Time Nick Message 00:54 kaeza VanessaE, want to review before I push? https://github.com/minetest-mods/homedecor_modpack/compare/tmp?expand=1 01:04 kaeza merged :P 01:24 Hawk777 Hi sofar, if you happen to be around, just wondering if you had any comments on ? 01:48 MinetestBot 02[git] 04juhdanad -> 03minetest/minetest: Re-add halo highlight (#5130) 13f0e3abc https://git.io/vDTYd (152017-01-30T01:47:36Z) 01:59 Hawk777 Thanks for the comment. Hopefully someone can do that. 04:53 MinetestBot paramat: Jan-29 16:18 UTC How safe is it to change from v6 mapgen to v7 when the world size is ~ 5GB already? What are the risks? Thanks in advance :) 04:59 paramat !tell IhrFussel only discontinuous terrain, biomes and caves at the border of existing world: big flat cliffs in a grid pattern, otherwise no risk. mgv6 biomes do not match to other mapgen biomes, but all other mapgens have identical biomes and biome distribution 04:59 MinetestBot paramat: I'll pass that on when IhrFussel is around 05:12 redblade hi 05:12 redblade i just updated the mods on my server 05:13 redblade i noticed that a lot of textures have been taken from coloredwood and unifiedbricks (vanessae's version) 05:13 redblade github said it switched to a new coloring system 05:14 redblade however, all coloredwood is replaced with a white "coloredwood_base" and all unifiedbricks have been replaced with unknown items 05:14 redblade i am using minetest 0.4.15 05:14 redblade stable 05:14 redblade and minetest_game 0.4.15 stable 05:15 redblade (meaning that the original minetest_game mods are at 0.4.15) 05:20 redblade "param2-based colorization" 05:21 redblade which does not appear to have an effect but does appear to remove 200+ things from inventory including all unifiedbricks 05:21 paramat you need to use an older version of vanessa's mods 05:22 paramat param2 colour is a new feature added in 0.4.15dev 05:22 redblade oh 05:22 redblade i'm not doing unstable code again 05:23 redblade i tried that before 0.4.15 came out, then later had to use 0.4.14dev because it was the only way to fix the tree griefing bug 05:23 redblade will pull the last working one 05:24 redblade the last preparam2 one 05:30 paramat yeah 05:39 redblade had to update because of some crashes in homedecor but looks like they were fixed before the param2 introduction 05:44 redblade is param2 an automatic color generation which does not rely on multiple textures? 05:44 redblade that's my guess because the textures are missing from the folders 05:45 redblade and is it faster or just less work for mod developers? 05:45 thePalindrome param2 is part of a dynamic coloring system 05:45 thePalindrome less work for mod devs and less work for the cpu 05:45 redblade will it help mobile users you think? 05:45 redblade provided they use the official binaries 05:48 thePalindrome yes 05:48 thePalindrome As long as shaders are supported, it reduces ram usage by quite a bit 05:48 thePalindrome Since each color doesn't need a seperate texture 05:49 thePalindrome Of course, I don't know if mobile users have shaders, and under what circumstances 05:58 redblade i think i'll stay stable for now 05:58 redblade but that might be a good way to get people off of fakes 06:45 redblade hmm black items are showing as white 06:46 redblade or partially white 06:46 redblade like the piano and the grill 06:46 redblade this was the last release prior to param2 06:46 redblade both are homedecor i think 06:48 redblade inventory shows the right color 06:49 redblade lots of things are white 06:49 redblade including plain wood 06:50 redblade plain wood chairs i mean 06:51 redblade i'll try a step behind or two 06:51 redblade i was having crashes but if i go too ahead it needs the unstable code 07:13 ssieb she converted most of those mods to param2 coloring. You would have to revert to a commit before that 07:14 redblade i know, trying to find it 07:14 redblade i think it's the kaeza version 07:14 redblade lol 07:14 redblade the last kaeza commit 07:14 redblade falling asleep here 07:14 redblade i was ahead one or two 07:14 redblade if not the crashing is the one before that 07:14 redblade s/the one/fixed in the one 07:19 MinetestBot 02[git] 04juhdanad -> 03minetest/minetest: Use fabs() instead of abs() (#5141) 136642c85 https://git.io/vDTRt (152017-01-30T07:18:18Z) 07:32 redblade yep it is the last kaeza commit on 1/24/2017 07:33 redblade everything after that needs the unstable code 07:38 redblade running a /clearobjects just in case and taking a break 07:42 cheapie I swear my fingers have autocorrect or something. I keep typing "minetest.get_meat(pos)". 