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IRC log for #minetest, 2017-01-30

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All times shown according to UTC.

Time Nick Message
00:05 DI3HARD139 joined #minetest
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00:54 kaeza VanessaE, want to review before I push? https://github.com/minetest-mods/homedecor_modpack/compare/tmp?expand=1
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01:04 kaeza merged :P
01:24 Hawk777 Hi sofar, if you happen to be around, just wondering if you had any comments on <https://github.com/minetest-mods/digilines/pull/36>?
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01:48 MinetestBot [git] juhdanad -> minetest/minetest: Re-add halo highlight (#5130) f0e3abc https://git.io/vDTYd (2017-01-30T01:47:36Z)
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01:59 Hawk777 Thanks for the comment. Hopefully someone can do that.
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04:53 MinetestBot paramat: Jan-29 16:18 UTC <IhrFussel> How safe is it to change from v6 mapgen to v7 when the world size is ~ 5GB already? What are the risks? Thanks in advance :)
04:59 paramat !tell IhrFussel only discontinuous terrain, biomes and caves at the border of existing world: big flat cliffs in a grid pattern, otherwise no risk. mgv6 biomes do not match to other mapgen biomes, but all other mapgens have identical biomes and biome distribution
04:59 MinetestBot paramat: I'll pass that on when IhrFussel is around
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05:12 redblade hi
05:12 redblade i just updated the mods on my server
05:13 redblade i noticed that a lot of textures have been taken from coloredwood and unifiedbricks (vanessae's version)
05:13 redblade github said it switched to a new coloring system
05:14 redblade however, all coloredwood is replaced with a white "coloredwood_base" and all unifiedbricks have been replaced with unknown items
05:14 redblade i am using minetest 0.4.15
05:14 redblade stable
05:14 redblade and minetest_game 0.4.15 stable
05:15 redblade (meaning that the original minetest_game mods are at 0.4.15)
05:20 redblade "param2-based colorization"
05:21 redblade which does not appear to have an effect but does appear to remove 200+ things from inventory including all unifiedbricks
05:21 paramat you need to use an older version of vanessa's mods
05:22 paramat param2 colour is a new feature added in 0.4.15dev
05:22 redblade oh
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05:22 redblade i'm not doing unstable code again
05:23 redblade i tried that before 0.4.15 came out, then later had to use 0.4.14dev because it was the only way to fix the tree griefing bug
05:23 redblade will pull the last working one
05:24 redblade the last preparam2 one
05:30 paramat yeah
05:39 redblade had to update because of some crashes in homedecor but looks like they were fixed before the param2 introduction
05:44 redblade is param2 an automatic color generation which does not rely on multiple textures?
05:44 redblade that's my guess because the textures are missing from the folders
05:45 redblade and is it faster or just less work for mod developers?
05:45 thePalindrome param2 is part of a dynamic coloring system
05:45 thePalindrome less work for mod devs and less work for the cpu
05:45 redblade will it help mobile users you think?
05:45 redblade provided they use the official binaries
05:48 thePalindrome yes
05:48 thePalindrome As long as shaders are supported, it reduces ram usage by quite a bit
05:48 thePalindrome Since each color doesn't need a seperate texture
05:49 thePalindrome Of course, I don't know if mobile users have shaders, and under what circumstances
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05:58 redblade i think i'll stay stable for now
05:58 redblade but that might be a good way to get people off of fakes
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06:45 redblade hmm black items are showing as white
06:46 redblade or partially white
06:46 redblade like the piano and the grill
06:46 redblade this was the last release prior to param2
06:46 redblade both are homedecor i think
06:48 redblade inventory shows the right color
06:49 redblade lots of things are white
06:49 redblade including plain wood
06:50 redblade plain wood chairs i mean
06:51 redblade i'll try a step behind or two
06:51 redblade i was having crashes but if i go too ahead it needs the unstable code
07:13 ssieb she converted most of those mods to param2 coloring.  You would have to revert to a commit before that
07:14 redblade i know, trying to find it
07:14 redblade i think it's the kaeza version
07:14 redblade lol
07:14 redblade the last kaeza commit
07:14 redblade falling asleep here
07:14 redblade i was ahead one or two
07:14 redblade if not the crashing is the one before that
07:14 redblade s/the one/fixed in the one
07:19 MinetestBot [git] juhdanad -> minetest/minetest: Use fabs() instead of abs() (#5141) 6642c85 https://git.io/vDTRt (2017-01-30T07:18:18Z)
07:32 redblade yep it is the last kaeza commit on 1/24/2017
07:33 redblade everything after that needs the unstable code
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07:38 redblade running a /clearobjects just in case and taking a break
07:42 cheapie I swear my fingers have autocorrect or something. I keep typing "minetest.get_meat(pos)".
