and Stable i just use the ppa
03:45 GreenDimond apt-get blablabla
03:46 GreenDimond just looked at his script, that is for stable.
03:47 GreenDimond it looks like after i run that it gave me some "could not do this or find that" junk and a bunch of -a = this -b = that bla bla bla.
03:49 GreenDimond Detecting GMP from system failed. Could NOT find Curses (missing:  CURSES_LIBRARY CURSES_INCLUDE_PATH) ncurses not found! Could NOT find PostgreSQL (missing:  PostgreSQL_LIBRARY PostgreSQL_INCLUDE_DIR PostgreSQL_TYPE_INCLUDE_DIR) PostgreSQL not found! Redis not found! SpatialIndex not found! Could NOT find Doxygen (missing:  DOXYGEN_EXECUTABLE)
03:49 GreenDimond those are all the bad stuffs
03:49 kaeza so, let's start from the beginning. how did you get the sources?
03:50 GreenDimond sources? (total n00b here)
03:50 GreenDimond like, extr3m3 n00b
03:50 kaeza oookay
03:50 * kaeza backs away quietly
03:50 GreenDimond ik. sorry.
03:50 GreenDimond D:
03:50 GreenDimond the things to run?
03:51 GreenDimond I may know how to mod, but building MT is like a foreign language.
03:51 kaeza GreenDimond, PM
03:51 GreenDimond yupyup.
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04:36 GreenDimond im off to do things.
04:45 Out`Of`Control hi
04:53 rdococ GreenDimond!
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05:02 GreenDimond hm?
05:02 GreenDimond rdococ?
05:05 rdococ GreenDimond!
05:05 GreenDimond yes?
05:08 GreenDimond rdococ!
05:09 Out`Of`Control how change default pointer?
05:11 rdococ asdf
05:16 kaeza Out`Of`Control, default pointer? you mean crosshair?
05:16 kaeza or actual pointer?
05:17 GreenDimond i need to go.
05:17 GreenDimond cyall laters
05:17 kaeza o/
05:18 GreenDimond \o
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05:41 kaeza MinetestBot!
05:41 MinetestBot kaeza!
05:41 kaeza ShadowBot!
05:42 kaeza :(
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05:48 rdococ MinetestBot!
05:48 MinetestBot rdococ!
05:49 rdococ MinetestBot?
05:49 rdococ MinetestBot.
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06:02 Out`Of`Control kaeza:  yes crosshair
06:03 kaeza Out`Of`Control, see this post: http://www.smbc-comics.com/comic/2005-10-05
06:03 kaeza bah
06:03 kaeza this one: https://forum.minetest.net/viewtopic.php?f=5&t=16687&p=252197#p252073
06:03 kaeza :^)
06:04 paramat !tell Wuzzy thanks for updating the mapgen wiki pages. just one correction needed, 'mgflat' was coded by me and added for 0.4.14 stable https://github.com/minetest/minetest/commit/76c9abe4c89f6c8170b82558182837259efdd2ea so the multi-mapgen history starts at 0.4.6
06:04 MinetestBot paramat: yeah, sure, whatever
06:05 Out`Of`Control thanks kaeza
06:06 kaeza sure
06:06 kaeza !next
06:06 MinetestBot Another satisfied customer. Next!
06:06 Out`Of`Control where is default crosshair.png?
06:07 Out`Of`Control in default game?
06:07 kaeza it's generated in code, IIRC
06:08 Out`Of`Control that explains why i could not find it
06:11 paramat yeah, no texture but you can add your own to override the code-drawn default
06:11 Out`Of`Control i still don't get it how can i do that on server side
06:15 kaeza Out`Of`Control, I haven't tested, but I think you can put crosshair.png into ~/.minetest/textures/server
06:16 * kaeza checks
06:18 Out`Of`Control kaeza:  you are correct, i place it in base did not work
06:18 kaeza yep, works
06:18 Out`Of`Control had to create server dir
06:19 kaeza you can put any other overrides you want there too, BTW
06:19 kaeza e.g. if you want to change a mod texture but don't want to edit the mod itself
06:20 Out`Of`Control great
06:21 kaeza it's basically a server-provided texture pack, so all rules for TPs apply (see the document linked in the topic)
06:22 kaeza in particular stuff like https://github.com/minetest/minetest/blob/master/doc/texture_packs.txt#L128
06:25 Out`Of`Control interesting
06:28 Out`Of`Control haha i will turn all into stone
06:29 kaeza surprise blocks!
