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IRC log for #minetest, 2017-02-12

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Time Nick Message
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00:47 Open_Future is there a way to make a map that conforms say to a continent...North America geographically with mountains, plains etc.
00:47 Open_Future obviously on small scale
00:47 Open_Future for use by students in social studies class
00:48 red-002 iirc there was a mod that did something like that
00:48 Open_Future know the name?
00:48 red-002 no sorry
00:48 red-002 there was another one thay generate terrain based on images
00:48 red-002 I think it was called image loader or something
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00:50 red-002 hi IhrFussel
00:51 IhrFussel I thought the "deleting player when object limit was reached" has been solved recently...WRONG! Im using signs_lib on my server and one player placed 50 signs full of text...it starts disconnecting random players from ANYWHERE
00:52 red-002 go on #minetest-dev ?
00:52 red-002 or make an issue
00:52 IhrFussel AFAIK the signs in that mod use 1 object per character ... Hi red-002
00:53 * red-002 doesn't have much hope of the bug being fixed any time soon
00:53 VanessaE IhrFussel: one entity per sign.
00:53 VanessaE (no matter how many characters)
00:54 IhrFussel VanessaE thats weird...my limit is 100 objects per mapblock but it still disconnects players as soon as one player loads that area
00:54 VanessaE IhrFussel: I have the same problem
00:54 VanessaE and it's not signs_lib causing it
00:55 VanessaE it's just one of the mods that uses entities
00:55 VanessaE as far as anyone can figure, the engine loses count of how many really are present, and reports this incorrectly to the mod
00:55 VanessaE idk for sure.
00:55 IhrFussel But it only happens as much when a player enters the area with the 50+ signs
00:55 VanessaE I know.
00:55 kaeza Open_Future, would this help a bit? https://github.com/kaeza/minetest-imageloader
00:56 kaeza I recall there was a fork that loaded 3D terrain but forgot the name
00:57 kaeza there was also mauvebic's binvox thingy (sadly lost when he nuked his posts)
00:57 Open_Future kaeza I wish there was a premade map of either the whole world or at least north america, I could do so much with such a map and my students
00:57 IhrFussel But i looked at the recent commit that attempts to fix it and it looked right...well it seems like the engine should check if the object to delete is a player and ignore if true
00:57 VanessaE IhrFussel: it's supposed to
00:58 VanessaE but there is apparently more than one path to delete them, idk
00:58 Open_Future i dont really know enough to be able to figure out what the imageloader link does
00:59 kaeza Open_Future, an alternative is finding such a map made for Minecraft and using sfan5's converter: https://forum.minetest.net/viewtopic.php?id=6007
00:59 IhrFussel The signs area freezes my phone for 30 secs...are your entities full of metadata?
00:59 VanessaE no, they're just plain old flat objects
00:59 kaeza Open_Future, like this one: http://www.minecraftforum.net/forums/m​apping-and-modding/maps/1533625-north-​america-1-1500-scale-in-minecraft-12k
00:59 VanessaE two polys, one composited texture
01:00 IhrFussel And that can cause a phone freeze? o.o
01:00 VanessaE engine bugs can sure
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01:01 IhrFussel I told the player to reduce the signs for now since it makes the server unplayable as long as hes playing in that area
01:02 Open_Future kaeza I see some problems with that....its for saving parts of a minecraft map...not really the whole world
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01:03 kaeza Open_Future, MT maps are quite limited compared to MC, at least in the X/Z direction (i.e. horizontally)
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01:04 kaeza compressing a map of the USA into 64km² won't look that good
01:04 Open_Future If someone could figure out how to make a fairly realitic map of north america...or even just Canada I would be so greatful and could promote Minetest for use by more educators in my school board.
01:07 VanessaE could you imagine the travel time on a map that was actually big enough to even hold one state?  it would be insane
01:07 VanessaE (well I suppose Rhode Island might fit :P )
01:08 swift110 wow
01:08 swift110 Why not do like a city then VanessaE
01:08 VanessaE that's been done.
01:08 swift110 like Washington DC
01:08 swift110 link please?
01:08 VanessaE damned if I remember but look for New York City
01:08 VanessaE OldCoder runs a server with that map
01:08 swift110 wow
01:09 IhrFussel VanessaE, will /clearobjects delete ALL sign texts?
01:09 VanessaE it was converted from a MC map by kilbith/jp I believe.
01:09 VanessaE IhrFussel: yes but they will be restored next time the map is loade
01:09 VanessaE loaded*
01:09 VanessaE (e.g. after a server restart or idle timeout)
01:09 VanessaE *checks Wikipedia*
01:10 VanessaE hm, even RI is too big :P
01:10 IhrFussel How did you achieve that? Storing the texts in DB?
