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IRC log for #minetest, 2017-02-11

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All times shown according to UTC.

Time Nick Message
00:07 STHGOM joined #minetest
00:17 rubenwardy 500 Internal Server Error
00:17 rubenwardy on dev wiki :(
00:17 Jordach F
00:19 rubenwardy seems the websites have been reflecting the state of the world, recently
00:19 rubenwardy fucked
00:19 Jordach nah m7
00:19 rubenwardy (well, not totally fucked, just turning that way)
00:20 ElectronLibre Slowly descending into fuckedness
00:21 Benrob0329[m] fricken heck, whats with all this death and dispare?
00:21 Jordach Benrob0329[m], https://jordach.net/Images/Screensh​ots/screenshot_20170211_002016.png
00:21 Jordach procedurally generated characters
00:22 Benrob0329[m] noice, but he could use some pants lol
00:22 Jordach i was working on that
00:22 Jordach currently i'll take some parts off of current existing skins from my fat library
00:22 Jordach restyle them to my games demands
00:23 Jordach my temptation for an advanced mode where players can substitute their own texture line
00:23 Jordach from existing proc gen parts
00:23 Jordach eg do it locally then apply to multiplayer
00:23 Benrob0329[m] cool, lemme know when its ready for a showcase, i think it would make a cool video!
00:23 Jordach my game still doesn't have 10% of its content yet
00:24 Jordach i still need to do my texture pass for tenplus' farming redo port
00:25 Jordach but you know what the best part is?
00:25 Benrob0329[m] no, what?
00:25 Jordach https://jordach.net/Images/Screensh​ots/screenshot_20170211_002515.png
00:26 Jordach it's a minecraft 1.8 64x64 proc gen
00:26 Jordach but the model also supports the older 64x32 format
00:27 Jordach Benrob0329[m], currently got an ultrawide monitor in the post
00:28 Benrob0329[m] sweet, i want to save up and get one of those 4k ultrawides
00:28 Benrob0329[m] but there $1.4k
00:28 Jordach my RX 480 (8GB) is screaming
00:28 Jordach ayy lmao
00:30 Jordach Benrob0329[m], my machine and hardware is serious overkill
00:30 Jordach for general audio listening pleasure i use my 1985 sony walkman
00:31 Jordach nothing better than MJ's thriller
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00:35 Jordach Benrob0329[m], LG 25UM58-P 25-Inch 21:9 UltraWide IPS
00:35 YuGiOhJCJ joined #minetest
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00:35 Jordach Benrob0329[m], don't forget about #minetest-project
00:36 Benrob0329[m] nice, i just have a standard 1080p Dell monitor
00:36 Jordach my tower has three monitors, TV that's wallmounted at the end of my bed, my samsung and packard bell
00:36 Jordach all 1080p
00:37 Jordach Benrob0329[m], currently working with OldCoder on getting my dual compat model with an armour lyer into minetest_Game
00:38 Jordach i also got this a few days ago
00:38 Jordach https://cdn.discordapp.com/attachments/10470344899​7445632/279271718277611521/IMG_20170209_152529.jpg
00:38 Jordach belg
00:38 Jordach http://i.imgur.com/0HeotiG.jpg
00:39 rubenwardy woah
00:39 rubenwardy I really life programming manual?
00:39 rubenwardy *real
00:39 Benrob0329[m] nice! (if i dont seem very talketive, im trying to teach a freind how to edit in kdenlive)
00:43 kaeza now I need a white theme to un-fuckup GH :(
00:44 Jordach >since install 1,178,640
00:44 Jordach that's a few ads
00:44 rubenwardy kaeza: it's so ugly
00:44 rubenwardy Jordach, 128,000 for me. But i've only had it for a month
00:44 rubenwardy ABP before that
00:45 Jordach black and white at that contrast makes me heavily paranoid and suspicious
00:45 Jordach it stirs something in me
00:51 Jordach Benrob0329[m], i won the silicon lottery in my 480
00:51 Jordach it doesn't even break 65C while under Doom 2016 [Vulkan]
00:54 Fixer rubenwardy: I have FoxPro manual // gift from someone...
00:54 rubenwardy I have a HTML book from 1999
00:55 rubenwardy it recommends not using <table> as some browsers may not support it
00:55 Jordach mostly still isnt' kappa
00:55 rubenwardy and also recommends not using <frameset> due to perfomence issues
00:55 rubenwardy (may be the other way around)
00:55 mystik <blink> ?
00:56 Fixer rubenwardy: 1997 :]
00:57 Fixer book appears to be signed by someone o_0
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01:10 Baffy[m] i couldn't find a mod that lets me import/export structures
01:10 Benrob0329[m] <longshot>Richard Stallman?</longshot>
01:14 OldCoder Richard Stallman structures?
01:14 * OldCoder imagines a GNU Mod
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01:16 Benrob0329[m] OldCoder: the signature
01:16 kaeza Baffy[m], worldedit?
01:17 Baffy[m] oh didn't know it did that
01:17 Baffy[m] is there a place on the forums to download pre-made buildings
01:17 OldCoder Benrob0329[m], very well
01:17 OldCoder Baffy[m], yes
01:17 OldCoder There are premade worlds
01:17 OldCoder Here is a heck of one:
01:17 OldCoder Google for this:
01:18 Baffy[m] i have a world, i was hoping for just the buildings
01:18 OldCoder Minute
01:18 OldCoder Right
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01:18 Baffy[m] ok
01:18 kaeza Baffy[m], https://forum.minetest.net/v​iewtopic.php?f=12&amp;t=7304
01:18 OldCoder Explain what you mean? You wish schems?
01:18 Baffy[m] i'm using TNG but it's missing a lot
01:18 kaeza OldCoder, that one? ^
01:19 OldCoder kaeza, he could also some large MC conversions
01:19 OldCoder and NYC
01:19 OldCoder Which is a world but basically 1,000 buildings
01:19 OldCoder also get *
01:19 kaeza ah, that too
01:19 OldCoder Yep
01:19 OldCoder Or Hill Valley 1955
01:19 OldCoder check out that mod!
01:19 OldCoder Or Spookington Hall - that is a good one!
01:20 OldCoder Baffy[m], google for minetest spookington
01:20 Baffy[m] ok
01:20 Benrob0329[m] Hill Valley 1955? Great Scott!!
01:23 OldCoder It includes
01:23 OldCoder the De Lorean and the train
01:23 OldCoder https://forum.minetest.net/vi​ewtopic.php?f=12&amp;t=13446
01:23 OldCoder Finished just in time for October 21st, 2015!
01:23 OldCoder It's really weird to be a year past the Far Future BTTF Day
01:25 Benrob0329[m] it'll be even weirder in a few years, being the 5th anniversary
01:26 OldCoder Benrob0329[m], I have enough trouble with 2001
01:26 OldCoder Now being farther back
01:26 OldCoder Then a lot of MTers are old
01:26 OldCoder 2001 was so far in the future it was unimaginable
01:26 OldCoder 2000, of course
01:26 OldCoder That was the big one
01:27 OldCoder Now, it is the past?
01:27 OldCoder ...
01:27 OldCoder
01:27 Benrob0329[m] Windows XP is 17 years old
01:27 OldCoder Eh
01:27 * OldCoder is not impressed
01:27 OldCoder But Perl...
01:27 OldCoder Almost everybody is younger than Perl
01:27 Benrob0329[m] our family computer ran that, as did my first laptop
01:27 OldCoder It is very odd
01:27 OldCoder Indeed
01:27 OldCoder Computers... PCs... are this new fangled thing
01:28 OldCoder That might or might not catch on
01:28 OldCoder Someday there will be web pages
01:28 OldCoder Who knows? Video on the web someday
01:28 OldCoder
01:28 OldCoder It's been a strange 30 years
01:28 Benrob0329[m] i own a Ti 99 4a
01:29 Benrob0329[m] bit of vintage history before my time
01:36 Baffy[m] i'm surprised this isn't more popular
01:38 OldCoder Baffy[m], what is more popular?
01:38 OldCoder Benrob0329[m], calculators came out around 1974
01:38 OldCoder They were the cool gadgets of their day
01:38 Baffy[m] minetest
01:39 OldCoder You could almost spell words with them
01:39 OldCoder Baffy[m], you have not yet seen what the platform can truly do
01:39 Baffy[m] my 6yo nephew likes it
01:39 Baffy[m] i guess it needs a bit more polish
01:39 OldCoder We got multiple-planet worlds
01:39 OldCoder Yes and you OR your nephew can polish it
01:39 Baffy[m] link?
01:39 OldCoder That is the key point
01:39 Baffy[m] i mean mostly the gui and suchhh
01:39 OldCoder TO which? Come and visit me on Moontest... Moment
01:40 Baffy[m] what's it written in, anyway?
01:40 OldCoder https://forum.minetest.net/viewtopic.php?t=10382
01:40 OldCoder Two languages
01:40 OldCoder The core is C++. The part you and your nephew can do is Lua.
01:40 OldCoder A simple but flexible language.
01:40 Baffy[m] fuckkk
01:40 Baffy[m] i was hoping for python
01:40 OldCoder Hm?
01:40 OldCoder Lua is much
01:40 Baffy[m] lua is easy though
01:40 OldCoder simpler than Python
01:40 Baffy[m] i mean for the main application
01:40 OldCoder and 8 year olds learn that
01:40 OldCoder Sorry, not my decision
01:41 * OldCoder would have used C
01:41 Baffy[m] it should be!