08:11 agaran meat? hmm. feed yourself?
08:19 thePalindrome That function always responds with the string "No meat found, only plants"
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08:19 MinetestBot IhrFussel: Jan-30 04:59 UTC <paramat> only discontinuous terrain, biomes and caves at the border of existing world: big flat cliffs in a grid pattern, otherwise no risk. mgv6 biomes do not match to other mapgen biomes, but all other mapgens have identical biomes and biome distribution
08:20 IhrFussel Well then it's official...I'll switch over to v7
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08:32 cheapie Here's the mod I was working on: https://github.com/cheapie/arrowboards
08:32 cheapie It adds these things: https://cheapiesystems.com/media/images/screenshot_20170130_023038.png
08:33 cheapie And yes, I implemented all of the modes... 11 in total, if you count "off".
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08:48 IhrFussel Umm...my map_meta.txt seems to be created exclusively for v6 mapgen ... So how do i change it to v7? Do i need to delete the file? Do i need to replace it with any v7 map_meta.txt?
08:49 IhrFussel Or does the file cover all types of mapgen by default? I see lots of v6 options in it thats why i ask
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09:37 JamesTait Good morning all!  Happy Monday, and happy Bubble Wrap Appreciation Day! 😃
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10:12 IhrFussel Oh i think i found the setting now...why isnt it at the beginning of map_meta.txt? "mg_name=v6" thats what i need to change to v7 i guess
10:13 Persi[m] I don't understand the complaints about minetest on Android, I just tried it on my phone and it's pretty good, over 26 fps on default settings and I've had this phone since 2012
10:19 IhrFussel Persi[m]: I play almost exclusively on Android...my phone is from 2015 but the actual problem is playing on SERVERS...singleplayer should work on almost any phone
10:21 IhrFussel Its the amount of mods, heaviness of mods and network traffic that kills phones mostly
10:22 IhrFussel When <5 players play on my server i drop no frames...but at 10+ it begins
10:23 IhrFussel Hi red-001
10:24 IhrFussel Btw if you'd like to use your old name on the server i could just reset it for you
10:24 * red-001 reads logs
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10:26 red-001 IhrFussel, when you change the mg_name at the beginning of the file mt will auto regen the whole file
10:26 juli wasn't there a place where i can get the names, which should be banned?
10:27 red-001 I think so
10:27 juli do u know where?
10:27 red-001 someone tried running a public ban lust
10:27 red-001 no
10:27 red-001 list*
10:27 red-001 try the forums
10:28 red-001 maybe minetest related projects section
10:28 juli ok i try
10:29 juli only one match for "ban" ...
10:30 IhrFussel red-001, i found that setting but for some reason its not at the beginning of the file...its somewhere in between
10:30 red-001 weird
10:30 red-001 it should be near the top
10:31 red-001 do you have custom mapgen settings or something?
10:31 IhrFussel But the world is old, so the map_meta.txt is from 2015
10:32 IhrFussel Nope i never changed anything in that file cause people told me it would be dangerous to change map parameters AFTER world creation
10:32 red-001 well they are mostly corrrect you get weird changes in terrain then
10:33 red-001 juli, here is a better search for mt forums https://www.google.ie/search?q=site:forum.minetest.net
10:33 IhrFussel But for v7 its worth it...and some players might even find the weird terrain interesting
10:34 red-001 btw you might want to get a test world and mess around with the mapgen settings
10:34 IhrFussel Ill do a world backup in 25 minutes then apply the mapgen setting and then hope everything works as expected
10:35 IhrFussel Nah the default settings sounds good as far as i read into v7 ... I could add custom biomes later on though
10:36 IhrFussel So you say mt will 100% overwrite map_meta.txt? Or should i delete it first and let it recreate?