01:10 VanessaE they're entities, but there's a LBM that resets them on map load
01:10 VanessaE a sign node contains the text in metadata
01:11 VanessaE so the LBM can pass the text back through the rendering code to turn it into an entity
01:11 VanessaE (assuming there isn't already one present at reload e.g. from being stored in the map as usual)
01:11 IhrFussel Wow thats smart...very smart
01:12 VanessaE blame kaeza ;)
01:12 VanessaE he wrote most of the signs_lib code, I just hack on it a little here and there and make a mess out of it ;)
01:12 Open_Future Okay, what I mean is a map that corresponds to say Canada but obviously greatly condensed....mainly so the students could do a virtual walk across the map and see the major landforms such as the Western Mountains, Plains, Great Lakes, Appalachian Region and the artic regions in the north.  Can this be done?
01:13 kaeza blame PilzAdam/xyz, I just did the proportional font/color thing
01:13 VanessaE Open_Future: it can, but you've only got 62km to condense the map into
01:13 VanessaE and you're talking about what, 9000 km in reality or something?
01:14 VanessaE 9300-odd.
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01:16 Open_Future Yeah thats fine
01:17 VanessaE point being you'd just never be able to squeeze in enough detail
01:17 Open_Future I found a minecraft map that is supposedly of Canada, should i try sfans convertor or is that pointless
01:17 VanessaE height wouldn't be a problem, since the map can go to +31km thereabouts
01:18 VanessaE it's worth a try I guess
01:18 Open_Future this is the one i found http://www.planetminecraft.​com/project/canada-2783915/
01:18 VanessaE "this video is private"
01:18 kaeza squeezing the whole north american continent to scale will make the tallest mountains probably less than 3 or 4 nodes tall
01:18 VanessaE I'll grant that the resultant terrain looks pretty nice
01:18 kaeza too lazy to math
01:19 Open_Future im not concerned about squeezing in enough detail, just a generally accurate condensed version in terms of Western Mountains, Plains, Great Lakes, Appalachian Region and the artic regions in the north.
01:19 VanessaE kaeza: I assume he'd squeeze the map X/Z without altering the Y scale
01:19 kaeza that would be... insane
01:20 swift110 that sounds like a lot
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01:21 VanessaE Open_Future: in short, it can't be done nicely in minetest, at least not without a huge increase in map limits for larger features like a mountain range or whatevr
01:21 VanessaE whatever*
01:22 Open_Future Basically Canada has Western Mountains (Cordillera) Interior Plains, Canadian Shield, Hudson Bay Lowlands, St. Lawrence Lowlands, Appalachia and Artic tundra regions.
01:22 Open_Future so forget actual scale or anything like that.  Say from West to East you have map divided into fifths
01:23 kaeza you could probably condense states/provinces/regions/whatever one at a time as needed
01:23 Open_Future one fifth for the following (Western Mountains, Interior Plains, 2 fifths Canadian Shield, and 1 fifth Appalachia
01:23 kaeza even host them at the same time in separate servers or something
01:24 Open_Future the far north is Tundra and Hudson Bay lowlands, and St. Lawrence Lowlands much smaller
01:24 Open_Future in the south central portion
01:24 Open_Future how big is a standard Minetest map
01:25 kaeza ~62km^3
01:25 VanessaE 62x62x62 jm
01:25 VanessaE km*
01:25 VanessaE of which the upper 31km is mostly air
01:26 Open_Future okay so Western Mountains take up say 12 km, Plains 12 km, Canadian Shield 24km, Appalachia 12km
01:27 Open_Future with some Pacific and Atlantic taking up the rest on the coasts
01:28 Open_Future as far as the 62km north and south.....6 km for souther ontario (Great Lakes Basin) and say 6km or so for Hudson bay lowlands
01:29 Open_Future say top 10 km of map is artic tundra for the most part
01:29 Open_Future As long as the regions are more or less proportional to each other on the map
01:31 Open_Future in the same ratio as the real world
01:36 MinetestBot [git] paramat -> minetest/minetest_game: Visual scale: Update plantlike nodes to post-bugfix values 0819d4b https://git.io/vDw2q (2017-02-12T01:27:34Z)
01:36 MinetestBot [git] octacian -> minetest/minetest_game: Waterlily: Avoid z-fighting of base texture with water surface f6dfa4a https://git.io/vDw2m (2017-02-12T01:23:53Z)
01:39 Benrob0329[m] i now have a registered nickname on Freenode!
02:01 MinetestBot [git] HybridDog -> minetest/minetest: Mainmenu: Brighter text colours for readability 2bd1002 https://git.io/vDwaC (2017-02-12T01:53:18Z)
02:01 MinetestBot [git] paramat -> minetest/minetest: Footsteps: Fix offset footstep and shallow water sound bugs 984e063 https://git.io/vDwaW (2017-02-12T01:52:12Z)
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02:52 Open_Future How would I go about trying to make my own map?