01:41 Baffy[m] ;-)
01:41 OldCoder But you can use Lua
01:41 OldCoder For the mods
01:41 OldCoder Regarding worlds, come and see Solartest
01:41 Baffy[m] yeah he just did the Hour of Code from code.org
01:41 OldCoder On a day I'm there
01:41 Baffy[m] he can't read well enough to code seriously
01:41 OldCoder This is not intended to compete with MC on MC turf
01:41 OldCoder Hm? Nephew? Give him a year.
01:41 OldCoder He can learn Paint, right?
01:42 OldCoder Have him draw something like a food
01:42 OldCoder And then tell him it's going into the game
01:42 OldCoder Watch the resulting engagement
01:42 OldCoder MC does not encourage that; we do
01:42 OldCoder MT is about doing what you wish with the platform
01:43 OldCoder Or contributing to the group's efforts
01:43 OldCoder One developer in AU has just submitted
01:43 OldCoder a year long project for a $1M prize to XPrize
01:43 OldCoder Unlikely to get it, but the project is clearly suitable for edutech purposes
01:43 OldCoder
01:44 OldCoder Hm. Baffy[m] see this video:
01:44 OldCoder Does anybody have Lord Fingle's link?
01:45 OldCoder https://www.youtube.com/watch?v=6SF60clEWkU
01:45 OldCoder Baffy[m], the 1st 2 videos in that were done by MT players
01:45 OldCoder
01:45 OldCoder The other day
01:46 rubenwardy ooh, a new player
01:46 rubenwardy Baffy[m], please tell us what you find confusing or annoying about that project. And what should be improved
01:46 rubenwardy and I agree on improving the GUI
01:47 rubenwardy it's on my very long things to do list
01:47 Baffy[m] yeah i'm pretty new in general
01:47 OldCoder Baffy[m], rubenwardy has written a modding book
01:47 OldCoder He's been with the project about 5 years
01:47 OldCoder 4 to 5
01:47 OldCoder IIRC
01:47 Baffy[m] i started playing minecraft on xbox one with my 6yo nephew
01:47 rubenwardy rubenwardy.com/minetest_modding_book/
01:47 Baffy[m] just got a nether portal like, a wekk ago
01:47 rubenwardy 5 years
01:48 rubenwardy since Jan 2012
01:48 OldCoder rubenwardy, time flies we can only sighs
01:48 rubenwardy I'm also a core dev
01:48 Baffy[m] nice
01:48 OldCoder Baffy[m], core dev is the one who works on the C++ core
01:48 Baffy[m] i'm trying to get my wii controller working with minetest
01:48 rubenwardy and also the Lua game
01:49 rubenwardy that's an interesting project :D
01:49 Baffy[m] its pretty easy on Ubuntu, it already supports wiimotes
01:50 Baffy[m] i just need to perfect the button mapping
01:51 Baffy[m] getting the pointer controls working on my hdtv might be hard
01:54 OldCoder Baffy[m], I saw you on Moontest... But let me show you around when time permits
01:54 OldCoder We got asteroids and Earth and Mars coming
01:55 Baffy[m] ok, i'm a little busy
01:55 Baffy[m] i was just possing in
01:55 Baffy[m] popping
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01:58 XeonSquared I'm seeing a lot of Matrix -> IRC users recently
01:59 Baffy[m] matrix is awesome
01:59 XeonSquared It's interesting, too HTTPish for me though
01:59 Baffy[m] i'm trying to migrate a discord with 600+ users to our new matrix server
01:59 XeonSquared It's good that it's being adopted a lot
01:59 XeonSquared Much better than the alternatives
01:59 XeonSquared I'm gonna stick to IRC and XMPP for the time being though
02:00 Baffy[m] i'd prefer rocketchat but matrix is the only one that has e2e encryption
02:00 Baffy[m] matrix has advanced irc and xmpp bridges
02:01 XeonSquared Which means I can stay on those for the forseeable future :D
02:04 XeonSquared https://xkcd.com/1782/
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02:30 Baffy[m] i was about to link that but i got lazy
02:31 Baffy[m] xmpp was great, too bad it never caught on
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03:24 kaeza ~karma ShadowBot
03:24 ShadowBot kaeza: Karma for "ShadowBot" has been increased 1 time and decreased 0 times for a total karma of 1.
03:25 kaeza ShadowBot++
03:25 kaeza ~karma ShadowBot
03:25 ShadowBot kaeza: Karma for "ShadowBot" has been increased 2 times and decreased 0 times for a total karma of 2.
03:25 kaeza nice
03:26 kaeza ~karma C
03:26 ShadowBot kaeza: Karma for "C" has been increased 6 times and decreased 1 time for a total karma of 5.
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03:32 * Benrob0329[m] is off to get cake
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04:00 * Benrob0329[m] has returned
04:01 Benrob0329[m] You know what would be cool?
04:02 Benrob0329[m] Being able to use a real physics engine in Minetest
04:03 Benrob0329[m] It would be a huge change in network protocol though
04:17 kaeza what do you feel Minetest is missing, physics-wise?
04:18 kaeza I don't think it would feel good playing a voxel game with soft body physics and whatnot
04:19 VanessaE I could see a challenge in playing in a world where, at least, blocks can't float, and can't extend out from a vertical more than a few meters without collapsing :)
04:20 kaeza kinda related: http://stabyourself.net/nottetris2/
04:20 VanessaE oh lord.
04:23 kaeza ah those kinds of physics could be doable from a Lua mod
04:23 VanessaE I would think so yeah
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04:44 GNU[BDC] /ns info nobody
04:44 Nobody Sorry My Network skipped
04:48 whitephoenix I usually play with a crappy little mod that makes jumping / gravity feel a little more realistic
04:49 whitephoenix after a fraction of a second it turns up gravity a bit
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04:51 XeonSquared whitephoenix: link?
04:54 whitephoenix XeonSquared, https://github.com/Minefix/MineFix​/blob/master/mods/physics/init.lua
04:54 whitephoenix makes it kinda feel like minecraft but can break somethings
04:54 whitephoenix I've been meaning to make it multiply gravity not set it
04:56 XeonSquared thanks
04:56 XeonSquared I've got a friend that complains about MT gravity not being realistic enough
05:01 Benrob0329[m] in a voxel game?
05:01 XeonSquared Apparently.
05:01 XeonSquared Not really sure why but that fixes that issue I guess
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05:38 Benrob0329[m] A friend of mine doesn't like bots, and said that that's one of the reasons he doesn't like Telegram (were using discord currently)
05:38 Benrob0329[m] And I'm just like
05:39 Benrob0329[m] How can you not like bots? They're so useful!
05:39 Benrob0329[m] Should've said that actually
05:39 XeonSquared There will be bots on any platform, including discord
05:40 Baffy[m] telegram is insecure, anyway
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05:46 Benrob0329[m] Baffy: indeed
05:46 Benrob0329[m] i would use TG as my main app, but its not encrypted
05:46 Benrob0329[m] unfortunetly im dealing with a bunch of skype fanboys
05:47 Baffy[m] also i'm pissed at Signal
05:47 Benrob0329[m] everything else isnt worth it, and i need to move to windows
05:47 Baffy[m] because it requires Google apps
05:47 Baffy[m] and a phone nuber
05:47 XeonSquared Silence doesn't, and actually uses SMS
05:47 XeonSquared but if you want to avoid phone numbers that doesn't help
05:47 Benrob0329[m] i dont mind the phone number, just the lack of a proper desktop app
05:48 Benrob0329[m] something in the chrome store doesnt count
05:48 * XeonSquared uses XMPP because it works everywhere and can be self-hosted
05:48 Baffy[m] more google shilling imho
05:48 Benrob0329[m] yeah, but aparently its too "complicated" for my non techy friends
05:49 XeonSquared They can't wrap their heads around ChatSecure?
05:49 Benrob0329[m] one person couldnt login'
05:49 Benrob0329[m] and im still pissed to this day
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05:59 Benrob0329[m] say, why doesnt anyone use xmpp for public chatrooms nowadays?
06:02 * XeonSquared shrugs
06:03 XeonSquared It seems it's either IRC, or this month's hipster IM protocol
06:04 XeonSquared though that would be more like this week's hipster way to send messages over HTTP
06:11 Benrob0329[m] Discord is nice, but I wish they would open source it
06:11 Benrob0329[m] If they did, I dont see why people wouldn't use it
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06:23 Baffy[m] they're too corporate
06:23 Baffy[m] i'm trying to move people off it
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07:03 Benrob0329[m] If I can get people to use it instead of Skype, I'm all for it
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07:28 zyabin101 Calinou, well, what did they answer on whitelisting forum IPs/users?
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08:03 zyabin101 shangul seems to have *problems* with hosts.
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08:35 GNU[BDC] Hi
08:36 VanessaE good morning.
08:36 GNU[BDC] How do i report bugs to Wuzzy hudbars?
08:36 VanessaE https://forum.minetest.net/viewtopic.php?t=11153
08:37 VanessaE maybe post a message in this thread?
08:39 GNU[BDC] i think i go back to old hudbar, it was buggy but did not cause crashes
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08:41 GNU[BDC] maybe its mt engine bug?
08:41 GNU[BDC] ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback on_player_hpchange(): /home//uno/bin/../mods/hudbars/init.lua:323: attempt to index field '?' (a nil value)
08:41 VanessaE could just be outdated compared to what the engine wants.  hard to say
08:45 GNU[BDC] thanks
08:45 kaeza this is the relevant line: http://repo.or.cz/minetest_hudba​rs.git/blob/HEAD:/init.lua#l323
08:46 kaeza looks like name is nil O.o
08:47 kaeza or hudstate[name] is nil
08:48 GNU[BDC] http://paste.debian.net/913800/
08:48 GNU[BDC] full error
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09:14 zyabin101 I made the prototype generator :D https://gist.github.com/schas002/​5ea4e1505860c06c42c900aed29b6576
09:15 zyabin101 ...and later, in the same directory: https://gist.github.com/schas002/​4c7e41a3658f6ee7c1096207f6f788bb
09:15 zyabin101 brb, publishing to GitHub...