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10:38 red-001 well both options worked for me, but I think setting the mapgen in minetest config and then deleting map_meta.txt might be safer
10:38 red-001 well do you have any mods that use the map seed?
10:38 IhrFussel But isnt that setting only used for NEW worlds? It says so in conf.example
10:39 red-001 mt doesn't really understand what a new world is
10:39 red-001 it just sees that it's missing a file thats needed
10:39 red-001 so it generates it
10:40 IhrFussel Oh gosh I have 112 mods installed (according to the server list) so i have absolutely no clue which one uses mapgen and which doesnt :/
10:41 IhrFussel The only one that comes to mind is biome_lib
10:42 red-001 you might want to preserve the map seed
10:44 red-001 set fixed_map_seed = to your current map seed
10:44 IhrFussel Just the long one?
10:45 red-001 it should look something like this: 5695711232866101285
10:46 IhrFussel Yep i was just wondering cause there are many seeds in that file for different biomes
10:47 red-001 yes those are just for that terrain type
10:48 red-001 also if you mess around a big you can change the size of mountains etc
10:48 red-001 bit*
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10:49 IhrFussel Well i just hope the default v7 setting will generate some nice rivers too and not just the valleys one
10:49 red-001 only valleys have rivers last time I checked
10:50 red-001 so if you want rivers use valleys
10:51 red-001 the rivers are kinda mess through
10:51 IhrFussel But valleys will only create mountains,rivers and valleys right? No flat areas
10:51 red-001 messy*
10:52 red-001 they seem to have problems with looking natural, at a larger scale
10:52 red-001 and they are only small streams
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10:53 red-001 someone was working on a way to fix that using a new type of mapgen, but I haven't seen them in a while
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10:54 IhrFussel Ok then i stick to v7...i need large flat areas PLUS big mountains PLUS large caves...and only v7 can offer that AFAIK
10:56 red-001 could you confirm one more thing?
10:56 red-001 is chunksize = 5 ?
10:58 IhrFussel Yes
11:01 red-001 lol I messed up my terrain settings and now I got 200 node high cliffs
11:01 red-001 cliffs above the clouds
11:03 red-001 I guess thats what happens when you double the hight of montains
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11:54 Derr https://paste.ubuntu.com/23893239/ I think you guys can see what I'm trying to do here
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11:55 Derr the vars in caps are no written correctly. Honestly I'm tired and don't feel like looking up how things are suppose to be written
11:55 Derr anyone here want to take a shot at it?
11:56 nore is the forum down again?
11:57 Derr nore, is that a reply or a question?
11:57 nore Derr: a question, sorry
11:58 nore Derr: what's your problem?
11:58 Derr I have lua errors, I'm trying to write a simple mod
11:58 Derr if I get it working I'll have to figure out the forus and github
11:58 nore ehm, FLOWERTYPES and pickone need to go inside the function
11:59 nore (hm, the forum seems to be working again)
12:00 Derr thanks
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12:48 Derr I had some coffee and found the strength to go to stackoverflow.com flower seed mod now works but needs some polish https://paste.ubuntu.com/23893423/
12:52 sfan5 your code could use some formatting
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12:55 Derr if you're talking about the brackets I know
12:57 Derr my plan is to add only grow on dirt and change falling node to become an item just like flowers do when you dig the dirt below them
12:58 Derr I'll get formatting to minetest standard as well
13:04 sfan5 a little more than just brackets
13:04 sfan5 also you're leaking the "flowertypes" variable into global space
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13:07 Derr would adding local in front of flowertypes would solve this?
13:08 paramat mgv7 has good rivers, in many ways better than mgvalleys rivers, but they are at sea level
13:10 paramat map_meta.txt is ordered alphabetically
13:12 sfan5 Derr: yes
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15:51 STHGOM hey, is there a minetest setting that is like "strict_protocol_version_checking", but you are able to specify the older client that a client can connect with?