03:03 Open_Future Posted question in forums, hope to get some help
03:03 Open_Future thanks in advance
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07:05 bousket Hello. Is there a way to load a shader from lua ?
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07:29 nore bousket: nope
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08:18 Out`Of`Control Hi
08:18 Out`Of`Control Could someone activate my forum account
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12:07 ^7heo Ok first off
12:07 ^7heo THANKS for the game, it's much technically much better than minecraft.
12:08 ^7heo it rocks.
12:08 ^7heo However, it lacks features in the default state.
12:08 ^7heo I guess I'm missing mods.
12:08 kaeza what kinds of features?
12:08 Calinou mobs, probably
12:08 Calinou we have a decent number of building blocks as of 0.4.15
12:08 kaeza inb4... too late for mobs
12:09 ^7heo mobs, quests, generated places (dungeons, etc)
12:09 Calinou bousket: loading shaders from Lua would be too insecure, so no
12:09 Calinou we do have simple dungeons right now
12:09 Calinou (since a while, actually: since 2011-07-04 to be accurate)
12:09 Calinou I would be ok with having more generated structures, as long as they're disableable
12:09 ^7heo Calinou: what do you mean that "loading shaders from LUA would be insecure"?
12:10 Calinou ^7heo: shaders can do a lot of things, including things that can lead to overheats
12:10 ^7heo dis(able)^2
12:10 Calinou I can write a FurMark shader that will burn many laptops down :)
12:10 Calinou if the server could add shaders to your client, bad things could happen
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12:10 ^7heo Calinou: well, not really, the laptops are going to shut off instead.
12:11 ^7heo Calinou: but I agree, not a good idea to let the server control HOW the clients display.
12:11 ^7heo Calinou: rather, it should check how, in order to avoid cheating, but not control.
12:11 bousket Calinou: Too bad, I had some ideas of mods using it :) And just to know, the mod could just mess with the client rendering. why would it be dangerous ?
12:12 ^7heo bousket: it could prevent people from playing, potentially damage hardware (with bad hardware)
12:12 ^7heo bousket: I think it is anyway feasible to write a client side mod that allows that.
12:12 Calinou also yeah, I can make a shader that will make everyone's machines crawl to 1 FPS
12:12 Calinou making it hard to even exit the game sometimes
12:12 ^7heo bousket: at least the installation of such mod would be explicit, which would prevent many problems.
12:13 ^7heo Calinou: ctrl+alt+delete on windows, VT-1 on UNIX ;)
12:13 bousket client can make the server lag ?
12:13 Calinou no
12:13 Calinou but the server can make the client very slow (not lag, but low FPS)
12:13 bousket but server has no shader, right ?
12:14 bousket Oh I see, asking client to compute a lot on a tiny GPU
12:14 Calinou the server doesn't do any rendering
12:14 Calinou but the server could, in theory, send shaders to clients
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12:16 bousket What I m thinking about is client-side mod actually. I hope they will come soon :)
12:17 ^7heo bousket: actually, you can even make a 1080 SLI lag given the right shader.
12:17 ^7heo bousket: it's *easy* to write horrible code that does that ;)
12:18 bousket ^7heo: I didn't know you could damage your GPU with glsl   oO   I didn't play a lot with GPU
12:18 ^7heo bousket: it's hard to write optimal code that will yield the best performance on any hardware.
12:18 ^7heo bousket: theorically you cannot.
12:18 ^7heo bousket: since the GPUs have a lot of hardware protection to prevent that from happening.
12:20 ^7heo bousket: in practice, tho; it's sometimes a lot more indetermined than in theory.
12:21 ^7heo long story short, if you want to make the server chose what shaders to display; I would presume it may be possible to do so if you write your own client side mod; but it'd be up to you to do it right and implement the right securities.
12:21 ^7heo (i.e. a white list of servers that can push shaders to a client, a white list of shaders that can be pushed, etc.)
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13:08 kaeza https://gist.github.com/kaeza/c​906bd55a129223c5ae71ea0da79bbd5
13:09 kaeza https://gist.github.com/kaeza/c​906bd55a129223c5ae71ea0da79bbd5 :D
13:10 kaeza I wonder how many clients were fucked up by that
13:10 * Krock
13:11 Krock my courier new font here doesn't have unicode support. What I can see are rectangles
13:13 kaeza http://i.imgur.com/6Bvxthh.png
13:14 Krock k
13:15 Jordach kaeza, http://i.imgur.com/WH5Vd1o.png
13:15 Jordach http://no.pe
13:15 agaran kaeza: well I saw it mostly properly..
13:20 Calinou kaeza: I can read your aesthetic link :p
13:21 Calinou kaeza: why is that Python 2 by the way? :p
13:21 Calinou the script
13:23 kaeza Jordach, proportional fonts for IRC? heresy!