08:11 agaran meat? hmm. feed yourself? 08:19 thePalindrome That function always responds with the string "No meat found, only plants" 08:19 MinetestBot IhrFussel: Jan-30 04:59 UTC only discontinuous terrain, biomes and caves at the border of existing world: big flat cliffs in a grid pattern, otherwise no risk. mgv6 biomes do not match to other mapgen biomes, but all other mapgens have identical biomes and biome distribution 08:20 IhrFussel Well then it's official...I'll switch over to v7 08:32 cheapie Here's the mod I was working on: https://github.com/cheapie/arrowboards 08:32 cheapie It adds these things: https://cheapiesystems.com/media/images/screenshot_20170130_023038.png 08:33 cheapie And yes, I implemented all of the modes... 11 in total, if you count "off". 08:48 IhrFussel Umm...my map_meta.txt seems to be created exclusively for v6 mapgen ... So how do i change it to v7? Do i need to delete the file? Do i need to replace it with any v7 map_meta.txt? 08:49 IhrFussel Or does the file cover all types of mapgen by default? I see lots of v6 options in it thats why i ask 09:37 JamesTait Good morning all! Happy Monday, and happy Bubble Wrap Appreciation Day! 😃 10:12 IhrFussel Oh i think i found the setting now...why isnt it at the beginning of map_meta.txt? "mg_name=v6" thats what i need to change to v7 i guess 10:13 Persi[m] I don't understand the complaints about minetest on Android, I just tried it on my phone and it's pretty good, over 26 fps on default settings and I've had this phone since 2012 10:19 IhrFussel Persi[m]: I play almost exclusively on Android...my phone is from 2015 but the actual problem is playing on SERVERS...singleplayer should work on almost any phone 10:21 IhrFussel Its the amount of mods, heaviness of mods and network traffic that kills phones mostly 10:22 IhrFussel When <5 players play on my server i drop no frames...but at 10+ it begins 10:23 IhrFussel Hi red-001 10:24 IhrFussel Btw if you'd like to use your old name on the server i could just reset it for you 10:24 * red-001 reads logs 10:26 red-001 IhrFussel, when you change the mg_name at the beginning of the file mt will auto regen the whole file 10:26 juli wasn't there a place where i can get the names, which should be banned? 10:27 red-001 I think so 10:27 juli do u know where? 10:27 red-001 someone tried running a public ban lust 10:27 red-001 no 10:27 red-001 list* 10:27 red-001 try the forums 10:28 red-001 maybe minetest related projects section 10:28 juli ok i try 10:29 juli only one match for "ban" ... 10:30 IhrFussel red-001, i found that setting but for some reason its not at the beginning of the file...its somewhere in between 10:30 red-001 weird 10:30 red-001 it should be near the top 10:31 red-001 do you have custom mapgen settings or something? 10:31 IhrFussel But the world is old, so the map_meta.txt is from 2015 10:32 IhrFussel Nope i never changed anything in that file cause people told me it would be dangerous to change map parameters AFTER world creation 10:32 red-001 well they are mostly corrrect you get weird changes in terrain then 10:33 red-001 juli, here is a better search for mt forums https://www.google.ie/search?q=site:forum.minetest.net 10:33 IhrFussel But for v7 its worth it...and some players might even find the weird terrain interesting 10:34 red-001 btw you might want to get a test world and mess around with the mapgen settings 10:34 IhrFussel Ill do a world backup in 25 minutes then apply the mapgen setting and then hope everything works as expected 10:35 IhrFussel Nah the default settings sounds good as far as i read into v7 ... I could add custom biomes later on though 10:36 IhrFussel So you say mt will 100% overwrite map_meta.txt? Or should i delete it first and let it recreate? 