15:51 STHGOM eg: protocol_allowed: 0.4.14
15:52 STHGOM then if the server is 0.4.15, those clients can still join?
15:52 sfan5 no
15:52 sfan5 you need to edit src/network/networkprotocol.h for that
15:53 swift110 hey
15:53 sfan5 more specifically you need to edit SERVER_PROTOCOL_VERSION_MIN to the protcol version of the lowest client you want to support
15:53 STHGOM ok
15:54 OldCoder Hi
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15:54 OldCoder sfan5, Is protocol version == MT version?
15:54 OldCoder I thought they were different
15:54 OldCoder So, isn't 0.4.13
15:54 sfan5 different
15:54 OldCoder same protocol as 0.4.15 ?
15:54 OldCoder So isnsame protocol as 0.4.15 ?
15:55 OldCoder So isn't 0.4.13 same protocol as 0.4.15 ?
15:55 OldCoder Is client version per se read anywhere?
15:55 sfan5 it's possible that the protocol doesn't change from release to release
15:55 sfan5 https://github.com/minetest/minetest/blob/0.4.15/src/network/networkprotocol.h#L143
15:55 OldCoder Is client version per se read anywhere?
15:55 OldCoder Not protocol version
15:55 sfan5 https://github.com/minetest/minetest/blob/0.4.13/src/network/networkprotocol.h#L137
15:55 OldCoder but client version?
15:55 sfan5 oh
15:56 sfan5 i don't think that is sent to the server
15:56 OldCoder STHGOM, sorry; good feature to add!
15:56 OldCoder sfan5, could he...
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15:56 OldCoder check release at Lua mod level?
15:56 OldCoder Or also not applicable?
15:57 sfan5 in theory yes https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1931
15:57 OldCoder R
15:57 sfan5 in practice no
15:57 OldCoder No?
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15:57 sfan5 i don't think the client send it's versions string to the server
15:57 OldCoder minetest.get_player_information(player_name)
15:58 OldCoder will not return the client release number?
15:58 OldCoder says debug only
15:58 OldCoder Needs client debug version?
15:58 sfan5 it won't
15:58 OldCoder OK thanks
15:58 OldCoder STHGOM, sorry; useful future feature
15:58 sfan5 lemme check where it needs debug
16:00 IhrFussel red-001, they have to give me voice again EACH time i join? That is kinda stupid since I'm registered
16:00 OldCoder lhr* join where?
16:00 agaran IhrFussel: yes because nobody told bots to give you one
16:00 agaran OldCoder: -proj
16:00 red-001 minetest-porject
16:00 OldCoder lhr* PM
16:01 OldCoder Hm; he's gone?
16:01 agaran OldCoder: 'Ihr' not 'Lhr'
16:01 sfan5 the client always send it's version string to the server
16:01 sfan5 so compiling the server in debug mode would suffice
16:01 sfan5 but it's restricted to debug mode for a good reason
16:05 red-001 protocol_version should be available to normal servers
16:06 sfan5 why
16:06 red-001 e.g. to check if the client is using chat prediction/ local echo
16:07 red-001 I'm sure there are other reasons as well
16:07 STHGOM in my case, i require clients to be able to put nametag opacity to 0
16:09 red-001 I get not wanting to allow access to version string, but there needs to be some way to tell if a client can use a given feature
16:11 sfan5 IMO the lua api should not be exposed to the raw details
16:11 sfan5 the script api can handle the chat predition thing differently
16:11 STHGOM so, If i understood correctly: I could limit the protocol version, but not the client version, which would work better
16:12 sfan5 no it would not work any better
16:12 sfan5 nametag hiding seems to be working correctly since 0.4.14 https://github.com/minetest/minetest/commit/b600bc30a9fbd92800dabad14a38f28f0ccdd28e
16:13 sfan5 which would be protocol version 27
16:13 STHGOM yea
16:13 red-001 sfan5, how would you recommend solving the problem of clients seeing either dublicate messages or not seeing them at all?
16:13 STHGOM is 0.4.13 27, too?