13:23 kaeza Calinou, because...reasons :P
13:23 Calinou I use Segoe UI for IRC :p
13:24 ElectronLibre Apparently, xos4 Terminus can handle your unicode mess, kaeza
13:29 ^7heo kaeza: clients know how to UTF-8.
13:31 kaeza http://i.imgur.com/synhLNh.png
13:36 Krock your unicode set must be extended in that font
13:37 Krock it's too smoothly
13:38 Persi[m] It displays fine even in the android matrix client
13:44 Jordach kaeza, heresy font
13:45 kaeza Jordach, http://i.imgur.com/VUp0F0d.png
13:45 Jordach much better
13:47 ElectronLibre This feels way better to read.
13:47 ElectronLibre s/This/That ; Is it Wingdings? Symbols?
13:49 kaeza Webdings :P
13:50 ElectronLibre Cool.
13:50 ElectronLibre Well, maybe you can read that, I don't know.
13:52 Jordach ElectronLibre, i'm currently destroying my sanity and the engine at the same time
13:53 Jordach with a monster 42 arguments
13:54 ElectronLibre I guess that means a function/method with 42 arguments
13:54 ElectronLibre Why not. The engine can break with far less crazy things than that.
13:54 Jordach ElectronLibre, per player formspecs which are set to the node
13:54 ElectronLibre Oh, that
13:54 Jordach 20 RGB choices
13:54 Jordach 40 buttons to change possible textures
13:54 ElectronLibre It's just metadata witchcraft, nothing too bad
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13:55 Jordach ElectronLibre, i finally figured out procedural player skins
13:55 ElectronLibre Uh, the painting station in whatever mod allowed you to colour wood and sticks had a bit more than that.
13:55 ElectronLibre Cool, would that be coded in pure Lua(+MT API) or C++/Lua?
13:55 Jordach pure Lua
13:56 Jordach for stables to run it you'll be 0.4.16 soon
13:56 Jordach requiring
13:57 Jordach and as far as i'm aware, using texture mods can be done live on entities, but not nodes
13:58 ElectronLibre True.
13:58 Jordach i'm already pushing on_gen to it's memory limits
13:59 kaeza ElectronLibre, Lua supports up to ~200 arguments, IIRC
13:59 kaeza 200 local variables actually (arguments count as locals)
14:00 kaeza not that anybody would try that :P
14:00 Jordach kaeza, at this rate
14:00 Jordach maybe
14:01 ElectronLibre kaeza: Don't say that nobody would try that, then that makes me want to try it
14:01 Jordach http://i.imgur.com/zTMhUov.png
14:02 Jordach there's a reason for the 2
14:02 Jordach some clothing with straps, or different coloured stripes can be used
14:02 Jordach layered correctly
14:03 Jordach or putting a logo on a shirt etc etc
14:04 kaeza Jordach, but seriously, why not pass a table instead?
14:04 kaeza or even better, hold each part in a table and make a generic function to build part of the form
14:05 ElectronLibre kaeza: Like register_node would do? Tables are pretty nice and handy to use, I agree.
14:05 Jordach kaeza, players have a selection table
14:06 Jordach which gets unpack()'d into place
14:06 Jordach eg meta:set_string("formspec",wardrobe.formspec_met​a(unpack(wardrobe.formspec_selections[pname])))
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14:06 kaeza alright I guess
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14:09 Leoneof hey
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14:13 Jordach kaeza, jimmies are rustled
14:13 Jordach http://i.imgur.com/NkWIrwF.png
14:14 kaeza w00t
14:15 kaeza Jordach, also: https://gist.github.com/kaeza/a​3625a7e72c1c93cf5730e5033084723 :D
14:15 Jordach tfw i still can;t get less than 60fps in minetest even while generating new chunks
14:16 Jordach kaeza, you get to play with every layer on the new 64x64 skinformat
14:17 Jordach not to mention stu might be salty about my trips model; https://www.youtube.com/watch?v=1bq_qPpgGoY
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14:24 red-001 it would be kinda nice if it was possible to sandbox shaders in the same way webgl does it
14:24 red-001 but that would be a lot of work
14:25 * PureTryOut[m] uploaded an image: Screenshot_2017-02-12_15-25-24.png (5KB) - https://matrix.org/_matrix/media/v1/down​load/matrix.org/BQhGJUOIUDullwdXZeKzCZcS
14:25 PureTryOut[m] why does that not work on registering an entity? ^
14:25 PureTryOut[m] it just reports that getpos() is a nil value
14:25 Jordach uhhhhh
14:26 PureTryOut[m] is self not a LuaEntitySAO?