10:38 red-001 well both options worked for me, but I think setting the mapgen in minetest config and then deleting map_meta.txt might be safer 10:38 red-001 well do you have any mods that use the map seed? 10:38 IhrFussel But isnt that setting only used for NEW worlds? It says so in conf.example 10:39 red-001 mt doesn't really understand what a new world is 10:39 red-001 it just sees that it's missing a file thats needed 10:39 red-001 so it generates it 10:40 IhrFussel Oh gosh I have 112 mods installed (according to the server list) so i have absolutely no clue which one uses mapgen and which doesnt :/ 10:41 IhrFussel The only one that comes to mind is biome_lib 10:42 red-001 you might want to preserve the map seed 10:44 red-001 set fixed_map_seed = to your current map seed 10:44 IhrFussel Just the long one? 10:45 red-001 it should look something like this: 5695711232866101285 10:46 IhrFussel Yep i was just wondering cause there are many seeds in that file for different biomes 10:47 red-001 yes those are just for that terrain type 10:48 red-001 also if you mess around a big you can change the size of mountains etc 10:48 red-001 bit* 10:49 IhrFussel Well i just hope the default v7 setting will generate some nice rivers too and not just the valleys one 10:49 red-001 only valleys have rivers last time I checked 10:50 red-001 so if you want rivers use valleys 10:51 red-001 the rivers are kinda mess through 10:51 IhrFussel But valleys will only create mountains,rivers and valleys right? No flat areas 10:51 red-001 messy* 10:52 red-001 they seem to have problems with looking natural, at a larger scale 10:52 red-001 and they are only small streams 10:53 red-001 someone was working on a way to fix that using a new type of mapgen, but I haven't seen them in a while 10:54 IhrFussel Ok then i stick to v7...i need large flat areas PLUS big mountains PLUS large caves...and only v7 can offer that AFAIK 10:56 red-001 could you confirm one more thing? 10:56 red-001 is chunksize = 5 ? 10:58 IhrFussel Yes 11:01 red-001 lol I messed up my terrain settings and now I got 200 node high cliffs 11:01 red-001 cliffs above the clouds 11:03 red-001 I guess thats what happens when you double the hight of montains 11:54 Derr https://paste.ubuntu.com/23893239/ I think you guys can see what I'm trying to do here 11:55 Derr the vars in caps are no written correctly. Honestly I'm tired and don't feel like looking up how things are suppose to be written 11:55 Derr anyone here want to take a shot at it? 11:56 nore is the forum down again? 11:57 Derr nore, is that a reply or a question? 11:57 nore Derr: a question, sorry 11:58 nore Derr: what's your problem? 11:58 Derr I have lua errors, I'm trying to write a simple mod 11:58 Derr if I get it working I'll have to figure out the forus and github 11:58 nore ehm, FLOWERTYPES and pickone need to go inside the function 11:59 nore (hm, the forum seems to be working again) 12:00 Derr thanks 12:48 Derr I had some coffee and found the strength to go to stackoverflow.com flower seed mod now works but needs some polish https://paste.ubuntu.com/23893423/ 12:52 sfan5 your code could use some formatting 12:55 Derr if you're talking about the brackets I know 12:57 Derr my plan is to add only grow on dirt and change falling node to become an item just like flowers do when you dig the dirt below them 12:58 Derr I'll get formatting to minetest standard as well 13:04 sfan5 a little more than just brackets 13:04 sfan5 also you're leaking the "flowertypes" variable into global space 13:07 Derr would adding local in front of flowertypes would solve this? 13:08 paramat mgv7 has good rivers, in many ways better than mgvalleys rivers, but they are at sea level 13:10 paramat map_meta.txt is ordered alphabetically 13:12 sfan5 Derr: yes 15:51 STHGOM hey, is there a minetest setting that is like "strict_protocol_version_checking", but you are able to specify the older client that a client can connect with? 15:51 STHGOM eg: protocol_allowed: 0.4.14 15:52 STHGOM then if the server is 0.4.15, those clients can still join? 15:52 sfan5 no 15:52 sfan5 you need to edit src/network/networkprotocol.h for that 15:53 swift110 hey 15:53 sfan5 more specifically you need to edit SERVER_PROTOCOL_VERSION_MIN to the protcol version of the lowest client you want to support 15:53 STHGOM ok 15:54 OldCoder Hi 15:54 OldCoder sfan5, Is protocol version == MT version? 