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IRC log for #minetest, 2017-02-27

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All times shown according to UTC.

Time Nick Message
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01:36 riff_IRC Bye.
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03:21 Foz Does anyone know of some reference code for setting an object's roll, pitch, and yaw?
03:22 VanessaE you can't change the roll I don't thinkl
03:22 VanessaE -l
03:23 VanessaE https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L2915
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03:27 Foz I don't see any documented way to change the pitch either
03:27 Foz only set_yaw
03:28 VanessaE there surely must be, see boost_carts mod maybe
03:28 Foz i'm wondering what set_bone_position might do ...
03:32 riff_IRC Cya
03:33 Foz I'm trying to make an entity that is part of a node, rotate-able with the screwdriver.  I'm hoping someone has done something similar already but I haven't found anything yet.
03:34 Foz some items in homedecor rotate around the vertical axis using set_yaw, but that won't help with the horizontal axes
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05:50 octacian Foz: you can set the pitch with set_pitch, I thought.
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11:16 Yawin hi!
11:19 PureTryOut[m] hi
11:23 Yawin somebody knows how to change the "max_drop_level" and the "inventory_image" of an tool?
11:23 Yawin But not for all tools like one, only for a tool whot rightclicks over a node
11:26 PureTryOut[m] just add "inventory_image" to the tool definition
11:27 Yawin no no, that's what i don't want
11:27 Yawin The thing is, sombody rightclicks with a tool in a node
11:27 Yawin and this node, changes that properties in that tool
11:28 Yawin I know adding metadata and changing description, but i don't know how modiffy this twoo things
11:31 PureTryOut[m] ooh like tat
11:31 PureTryOut[m] *that
11:31 PureTryOut[m] idk sorry, not sure if it's possible
11:32 Yawin oh!
11:33 Yawin But if you want to avoid a tool, when breaking nodes, generate drop for a certain time, how could you do it?
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12:23 MinetestBot [git] Bond-009 -> minetest/minetest: Fixed spelling mistakes (#5312) 22df959 https://git.io/vyIQB (2017-02-27T12:22:49Z)
12:23 riff-IRC eh?
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12:25 riff-IRC Hi
12:25 Calinou hi riff-IRC
12:27 fireglow h
12:27 fireglow i
12:28 fireglow !mod moon
12:28 MinetestBot fireglow: Moon Flower by MirceaKitsune - https://forum.minetest.net/viewtopic.php?t=5479
12:28 riff-IRC H
12:28 riff-IRC e
12:28 riff-IRC l
12:28 riff-IRC l
12:28 riff-IRC o
12:28 riff-IRC
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12:28 riff-IRC !mod WorldEdit
12:28 MinetestBot riff-IRC: WorldEdit [worldedit] by sfan5 - https://forum.minetest.net/viewtopic.php?t=572
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12:29 Snark is "dye" a builtin?
12:29 riff-IRC IDK
12:32 Snark IDK?
12:32 Snark I found a "simplified dye" on github
12:32 Snark homedecor depends on unifieddyes, which depends on dye
12:32 Snark so I'm wondering what I need
12:34 Nyarg_ maybe minetest_game\mods\dye\init.lua
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15:53 Snark ah, yes, found i
15:53 Snark t
15:53 Snark thanks
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15:54 halt_ Hey, anyone know what a PC needs to run a minetest server
15:55 sfan5 an operating system
15:55 octacian lol
15:55 sfan5 some ram (~ 1GB)
15:55 sfan5 and usually a network connection
15:56 octacian I had a server running on a computer with Ubuntu Server, 3GB of RAM, and a reasonably processor with not great internet connection and never had any issues.
15:56 PureTryOut[m] a CPU would be nice as well
15:56 PureTryOut[m] and some kind of storage, preferably a harddrive or solid state drive
15:56 PureTryOut[m] also, it really depends on how many people you are going to have playing on it, and to a matter of degree what mods you're running on it
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15:57 halt_ So do you think a PC using Ubuntu with 4gb ram and 1tb hard drive seems good?
15:57 octacian uh, plenty good :P
15:57 octacian Like REALLY good.