14:26 kaeza PureTryOut[m], it is an entity table, not a "real" object
14:26 kaeza not sure how minetest calls those
14:27 kaeza to get the "real" object, use self.object
14:27 kaeza like self.object:getpos()
14:27 PureTryOut[m] aah thanks
14:27 PureTryOut[m] that did indeed do it
14:31 Jordach kaeza, got a real bizzare bug
14:31 Jordach https://gist.github.com/Jordach/​d67c2c3484a6841254e87183aebbc9e9
14:31 Jordach Runtime error from mod 'wardrobe' in callback item_OnPlace(): ...st-0.4.15\bin\..\games\great_​farm\mods\wardrobe\init.lua:86: attempt to concatenate local 'hairrgb' (a nil value)
14:33 kaeza Jordach, full traceback pls
14:33 Jordach https://gist.github.com/Jordach/​c14d9d68cf241b58b49bb634bf4d4004
14:35 Jordach this doesn;t error if you use skinrgb or the eyergb in the third field
14:36 Leoneof there's no lists for servers, do i have to add servers manually?
14:36 kaeza Jordach, that's why you should use tables and named fields instead of unpack magic
14:36 Jordach kaeza, you want to write 43 variables?
14:36 Jordach or worse, per player x43
14:37 kaeza Jordach, you initialize wardrobe.formspec_selections["singleplayer"] to 20 values, and call the function with those 20 values
14:37 PureTryOut[m] kaeza: is self (in my example) a copy or a reference to the entity table? as in can I do like `self.value = 'test'` and it'll exist next step as well?
14:37 Jordach i see my mistake
14:37 kaeza PureTryOut[m], yes
14:38 Jordach i'm missing a single line from selections and not rgb
14:38 Jordach since the print statement his 22
14:38 PureTryOut[m] cool thanks
14:38 kaeza PureTryOut[m], but it will get deleted on entity unload unless you explicitly save it as static data
14:38 PureTryOut[m] yeah that's not a problem, thanks
14:38 Jordach the alternative might be that MT has set lua to a maximum of ~25 args
14:39 kaeza sure :)
14:39 PureTryOut[m] I just need it for as long as the entity exists in the world
14:39 PureTryOut[m] (basically I want to determine a target and as long as the entity exists that target needs to stay the same, so this will do)
14:39 kaeza Jordach, f'ing use tables already :P
14:40 Jordach kaeza, fuck that
14:42 Leoneof servers list is empty, what to do
14:42 Leoneof ?
14:42 PureTryOut[m] also, `minetest.get_objects_inside_radius`, how are the results sorted (if at all)? like does it start with the closest object it finds?
14:42 Jordach PureTryOut[m], from center of radius to the outside of it
14:42 Jordach the entity closest to center is first
14:43 PureTryOut[m] cool thanks, no need to sort it then in my case
14:43 kaeza I think it is random, according to entity creation order
14:43 Jordach kaeza, don't think so
14:43 red-001 Leoneof,sounds like you got a build without curl
14:43 kaeza but don't assume, explicitly sort it if you need
14:43 red-001 or your internet is really slow
14:43 PureTryOut[m] from center to border makes the most sense to me
14:43 Jordach kaeza, https://github.com/Jordach/big_freaking_​dig/blob/master/mods/deco/init.lua#L1209
14:44 Jordach my chests could be stacked tightly and not shit themselves
14:44 Leoneof it's windows, portable build
14:44 red-001 can you access http://servers.minetest.net/ ?
14:44 kaeza Jordach, you're looking in a .1 node radius...
14:44 Jordach kaeza, Kappa
14:44 kaeza Jordach, it's obvious there will be at most one entity in there
14:44 Jordach kaeza, it wouldn't delete items that were practically on that point
14:44 Leoneof red-001: yes
14:45 kaeza Jordach, get_objects_inside_radius only takes into account object:getpos(), not the collision box
14:45 kaeza or w/e
14:45 Jordach kaeza, i meant teleporting players onto it within 0.1
14:46 Leoneof red-001: oops, i got it, Client tab, not server :\
14:46 Leoneof thanks
14:46 Jordach !next
14:46 MinetestBot Another satisfied customer. Next!
14:46 kaeza !next
14:47 red-001 yeah the naming for that needs to be improved
14:47 Leoneof !back
14:47 red-001 !forward
14:47 kaeza !next :D
14:47 Leoneof !refresh
14:47 MinetestBot Another satisfied customer. Next!
14:48 kaeza ohai sfan5
14:48 sfan5 hello
14:48 red-001 !ping
14:48 red-001 MinetestBot, ping
14:48 kaeza <3 MinetestBot
14:48 MinetestBot <3 kaeza
14:50 Jordach kaeza, reload my lua
14:50 Jordach patched it
14:50 Jordach singleplayer hardcoding will be removed when i get flle loading and saving sorted
14:50 kaeza which one?
