Time Nick Message 01:49 kaeza MinetestBot! 01:49 MinetestBot kaeza! 01:49 kaeza rdococ, ^ 01:49 rdococ Kaeza! 01:49 rdococ MinetestBot! 01:49 MinetestBot rdococ! 01:49 kaeza <3 MinetestBot 01:49 MinetestBot <3 kaeza 01:58 rdococ 03minetest/minetest_game: Corals: Smaller, less dense reefs 13bb18eec https://git.io/vyTUb (152017-02-25T03:52:31Z) 03:56 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Lavacooling: Return to chance = 2 13d5f1f96 https://git.io/vyTUN (152017-02-25T03:52:26Z) 03:56 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Torches: Reduce light source level from 13 to 12 131ec31d8 https://git.io/vyTUA (152017-02-25T03:52:19Z) 03:56 MinetestBot 02[git] 04MarkuBu -> 03minetest/minetest_game: Leafdecay: Node timer based implementation, API 1360e5b29 https://git.io/vyTUx (152017-02-25T03:50:15Z) 07:33 kaeza greetings 07:34 presstabstart What's so wrong with std::shared_ptr? 07:35 est31 its c++11? 07:36 est31 ... which is not allowed in minetest codebase, to support older compilers 07:36 presstabstart oh right 08:28 MinetestBot 02[git] 04red-001 -> 03minetest/minetest: Fix crash that can be caused by the shutdown command. (#5292) 134d634ef https://git.io/vyTYr (152017-02-25T08:28:25Z) 10:12 quazgar Hi! I just started playing a few days ago and have the following question: For mods included in a subgame (minesim in my case), is there an easy way to get an overview over the recipes included there? So far, when I could not find descriptions on the mods' forum entries, I could only find them by searching the sources. My question is about those itemns not found on the wiki. 10:18 redblade7 quazgar: If the server uses unified_inventory or unified_inventory_lite, you can find out that way 10:19 redblade7 there is a button with a question mark over the crafing button which will automatically fill in what you have, and you can take 1, 10, or 99 of it 10:21 presstabstart how do I make a new branch if I already modified master? 10:21 presstabstart please help 10:26 quazgar redblade7: thanks, I'm playing it locally, but could add that mod and enable it of course. 10:26 quazgar it doesn't help with "what would be possible recipes for this new ingredient I just found?" though, I assume 10:26 redblade7 np 10:26 redblade7 yes it does that too 10:26 quazgar ah great 10:27 quazgar presstabstart: did you commit already? 10:27 presstabstart yeah the branch is sent as a PR 10:28 presstabstart but I want to make a new branch and fix another issue 10:28 quazgar presstabstart: but generally: just create the new branch and switch to it, make sure that it points to the current state, then switch back to master and revert the commits there. I believe that should work 10:28 presstabstart uh how do you do that lol 10:31 presstabstart I literally know what the issue is, how to fix it, but github is stopping me 10:31 quazgar oh, you pushed already? 10:31 presstabstart yeah 10:32 presstabstart :( 10:33 quazgar oh, in that case it's generally considered dangerous / know-what-you-do to undo the push 10:33 quazgar but you can always check out an earlier commit and create the new branch there 10:34 presstabstart I'll be honest I have no idea how to use this thing 10:37 quazgar do you have git installed locally? 10:43 presstabstart yes 10:44 quazgar redblade7: using unified_inventory I don't find an option what to do with ingredients. For example in the crafting guide, when searching for "chick" I get Cooked Chicken as a result, which correctly shows me that I can use the raw chicken I have to create it. But when searching for "leather" I find nothing, which means I do not know how to use the leather in my inventory. 