15:58 halt_ K
15:58 halt_ And how would I open a port on my internet?
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15:59 Nyarg_ is it possible do entities more syncronized ? Now moving of entities have lower priority than mapgen or something else.
16:00 sfan5 halt_: that depends on what brand, model and sometimes isp -> ask google
16:00 halt_ K
16:02 Nyarg_ it looks like for example one or more entities may stop moving then move again or even jump a little back then move again
16:05 halt_ Also I'm having trouble finding out how to make an entity change into a node when u look at it then revert back to the entity when u look away
16:06 octacian halt_: If it's possible, it's very complex and therefore resource intensive
16:07 halt_ Heh I've been trying to do it for a few months now and failed every try
16:07 octacian Essentially though, you are going to have to get the players near the node using globalstep, and get the yaw for each player.
16:07 octacian Then try to calculate if the player is looking at it through the yaw.
16:07 octacian Which is the part that I'm not sure how to do of if it is possible.
16:08 octacian I'd ask on the forums as well. You'd more likely get an answer there.
16:08 halt_ K
16:08 halt_ Trying to make a Dr.who mod
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16:10 octacian hello numZero
16:10 numZero hello
16:10 octacian WAIT...
16:10 octacian You must be a FAKE..
16:11 numZero why>
16:11 numZero ?
16:11 octacian KILL HIM
16:11 octacian numZero instead of numzero :P
16:11 numZero oh, really?
16:11 octacian lol
16:11 numZero didn’t noticed
16:11 numZero perhaps I changed that some time ago...
16:11 numZero really, this is not SSH, non-case-sensitive
16:12 octacian IK lol
16:12 numZero AFAIK
16:12 Octacian :P
16:12 octacian It is case sensitive, I think.
16:12 octacian IDK
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16:48 srifqi This person really wants to promote something: https://forum.minetest.net/search​.php?author_id=20644&sr=posts
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16:51 MinetestBot Krock: Feb-26 20:27 UTC <fireglow> thank you
16:51 Krock joined #minetest
16:51 agaran hi Krock
16:51 Krock !tell fireglow yes sure, whatever.
16:51 MinetestBot Krock: I'll pass that on when fireglow is around
16:51 Krock hi agaran
16:53 fireglow !tell Krock okay, whatever.
16:53 MinetestBot fireglow: Feb-27 16:51 UTC <Krock> yes sure, whatever.
16:53 MinetestBot fireglow: I'll pass that on when Krock is around
16:53 Krock .
16:53 MinetestBot Krock: Feb-27 16:53 UTC <fireglow> okay, whatever.
16:53 MinetestBot Krock: Feb-27 16:53 UTC <fireglow> okay, whatever.
16:53 Krock lolwhat
16:54 fireglow nice
16:54 fireglow wanna try this again? send me a msg
16:58 srifqi This person is being more frightening: https://forum.minetest.net/search​.php?author_id=20644&amp;sr=posts
16:58 srifqi I can't find better word.
16:58 Krock that's a spambot
16:59 srifqi :O
16:59 Krock calculon!
16:59 Krock sorry, Calinou!
16:59 Krock VanessaE seems to be online right now
16:59 Calinou hi
16:59 Krock ^ that spambot above
17:00 VanessaE killed.
17:00 VanessaE with prejudice.
17:00 Calinou you ninja'd me :P
17:00 Krock hah
17:00 VanessaE slowass ;)
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18:23 Genshin How would players react if they see this under water on minetest? http://imgur.com/a/LjXaT
18:24 VanessaE O_O
18:24 VanessaE that was my initial reaction just at the screenshot
18:25 VanessaE 0.4.13?  dude, upgrade. :)
18:25 Genshin ikr lol
18:25 Genshin haven't had the time lately
18:26 VanessaE if you have time to chat, you have time to upgrade ;)
18:26 sfan5 ^
18:27 Genshin true,
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18:38 Krock Genshin, I'd fake my firesword and wonder why I have salty feet
18:38 Krock s/fake/take/
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18:40 fireglow show me your firesword
18:40 Genshin firesword?