14:50 Jordach not the stack trace
14:50 Jordach https://gist.github.com/Jordach/​c14d9d68cf241b58b49bb634bf4d4004
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14:51 kaeza Jordach, ┬─┬ ┬─┬ ┬─┬
14:52 Jordach kaeza, it's now passing teh tables you git
14:52 Jordach hit F5 dammit
14:53 Jordach ...in a fields.* line
14:53 Jordach f5 again
14:54 Jordach new pastime: triggering kaeza Kappa
14:54 kaeza wtf is Kappa
14:54 kaeza also, still no named fields :(
14:54 Jordach http://knowyourmeme.com/memes/kappa
14:55 MinetestBot joined #minetest
15:02 red-001 !help
15:02 MinetestBot https://github.com/sfan5/minetestb​ot-modules/blob/master/COMMANDS.md
15:03 red-001 hi MinetestBot
15:03 MinetestBot sup red-001
15:05 red-001 !up
15:05 MinetestBot red-001: give me an address (and port if you want)
15:06 red-001 !up 51.37.136.196
15:06 MinetestBot 51.37.136.196:30000 is up (33ms)
15:06 red-001 !up 51.37.136.196 30000
15:06 MinetestBot 51.37.136.196:30000 is up (37ms)
15:07 red-001 !title 51.37.136.196
15:07 MinetestBot That's not a valid URL
15:07 red-001 !up 51.37.136.196 80
15:07 MinetestBot 51.37.136.196:80 seems to be down
15:11 Jordach meow
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15:13 ElectronLibre Jordach: meow
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15:15 Volkj hi, when a player opens a chat with T key or F10 there's a way to get it as an event?
15:15 Volkj some games uses that to show an icon over the player when he's typing something
15:17 ElectronLibre Volkj: No. It's a client-side thing.
15:17 ElectronLibre Mods are server-side, they've no access to such things.
15:17 Volkj ElectronLibre: got it, may be something that could get feasible once client side mods approach?
15:18 ElectronLibre Absolutely.
15:18 ElectronLibre Well, I can't say that for sure, but it'd be in the spectre of possibilities with client-side modding
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15:19 Volkj that goes for an idea for a mod, modify the nametag when the player is typing
15:21 ElectronLibre That'd be very handy
15:21 Volkj that would require also some work on server side, or permitting the client to choose the nametag (risky imho)
15:21 ElectronLibre I know RedEclipse puts a bubble over players in chat/menu
15:22 Volkj recalling also san andreas multiplayer doing the same
15:22 ElectronLibre You'll need client-side/server-side communication anyway, and specific tags like "[busy]" that'll be disallowed in regular nicknames (that's your mod's job to sort that out as well)
15:22 Jordach Volkj, if a player is afk for 5 minutes, display a bubble with zzzz...
15:23 ElectronLibre ^ Feasible at the moment
15:23 Volkj Jordach: that should be doable as track time the player is offline (via /afk cmd) then do something server side
15:23 ElectronLibre You could also change their model, but maybe there's no appropriate model pose right now
15:24 Volkj there are /sit and /sleep cmds in some mod, they can be used to change their pose on afk too
15:25 Leoneof red-001: the website for minetest server is empty page
15:27 Jordach :thinking:
15:27 Jordach blob:http://imgur.com/c9ce97fb-2​368-4787-9058-04faa8f514b9
15:27 Jordach http://i.imgur.com/RiC8ezX.png
15:27 Jordach fuck your live image preview while uploading
15:27 Leoneof *_*
15:32 Jordach imgur drives me mad with it
15:32 Jordach tempted to do a custom html5 jobbie
15:34 Krock that server list image reminds me of compiling a new cheater client again to troll a bit
15:35 Krock I must get more active on Minetest again :3
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15:40 Jordach kaeza, cleaned up the formspec def
15:40 Jordach https://gist.github.com/Jordach/​88d93e07fb77f77b42a0c579b0fc74d4
15:42 kaeza Jordach, nice
15:43 red-001 Leoneof, ?
15:43 kaeza BTW, what are those --\\ things? O.o
15:43 red-001 I though you fixed your problem
15:47 Leoneof client tab is empty too
15:47 Leoneof >_<
15:49 red-001 does it say something like loading serverlist?
15:49 red-001 could you start mt with --version?
15:52 Leoneof 0.4.15 , just Loading...
15:52 kaeza no errors in console/debug.txt?
15:52 red-001 do --version
15:53 Jordach kaeza, i  use them to id what element it is at a distance
15:53 Jordach if it leans back it's a button
15:53 Leoneof "ERROR[AsyncWorker-0]: servers.minetest.net/list?proto_ve​rsion_min=25&proto_version_max=28 not found (Couldn't connect to server) (response code 0)"
15:53 Jordach if it's forward, it's a field
15:53 red-001 yeah looks like you don't have curl
15:54 Jordach Leoneof, go grab one of sfan5's latest windows builds
15:54 red-001 where did you get the build you are using?
