Time Nick Message 00:00 MinetestBot 02[git] 04Thomas--S -> 03minetest/minetest_game: Make drop logic work better for non-8-step-plants. (#1544) 13c88c0a9 https://git.io/vDE1G (152017-02-08T23:59:25Z) 00:03 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default: Add nodebox mese post light usable as a growlamp (#1480) 1386849d9 https://git.io/vDE1r (152017-02-09T00:01:30Z) 00:18 MinetestBot 02[git] 04lhofhansl -> 03minetest/minetest: Perform mesh animation only once per frame. 133ad68c0 https://git.io/vDEDm (152017-02-09T00:10:41Z) 00:18 MinetestBot 02[git] 04paramat -> 03minetest/minetest: OpenAL sound: Use a simpler distance model 13a5ee713 https://git.io/vDEDY (152017-02-09T00:10:35Z) 00:18 MinetestBot 02[git] 04red-001 -> 03minetest/minetest: No longer auto-generate a 'guest####' player name when name is empty 13e2ad76f https://git.io/vDED3 (152017-02-09T00:05:19Z) 07:03 MinetestBot 02[git] 04sofar -> 03minetest/minetest: Change default nodetimer_interval to 0.2s. (#5193) 135707b73 https://git.io/vDutc (152017-02-09T07:00:37Z) 09:38 JamesTait Good morning all! Happy Thursday, and happy Safer Internet Day! 😃 10:06 est31 safer internet day 10:06 est31 lol 10:06 est31 internet is getting less safe from day to day, not more safe 10:37 Angelo_ Who is on 10:38 Angelo_ Ok bye 11:39 Jordach the internet was safer 15 years ago than it is now 11:39 Jordach near 0% chance of doxxing 11:39 Jordach because FB and other social media with full names didnt exist 11:42 Jordach and malware ads were non-existant 11:45 Taose >.> 11:46 Taose Doxxing is pretty vicious. 11:46 Taose Though there are things you can do to mitigate it. 11:46 Taose Use different usernames and passwords, email addresses. 11:46 Taose Most service providers allow "masks" of some kind. 11:47 Taose i.e outlook or gmail 11:48 Persi[m] Not having a Facebook account also makes you safer, but it doesn't help the Internet as a whole 11:49 Taose And Facebook helps the internet? 11:50 Persi[m] Facebook is the Internet 11:50 Taose Here, meet mr Doctor with his most comfortable, specially designed white garment with belts... 11:51 Taose I've never actualled used facebook. 11:51 Taose Well 11:51 Persi[m] I don't have an account either, but that doesn't change its popularity 11:52 PureTryOut[m] so for some reason `inventory:get_stack()` isn't actually setting it for me... not in this particular instance anyway 11:52 PureTryOut[m] *set_stack() 11:54 PureTryOut[m] I set count to some random value (which is NOT 0), but when I print to console immediately after using `inventory:get_stack():get_count()`, it reports 0 11:55 Jordach get_stack returns item:name x (x = items in stack) 11:56 PureTryOut[m] you would think so. but it always reports x = 0 for me 12:00 * PureTryOut[m] uploaded an image: Screenshot_2017-02-09_12-58-57.png (10KB) - https://matrix.org/_matrix/media/v1/download/matrix.org/SLRPbezHZRPjAnSkSZdjrGgk 12:00 PureTryOut[m] ^ that should do it right? 12:01 Jordach uhhh 12:01 Jordach i don't remember formspecs well enough 12:03 PureTryOut[m] this doesn't have anything to do with formspecs though right? this is just the stack of an inventory 12:03 PureTryOut[m] but I use those exact lines somewhere else as well and they work fine 12:05 PureTryOut[m] ooh never mind I get it 12:05 PureTryOut[m] I never actually set the inventory size somewhere 12:16 Jordach *golf clap* 12:18 PureTryOut[m] Thank you thank you! It was my pleasure 13:29 diemartin o/ 13:38 Krock o/ 16:59 * twoelk|2 waits for twoelk to time out 17:07 rdococ can't you /ns ghost? 17:09 Krock rdococ, already told him that in another channel. Ninja'd :P 17:09 Krock but well, indirectly 17:10 rdococ :p 17:17 Yawin octacian: Microexpansion crashes https://forum.minetest.net/viewtopic.php?f=9&t=15955&p=250556#p250556 17:23 octacian Yawin: you forgot to update to the latest minetest-dev 17:23 Yawin oh! i'm going to update 17:24 octacian ME requires the latest version as it allows storing data in items in a more advanced way then in earlier versions. 