18:40 Genshin lol
18:47 Krock fireglow, Genshin, http://i.imgur.com/viQmCQQ.png
18:47 Genshin kek
18:48 Genshin isn't the fire paint sprayed?
18:48 Krock what do you expect from me? surely not! that's an authentic fire sword
18:49 Krock can't you see how it's burning there? ;)
18:49 Krock paint_skills++;
18:49 Genshin I get the joke Krock, lol
18:49 fireglow The Sword of Airbrush
18:50 Yawin Hello everyone, I have a doubt that I do not know how to solve.
18:51 fireglow delete system32
18:51 Genshin lol
18:51 Krock no problem in MS-DOS based windows
18:51 Yawin I want to make a node. This node when is digged modiffies the tool that diggs the node
18:51 Krock you can't modify the tools in-game
18:51 Krock they must be defined on load time of the mods
18:51 Yawin the modification is: during x time if you use this tool to dig something, not drops anything
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18:52 Yawin how can I tell to the tool this modiffication?
18:52 Krock you don't tell it the tool but overwrite the drop behaviour
18:52 Krock overwrite the on_node_dig behaviour
18:52 Krock but that's PITA, thus look if someone has got a better idea in here
18:57 Yawin i'm using register_on_dignode
18:58 Yawin but it drops the original drop and the modification that i do in register_on_dignode
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20:10 xerox123 I just configured the self_grant (keyword for interact) mod, set the keyword and saying it doesn't grant me interact
20:11 xerox123 created a another user and granted it nointeract to test
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21:26 AndDT Guys, which is maximal height that I can put a block at and don't get a shadow on the groung?
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21:28 VanessaE AndDT: there is no maximum, but whether a shadow appears depends on the order the blocks are generated
21:29 Genshin Alright, just updated my client :P
21:29 VanessaE s/generated/loaded/
21:34 Snark VanessaE: oooohhh... shall I pester you for a released version of the unified dyes mod?
21:34 VanessaE get it from github
21:34 VanessaE https://github.com/minetest-mods/unifieddyes
21:34 Snark no, I would like to package it for Debian
21:35 Snark (well, I target homedecor, but it needs unifieddyes)
21:35 VanessaE that's how you do it :P
21:35 VanessaE there is no "release"
21:35 VanessaE it's just rolling/git
21:35 Snark well, proper releases are better
21:35 Snark I can package git commits, but it's quite bad because it can be broken
21:36 VanessaE sowwy :)
21:36 Snark it's just a "git tag" away :-/
21:36 VanessaE I don't routinely do "releases" because I often target "latest dev of minetest"
21:37 VanessaE (exception to that is the copy that's in Dreambuilder, the build date of that modpack IS the release/version)
21:37 VanessaE in any case, I'm not 100% certain it's been completely wrung out of all issues
21:38 VanessaE though what's at HEAD now seems to work fine
21:38 Snark the point isn't to have perfect software, but software the author says "should work fine"
21:38 AndDT OK, thanks
21:38 Snark if I package at any time, I might pick up something very wrong
21:38 AndDT We just have an issue with this on just test 2
21:40 VanessaE gimme a minute.
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21:42 VanessaE there.
21:43 kaeza where?
21:43 VanessaE there --->
21:43 VanessaE Snark: added three tags.  0.4.15 is compatible with the engine so-numbered, 89-final is the last commit before the 256-extended palette, and stable-20170227 is HEAD as of now.
21:44 VanessaE (note that 0.4.15 lacks hardware coloring)
21:45 VanessaE will that work?
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22:40 presstabstart I may be overthinking this but this fix multiple death message thing is confusing me
22:41 presstabstart should checking the death has already been announced be done in hpordie? it's called in lots of places. checking in each and ever place just doesn't seem appropriate
22:42 Calinou can't we announce death message from Lua instead of C++?
22:42 Calinou (while we're at it, add death sounds, optional public death messages…)
22:44 presstabstart death sounds?
22:44 fireglow Arrrghlll
22:44 presstabstart can't imagine the sounds of melting is lava will be pleasant
22:45 fireglow https://en.wikipedia.org/wiki/Wilhelm_scream need this in my minetest asap
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