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09:24 Krock MODNAME = "test-mod"
09:24 Krock zyabin101, that's a global veriable and may comflict with other mods
09:24 Krock *conflict
09:25 Krock please make them local, in case someone wants to use them later in the code, after the other mods loaded
09:27 Krock also good luck with performing an arithmetic operation on strings in Lua
09:27 Krock use ".." to concat them
09:28 zyabin101 Krock, Yeoman uses EJS for templates.
09:29 zyabin101 So the <%= "1/" + dateString %> thing is actually embedded JS.
09:29 zyabin101 > also good luck with performing an arithmetic operation on strings in Lua
09:30 zyabin101 Oh, didn't know you meant *that*.
09:31 Krock well, it's just that this Lua mod won't work - that's all I can tell. No idea how it was generated but a mod generator should at least create usable mod templates :3
09:32 rdococ use .. for string concatenation
09:32 VanessaE why not use Lua (instead of JS) to generate the mod? :)
09:33 VanessaE Lua-ception, etc.
09:33 kaeza ^
09:33 kaeza inb4 let's use JS for modding
09:33 VanessaE kaeza: shhhh
09:33 VanessaE you'll summon a certain really-lame, not-so-fun user. :P
09:33 kaeza hah
09:34 Krock why not run a PHP CGI to do that for us?
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09:34 zyabin1011 Krock, how do you make mod variables local?
09:35 Krock local local_var = "this is local"
09:35 Krock putting a "local" in front does it already
09:38 zyabin1011 Commited both to the repo, Travis CI is now building and testing the generator...
09:40 rdococ you need a mod generator to generate this mod generator
09:41 zyabin1011 XD
09:42 zyabin1011 Yes, you need Node.js to get npm to install Yeoman and generator-minetest, the latter of which makes the mod.
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10:51 bousket Hi all. Playing with VoxelManip today. on :get_data(), I get a list of node indices. Where can I have the relation between this node index and the node typename ?
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10:57 bousket is this content id ?
10:57 ElectronLibre It is the content id
10:57 ElectronLibre There should be a method to get the node's information from its content id
10:58 bousket yep, I talked to fast. Thx
10:58 ElectronLibre Or at least a way to get a content id from a node's itemstring
10:58 ElectronLibre ^ minetest.get_content_id
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11:00 bousket I was looking for it. So no reverse operation ?
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11:01 ElectronLibre It doesn't look like so
11:02 ElectronLibre You're gonna have to store all the necessary content IDs and then compare
11:03 bousket ok. I ll generate my own dictionary until there s one.
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11:06 zyabin101 I hope my generator-minetest works, and I await suggestions =) https://github.com/schas002/generator-minetest
11:06 nore ^ there is a reverse operation
11:07 zyabin101 Which reverse operation?
11:07 nore zyabin101: content id -> node name
11:07 zyabin101 Ah k ;)
11:09 ElectronLibre Nore: so how do you do it?
11:09 nore ElectronLibre: minetest.get_name_from_content_id
11:09 nore or something like this
11:10 ElectronLibre I've never seen that, it must be recent
11:10 bousket that s it. just tested it get_name_from_content_id(id)
11:13 ElectronLibre Yep, it's in the API's docs
11:17 zyabin101 So, the generator-minetest makes a mod with an ident printed in console, but that's kinda all.
11:18 zyabin101 I'd like to add more features.
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11:41 Krock when did they add tags in github?
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11:44 Krock added on the 31th January.. ah
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11:48 zyabin101 Now panicbnc is trolling us with repeated entrances and quits for excess flood.
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12:35 zyabin101 I'm making a texture pack based on flags.
12:36 zyabin101 There are 34 layers in all, from fesses to lozenges, which are colored and applied on a colored single color image.
12:38 zyabin101 For example, I can apply a red "field masoned" layer onto a white base for a red brick texture.
12:39 bousket Is content_id server & mods dependent ? I guess so but I need to be sure
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12:59 bousket Answer is yes. Thx Nore
13:00 Wuzzy Is it possible to make liquids flow faster than Minetest Game's water?
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13:16 paramat 'liquid_viscosity < 1' ? viscosity 1 might be the fastest though
13:17 paramat since spread depends on water update rate and water is possibly seen as the fastest we need
13:39 agaran paramat: no superliquid helium then?
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13:48 ElectronLibre Wuzzy: Slow down water. That's the only way I can think of.
13:48 Wuzzy ?????
13:48 Wuzzy Making liquids faster ... by SLOWING them down? in what kind of alternative reality are you living? XD
13:49 XeonSquared so uh
13:49 ElectronLibre It was explained above. Water has the fastest update rate, so, to have a liquid flow faster, slow down water
13:49 agaran Wuzzy: well.. alternative reality?;)
13:49 XeonSquared sanity check, you can't specify a font family (ie monospace) in a formspec, right?
13:50 Wuzzy paramat: I tried liquid_viscosity=0, still only flow speed of ca. 1 node per second
13:50 Wuzzy XeonSquared: Correct :-(
13:50 XeonSquared argh
13:50 ElectronLibre XeonSquared: I don't think so
13:50 paramat ok looks like 1 is the fastest
13:50 ElectronLibre Or rather I think so. You can't fiddle with fonts in formspecs
13:50 Wuzzy 1 seems to flow as fast as 0
13:51 Wuzzy i have tried
13:51 XeonSquared man that means a grid of images then
13:51 Krock there's only one font that you can use in formspecs: the one that's used from the client
13:51 Wuzzy i haven't tried -1 xD
13:51 paramat could be made faster in engine but that would increase water flow processing, and it's already heavy
13:52 Wuzzy :(
13:52 Wuzzy I feared something like that
13:52 ElectronLibre Wuzzy: I think -1 may rollback time itself
13:52 XeonSquared do -1 and report results
13:52 XeonSquared does the liquid fold back on itself?
13:52 Wuzzy nope, -1 does the same as 1
13:52 XeonSquared oh :<
13:53 ElectronLibre Oh.. makes sense. It takes the absolute value.
13:53 paramat no probably limited to minimum of 1
13:53 paramat could try 0.5 but ..
13:54 ElectronLibre Wouldn't it overload the server with water update if the update rate got too small?
13:55 Wuzzy omg but using liquid_viscosity=-1 in MineClone 2 makes the player go NUTS when I stand in water... lol
13:55 Wuzzy but this is probably mod-related
13:56 XeonSquared I imagine it messes with movement speed
13:56 XeonSquared so -1 movement speed...
13:56 Wuzzy whatever
13:56 ElectronLibre XeonSquared: Time travel, back to the past
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13:57 ElectronLibre Messing with physics value is fine but MT should warn you about those nonsensical settings.
13:57 Krock but it would be funny to run backwards go get forwards :D
13:59 ElectronLibre Why wouldn't it be possible?
13:59 ElectronLibre It'd be funny if you could set player physics in the negatives to mess with the players' mind
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14:01 XeonSquared well that's ugly but I can force monospace for ALL my stuff
14:02 XeonSquared but that needs to be set clientside
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14:12 * rdococ is bored
14:12 * rdococ needs mod ideas
14:13 rdococ ElectronLibre: you can set speed to negative values
14:13 rdococ with set physics override
14:14 rdococ but it doesn't go backwards
14:14 rdococ it makes you have negative friction: once you take one step you keep moving, faster and faster :P
14:15 Krock rdococ, yet another enchanting mod for armor!
14:16 rdococ meh...
14:16 zyabin101 rdococ, try generator-minetest for the next mod ;) `npm install schas002/generator-minetest -g` https://github.com/schas002/generator-minetest
14:16 rdococ I need an original mod idea
14:16 Krock a real CNC in-game where you can define a new nodebox that is loaded the next time you log in
14:17 Krock some kind of dynamic node creator
14:17 rdococ okay
14:17 rdococ put it this way
14:17 rdococ I need an original mod idea that I can do
14:17 Krock a troutslap mod
14:17 rdococ anyway
14:17 rdococ how do I use the generator mod?
14:18 zyabin101 rdococ, generator-minetest is not a mod.
14:18 rdococ .oh.
14:18 zyabin101 It's a mod scaffolding generator for Yeoman <http://yeoman.io/>.
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14:19 rdococ which requires node.js.
14:19 rdococ to install.
14:19 zyabin101 To the point!
14:20 rdococ I need an original mod idea that I can do, that isn't dumb, and doesn't require third party software.
14:20 zyabin101 Making a mod doesn't require third party soft. ;)
14:20 zyabin101 Hmm...
14:20 rdococ I need an original mod idea that I can do, and isn't dumb.
14:20 zyabin101 Okay.
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14:21 rdococ So a dynamic node creator, while original and cool, is probably going to be hard for someone with the limited knowledge I have.
14:21 rdococ Also, someone else has probably already stolen the idea.
14:21 Krock maybe you could go into mapgen generation
14:21 rdococ And a troutslap mod, is just... dumb.
14:21 Krock *mapgen,  just mapgen
14:22 rdococ lua mapgen?
14:22 rdococ or C++ mapgen?
14:22 Krock Lua. Using LuaJIT it shouldn't be too slow
14:22 rdococ I do admit I have created a cool mapgen before, but it was in Roblox...