17:24 octacian In other words, it allows me to easily store an entire inventory in a single item. 17:25 octacian I responded to your post on the forum thread as well in case anybody else misses it too; should make things pretty clear :D 17:27 Yawin I'm going to create an alert to know when is a new version of minetest hahaha 17:27 rdococ I updated minetest but it didn't update the menu icon 17:27 rdococ I mean, clicking from the MATE menu still showed the old version 17:27 octacian lol. Note that you need to update to minetest-dev, not just to 0.4.15 17:28 rdococ the last -dev I updated to had broken lighting 17:28 octacian rdococ: if you compiled it yourself don't forget sudo make install 17:28 rdococ at night time it was just as bright as day time for some reason 17:28 rdococ actually I just went the easy route and did this https://forum.minetest.net/viewtopic.php?f=42&t=3837 17:28 octacian That's what I'm talking about 17:29 rdococ which, nevertheless, does count as compiling 17:29 octacian this is the update code: cd minetest; git pull; make -j$(nproc) 17:29 rdococ ik 17:29 octacian Except you have to do sudo make install to actually install the updated build 17:29 rdococ why wouldn't it say that on the topic itself 17:29 octacian IRDK 17:29 octacian That's what I've found though. 17:29 rdococ k, will try that when it's finished compilin 17:30 octacian Hope it works! 17:30 * octacian is now out for school. 17:30 Yawin O.O it works now 17:30 Yawin good work with microexpansion 17:30 octacian Thanks xD 17:31 octacian The fact that the ME Chest actually works though is the work of Amaz, so thank him for that part. 17:31 octacian Oh, and FYI, I'm working on an update with better, more, and more sensible drive. 17:31 * octacian is now away. 17:31 rdococ yay it updated the menu 17:32 rdococ storing an inventory in an item? sounds cool I guess 17:32 Yawin I have a problem with my own mod, can you help me? 17:32 rdococ depends how complicated it is :p 17:32 Yawin I'm trying to know how to explain my problem xD 17:33 Yawin English is hard for me haha 17:33 rdococ is english your second language then? 17:33 rdococ heck, even some english natives don't speak english fluently 17:34 Yawin I want to be able to tell how many nodes (in down direction) from a given position there is a cave. 17:35 rdococ what kind of mod are you creating? 17:35 Yawin rdococ, i don't know speaking english very well. I speak Spanish, basque, french and japanese, but no english xD 17:35 Yawin surprise 17:35 agaran Yawin: I would load certain section of map via voxelmanip, then scan resulting data. 17:36 agaran Yawin: get technic mod and look for item named 'prospector' it does something similar (though looks for various nodes not for just air) 17:36 Yawin thanks! i'm going to look! 17:36 agaran maybe thats not best example but, existing is better than nothing 17:37 Krock rdococ, I can't speak fluently my native language too - perhaps I talk too less or it's a genetic issue 17:37 rdococ Yawin: I'm honestly not surprised :p 17:37 Yawin hahaha 17:37 rdococ Krock: your native language is swedish, right? or did I misremember 17:38 Krock 2nd choice. 17:38 Krock misremember 17:38 rdococ what is your native language then? 17:38 rdococ unfortunately mine is English :c 17:38 Krock german, sort of. 17:39 rdococ I like to think of english as somewhat between french and german 17:39 agaran rdococ: you haven't heard german recently?;) 17:39 rdococ not as soft as french, not as hard as german :p 17:39 Krock english and german have the same roots, far back in history 17:40 agaran yep, anglo-saxon roots 17:56 agaran Anyone noticed that if taking items out of circular saw, and puts like 10 blocks taken from it to full stack in inventory causes full stack to dissapear? 18:05 Krock after the duplication bug there's now the loss bug? 18:09 agaran I would say so.. 18:13 rdococ lol :p 18:27 Yawin ok, i have new cuestion 18:27 Yawin I am trying to create the following effect: https://www.youtube.com/watch?v=8bNEIOkUuH0 18:27 Yawin I am not referring to the particles, but to that effect of moving the blocks one by one. I have thought about using an ABM, but I do not know how to raise it. 18:36 Krock Yawin, you shouldn't do that. It would be damn laggy. You'd better go with an animated node 18:36 Krock btw, nice title: Laputa 18:37 Yawin That's the reason that i want to do like the video, because it's more effective for cpu 18:37 Yawin the idea is a only one abm 18:37 Yawin on step moves one block 18:37 Yawin and changes to prepare to move next block in the next step 18:38 Yawin but i don't know how do that 18:38 Krock if you really want to move nodes after a specific time, check out the node timers 18:39 Krock you can set a timeout and once it expired, a function is called where you can move/place a new node 18:41 Yawin but the timer is declared in the node registration no? 18:42 Krock yes, the function to be called is defined in the node registration 18:42 Krock but the timer itself can be started from anywhere 18:42 Yawin that's not what i need 18:42 Yawin because i need aplicate this to all nodes 18:43 Hijiri https://github.com/minetest/minetest/issues/4754 18:43 Yawin the concept is: something that moves nodes 18:43 Hijiri you can modify all nodes to do your