10:45 redblade7 i've never heard of doing anything withl eather 10:45 redblade7 for an example of what you're talking about, check out leaves, paraffin, and plastic 10:47 quazgar OK, so you mean it could simply be that it's an item (in one of the mob mods used by the minesim subgame) that is created but has no use yet? 10:50 quazgar presstabstart: with "git branch NEWBRANCHNAME" you create the new branch, "git branch -a" should tell you which branch you are in, "git checkout HASHSUM" lets you switch to a different commit, and there, you could then create another branch (git branch), and switch to it (git checkout BRANCHNAME). 10:50 presstabstart seems that merging the upstream branch into your own branch creates a commit that then requires knowledge of quantum physics to remove. excellent 10:51 presstabstart quazgar that's much more simple thanks 10:51 quazgar presstabstart: I suggest doing a git tutorial, if you plan to use it more than once or twice in your lifetime ;-) 10:52 sfan5 what you want is "git checkout -b newbranch; git checkout master; git reset HEAD~ --hard; git checkout newbranch" 10:53 presstabstart thanks 10:54 presstabstart sfan there's a problem: my master branch is 1 commit behind 10:54 sfan5 git reset origin/master --hard 10:54 sfan5 (while on the master branch) 10:55 presstabstart the master branch is currently in a PR, so I can't i don't think 10:56 presstabstart sfan5: would git reset upstream/master --hard work? 10:56 sfan5 maybe 10:57 presstabstart what's the difference between upstream/master and origin/master? 10:58 sfan5 origin is your fork, upstream is where you forked from 10:59 sfan5 however depending on how you set this up the "upstream" remote might not even exist 10:59 quazgar redblade7: no success with "leaves" 10:59 redblade7 do you have homedecor installed? 10:59 presstabstart it worked 11:00 presstabstart why is something as simple as copying the master branch from where you forked so hard? 11:01 quazgar redblade7: no, but searching for "sapling" shows the sapling, from a sapling I can click on the leaves, but they can not be found via the search 11:06 redblade7 type in oil, then it shows "paraffin + stove". click the paraffin up there and it will show "leaves + stove" 11:06 redblade7 play with bricks and clay 11:06 redblade7 it's similar 11:07 redblade7 when searching unified_inventory, it sometimes tells you to cook something 11:07 redblade7 otherwise it shows you what you need to craft. click on one of the 9 items and it will show you how to get that 11:08 redblade7 s/9 items/up to 9 itemps 11:08 redblade7 s/9 items/up to 9 items 11:09 quazgar yes, but if I didn't know that yet, could I search for "leaves"? 11:09 redblade7 yes in the search box 11:14 quazgar easiest example here: searching for "stone" does not yield the Stone block, but only (the mined) cobblestone etc. 11:17 quazgar hmm, it works now after walking around a bit and putting stuff into a chest. Thanks for your help, I will try around with it a bit more. 11:27 quazgar bye 11:44 fireglow Hi 11:44 presstabstart think i finally fixed #3565 :) 11:50 fireglow nice :) 11:52 fireglow is there a special signal for minetestserver so it re-reads the config file without restarting? 11:53 sfan5 no 11:53 sfan5 there a feature request on github for it already 11:53 sfan5 since years 12:04 fireglow hmm :( 12:07 presstabstart compiling takes way too long 12:13 Krock Compiled the client in 00:04:41.37 12:14 Krock but there was only one changed file :3 12:20 Calinou compiling Minetest is done in like 2-3 minutes on modern hardware :p 12:24 presstabstart i had only one changed file and it recompiled the entire thing 12:24 Calinou incremential compilation is not always possible 12:25 presstabstart oh wait no it didn't, nevermind 12:25 presstabstart i'm an idiot 12:26 presstabstart i want to test lava and it spawns me on ice, nice 15:19 Fixer Calinou: full recompile 15 min in linux VM on core i3 15:20 agaran Fixer: which I3? (they differ alot between generations..) 