14:22 Krock port it to minetest then
14:23 Krock (if possible)
14:23 rdococ is there a template I can base it on?
14:23 rdococ well, the mapgen in Roblox used lua and many functions that could probably be replicated in Minetest so yeah, it's probably possible
14:23 zyabin101 Idea: running shoes that can be enchanted with ore-and-magic-thing upgrades.
14:24 rdococ enchantments? ew
14:24 rdococ so would I use set_node?
14:24 rdococ er
14:24 zyabin101 Nah, not enchantments in a separate table, but rather upgrades crafted in a crafting table.
14:24 rdococ Krock: could set_node suffice?
14:25 rdococ or...?
14:25 rdococ I created a mod once that changed the biomes and it looked AMAZING. too bad it was on my windows.
14:26 Krock rdococ, no, in minetest you should use the lua voxel manipulator (LVM) to build the terrain, for speed reasons
14:26 zyabin101 You make running shoes with a crafting table, put it on like armour (or maybe a use for the I key?)
14:27 rdococ you mean the one that uses nested arrays?
14:28 zyabin101 Then, you can find magic thingies that are needed for upgrading the running shoes.
14:28 zyabin101 (Idea: an unified magic thingy for upgrades/enchantments/instants/sorceries.)
14:29 rdococ zyabin101: please, I'm already dealing with people who are 3/4 afk and 1/4 here
14:29 rdococ anyway
14:29 rdococ how do I use this voxel manipulator
14:29 * zyabin101 shuts up with his idea
14:30 rdococ hello?
14:30 rdococ ugh
14:30 Krock rdococ, indeed good question. THe best way to see how it works is to look into other mapgen mods
14:30 rdococ other mapgen mods have a million files
14:30 rdococ I'll just end up copying them too
14:31 Krock rdococ, sorry, what? https://github.com/SmallJoker/flatgen
14:32 rdococ see
14:32 rdococ already am I just copying that code
14:32 Krock I did not tell you to copy it
14:32 rdococ I warned you I'll end up copying it
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14:33 Krock if you look at line 103, you'll see how it's generated normally - calling a single function
14:33 rdococ hm
14:33 rdococ how do I get the map seed?
14:34 rdococ or does the perlin noise system in MT use it?
14:34 Krock minetest.register_on_generated(func(minp, maxp, blockseed))
14:34 Krock you can define your own function in there and the seed will come as an argument
14:36 rdococ table.insert(minetest.registered_on_generateds, 1, flatgen_generate)
14:36 rdococ is the s there a typo?
14:36 Krock no, that's alright
14:36 rdococ nvm
14:36 rdococ it's not
14:37 Krock perhaps you would like to define your own perlin noise params, then you can look here how the terrain map is made: https://github.com/paramat/stabil​ity/blob/master/init.lua#L11-L20
14:39 Wuzzy i just recently learned that you can build tree and cactus (and the like) perpendicular when u hold down Sneak while building. Very useful to know!
14:41 Krock it took me more than a year until I've noticed that I can craft 10 items at once by using the middle mouse button
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14:42 Krock that's also quite useful to save from clicking
14:43 rdococ I'm trying to get a perlin noise map...
14:43 agaran Krock: that font change affected overlay on screen in MT, also menu fonts etc.. but not console font..
14:43 Krock yes, the console font is seperately defined
14:44 Krock Ctrl+F for "monospace" in the minetest.conf.example file and you'll fnid it
14:44 Krock *find
14:44 agaran I just need to find its definition then :)
14:44 rdococ minetest.get_perlin_map(seed, {x=1, y=1, z=1}):get2dMap({x=pos.x, z=pos.z})[pos.x][pos.z]
14:44 rdococ is this how you do it???
14:45 rdococ it says can't index a nil value...
14:45 rdococ waait
14:45 rdococ I have the seed
14:45 rdococ wait
14:45 rdococ I did it wrong
14:46 rdococ excluding the fact I put "seed" rather than the parameters
14:46 rdococ is that how you do it?
14:48 rdococ ...
14:48 Krock minetest.get_perlin_map(<definition table>, {x=<width>,y=<height>[,z=<depth>]})
14:49 Krock that returns you an object where you can get the map for the given positions
14:50 Krock the seed itself is contain in the definition table
14:51 rdococ what about :get2dMap?
14:52 rdococ or should I use a 3d map?
14:52 Krock that's the function that returns you an array with the perlin values for each position
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14:53 Krock maybe you could try it with a 3d map first - it's easier to begin with
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14:56 Krock then you can get the perlin values per position like this: my_3dmap[z * sidelen * sidelen + y * sidelen + x]
14:56 rdococ I'm using the non-flat versions of the functions
14:56 Krock oh
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14:57 DS-minetest hi
14:57 rdococ minetest.get_perlin_map(definitionTable, {x=1, y=1, z=1}):get3dMap({x=pos.x, y=pos.y, z=pos.z})[pos.x][pos.y][pos.z]
14:57 rdococ does that work?
14:58 rdococ ...
14:58 rdococ every time I ask if a certain line works, or where I went wrong, you go quiet
14:58 Krock replace  {x=1, y=1, z=1} with each  maxp.x - minp.x + 3
14:58 DS-minetest i've got a question
14:58 rdococ ?????
14:58 Krock moment, rdococ, will write an example
14:59 rdococ I'm modifying _getNode... did I do a big no-no?
14:59 DS-minetest why isn't there something like get_nodes_near to get all nodes of a group or name in a radius?
14:59 Wuzzy does anyone know some Minetest “secrets”? or tricks?
15:00 DS-minetest use middle click to craft 10 items at once, Krock took one year to find that out i think
15:00 Fixer Wuzzy: ingame?
15:00 Wuzzy here's one: If you do /giveme air, you will be called a hacker ;-)
15:00 Wuzzy yes
15:00 rdococ you can do that with ignore too
15:00 Wuzzy engine, minetest game, whatever
15:00 rdococ /giveme ignore
15:00 Fixer Wuzzy: try /giveme cloud
15:00 Krock Wuzzy, inventory_items_animations = true
15:01 DS-minetest oh, yes, thats nice
15:01 Wuzzy i like the idea of this setting, but i dont like how it looks
15:01 Wuzzy looks very weird for cubes
15:01 Krock DS-minetest, yes that's what I wrote some minutes ago in here <.<
15:01 Fixer main trick in minetest = SHIFT + (keys)
15:01 Wuzzy lol yes
15:01 Wuzzy shift is so overused
15:02 Wuzzy Sneak key + jumping makes you jump SLIGHTLY higher
15:02 DS-minetest Krock: i thought the irc log was older.
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15:02 Wuzzy question: how here DOESN'T know the Sneak Glitch?
15:02 DS-minetest and u become smaller when you press sneak key
15:03 Wuzzy DS-minetest: uhh, nope. thats actually MC
15:03 Fixer Wuzzy: jump + shift = 7/10 you will land safely on completely flat ground
15:03 Wuzzy Yes, this is a bug
15:04 DS-minetest i found that out when i was entering a dungeon with snow under my feet, i was stoped without sneak
15:04 Wuzzy basically it removes fall damage from the game :/
15:04 Fixer bug used by me
15:04 DS-minetest Wuzzy: it's not mc
15:05 Wuzzy still nope
15:05 Wuzzy I have the same size, even in Minetest Game
15:05 DS-minetest um
15:05 Wuzzy or is it a recend -dev addition?
15:05 DS-minetest no
15:05 DS-minetest its some weeks ago
15:05 DS-minetest ill try it again
15:06 Wuzzy but *after* 0.4.15 release?
15:06 DS-minetest still works
15:07 rdococ ugh
15:07 rdococ why does it need max-pfdlsgrlfw;e
15:07 DS-minetest Wuzzy: build a 2 nodes high entrence and place snow on the ground, then try to go through with and wihout sneak
15:08 Fixer yes, snow affects sneak
15:10 DS-minetest it seems like sneak affects the hight of the player entity
15:13 rdococ this makes no sense
15:13 Wuzzy oh, you mean THIS
15:14 Krock rdococ, http://pastebin.com/CpSvsCFe
15:14 Wuzzy I thought you mean thee player becomes PHYICALLY smaller when sneaking
15:14 DS-minetest it seems so
15:15 DS-minetest what happens if i use a palette with more than 256 pixels?
15:16 Wuzzy you get more colors
15:16 Wuzzy :P
15:16 rdococ that is some weird terrain
15:16 VanessaE DS-minetest: that's undefined, but I suppose the engine will warn you
15:17 DS-minetest uh, ok :)
15:17 Fixer Wuzzy: yes, it is strange, it feels like player is getting smaller
15:17 Krock rdococ, does it work?
15:17 VanessaE (and btw, if you're considering the param2/palette stuff, I strongly encourage you to look at Unified Dyes :) )
15:17 Fixer Wuzzy: if you are walking in snow forest and can't do go under the tree because of snow, just press shift...
15:18 agaran VanessaE: since which MT it works? 0.4.15?
15:18 DS-minetest i already did
15:18 VanessaE agaran: since a few weeks ago, long after 0.4.15 came out.
15:18 Wuzzy weird
15:18 agaran VanessaE: ah so no go for mods that shall be compatibile with 4.15?
15:18 rdococ ...
15:18 rdococ sort of
15:18 rdococ it can't make up its mind
15:18 VanessaE agaran: nope, but 0.4.15 is getting kinda outdated now, and suitable dev builds are available.