special thing in their timer 18:43 Hijiri oh wait that would break things like furnaces 18:43 Hijiri Yawin: perhaps don't rely on ABMs or timers for this 18:43 Yawin the idea is: backup the metadata, replace the original node with air, place the new node in the target location and restore metadata 18:44 Hijiri keep track in lua of your state of moving stuff and every tick do one movement 18:44 Yawin I can do all the movement at the same time, but i think that is not good idea 18:44 Hijiri not at the same tine 18:44 Hijiri time 18:44 Hijiri every tick do one step 18:45 Yawin mmm i think that i can do an invisible node to do like a pointer 18:45 Hijiri why an invisible node and not just a lua value? 18:45 Krock Yawin, for the moving part alone: https://github.com/SmallJoker/mining_plus/blob/master/bridgebuilder.lua#L199-L213 18:45 Yawin because if you close the game in the middle of the work, the block saves his metadata 18:46 Hijiri you can serialize a list of all your up-mover values 18:46 Hijiri to a file (and to mod storage in the next release probably) 18:46 Hijiri Yawin: alternatively you could use an entity 18:46 Hijiri would not take up any node space 18:47 Yawin oh!, that's a good idea! 18:47 Yawin i need to learn about entities 19:29 yusf[m] What's the best MC like item drop/pickup mod nowadays, people? 19:30 Benrob0329[m] one that still works 19:31 Benrob0329[m] https://youtu.be/ruCSCRUPsz0 19:35 yusf[m] Benrob0329: Was that a reply to me? 19:35 Benrob0329[m] my first message was 19:36 Benrob0329[m] yusf: my first message was 19:36 yusf[m] Oh. 19:36 yusf[m] Now I see. :/ 19:37 Benrob0329[m] yusf: https://forum.minetest.net/viewtopic.php? f=11&t=14006 would probably work 19:38 Benrob0329[m] ```https://forum.minetest.net/viewtopic.php? f=11&t=14006 ``` 19:38 Benrob0329[m] https://forum.minetest.net/viewtopic.php? f=11&t=14006 19:38 Benrob0329[m] https://forum.minetest.net/viewtopic.php?f=11&t=14006 19:39 Benrob0329[m] https://forum.minetest.net/viewtopic.php?f=11&t=14006 19:39 Benrob0329[m] (Riot doesnt like the ? in the link 19:40 Benrob0329[m] (Riot doesnt like the ? in the link) 19:40 yusf[m] Realized that myself after clicking. Thank you! 19:41 yusf[m] Good to see someone else using Riot too 19:41 Benrob0329[m] indeed 19:42 Baffy[m] Riot ftw 19:43 Baffy[m] IRC is soooo 90s 19:43 yusf[m] Yes 19:43 yusf[m] Would love a riot mod for MT. 19:44 Baffy[m] I'd love a modern API for the MT server 19:44 yusf[m] I'd love MT 1.0 :) 19:44 Benrob0329[m] you could patch the irc mod through to a matrix room 19:44 Baffy[m] yeah but i had other ideas 19:47 passant[m] Also testing matrix here \o/ 19:48 passant[m] But main communication still xmpp. 19:49 Benrob0329[m] xmpp is nice, but Jitsi hasn't been updated in a year 19:49 Benrob0329[m] (the best xmpp client imo 19:53 yusf[m] There's also matrix-ircd for irc clients that wants to connect to matrix. Needs its own homeserver though currently. 20:00 yusf[m] You make nice vids Benrob0329 👍 20:00 Benrob0329[m] yusf: thanks 20:02 yusf[m] On the list I would love is a more dynamic MT homepage aggregating all user content that's being produced such as videos. Would definitely give more attention to both the game and the videos. 20:18 passant[m] Gajim the best client imo on desktop and conversations at android 21:51 cimbakahn I need an admin on Gobo's server! Where all all the admins here? 21:52 cimbakahn The problem is JuliTheQueen ! 22:08 * PureTryOut[m] shudders seeing all those IRC users 22:08 PureTryOut[m] wasn't there a pull request or something that wanted to implement Minecraft-like pickup in the base game? 22:10 PureTryOut[m] ooh [this](https://github.com/minetest/minetest/pull/4427) was it 22:11 PureTryOut[m] but knowing how long it takes on average for PR's to get merged, we'll probably have to wait another year for it :( 22:12 sfan5 there doesn't seem to be much support for it 22:13 rubenwardy PureTryOut[m]: the time a PR takes to get much depends on how wanted it is 22:13 rubenwardy generally 22:13 yusf[m] PureTryOut: Dunno. LNJ did an excellent job implementing it in Minetest_TNG. It actually worked for a while to just extract the file into an own mod, but it just broke for some reason. :( https://github.com/minetest-games/Minetest_TNG/blob/caec6ad4024f21b112782323c6d19388d98c011e/mods/default/lua/environment/item_pickup.lua 22:13 rubenwardy you need to post your PR in #-dev for it to be reviewed, otherwise it's forgotten 22:14 yusf[m] rubenwardy: If only it was specified somewhere that is the proper way to contribute :) 22:15 yusf[m] The TNG pickup also had the feature of optional pickups, whereas you had to press use key to pick.