15:20 Fixer sandy one 15:20 Fixer core i3 2120 3.3ghz, sandy bridge 15:20 presstabstart takes like 40 minutes on my poor man's laptop 15:33 Calinou probably around 5-7 minutes on my ultrabook 15:36 Krock presstabstart, had about the same compiling time on my old Celeron D tower 15:37 Krock it was so weak that even a lower clocked AMD Athlon was able to beat that time with about 25 mins 15:38 Krock (speaking of singlecore CPUs here) 15:48 presstabstart this is a dual core mobile cpu, 2ghz 15:48 presstabstart running with -j 2 15:50 presstabstart I get 15-20 fps on xonotic on low settings. that's the scale of slow we're dealing with here 15:51 agaran It depends slightly on compiled in features (postgres/mysql backends etc) 15:52 presstabstart reckon I should get a box for compiling? an amd fx should do nicely 15:55 agaran Fixer: about 8 minutes on my xeon.. way longer on desktop C2D 15:55 Krock you could compile a debug build if it's just about speed 15:55 presstabstart you have a xeon? aren't they expensive? 15:56 Krock (compiling speed) 15:56 presstabstart thought debug builds were slower 15:56 Krock they're faster in compiling but badass slow/laggy ingame 15:57 presstabstart huge amount of cores but low cpu frequency if i recall correctly 15:57 Krock "but why??" surprise, it doesn't do (many) optimizations at all 15:58 presstabstart have you tried using the intel compiler, if you could get it to work 16:07 agaran presstabstart: well xeon was line for servers, this particular is old one tho 16:13 Calinou presstabstart: AMD FX really isn't good compared to Intel… that said, Ryzen was just released recently 16:14 Calinou also, not all Xeons are expensive 16:14 Calinou in fact, there used to be a trick where an equivalent Xeon to the i7-2600 was cheaper, but offered the same performance 16:14 Calinou so the Xeon was cheaper than the consumer CPU :) 16:31 rubenwardy spam https://forum.minetest.net/viewtopic.php?f=17&t=16770 16:32 rubenwardy [nsfw] 16:45 strncpy Hi 16:46 strncpy I'm planning to start up a small private server, are there any recommendations on specs or hosting company? 16:47 sfan5 get a cheap linux vps at the hoster of your choice 16:47 sfan5 anything that's not too lowspec (RAM > 512MB) should work 16:47 sfan5 if you plan on running a few mods you should definitely have at least 1GB of ram 16:48 strncpy Okay, sounds good 16:48 strncpy What's the upper limit? 16:48 strncpy As in, what if I add a fuckload of mods 16:49 Calinou strncpy: probably 8 GB of RAM 16:49 Calinou (if you have 30+ players and a lot of mods) 16:49 Calinou and, a dual-core CPU, preferably a dedicated machine 16:49 Calinou Minetest isn't multi-threaded but having more than 1 core helps reduce lag, since background tasks will not use the same core 16:49 strncpy i don't think dedi/vps matters that much 16:50 strncpy there's only about 3% performance loss 16:50 strncpy but it's still something 16:50 strncpy can't mt have more than one emerge thread? 16:51 Calinou compare a generic VPS to https://www.soyoustart.com/us/game-servers/ 16:51 Calinou the former has virtual 2.0-2.4 Ghz cores, the latter has 4.0 GHz and 4.4 GHz turbo 16:51 Calinou and single-core performance does matter in most games 16:51 strncpy o neat 16:51 Calinou Minetest can use several emerge threads, but it can be buggy 16:51 Calinou num_emerge_threads = 4 16:52 strncpy what if i get an arm box from e.g. online labs ? 16:52 Calinou you can try that 16:52 Calinou ARM will probably be too slow, I wouldn't try 16:52 strncpy I mean like one of the high end ones 16:52 strncpy one sec 16:53 strncpy I have to buy one to check the processor, how convenient 16:53 strncpy I think it's a 64-bit one 16:55 Calinou what's the frequency, core count...? 