15:19 agaran VanessaE: well I know plenty of people too lazy to build.. ;)
15:19 * agaran whistles
15:19 Fixer 0.4.15 feels very outdated
15:20 Fixer after massive light changes
15:20 VanessaE so those users can grab one of sfan5's binaries, or use the daily builds Deb/ubuntu repo :)
15:20 DS-minetest but if you already have the dev, you don't want to use the deprecated stuff
15:20 rdococ I haven't noticed any light changes
15:20 VanessaE rdococ: recent commits fix smooth lighting
15:20 VanessaE now works on pretty much all node types
15:20 VanessaE and even meshes
15:21 rdococ this mapgen looks nothing like perlin noise
15:21 DS-minetest but still not with entities
15:21 VanessaE the way it looks, it's barely a step below true hardware lighting.  it's that nice.
15:21 VanessaE DS-minetest: I'm sure someone will figure that out eventually
15:22 rdococ and then for some reason...
15:22 rdococ ugh
15:22 rdococ forget all this stupid perlin noise
15:22 rdococ forget all this mapgen thing
15:22 DS-minetest lua_api.txt could be more userfriendly
15:23 VanessaE rdococ: you forgot the "with blackjack and hookers" part :P
15:23 VanessaE DS-minetest: for that, use rubenwardy's APi doc
15:23 rdococ it'd be nice if my computer WASN'T SHIT
15:23 VanessaE I forget the URL
15:23 rdococ also mt still doesn't have colored lighting.
15:24 VanessaE colored lighting is a difficult problem to solve, apparently.
15:24 DS-minetest VanessaE: rubenwardy's APi doc isn't very much better
15:24 rdococ sure it's bluish at night but you can't even make torch light in the dark orange without making torch light in broad daylight orange too... it makes for this weird darkening effect
15:24 DS-minetest hm, but i should definitly use it more
15:27 DS-minetest but it's not completely on the newest stand
15:27 XeonSquared ooookay
15:27 XeonSquared that's new
15:28 XeonSquared oh spelling error
15:28 * XeonSquared is not a clever man
15:29 Benrob0329[m] Wield light would be cool as well.
15:30 Benrob0329[m] There was a PR, but it used shaders
15:30 Fixer rdococ: install winxp or linux
15:32 Benrob0329[m] But here's what I don't understand, how is it that shaders slow down the game, when they are (almost always) what actually draws the geometry?
15:32 Benrob0329[m] Wouldn't​ using shaders speed up the game, since its pushing stuff to the gpu in an efficient manner?
15:33 Benrob0329[m] I feel like there is a bottleneck in MTs shader code...
15:34 rdococ I have linux
15:34 rdococ why do you think I don't
15:34 rdococ what would I have?
15:35 rdococ well, my Shit Processing Unit (SPU) is Shit
15:36 Benrob0329[m] Crap Processing Unit works better
15:36 rdococ nah
15:36 XeonSquared BSPU a best
15:36 rdococ Shit is harsher
15:36 rdococ actually
15:36 rdococ it barely processes
15:36 rdococ it's just a Shit Unit
15:37 DS-minetest perhaps you need a Shit And Crap Combiner Unit (saccu)
15:37 Benrob0329[m] > Shit is harsher
15:37 Benrob0329[m] True, you could buy an Rpi3
15:38 rdococ it's a Shit Unprocessing Computation Computer (succ)
15:38 Benrob0329[m] Then you could have raspberry flavored crap!
15:38 rdococ at least my finite water mod kinda works
15:39 rdococ still have no idea how to draw each bucket though
15:39 Calinou Benrob0329[m]: internally, all GPUs use shaders nowadays, even for immediate mode/fixed-function pipelines
15:41 XeonSquared Why oh why was I using my own serializer for internal data?
15:41 Benrob0329[m] Calinou: then why not optimise the shaders, rather than maintaining two back ends?
15:41 XeonSquared minetest.serialize just works
15:41 XeonSquared no need to have like 4 different silly metadata values for different stacks >.>
15:42 Benrob0329[m] XeonSquared: because the wheel wasn't round enough?
15:42 rdococ hm
15:42 rdococ can someone draw 12 buckets, one for each level of my finite water system?
15:42 Calinou Benrob0329[m]: shaders can be faster than fixed-function, but for very simple rendering like Minetest you probably can't beat the GPU internal code
15:43 Calinou if we remove fixed-function rendering, people with toasters will complain :(
15:43 rdococ including me
15:43 rdococ fuck this toaster
15:43 Calinou there's surely lots of optimization to do in Minetest, shaders or not
15:43 XeonSquared Benrob0329[m]: but how can I push a non-round wheel along the ground? :P
15:43 Benrob0329[m] 12 year old toasters shouldn't try to game
15:44 Benrob0329[m] I'm sorry, but that's the truth
15:44 * XeonSquared would be complaining about removing the legacy code
15:44 rdococ this one is 3 years old
15:44 XeonSquared $gf's laptop has OpenGL 1.2 and Minetest is one of the few games it can run
15:44 * rdococ IS complaining about removing the legacy code
15:44 Benrob0329[m] We have to move on eventually, or we'll never grow
15:44 rdococ well...
15:45 rdococ at least I can run portal 2... with lag, but I can still run it
15:45 XeonSquared Benrob0329[m]: Not really...
15:45 rdococ I have a toaster-laptop hybrid
15:45 XeonSquared You can just use the most efficient method for your machine
15:45 rdococ well, it's 1.8 GHz quadcore
15:45 rdococ well, 1.8 GHz is its max speed
15:45 rdococ its minimum speed is 1 GHz
15:45 XeonSquared What you're proposing is not growing by removing old code as new code is added even if it still works at the same time
15:45 DS-minetest can you run FlightGear fluently?
15:46 rdococ FlightGear?
15:46 DS-minetest http://www.flightgear.org/
15:46 Benrob0329[m] DS-minetest: no one can run flightgear fluently
15:46 rdococ I don't wanna try
15:46 XeonSquared (the other two games $gf's laptop can run are OpenArena and OpenTTD)
15:46 paramat joined #minetest
15:47 rdococ anyway
15:47 Benrob0329[m] Not without cranking the settings way down
15:47 Benrob0329[m] Ok, think of it this way
15:47 rdococ is there a pixel artist who can draw 12 bucket icons for each of the 12 water levels
15:47 rdococ that I have in my crappy attempt at a finite water mod?
15:47 rdococ I picked 12 because it's a highly composite number
15:48 Calinou Benrob0329[m]: unfortunately, open source games have to cater to old hardware, else nobody plays them... that's my experience
15:48 Calinou many open source fans are just poor, or don't want to buy shiny new hardware
15:48 shangul- joined #minetest
15:48 Benrob0329[m] The devs are trying to maintain and add functionality to 2 separate renderers, neither are as optimized as they could be
15:49 rdococ or got super unlucky with a Shitlet-Pastard LapShit
15:49 Calinou rdococ: hey, I actually had an HP laptop for a while, it wasn't that bad at gaming :)
15:49 XeonSquared Benrob0329[m]: If you want to improve that...
15:49 shangul- joined #minetest
15:49 Calinou (for a late 2008 laptop - it could run Minecraft at max settings at 50-70 FPS)
15:49 rdococ Calinou: well, my computer is 1.8GHz and quadcore
15:49 Benrob0329[m] The game can neither cater to a fixed, or shaded pipeline
15:49 XeonSquared My old laptop was a HP, not the best for gaming but the keyboard was almost as good as my Thinkpad's
15:49 rdococ and it could never run Minecraft at max settings at 50-70 fps...
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15:50 rdococ at most, it would be a smooth 30 fps
15:50 XeonSquared Benrob0329[m]: nor should it
15:50 rdococ on servers and that, it'd drop miserablt
15:50 rdococ miserably*
15:50 Calinou rdococ: that HP laptop had a dedicated GPU, a 9600M GT
15:50 shangul- joined #minetest
15:50 Calinou that laptop still works btw, but its battery is dead
15:50 XeonSquared T420 a best
15:51 shangul- joined #minetest
15:51 Calinou its display was poor, much worse than my current laptop
15:51 Benrob0329[m] But even if only the fixed pipeline was developed, it could be optimized and have more functionality to it
15:51 Calinou and my current laptop plays Minecraft almost as well, despite not having a dedicated GPU :)
15:51 shangul- joined #minetest
15:51 Benrob0329[m] Right now its double the work to add a feature
15:51 Calinou Benrob0329[m]: optimization requires a lot of skill, we don't have people with such skills (and spare time) around, it seems
15:52 * Calinou has a C programming book right next to him, borrowed from a library
15:52 Benrob0329[m] If you can play any source game, or Minecraft with shaders
15:52 Calinou 840 pages or so :)
15:52 Benrob0329[m] Then the problem is not shaders
15:52 DS-minetest btw why is github black today?
15:52 Calinou DS-minetest: I don't know, it doesn't seem to be related to a commemoration or something
15:53 Benrob0329[m] If you can play flightgear with ALS,  the problem is not shaders
15:53 DS-minetest als?
15:53 Benrob0329[m] If you can play SuperTuxKart on moderate settings, the problem is not shaders
15:54 XeonSquared http://i.imgur.com/0673w9z.png man SGI knew how to do fonts
15:54 Benrob0329[m] Its a lighting backend
15:54 Calinou looks horrible IMO, XeonSquared :p
15:55 XeonSquared Calinou: bah, it looks great
15:55 XeonSquared Especially for text density
15:55 DS-minetest + Calinou
15:55 Calinou on Windows I use Consolas (it's the "modern" Microsoft fixed-width font, so it plays well with the OS), on Linux I use Roboto Mono
15:55 DS-minetest why isn't there something like get_nodes_near to get all nodes of a group or name in a radius?
