Time Nick Message 03:38 cimbakahn Good Evening Everyone! 03:40 cimbakahn What mod puts lava all over the surface like in these 4 screenshots? ----> http://imgur.com/a/cgFPG 03:48 rdococ HI! 03:49 kaeza ¡IH 04:42 rdococ @¶ełeł 07:38 rdococ WArning 08:02 blaaaaargh http://i.imgur.com/CYJsYkc.png 08:47 IhrFussel So I tried to add support for wool +colored clay nodes to the moreblocks saw... I added the node names (like wool:white) in the registration table of stairsplus and wrote a new condition if string.find(name,":") ~= nil then local nodename = name else local nodename = "default:"..name end ...... And that broke the entire mod 08:51 sfan5 what is that condition for? 08:56 IhrFussel sfan5, screen cause I'm on phone and copy/paste doesn't work well http://imgur.com/bHOv7jC ... the condition is there because the other nodes in the table have no : in them and are seen as nodes from the default mod 08:58 sfan5 just add a default: in front of the node names of the default mod 09:00 IhrFussel Okay I will try that but I kinda think it is the : that breaks the mod down the line...maybe the mod uses the nodename elsewhere and the : is forbidden 12:08 Nyarg why entity have setyaw() but haven't setroll() and setpitch() ? 12:12 Calinou Nyarg: entities have no pitch and roll in Minetest 12:12 Calinou it's a design limitation, not sure if that can be lifted 12:16 Nyarg it's really sad for my epic flying ship mod ( 12:17 Nyarg so set_bone_position() works for single entity but attached entity seems imediatelly detach from root entity 12:18 Nyarg is there a way to rotate assembled entity not iven in horizont ? 12:18 Nyarg *even 12:41 presstabstart Nyarg have you tried submitting an issue 12:42 presstabstart also rotation in 3 dimensions is actually really complicated, you got issues like gimbal locks etc. Not strictly relevant but very interesting 12:44 Calinou presstabstart: internally you should use quaternions for everything 12:44 Calinou but users can submit angles in other formats 12:45 presstabstart Is that how it works in minetest? 12:45 Calinou presstabstart: for example, the digging animation in Minetest (which is hardcoded) uses quaternions 12:45 Calinou https://github.com/minetest/minetest/search?utf8=%E2%9C%93&q=PURE+EVIL 12:45 Calinou :D 12:47 presstabstart As long as you store the angle as a quaternion, rotations by euler angles can still be performed right? 12:50 Calinou not sure 14:48 presstabstart I heard something somewhere about being able to split a collection of nodes into its own 'object' that can be moved around the game world. 14:48 presstabstart Can we do that yet? 15:01 VanessaE not yet. 15:02 VanessaE that's a voxel area entity, the engine doesn't have direct support for it yet. 15:02 VanessaE it can be faked though 15:02 VanessaE there's a mod that produces a similar effect, don't remember the name of it 15:05 presstabstart I imagine it'll be very difficult 15:07 VanessaE https://github.com/stujones11/meshnode 15:07 VanessaE https://forum.minetest.net/viewtopic.php?id=8059 15:11 presstabstart few problems with that though, e.g. liquid stuff ignores it right? 15:11 VanessaE idk 15:12 VanessaE probably 15:12 VanessaE though the mod could surely control for that also 15:15 presstabstart game needs an actual physics engine. so much cool stuff we could do with this 15:48 presstabstart what are some essential mods? 16:02 Sokomine presstabstart: er, that's tricky to tell if you ask unspecificly. survival has diffrent requirements than building. a server needs additional mods. in general, unified_inventory is a very good start. i usually also include worldedit, travelnet and my replacer mod in any local world and would expect them (and more) on servers 16:02 presstabstart are there any good dungeon mods? 16:11 Sokomine goblins is great. it adds liddle green creatures that populate the dungeons :-) 16:12 ^7heo liddle? 16:12 Sokomine there are also at least two other dungeon mods. try searching for them 16:12 ^7heo the French version of Lidl? 16:12 Sokomine they're smaller than the player character 16:12 ^7heo I have to try this stuff 16:12 Sokomine er. little :-) 16:12 ^7heo souds great. 16:12 mmuller Sokomine: I liked the "liddle" 16:12 Sokomine the goblins are great :-) 16:12 ^7heo that's what she said. 16:14 Nyarg another hour left and no hope simple rotate attached entity, very sadly 16:16 Sokomine what do you mean, Nyarg? what does rotation of attached entities have to do with time passing? 16:18 Sokomine presstabstart: use http://krock-works.16mb.com/MTstuff/modSearch.php if you search for particular mods 16:19 presstabstart thx 16:20 Nyarg Sokomine: I need roll an pitch (rotate in 3d) assembled entities (via attaching) as one object 16:21 Nyarg when I do set_bone_position() attached entity seems imediatelly detach from root entity 16:22 Nyarg minetest trolls me by my dreams https://www.youtube.com/watch?v=-mHGq-SWqjg 16:25 Sokomine Nyarg: ah. i don't have any experience in that regard. but: good luck! it'd also be great if players sitting inside carts could rotate alongside if their carts rotate. maybe that's what you have in mind as well 16:38 riff-IRC Hello 16:39 presstabstart i really want to contribute more but git is just so complicated 16:39 presstabstart how do you even manage multiple PRs? 16:45 rubenwardy presstabstart: branches 17:05 Out`Of`Control Hi 19:13 octacian rubenwardy: Is it possible to point MT to use a font installed globally on the system? 19:15 Krock yes, I also use Tahoma as my minetest font, octacian 19:15 Krock can confirm working on windows 19:16 garywhite So that means I could tell MT to use Arial instead of the default? 19:18 octacian Krock: and how do I change it? 19:19 Krock font_path = 19:19 Krock garywhite, yep 19:19 Krock Also check out the setting "font_size" in caase it's a small font 19:21 octacian Krock: where are fonts installed to on Ubuntu? 19:21 Krock ddg and google are your friends 19:22 Krock I have no clue, sorry 19:23 octacian k 19:31 Calinou octacian: /usr/share/fonts system-wide 19:31 Calinou ~/.fonts is also recognized on many distros for user-wide fonts 19:31 ShadowBot Calinou: Error: You must be registered to use this command. If you are already registered, you must either identify (using the identify command) or add a hostmask matching your current hostmask (using the "hostmask add" command). 19:31 octacian lol 19:31 octacian Calinou: I checked there, but couldn't find the fonts I'm looking for 19:31 octacian I installed them with the font manager thingy 19:33 octacian Just reinstalled manually in ~/.fonts, working! 19:33 octacian :D 19:33 sfan5 which font were you looking for? 19:34 octacian C&C Red Alert [INET] 19:34 octacian or Press Start 2P would've done as well 19:34 octacian I prefer the first though :D 19:35 octacian I got it working though, as I said, by just installing manually to ~/.fonts 19:42 rdococ hi 19:42 rdococ pseudonoob? then I'm realnoob 22:16 kaeza greetings 22:17 agaran hello