06:29 kaeza put the '?' block from Mario instead ;)
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06:49 MinetestBot [git] paramat -> minetest/minetest_game: Ladder recipe: Make wooden ladder recipe more generous 1f6d633 https://git.io/vyRIV (2017-03-07T06:43:44Z)
06:49 MinetestBot [git] rubenwardy -> minetest/minetest_game: sfinv: Fix wrong tab being highlighted a16413f https://git.io/vyRIw (2017-03-07T06:43:18Z)
06:49 MinetestBot [git] tenplus1 -> minetest/minetest_game: Screwdriver: Fix crash 6d67bad https://git.io/vyRIr (2017-03-07T06:37:33Z)
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07:30 strncpy MinetestBot!
07:30 MinetestBot strncpy!
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07:57 Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.15 (2016-12-22) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/
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08:03 Derr in Farming_plus mod how do you turn a mapgen created orange plant into one that produces oranges?
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09:42 JamesTait Good morning all! Happy Tuesday, and happy Alexander Graham Bell Day! 😃  ðŸ•¿
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10:18 ange___ Hello it's there some french minetest developer here ?
10:18 ^7heo ouaille?
10:19 ange___ sry ?
10:19 ^7heo Don't you read English with a French accent?!
10:19 ^7heo People faking Frenchies, seriously...
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10:20 ^7heo moin kimitux
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10:56 strk we're testing "minetest" for the first time here. How do I sign up on a "public server" ?
10:56 strk because I otherwise get an "empty namne" or "permission denied" w/out one
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11:11 nore strk: just fill in the name and password fields with anything, but beware that will be the name and password you will need for the next connexions to this server
11:13 Calinou strk: basically that creates an user account on the server - note that user accounts are per-server, not global
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11:25 strk thanks, found one that accepted it (others did not) -- now kid is telling me the graphic is not as good as with "Minecraft" -- is this expected or depends on some option to be enabled ?
11:26 strk (she just mentioned her friend playing "Minecraft" all day so I thought to give "Minetest" a try here :)
11:29 ^7heo Any idea how many people can connect to the same minetest server?
11:29 ^7heo (aka player cap)
11:30 ^7heo And YES Calinou, I am asking that for many games ;)
11:30 ^7heo so if you happen to know for other games too, I'd be happy to ask :DD
11:30 ^7heo (like, for hedgewars for example)
11:31 ^7heo (or for warsow)
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12:43 sfan5 strk: there are a few graphic settings that can be tweaked but probably you kid just means "this isn't exactly like minecraft"
12:48 Calinou ^7heo: for Minetest, if you have a decent CPU on a dedicated machine, you can do about 40-50 players with decent load
12:48 Calinou (have we tried going above 40 players on a public server yet?)
12:49 Calinou strk: honestly, it's mostly a matter of textures
12:49 Calinou our textures improved a *lot* in the last 3 years
12:49 Calinou they used to be terrible, now they're acceptable (at least to most people)
12:49 Calinou still not as good as Minecraft's who has dedicated, paid pixel artists
12:49 Calinou strk: if you have a copy of Minecraft, you can use a converter tool to convert some textures to a Minetest texture pack
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12:52 Calinou ^7heo: Warsow is going to shut down the master server this month, but you can have 30 players without issues on a decent server too
12:52 Calinou (it's dead…)
12:52 Calinou no idea about Hedgewars or Teeworlds, but I've seen many Teeworlds servers with 20 players or so
12:52 Calinou (or is the upper limit 16? I forgot :P)
12:55 ^7heo Calinou: we'll run a local server.
12:56 ^7heo Calinou: the default warsow (and Q3) limit is 16.
12:56 ^7heo It can be changed via sv_maxplayers or something alike.
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12:57 Calinou yes
12:57 Calinou my Warsow server is limited to 32, but I've never had > 10 players
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16:21 strk Calinou: I'm using 0.4.10+repack-1 here, how old is that ?