15:55 Calinou XeonSquared: I dislikehow most terminals don't allow changing line height independently of the font :(
15:56 Calinou this includes xfce4-terminal, Konsole (IIRC), the Windows command prompt...
15:56 XeonSquared using Fira Mono on my desktop, 1680x1050 terminal window, and I fit more on my 1600x900 laptop with this
15:56 * Benrob0329[m] leaves history system fonts at default
15:56 Benrob0329[m] *his system
15:57 Calinou IDEA has horrible default fonts on Windows, it defaults to Courier New :(
15:57 Calinou (IDEA = IntelliJ, PhpStorm and so on)
15:57 Krock what? Courier New is good monospace font
15:58 Calinou it's unreadable on my laptop's display, its lines are way too thin, but even on loDPI, it's not great
15:58 XeonSquared http://i.imgur.com/T3bytFU.png I also set Scr16 as my Minetest font
15:58 Persi[m] The thing that's funny about fira is that the italic font is almost an entirely different glyph set
15:59 rdococ hm
15:59 rdococ how will I show how much water is in a bucket?
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16:00 Calinou tooltip? :P
16:00 DS-minetest make glass inside bucket
16:00 DS-minetest or make a tool thing
16:00 DS-minetest i forgot the word
16:00 ElectronLibre Did anyone ever fix the bug that made "time_speed = 0" in minetest.conf interpreted as "time_speed = false" and thus the default value would be used?
16:02 XeonSquared oops
16:02 XeonSquared it's 3 AM
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16:05 Krock XeonSquared, Tahoma looks better IMO: http://i.imgur.com/NedDrVs.png
16:06 Krock XeonSquared, it's 5:05 PM
16:06 XeonSquared 0306+11
16:06 Krock install a new timezone
16:07 XeonSquared I'd love to
16:07 Krock that one there looks a bit too far away
16:07 XeonSquared that needs a passport thougb
16:07 Krock sudo make passport
16:08 XeonSquared program terminated: illegal operation
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16:11 rdococ I decided I would have a bar gui
16:11 rdococ a bar for each bucket showing how much water is in it
16:15 DS-minetest that's what i meant
16:16 Benrob0329[m] Calinou: I would be willing to help, but my C++ knowledge isn't there yet
16:16 Calinou me neither, and I dislike C++ compared to other languages
16:17 Calinou (build system and dependency management are nonexistant)
16:17 Calinou (and Windows support is terribad)
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16:17 rdococ sort of like durability
16:17 Benrob0329[m] I started learning it to make a game with a friend, but I think he may have lost interest
16:17 Calinou for making games, C++ is getting less and less relevant though :)
16:17 Calinou Godot 3.0 is getting C# support, and you can already make your games in GDScript, an high-level Python-style language
16:18 Benrob0329[m] I know, Godots pretty cool
16:18 Calinou Godot itself is C++ though :P
16:18 Calinou but for making games, you don't need to touch the engine
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16:19 Benrob0329[m] I track the progress of it, it'll definitely be up there with unity once 3.0 is done
16:19 Calinou maybe in 3.1, when physics engine is overhauled
16:19 Benrob0329[m] But I'm going to wait until 3.0 is done before I learn it, since a lot will have changed
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16:22 rdococ They also have names specific to the amount of water they have in them
16:22 rdococ "Half finite water bucket"
16:23 rdococ "Two thirds finite water bucket"
16:24 rdococ hm
16:24 rdococ what about finite lava
16:24 DS-minetest sure
16:24 DS-minetest lava has a bigger value than water
16:26 rdococ then again I still have to fix a few things
16:26 rdococ such as being underwater
16:26 rdococ because it still renders all faces
16:27 rdococ so you can't see anything underwater
16:27 rdococ though I use nodebox drawtype
16:27 rdococ so it's gonna be hard to fix
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16:28 DS-minetest don't use nodebox for full liquid node
16:30 rdococ that's what I was thinking
16:32 rdococ that works
16:32 rdococ but what about partial liquid?
16:33 DS-minetest that only appears on surface
16:33 DS-minetest right?
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16:33 rdococ true
16:33 bkeys left #minetest
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16:33 rdococ hm
16:34 rdococ when you're in the water you don't slowly sink
16:34 rdococ why is that?
16:34 rdococ liquid_viscosity is 1 and liquid_range is 0
16:34 DS-minetest you could make meshes instead of nodeboxes and so make some sides not there
16:34 DS-minetest press k
16:35 bkeys Where is the code in Minetest that fetches the master server list?
16:35 rdococ k?
16:35 rdococ free_move is already disabled
16:36 red-002 bkeys https://github.com/minetest/minete​st/blob/b88595050f3af5ccac06aac331​ead4ebdcb9deb9/src/serverlist.cpp
16:37 rdococ any ideas what's happening?
16:38 red-002 just get http://servers.minetest.net/list
16:39 red-002 it's json
16:40 bkeys red-002: I am trying to do this with my non minetest game in my house
16:40 bkeys Getting my non minetest game to connect to the master server
16:41 red-002 so you want the code that pushes a server to the list?
16:41 zyabin101 My bannerish premiere: http://i.imgur.com/oarLEpI.png
16:41 red-002 take a look at sendAnnounce in the file I linked
16:41 bkeys Yes
16:41 bkeys I got this going right now
16:41 bkeys https://share.riseup.net/#IESvHJYNIu2evT6kGiriPA
16:41 bkeys I am wanting to pull the server list
16:42 bkeys I think sendAnnounce registers the server
16:42 Krock a server that runs with python? srsly?
16:42 red-002 get serverlist_ip/list
16:43 bkeys From my local instance?
16:43 bkeys Like say
16:43 bkeys 192.168.1.19/serverlist_ip/list
16:43 bkeys ?
16:43 red-002 huh
16:43 red-002 no
16:43 red-002 192.168.1.19/list
16:44 bkeys Ah I see the light now
16:44 bkeys Thank you
16:44 red-002 what game is this btw?
16:44 bkeys https://goblinrefuge.com/mediagoblin/u/bkeys/
16:44 bkeys I blog about it here
16:44 bkeys Those are mostly assets I make for the game
16:45 bkeys But if you played the game Twisted Metal before, you can think of it as a FOSS version
16:45 bkeys I am making it in Godot
16:45 red-002 you will want to remove the minetest-only stuff from the srverlist
16:46 red-002 like mapgen and rollback
16:46 bkeys Mmhm, I could simply not use it but I see what you are saying
16:46 red-002 well I think the serverlist uses it for stuff
16:47 red-002 e.g. there is code in there at makes guest players count as less
16:47 bkeys I see; I will report my findings now that I need to register/deregister players
16:47 red-002 how far have you gotten?
16:48 red-002 e.g. are you able to register your server yet?
16:48 bkeys I got my Godot server pulling the server list from my local minetest master server that is running on a pi in my closet
16:48 bkeys I am about to start on that
16:48 red-002 yeah take a look at sendAnnounce for that
16:49 red-002 want lanaguge are you using?
16:49 bkeys Yeah I already changed a local copy of minetest to print out the JSON it sends up, so I have an idea of what the structure of the JSON is like
16:49 bkeys I am using the Godot engine, so gdscript
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16:51 bkeys https://paste.fedoraproject.org/553205/31890148
16:51 red-001 all right so you know all about the way that you need different fields for start,update and delete?
16:51 bkeys As you can see I have a local .json file with the data in there
16:51 * bkeys is unsure
16:52 bkeys I would be happy to document it all if I get this working well
16:52 bkeys Cause others in the Godot community get to benefit
16:53 red-001 oh ok you only use dedicated,rollback,mapgen,privs,can_see_far_names and mods for start
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16:53 red-001 ehh
16:54 red-001 I meant you don't use them for anything else
16:54 red-001 really if you can read c++ just read https://github.com/minetest/minetest​/blob/b88595050f3af5ccac06aac331ead4​ebdcb9deb9/src/serverlist.cpp#L199
16:54 bkeys Yeah I can read the C++
16:55 bkeys Would registering the server be the best place to start?
16:55 red-001 yes
16:55 red-001 it should show up on the list
16:55 red-001 but it will get removed in a few minutes
16:55 bkeys Alright, so I am going to replicate the JSON I put in the pastebin and send it to the master server
16:57 red-001 iirc you need to send the update every 300 seconds
16:57 red-001 or 5 minutes
16:58 Krock or 300000 miliseconds
16:58 Krock or 1/12 hour
16:58 red-001 or 0.0833333 hours
16:58 zyabin101 Or at 12 updates per hour.
16:59 red-001 or 288 times a day
16:59 zyabin101 Or at 0.00(3) updates per sec.
16:59 Krock that would be 105120 updates per year
16:59 bkeys Okay so first I am going to make a dictionary to replicate the JSON structure
17:01 zyabin101 (Ping me when the discourse ends, I have a premiere to show. ;)
17:01 rdococ hmm
17:01 Krock ping
17:01 rdococ so I've improved my finite water a bit
17:01 rdococ making it translucent
17:02 rdococ you can actually swim in it without your vision being obscured
17:02 zyabin101 Did the discourse end--- wait, another discourse appeared.
17:02 red-001 lol
17:02 rdococ it still has a few flowing problems - eg it doesn't always become completely flat when it can
17:02 rdococ probably due to the order abms are played out in
17:03 rdococ but still
17:03 rdococ it works
17:03 rdococ okay
17:03 rdococ it works okay
17:04 rdococ hmm
17:04 bkeys Do I need to have all the fields for the server to register; or am I allowed to leave some out?