15:54 OldCoder I thought they were different 15:54 OldCoder So, isn't 0.4.13 15:54 sfan5 different 15:54 OldCoder same protocol as 0.4.15 ? 15:54 OldCoder So isnsame protocol as 0.4.15 ? 15:55 OldCoder So isn't 0.4.13 same protocol as 0.4.15 ? 15:55 OldCoder Is client version per se read anywhere? 15:55 sfan5 it's possible that the protocol doesn't change from release to release 15:55 sfan5 https://github.com/minetest/minetest/blob/0.4.15/src/network/networkprotocol.h#L143 15:55 OldCoder Is client version per se read anywhere? 15:55 OldCoder Not protocol version 15:55 sfan5 https://github.com/minetest/minetest/blob/0.4.13/src/network/networkprotocol.h#L137 15:55 OldCoder but client version? 15:55 sfan5 oh 15:56 sfan5 i don't think that is sent to the server 15:56 OldCoder STHGOM, sorry; good feature to add! 15:56 OldCoder sfan5, could he... 15:56 OldCoder check release at Lua mod level? 15:56 OldCoder Or also not applicable? 15:57 sfan5 in theory yes https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1931 15:57 OldCoder R 15:57 sfan5 in practice no 15:57 OldCoder No? 15:57 sfan5 i don't think the client send it's versions string to the server 15:57 OldCoder minetest.get_player_information(player_name) 15:58 OldCoder will not return the client release number? 15:58 OldCoder says debug only 15:58 OldCoder Needs client debug version? 15:58 sfan5 it won't 15:58 OldCoder OK thanks 15:58 OldCoder STHGOM, sorry; useful future feature 15:58 sfan5 lemme check where it needs debug 16:00 IhrFussel red-001, they have to give me voice again EACH time i join? That is kinda stupid since I'm registered 16:00 OldCoder lhr* join where? 16:00 agaran IhrFussel: yes because nobody told bots to give you one 16:00 agaran OldCoder: -proj 16:00 red-001 minetest-porject 16:00 OldCoder lhr* PM 16:01 OldCoder Hm; he's gone? 16:01 agaran OldCoder: 'Ihr' not 'Lhr' 16:01 sfan5 the client always send it's version string to the server 16:01 sfan5 so compiling the server in debug mode would suffice 16:01 sfan5 but it's restricted to debug mode for a good reason 16:05 red-001 protocol_version should be available to normal servers 16:06 sfan5 why 16:06 red-001 e.g. to check if the client is using chat prediction/ local echo 16:07 red-001 I'm sure there are other reasons as well 16:07 STHGOM in my case, i require clients to be able to put nametag opacity to 0 16:09 red-001 I get not wanting to allow access to version string, but there needs to be some way to tell if a client can use a given feature 16:11 sfan5 IMO the lua api should not be exposed to the raw details 16:11 sfan5 the script api can handle the chat predition thing differently 16:11 STHGOM so, If i understood correctly: I could limit the protocol version, but not the client version, which would work better 16:12 sfan5 no it would not work any better 16:12 sfan5 nametag hiding seems to be working correctly since 0.4.14 https://github.com/minetest/minetest/commit/b600bc30a9fbd92800dabad14a38f28f0ccdd28e 16:13 sfan5 which would be protocol version 27 16:13 STHGOM yea 16:13 red-001 sfan5, how would you recommend solving the problem of clients seeing either dublicate messages or not seeing them at all? 16:13 STHGOM is 0.4.13 27, too? 16:13 sfan5 no .13 is 26 16:13 STHGOM ok 16:13 sfan5 red-001: different return values for the register_on_chatmessage callback 16:14 sfan5 to give a distiction between "block msg", "block but echo locally" and "allow" 16:14 red-001 what about mods that modify messages? 