15:54 sfan5 red-001: i'm sure it prints something different when curl is missing
15:54 Leoneof|2 joined #minetest
15:55 Leoneof|2 red-001: but it worked last hour or so
15:55 Jordach my build will not start without curl
15:55 rubenwardy joined #minetest
15:55 red-001 huh
15:55 Jordach like at all
15:55 Jordach hai ruben
15:55 red-001 I think I recall something like this happening to me sometime ago
15:56 red-001 I would suggest you just the server list website for now
15:56 Leoneof|2 Build info: VER=0.4.15 BUILD_TYPE=Release RUN_IN_PLACE=1 USE_GETTEXT=1 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=1 STATIC_SHAREDIR="."
15:56 red-001 yeah you have curl
15:56 Jordach Leoneof, windows or Unix*
15:56 Leoneof|2 Windows today
15:56 Jordach x64 or x32
15:57 Leoneof|2 64
15:57 red-001 could you ping servers.minetest.net?
15:57 Jordach grab sfan5's latest build
15:58 Leoneof|2 it can ping
15:58 MinetestBot [git] VanessaE -> Jeija/minetest-mod-mesecons: fix Z-fighting on water turbine fa3bd19 https://git.io/vDrJS (2017-02-12T15:56:54Z)
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16:25 STHGOM do beds still respawn you at their location if they are destroyed?
16:26 Krock try it
16:26 STHGOM ok
16:27 STHGOM ok, you do. is there any way to fix this?
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17:16 PureTryOut[m] does somebody have an example somewhere of code for an hud that uses "hud_elem_type = 'image'"?
17:17 PureTryOut[m] the API pages lack examples for it, only for statbar :/
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17:22 rubenwardy PureTryOut[m], https://github.com/rubenwardy/a​wards/blob/master/api.lua#L276
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17:25 diemartin was gonna dump something random: https://gist.github.com/kaeza/e​748b3807c45a2ef9ca7793ea905e8d0
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17:29 kaeza https://gist.github.com/kaeza/5​7a105a5a6370069afde664758df46ea :D
17:29 bousket I got a 'not enough memory' lua error. What can I use to debug it and see what remains in memory ?
17:31 rubenwardy bousket: almost certainly noise
17:32 bousket mmm ok. but it s still crashing the game on each run. how can I find what s the pb ? I miss gdb :)
17:37 sfan5 matrix bridge exploded again
17:37 zyabin101 How do I make a screenshot from a specific place, with specific rotation?
17:38 kaeza look at it and press F12?
17:39 zyabin101 Okay, rephrase: how do I set the entity's rotation when teleporting it?
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17:46 bousket zyabin101: sounds like you can get_look_dir but not set it from lua (according to API)
17:46 zyabin101 Aww... :(
17:46 nore bousket: zyabin101: you can
17:46 zyabin101 :D
17:47 nore but you probably have to use set_look_pitch and set_look_yaw
17:47 nore ehm
17:47 nore set_look_vertical and set_look_horizontal
17:47 nore the previous two are deprecated
17:48 zyabin101 I should make a slash-command mod to `/setlook lookx looky`.
17:56 zyabin101 Sorry, no photo-premiere this time, but I added wood to bannerish textures :)
17:57 zyabin101 Here's how it looks: http://i.imgur.com/IHB3NQs.png
17:59 zyabin101 And I forgot comparisons. brb
18:00 YuGiOhJCJ joined #minetest
18:03 zyabin101 Here: http://i.imgur.com/pPbIvlA.png
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18:52 red-001 why is it when I find a link to a question on stack overflow on google it's always marked as a duplicate
18:53 Calinou the best questions on Stack Overflow are all closed ;)
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19:07 TheInformer Can someone help me?
19:08 sfan5 if you tell us your problem.. maybe
19:09 TheInformer I want to connect my iphone or android to my pc (Running Ubuntu) so i can play minetest with google cardboard
19:09 TheInformer using side by side 3d mode
19:09 sfan5 sounds like something that's not possible (yet)
19:09 TheInformer i have only been able to find programs that run for windows
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19:40 MinetestBot [git] SmallJoker -> minetest/minetest_game: Carts: Fix the rail table overwrite behaviour 89c4599 https://git.io/vDrZC (2017-02-12T19:39:52Z)
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20:08 PureTryOut[m] `minetest.register_on_craft` has a caps warning "IT DOESN'T WORK FOR FURNACE COOKING RECIPES!" lol. then how would I check if whatever is crafted came from a furnace?
20:14 kaeza uh, furnaces don't craft...
20:14 kaeza they cook...
20:15 kaeza not sure I understand the issue
20:15 sfan5 "cooking recipes" are also done using minetest.register_craft
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20:46 PureTryOut[m] what sfan5 said. so how would I know in that callback that the "crafting" is in fact cooking?