17:04 red-001 dunno
17:04 red-001 check the serverlist code
17:05 rdococ well, having 12 water levels is unusual for a finite water mod. most would probably have 16 so it lines up with the pixels.
17:05 rdococ but my code is built so that you can change the water level to whatever you want, so that's fine.
17:05 rdococ I could set it to 16 right now but I won't because 12 is a cool number
17:06 rdococ what numbers would you prefer, #minetest?
17:08 zyabin101 rdococ, I should make a survey form :P
17:08 rdococ heh
17:08 zyabin101 My response is 8 water levels.
17:08 zyabin101 1 per 2px.
17:09 rdococ I could whip up a quick survey...
17:09 red-001 bkeys, http://pastebin.com/PUqkffma
17:09 red-001 that's what mt sends for create,update,delete
17:10 bkeys red-001: I saw this in the source code; I am trying to replicate the JSON in Godot
17:12 rdococ red-001, bkeys what about you?
17:12 Krock red-001, init and update could be merged - they're nearly identical
17:12 bkeys rdococ: huh?
17:12 rdococ how many water levels should my attempt at a finite water mod have (by default)?
17:12 red-001 Krock, that's mostly pseudocode
17:13 Krock that's C++ in that file
17:15 red-001 bkeys, does godot not have anyway to create a json string from whatever their version of an array is?
17:15 bkeys red-001: Yes
17:15 bkeys You just use a dictionary and then dict.to_json()
17:15 bkeys Boom, you got the JSON
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17:15 red-001 nice
17:16 red-001 so have you managed to register the server with the serverlist?
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17:17 Benrob0329[m] (Offtopic) https://youtu.be/Cn36Pb8z3yI
17:18 rdococ ...
17:18 rdococ is anyone gonna answer me?
17:18 rdococ I only have one vote and it's for 8
17:18 red-001 answer what?
17:18 rdococ how many water levels should my attempt at a finite water mod have (by default)?
17:19 Benrob0329[m] rdococ: idk, 8 makes sense
17:19 red-001 how many light levels are there?
17:19 red-001 ohh this is a mod?
17:19 Krock (Somewhat offtopic) https://www.youtube.com/watch?v=OfxfxrzJCvw
17:19 red-001 ehh 8 sounds ok
17:20 rdococ well...
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17:20 rdococ I like 12
17:20 Benrob0329[m] 12 would work, but 8 is related to binary
17:21 red-001 8 or 16
17:21 red-001 or 15
17:21 Benrob0329[m] Why 15?
17:21 rdococ 15 isn't even even (heh)
17:21 rdococ well
17:21 red-001 no 16 cause lua is not zero indexed
17:21 rdococ atm I'm using 12 because it's divisible by 2, 3 and 4
17:22 rdococ it's a highly composite number
17:23 rdococ I believe I was planning to use 60 at one point
17:23 red-001 lol
17:23 red-001 that would be chaos
17:23 rdococ yeah
17:23 red-001 well at least it wasnt 120
17:23 rdococ nah, if it had to be big I'd pick 144
17:23 rdococ 12^2
17:24 red-001 yeah but 120 is highly composite
17:24 red-001 like 60
17:24 rdococ true
17:24 rdococ 360 it is then
17:24 rdococ jk
17:24 red-001 well if this was c++ then I would go for 0 to 15
17:24 rdococ 0 is no water
17:24 red-001 but if it's a mod 12 sounds ok
17:25 rdococ and the number of levels you pick is also the number of the highest level, the full level
17:25 rdococ because 0 isn't counted
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17:31 bkeys Alright so I think I replicated the JSON for registering the server
17:32 bkeys let me look at the code for replicating it
17:32 bkeys *sending it
17:33 zyabin101 Let me tell you what the bannerish cobble premiere looks like.
17:33 zyabin101 Link is http://i.imgur.com/oarLEpI.png, if anyone missed it.
17:33 red-001 does minetest not use the system proxy?
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17:35 zyabin101 (Or not tell.)
17:35 zyabin101 Anyone had a look at it?
17:37 * rdococ wonders if anyone's tried to model an accurate physics engine with an object
17:39 * zyabin101 didn't try it :/
17:40 zyabin101 Now, any questions on the texture?
17:41 Telesight Hello all; I updated my server with:    cd minetest; git pull; make -j$(nproc)  But what I see is that only the server itself is updated and not mintest_game.  What to do?
17:42 zyabin101 Pull the minetest_game repository.
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17:45 Telesight @Zyabin Something like this:    cd minetest_game; git pull
17:45 zyabin101 kinda
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18:01 zyabin101 Are server-side textures implemented yet?
18:04 Benrob0329[m] zyabin101: all textures ate server side
18:04 Benrob0329[m] *are
18:06 thefamilygrog66 zyabin101: client-side textures override server-side ones, but it's definitely possible to customize server-side textures.
18:06 thefamilygrog66 My server (darkside.zapto.org:30003) has a tonne of customized textures running
18:07 thefamilygrog66 Sorry, meant to type: *custom client-side textures override server-side ones
18:07 thefamilygrog66 but server-side textures override default client-side ones
18:09 nore there are no default client-side textures
18:10 nore they are server-side
18:11 red-001 bkeys, did you manage to send it?
18:11 thefamilygrog66 nore, okay but players can still set custom client-side ones, no?
18:11 nore yes
18:11 bkeys red-001: I am taking a break right now; I got the JSON replicated though
18:11 red-001 ok
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18:12 thefamilygrog66 okay, that's what I meant, I guess. Didn't realize the default ones were part of the engine
18:12 bkeys I will start back on it in an hour or so; it is my goal to have this working with my game by the end of the weekend
18:12 Benrob0329[m] The next time Old coder is on, could someone please ask him to grant me voice on minetest-project?
18:13 red-001 use !tell or memeoserv
18:15 zyabin101 Second bannerish premiere: http://i.imgur.com/TLtQTlt.png
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18:44 danish hey guys, newbie here, I was wondering how to generate a flat map at a specific size that won't expand when you get to the edge? No features preferably. I assume it's some combination of the worldeditmod and the singnode mapgen, both of which I have.
18:48 VanessaE set the map generation limit in your config
18:48 VanessaE and the 'flat' flag
18:49 VanessaE you don't need any mods to get what you want, though it would have sand, water, et al.
18:49 danish which config would that be? On trisquel here.
18:49 VanessaE minetest.conf
18:49 VanessaE should be in ~/.minetest
18:49 danish oic
18:49 VanessaE use the Settings tab
18:49 danish thank you
18:50 VanessaE map_generation_limit is the one
18:51 VanessaE and just set the map to "flat" when you create a new world
18:52 danish just one last question. If I uploaded the generated map to a server, would I also have to set the limit in minetest.conf to stop users from generating new map when they reach the edge?
18:53 VanessaE yes.
18:53 danish Thank you very much Vanessa, I have been fiddling and searching for hours
18:54 VanessaE good luck
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19:08 paramat danish do you want no trees / plants? how about caves and dungeons?
19:08 younishd joined #minetest
19:08 danish actually I hope to build a cyberpunk city
19:09 paramat 'mg_flags = caves,dungeons,light,nodecorations' in conf. add 'no' before anything you don't want
19:09 paramat decorations are trees, plants, flowers
19:10 danish oh right, thank you
19:11 paramat and as stated use the mapgen called mgflat. that has an option to add occasional lakes in the flat terrain
19:12 paramat but the lakes may not be spaced far apart enough for you (roughly 600 nodes)
19:13 danish that's alright
19:19 danish paramat is the sky a decoration?
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19:27 paramat no but it can be overriden
19:30 danish is there a way to increase clouds?
19:31 red-001 no
19:31 danish that's ok, thank you
19:39 danish thanks again everyone, you are a great bunch
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19:44 paramat .. bunch of lunatics
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19:54 Krock ...
19:57 VanessaE ;op
19:57 * VanessaE pokes ChanServ
19:57 agaran ,,,
19:59 swift110 hey VanessaE
19:59 VanessaE hi
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20:56 red-001 https://www.youtube.com/watch?v=fXgZGZMaUks
21:04 zyabin101 seems like a lot of joins/splits/quits at an inactive time, isn't it?
21:06 zyabin101 left #minetest
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21:07 red-001 yes
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21:37 bkeys https://godot.readthedocs.io/en/st​able/classes/class_httpclient.html
21:38 bkeys red-001: Do you know which of these functions I would use to send the JSON to the master server?
21:38 bkeys request() might be it?
21:38 red-001 post
21:39 red-001 yeah looks like it
21:39 red-001 use request with post
21:40 red-001 you also need to use multipart
21:40 red-001 if you don't the server will ignore you
21:40 bkeys What is multipart?
21:41 red-001 not sure tbh but thats the way you are suppose to upload files in http
21:42 red-001 http://pastebin.com/VnLv0AG9
21:43 red-001 https://www.w3.org/Protocols​/rfc1341/7_2_Multipart.html
21:46 red-001 you should get a 202 if everything works
21:49 red-001 or to be more precise a multipart/form-data
21:50 bkeys What is the URL I should send it to?
21:50 bkeys The server IP?
21:52 red-001 yes
21:52 red-001 url just point to ip's anyway
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21:56 bkeys Wouldn't it be easy to modify the minetest master server to not use multipart?
21:56 red-001 dunno tbh
21:56 bkeys multipart sounds like overkill for some JSON
21:56 red-001 you should ask someone that know about networking
21:56 bkeys Mmhm
21:57 bkeys I have not gotten it to successfully POST yet; I was just wondering
21:58 red-001 yeah I'm pretty sure that way I used wasn't the correct way to do it
22:00 red-001 I created a file upload and then removed the filename
22:00 red-001 and set the name to json
22:02 bkeys Do I wait after the POST?