16:55 Calinou the best ARM processors are comparable to Intel Atoms right now 16:55 strncpy uh 16:56 strncpy https://www.scaleway.com/pricing/ here 16:56 strncpy it's a 4-core 16:56 agaran Calinou: latest big clusters start to be build on arm based platforms.. 16:56 strncpy Oh, does minetest guzzle bandwith like minecraft does? 16:57 Calinou agaran: they're not suited to single-threaded applications 16:57 Calinou strncpy: it does, but not as much as Minecraft :) 16:57 agaran true 16:57 Calinou a player will generally need 0.2 Mb/s of down/up bandwidth 16:57 strncpy Also, if I provision two boxes and run redis on one, and minetest on another, would a 1Gbps link be sufficient to load the world adequately? 16:57 strncpy ah well that's not a problem at all :P 16:58 Calinou sounds sufficient, but I've never done database-on-separate-server 16:58 Calinou I just use SQLite typically 16:58 agaran strncpy: what may hit you most is not BW but latency between them 16:58 presstabstart I don't know much about graphics processing, so just curious. Would it be possible to use shaders for map generation? 16:59 Calinou no, servers generally don't have GPUs 16:59 Calinou and map generation is fast enough already, if it's not, we can pre-generate commonly explored map areas when no players are online 16:59 presstabstart would it be possible though 17:00 Calinou surely, would it be a wise idea, probably not 17:43 rdococ werning 20:33 Taose I may have gotten slightly addicted to Endless Sky... 20:33 Taose >.> 20:33 Taose da fu 20:33 Taose wrong chat XD 20:34 Taose Space sim type thing. Inspired actually...by Minetests lack of space capabilities... 20:34 Taose (or at least, that's why I was inspired to play it) 20:38 Jordach Taose, Starmade is thataway 20:38 zyabin101 Taose, there's the moon mod. 20:38 Jordach :^) 20:39 zyabin101 Once you got it, you just need to get a delivery rocket mod to deliver things to spawn regularly ;) 20:39 agaran ;) 20:39 zyabin101 !mod moon 20:39 MinetestBot zyabin101: Moon Flower by MirceaKitsune - https://forum.minetest.net/viewtopic.php?t=5479 20:39 zyabin101 not that one 20:39 zyabin101 !help mod 20:39 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 20:39 rubenwardy !mod [moon 20:39 MinetestBot rubenwardy: Moon realm [moonrealm] by paramat - https://forum.minetest.net/viewtopic.php?t=6329 20:39 rubenwardy !mod [moon] 20:40 rubenwardy !mod [moontest] 20:40 MinetestBot rubenwardy: Could not find anything. 20:40 rubenwardy :P 20:40 rubenwardy http://krock-works.16mb.com/MTstuff/modSearch.php 20:40 rubenwardy ^ source 20:41 zyabin101 !mod moon 20:41 MinetestBot zyabin101: Moon Flower by MirceaKitsune - https://forum.minetest.net/viewtopic.php?t=5479 20:41 Krock ^ fancy formatted sauce http://app-mtmm.rubenwardy.com/mods/ 20:41 Krock (closing the reference circle with this) 20:43 zyabin101 No wonder why mbot always misses on that one. 20:44 zyabin101 The creator of the moon mapgen mod might look into SEO for mbot's mod search. 20:44 zyabin101 !mod moon mapgen 20:44 MinetestBot zyabin101: Moon mapgen [moon] by arpruss - https://forum.minetest.net/viewtopic.php?t=13370 20:44 zyabin101 Taose ^ there it is 20:45 zyabin101 and I know of no delivery rocket mod ;) If anyone wants to help make one, let me know when I'm in this chat. 20:45 zyabin101 !next customer 20:45 MinetestBot Another satisfied customer. Next! 20:46 zyabin101 !rand 1 20 20:46 MinetestBot 9 20:48 Krock If you plan to do more bot testing -> ##minetestbot 20:49 Krock time to index the WIP subgames too 20:50 rubenwardy oh, you've added subgame crawling? 20:50 Taose Oh I found a few mods for space, none of them I really like 20:51 Krock rubenwardy, well, the released ones are there since... always 20:51 Krock but not the WIP ones 20:51 Taose Kinda really hit and miss with the WIP ones 20:52 Taose Most are only okay in concept but are no where near finished