16:15 red-001 this is starting to sound quite complicated 16:15 sfan5 wouldnt what i said solve that usecase 16:17 red-001 I'm not sure I'm following, block msg without local echo would only work on new client 16:18 red-001 so old clients will still see a duplicate message 16:18 red-001 older* 16:18 sfan5 that cannot be solved either way 16:18 sfan5 the only thing that can be done is solve possible issues with new clients 16:18 red-001 sure it can, if lua had access to the version of the client it could do the same thing that c++ does 16:19 red-001 thats just refusing to fix it 16:21 sfan5 you cannot prevent old clients from having local echo 16:21 sfan5 i have no idea how you want to fix that without some time travel 16:21 red-001 yes but you can stop the server from sending the modified message to them 16:22 sfan5 a fourth status code for on_chatmessage could do that 16:22 sfan5 oh 16:39 IhrFussel Is the "mapfix" mod only for v6 maps?? 16:43 Alcyone2 IhrFussel, nope, I use it on a v7 one 16:43 Alcyone2 modified by Ethereal NG, Moretrees, Plantlife, etc. 16:44 Alcyone2 Major issues are light problems, it solves it 16:44 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Plantlike visual scale: Send sqrt(visual_scale) to old clients 13cdc538e https://git.io/vDkuQ (152017-01-30T16:38:28Z) 16:44 MinetestBot 02[git] 04sapier at gmx dot net -> 03minetest/minetest: Add multiply texture modifier 13e761b9f https://git.io/vDku7 (152017-01-30T16:37:17Z) 16:44 IhrFussel Alcyone2, actually...it CAUSES shadows on my map apparently...shadows not even WE can fix it seems 16:46 Alcyone2 weird :/ I always have shadows when I use a modified mapgen (on a vanilla v7, really less), but it solves it 16:47 Alcyone2 it creates shadows when you use the /mapfix command ? 16:47 Alcyone2 It can create normal shadow actually, but makes the darkest ones lighter 16:49 sfan5 IhrFussel: have you updated your worledit recently 16:51 IhrFussel sfan5, well maybe it will work with the updated WE command...I'll update in a bit and test it 16:51 sfan5 it definitely works provided that you choose a big enough area around the shadow 16:53 IhrFussel sfan5, it worked with the old version now...and yes like you said we had to replace -150/+150 nodes surrounding the shadows for them to disappear 16:59 IhrFussel Also I don't use //fixlighting in WE I use //r air air ...worked perfectly fine until now 17:01 sfan5 previously //fixlight would do the same as //r air air 17:02 sfan5 however now it does something a little different 18:34 STHGOM what is the difference between "SERVER_PROTOCOL_VERSION_MIN", "CLIENT_PROTOCOL_VERSION_MIN", and "CLIENT_PROTOCOL_VERSION_MIN_LEGACY"? 18:34 IhrFussel I switched from v6 to v7 and found trees in water now...is that a feature? Amazonas-like? xD 18:35 sfan5 IhrFussel: yes 18:35 sfan5 STHGOM: the difference is that you don't need to worry about the latter two 18:59 juhdanad I was debugging minetest, and I got "Terminate failed". 18:59 juhdanad (when I wanted to abort it) 19:24 garywhite Hello, when will a new build of MT for Android be released? 19:26 swift110 lol 19:27 swift110 garywhite, you play it on phone or tablet 19:27 garywhite Occasionally 19:27 swift110 how do you like ti 19:28 swift110 my attention span doesnt allow me to play it for long periods of time lol 19:28 swift110 i run around and chop down trees and swim and stuff and thats about it 19:29 garywhite It's not bad, but it's not easy to use it when you're used to computer keys 19:29 swift110 i agree 19:30 swift110 i would love like a vr minetest 19:31 garywhite All in good time, swift. 19:38 swift110 lol 19:52 STHGOM how does one download an older version of minetest? 19:53 garywhite Go to GitHub 19:53 garywhite getting link.. 19:53 garywhite https://github.com/minetest/minetest/releases 20:03 STHGOM thanks :) 20:10 garywhite !next 20:10 MinetestBot Another satisfied customer. Next! 20:13 Fixer !back 20:14 red-001 !forward 20:15 juhdanad !help 20:15 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 23:22 STHGOM " more specifically you need to edit SERVER_PROTOCOL_VERSION_MIN to the protcol version of the lowest client you want to support" <--- this dosnt seem to work 23:30 kaeza greetings 23:31 STHGOM_ hey