20:46 sfan5 wut
20:46 sfan5 like the docs say register_on_craft is NOT called for cooking
20:47 PureTryOut[m] yeah that's the weird thing. if cooking is done by crafting, then why is that callback not called? and how else would I get a callback on cooking?
20:47 kaeza why do you need to know when something is cooked?
20:48 PureTryOut[m] reasons. does it matter?
20:48 PureTryOut[m] I just want to do an action every time something is cooked
20:48 kaeza they matter if you want other people to add features for you
20:49 sfan5 >if cooking is done by crafting, then why is that callback not called?
20:49 sfan5 because cooking is not done by crafting
20:49 PureTryOut[m] I don't understand why it matters but sure... I'm adding an experience system, and I want to give some experience every time the player cooks something
20:49 PureTryOut[m] wait then how is it done?
20:49 sfan5 it just happens that cooking recipes are registered using the same interface
20:50 sfan5 it's pretty much up to the subgame on how the implement cooking
20:51 PureTryOut[m] yeah I know it's done in the default mod, and I saw it using that interface so in my mind it is done by crafting... still, is there no way to get a callback on cooking except for modifying the default mod?
20:51 kaeza that's how it works
20:51 kaeza you add the feature, and make a PR
20:52 kaeza giving a reason for it (surprise!)
20:53 PureTryOut[m] ... seriously guys, I'm just asking if the feature exists or not. if it doesn't, I'll look into adding it, if it does, then I'll use that
20:54 sfan5 it doesn't
20:55 kaeza adding some on_cook callbacks should be trivial
20:55 PureTryOut[m] thanks, that was the answer I was looking for
20:55 kaeza but for your case you probably want to give exp when the player takes an item out of the furnace
20:56 PureTryOut[m] after it's smelted yeah
20:56 PureTryOut[m] not necessarily when it's done, only when taken out the furnace indeed
20:58 rubenwardy would be useful for awards
21:02 PureTryOut[m] for example
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21:12 Hijiri PureTryOut[m]: I think I missed part of your message
21:13 PureTryOut[m] what message?
21:13 Hijiri PureTryOut[m]: I only see your "for example" message after my messages end
21:13 Gael-de-Sailly joined #minetest
21:13 Hijiri I lost connection
21:13 Hijiri for a moment
21:13 PureTryOut[m] ooh, that's why I use Matrix lol (or a bouncer). rubenwardy said an on_cook callback (after an item is taken from the furnace and it's smelted) would be useful for awards
21:13 Hijiri I use a bouncer
21:13 Hijiri but I lost connection to my bouncer and it doesn't always repeat the messages
21:14 PureTryOut[m] strange
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23:03 paramat just a warning, this PR is now being merged https://forum.minetest.net/vi​ewtopic.php?f=18&amp;t=16595
23:03 paramat "To introduce the new flags I had to increase the map block serialization version, this is why you can not play on your maps on other versions of Minetest after you opened them in this version.
23:03 paramat Of course old clients still can play, just the server has to be new to be able to read the map."
23:04 agaran paramat: is it able to automatically upgrade mapdata upon server upgrade?
23:05 paramat it will only update mapbocks that get saved during a session, it won't go through the whole world database and update all mapblocks
23:06 agaran imo thats reasonable approach
23:11 paramat of course, older mapblock format is supported so it doesn't need to
23:12 paramat gradually the mapblocks in a world will get changed to the newer format, and a newer server version is then needed to read those mapblocks
23:12 proller joined #minetest
23:13 Jordach paramat, :)
23:15 Fixer paramat: there must be a bigger announcement in News if merger will be done
23:16 paramat Hm ok
23:16 paramat new thread coming
23:17 Fixer paramat: you can also mention that for extra cuation, people always can make a backup of the world :)
23:18 Fixer hmhmhm
23:18 Fixer caution
23:19 paramat cool thanks Jordach
23:20 paramat 'dank af, kappa'
23:20 * paramat can speak Jordachian
23:21 Jordach http://www.youtube.com/watch?v=0r7pnMVNvPE
23:24 Jordach paramat, had change lying around under the sofa :P
23:24 paramat hehe
23:25 Jordach by chance does [colorize and [multiply support #aaa and #aaaaaa
23:26 shamoanjac joined #minetest
23:26 shamoanjac hey, is the ^[transform texture modifier not working lately?
23:27 shamoanjac "banner_3x2_pattern_outlin​e_medium.png^[transformFX" shows nothing on a formspec
23:27 shamoanjac "banner_3x2_pattern_outline_medium.png" does work
23:27 shamoanjac I'm using the latest git version on master
23:31 paramat no idea to both questions
23:33 Jordach paramat, checked further down, #AAA and #AAAAAA is legal
23:33 Jordach #ABC results in #AABBCC anyhow
23:39 Jordach tested in both GIMP and that function
23:51 shamoanjac looks like the transform modifiers doesn't work, but only in formspecs... for some reason I do not know

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