16:21 strk (what was packaged)
16:21 Calinou whoa, that's very old, we are on 0.4.15 now
16:21 strk oh, another thing she sais is: "minetest" must be the fake one :)
16:21 Calinou it's like, 2.5 years old if not 3
16:21 strk why did you put "test" in that name ? :)
16:21 Calinou it's not my choice :)
16:22 strk oh another thing: is it compatible with minecraft servers ?
16:22 strk I mean, can you play with someone who is using minecraft ?
16:22 Calinou no, that would be impossible
16:22 Calinou the world format is different, the protocol is different (in fact, Minetest uses UDP whereas Minecraft uses the less-suited TCP)
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16:33 rubenwardy MC uses TCP???????
16:33 rubenwardy that's mad
16:33 rubenwardy how do they not have massive lag issues?
16:34 Calinou rubenwardy: hint: they do have massive lag issues
16:34 rubenwardy lol
16:34 Calinou Minecraft has been using TCP since its beginning, I believe
16:34 Calinou it's hard to get a ping < 100 ms on most servers, often it's 150 ms to 250 ms
16:35 Calinou Minetest is better in that regard (with no mods installed)
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16:35 Calinou Minecraft tries to be as playable as possible with lag (client-side movement), but in practice it's not really the case, especially when fighting mobs
16:35 Calinou imagine Minecraft using server-side movement…
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16:46 twoelk mt and mc have been developed alongside each other for quite a while. I wonder what a Gives-and-Takes-List might look like
16:47 twoelk I think I remember someone claiming mt had jungles first for example
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16:48 Calinou that is true, Minetest has jungles since 2011, and Minecraft since 2012
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16:53 yusf[m] Is there a take all/put all mod for default chests?
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16:55 Krock yusf[m], there's a mod to pick up the whole chest, including the items into the inventory as one item
16:55 Krock but I suppose that's not what you're looking for
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16:58 Taose In most RPG's, there's a take all items feature... (just sayin')
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17:00 thefamilygrog66 That sounds like a mod I should write
17:01 twoelk|2 there was some tool for this
17:01 twoelk|2 wrechet or so?
17:01 Taose O.o
17:01 Taose wut...
17:01 Taose that sounds...
17:02 Taose (a. wrong; b. not silly > stupid)
17:02 twoelk|2 no wait that was an ancient egytian god, wasn't it?
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17:13 twoelk https://forum.minetest.net/viewtopic.php?id=6750
17:13 * twoelk admits it was a wrench and hides
17:14 thefamilygrog66 haha
17:15 thefamilygrog66 the tool moves the whole chest tho, I believe the original poster was looking for a method by which to move all of the contents from a chest into your inventory
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17:17 yusf[m] Krock: You're right, that's not it. Closest I've found is in chesttools, but that's just for a new special kind of chest. https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQbZfnOA45K4GIyNQ8OFkAzt5xJAyfqyw93DWhV09WOJlmYmeqsyQ
17:17 twoelk ah, I took Krocks description - oops
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17:28 thefamilygrog66 yusf[m]: are you looking for a mod that moves all of one stack immediately, all of one particular type of item, or all stacks of all items, regardless?
17:28 Krock yusf[m], I'd say that's now a potential for a new mod
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17:58 thefamilygrog66 Just checking, but is shift-click used for anything inventory-related currently?
18:02 thefamilygrog66 Yep, shift-click already moves entire stacks from one inventory to another
18:03 thefamilygrog66 So I guess a mod that moves all of the contents of a chest to one's inventory could be useful. I'll look into coding that
18:05 MinetestBot [git] Wuzzy2 -> Jeija/minetest-mod-mesecons: Spell-check and clarify item names 967bde2 https://git.io/vy0KX (2017-03-07T18:04:05Z)
18:09 twoelk didn't the bones work like that?
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19:07 IhrFussel When was player:set_sky() introduced? Does it require a certain client version?
19:11 Calinou I think it's quite old, probably 0.4.10 or something
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21:42 yusf[m] Krock: I can't code though. Can you? ;D
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21:58 riff-IRC yo
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