22:03 bkeys Cause the master server is reporting a 405
22:03 bkeys Which means "method not allowed"
22:05 red-001 no you need to get a 202
22:05 bkeys Yeah I know; I am just saying right now it is reporting a 405
22:05 bkeys So I am trying to think of ways to make it not do that
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22:08 red-001 could you try add ---------------------------acebdf13572468
22:08 red-001 Content-Disposition: form-data; name="json"
22:08 red-001 Content-Type: text/plain
22:08 red-001 before the json data?
22:08 red-001 and ---------------------------acebdf13572468--
22:08 red-001 after?
22:09 bkeys So like
22:09 bkeys "---------------------------aceb​df13572468\nContent-Disposition: form-data; name="json"\nContent-Type: text/plain" + dict.to_json() + "---------------------------acebdf13572468--"
22:09 bkeys ?
22:10 red-001 add a new line after the data as well
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22:10 red-001 and before
22:10 sfan5 bkeys: just get a proper python library to make multipart requests
22:10 sfan5 instead of trying to roll your own
22:10 bkeys sfan5: I am using Godot's HTTP functionality
22:11 agaran you know that you need 2 newlines between headers and data for http?
22:12 bkeys var server_announce = "---------------------------aceb​df13572468\nContent-Disposition: form-data; name=\"json\"\nContent-Type: text/plain\n" + dict.to_json() + "\n---------------------------acebdf13572468--"
22:12 bkeys Is what I am attempting right now
22:12 red-001 ehh agaran is right
22:12 red-001 you will need two new lines
22:13 bkeys Yeah the one I posted was 405 as well
22:13 bkeys Let me add 2 newlines
22:13 bkeys 405
22:15 bkeys https://share.riseup.net/#py0SLaxsH58fW6fkrK8Ucg
22:15 bkeys This appears to be correct
22:21 red-001 did the server list add the server?
22:22 bkeys I am not sure
22:22 bkeys Cause the assertion fails
22:22 bkeys Would the master server output to the console when a server was added?
22:23 bkeys If the server stays for 5 minutes like you said then no
22:23 bkeys Cause I printed the pulled list and it is empty
22:25 bkeys The data and all is formatted correctly yes?
22:25 red-001 you could make the server list print out debug info
22:25 bkeys What parameter would I pass to server.py?
22:26 red-001 nvm it looks like it silent unless something goes wrong
22:26 red-001 its
22:26 red-001 what did the serverlist return to the client?
22:27 bkeys Nothing it just says there is an error with the connection after I POST
22:27 red-001 whats the return code?
22:28 bkeys I moved the POST to the back of the script
22:28 bkeys It gets 200 for when it pulls the server list
22:28 bkeys But now it is silent?
22:28 bkeys Let me re run it
22:28 red-001 200?
22:29 red-001 weird
22:29 bkeys Yeah just a 200
22:29 bkeys But that is when it pulls the server list
22:29 red-001 oh ok
22:29 red-001 what about when you post the server?
22:29 bkeys The server is not printing anything to the console for that
22:30 red-001 can't you get the return code in godot?
22:30 bkeys I am looking for that
22:30 red-001 the server reports errors using standard http return codes
22:31 bkeys Yeah so in theory the server would report it
22:31 red-001 you could of course also make it log to console
22:31 bkeys Right now I am trying to see if there are errors regarding the connection itself
22:31 red-001 I think the fact you omitted fields might be messing with it
22:32 bkeys Which fields did I omit?
22:33 red-001 gametime seems to be missing
22:33 red-001 I though it's suppose to be a number?
22:33 bkeys https://share.riseup.net/#Snk4bcwkGhz8WQd89DpNdw
22:33 bkeys It's there it is just empty
22:34 bkeys https://paste.fedoraproject.org/554006/48685247
22:34 bkeys This is the JSON outputted by the minetestserver
22:34 bkeys I could just put it into a string literal
22:35 red-001 really it would be good to get the return code and message
22:35 red-001 or just make the server list print them
22:36 bkeys How would I get the server to print them?
22:36 bkeys https://share.riseup.net/#DKKrGKrOg1bAXmgmO7OwrA
22:36 bkeys This is what the output of the master server looks like after 1 run of the game server
22:37 red-001 take a look at announce in server.py
22:37 red-001 add a print to every return
22:40 bkeys Grrrrrrrr
22:40 bkeys My editor uses spaces not tabs
22:40 bkeys This is torture
22:40 red-001 lol
22:41 red-001 thats one reason I hate python
22:41 red-001 and dislike omitting braces in c++
22:41 nowhereman joined #minetest
22:44 bkeys It printed nothing
22:44 bkeys Nothing new that is
22:44 red-001 that shouldn't be possible
22:45 red-001 how about you make it print the data variable?
22:49 red-001 I mean I has to either crash or return
22:49 red-001 it*
22:49 bkeys My pi froze -_-
22:50 Fixer bkeys: unfroze it
22:51 bkeys emacs keeps ****ing freezing for no reason
22:52 red-001 vim master race
22:52 bkeys JUST SAVE PLS
22:52 bkeys This pi is a piece of crap
22:52 bkeys there
22:53 behaleba- joined #minetest
22:53 * red-001 waits for the vi master race to show up
22:55 bkeys tada!
22:55 bkeys It prints nothing
22:55 DI3HARD139 joined #minetest
22:55 red-001 how...
22:55 red-001 does it simply not return?
22:55 bkeys I did
22:55 bkeys print(data)
22:55 bkeys right under the announce function
22:55 bkeys I wish I could forward ports that way it is not just local to me
22:56 red-001 so you have prints before the returns?
22:56 bkeys Yes
22:56 bkeys it seems that announce simply never gets called
22:56 red-001 wtf how
22:56 * bkeys is unsure
22:57 red-001 what about if you connect with minetest?
22:57 bkeys You mean a minetest client connecting to my master server?
22:57 red-001 no
22:57 red-001 a minetest server
22:58 bkeys Yeah a minetest server and my master server?
22:58 red-001 yes
22:58 paramat left #minetest
22:58 bkeys Let's see
22:58 bkeys Where is the IP for the master server specified?
22:58 bkeys In serverlist.cpp or a conf file of sorts?
22:59 red-001 config
22:59 bkeys It is not in minetest.conf
22:59 red-001 do you have the mt gui?
22:59 rubenwardy it is in the config
22:59 rubenwardy it's a default setting
22:59 rubenwardy so defaultsettings.cpp
23:00 red-001 then go to advance settings->server/singleplay
23:00 bkeys red-001: then what?
23:00 red-001 serverlist url
23:01 red-001 set that to your master server ip
23:01 bkeys I am including the port too
23:01 red-001 yeah
23:01 bkeys Yep my master server sees it
23:01 bkeys 192.168.1.4 - - [11/Feb/2017 17:01:26] "POST /announce HTTP/1.1" 202 -
23:08 sfan5 don't forget that the master server checks whether a minetest server is listening on where the client specified
23:11 betterthanyou711 joined #minetest
23:14 Fixer joined #minetest
23:24 swift110 joined #minetest
23:25 kaeza joined #minetest
23:28 Out`Of`Control joined #minetest
23:29 kaeza greetings
23:29 Out`Of`Control Fixer: http://paste.debian.net/913800/
23:29 Out`Of`Control hi kaeza
23:30 Fixer Out`Of`Control: what mods you used associated with hudbars?
23:30 betterthanyou711 joined #minetest
23:31 Out`Of`Control hunger and hudarmor
23:31 Out`Of`Control and hudclock
23:33 Fixer Out`Of`Control: https://forum.minetest.net/viewtopic.ph​p?f=11&amp;t=11153&amp;p=250940#p250940
23:33 Out`Of`Control thanks
23:38 ElectronLibre joined #minetest
23:50 red-001 bkeys, you need to add Content-Type: multipart/form-data; boundary=-------------------------acebdf13572468
23:51 red-001 sorry I forgot about that
23:52 * Benrob0329[m] has returned
23:52 TheInformer joined #minetest
23:52 * Benrob0329[m] is still not at his desktop though
23:52 TheInformer Can Someone help me?
23:52 kaeza TheInformer, yes
23:52 kaeza !next
23:52 MinetestBot Another satisfied customer. Next!
23:53 VanessaE don't ask ti ask, just ask.
23:53 VanessaE to*
23:53 TheInformer I cant get mods show up even when i put them in the mods folder
23:53 TheInformer im on ubuntu
23:53 VanessaE define "show up"
23:53 Benrob0329[m] What exact folder are you putting them in?
23:54 kaeza where did you install from?
23:54 TheInformer /minetest/mods
23:54 TheInformer I compiled
23:54 TheInformer it
23:54 kaeza RUN_IN_PLACE=1?
23:54 Benrob0329[m] As in ~/minetest
23:54 TheInformer yes
23:54 Benrob0329[m] put them in .minetest
23:54 TheInformer DRUN_IN_PLACE=FALSE
23:54 Benrob0329[m] Not minetest
23:54 kaeza it should be ~/.minetest/mods
23:55 kaeza note the period
23:55 Benrob0329[m] Aka ```~/.minetest/mods```
23:55 TheInformer nope
23:55 Benrob0329[m] what
23:55 TheInformer nevermind
23:56 Benrob0329[m] ok
23:56 Benrob0329[m] !next
23:56 MinetestBot Another satisfied customer. Next!
23:56 TheInformer I accidentally put them in /.minetest instead of in the mods folder
23:56 TheInformer Thanks

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