16:13 sfan5 no .13 is 26
16:13 STHGOM ok
16:13 sfan5 red-001: different return values for the register_on_chatmessage callback
16:14 sfan5 to give a distiction between "block msg", "block but echo locally" and "allow"
16:14 red-001 what about mods that modify messages?
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16:15 red-001 this is starting to sound quite complicated
16:15 sfan5 wouldnt what i said solve that usecase
16:17 red-001 I'm not sure I'm following, block msg without local echo would only work on new client
16:18 red-001 so old clients will still see a duplicate message
16:18 red-001 older*
16:18 sfan5 that cannot be solved either way
16:18 sfan5 the only thing that can be done is solve possible issues with new clients
16:18 red-001 sure it can, if lua had access to the version of the client it could do the same thing that c++ does
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16:19 red-001 thats just refusing to fix it
16:21 sfan5 you cannot prevent old clients from having local echo
16:21 sfan5 i have no idea how you want to fix that without some time travel
16:21 red-001 yes but you can stop the server from sending the modified message to them
16:22 sfan5 a fourth status code for on_chatmessage could do that
16:22 sfan5 oh
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16:39 IhrFussel Is the "mapfix" mod only for v6 maps??
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16:43 Alcyone2 IhrFussel, nope, I use it on a v7 one
16:43 Alcyone2 modified by Ethereal NG, Moretrees, Plantlife, etc.
16:44 Alcyone2 Major issues are light problems, it solves it
16:44 MinetestBot [git] paramat -> minetest/minetest: Plantlike visual scale: Send sqrt(visual_scale) to old clients cdc538e https://git.io/vDkuQ (2017-01-30T16:38:28Z)
16:44 MinetestBot [git] sapier at gmx dot net -> minetest/minetest: Add multiply texture modifier e761b9f https://git.io/vDku7 (2017-01-30T16:37:17Z)
16:44 IhrFussel Alcyone2, actually...it CAUSES shadows on my map apparently...shadows not even WE can fix it seems
16:46 Alcyone2 weird :/ I always have shadows when I use a modified mapgen (on a vanilla v7, really less), but it solves it
16:47 Alcyone2 it creates shadows when you use the /mapfix command ?
16:47 Alcyone2 It can create normal shadow actually, but makes the darkest ones lighter
16:49 sfan5 IhrFussel: have you updated your worledit recently
16:51 IhrFussel sfan5, well maybe it will work with the updated WE command...I'll update in a bit and test it
16:51 sfan5 it definitely works provided that you choose a big enough area around the shadow
16:53 IhrFussel sfan5, it worked with the old version now...and yes like you said we had to replace -150/+150 nodes surrounding the shadows for them to disappear
16:59 IhrFussel Also I don't use //fixlighting in WE I use //r air air ...worked perfectly fine until now
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17:01 sfan5 previously //fixlight would do the same as //r air air
17:02 sfan5 however now it does something a little different
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18:34 STHGOM what is the difference between "SERVER_PROTOCOL_VERSION_MIN", "CLIENT_PROTOCOL_VERSION_MIN", and "CLIENT_PROTOCOL_VERSION_MIN_LEGACY"?
18:34 IhrFussel I switched from v6 to v7 and found trees in water now...is that a feature? Amazonas-like? xD
18:35 sfan5 IhrFussel: yes
18:35 sfan5 STHGOM: the difference is that you don't need to worry about the latter two
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18:59 juhdanad I was debugging minetest, and I got "Terminate failed".
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18:59 juhdanad (when I wanted to abort it)
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19:24 garywhite Hello, when will a new build of MT for Android be released?
19:26 swift110 lol
19:27 swift110 garywhite, you play it on phone or tablet
19:27 garywhite Occasionally
19:27 swift110 how do you like ti
19:28 swift110 my attention span doesnt allow me to play it for long periods of time lol
19:28 swift110 i run around and chop down trees and swim and stuff and thats about it
19:29 garywhite It's not bad, but it's not easy to use it when you're used to computer keys
19:29 swift110 i agree
19:30 swift110 i would love like a vr minetest
19:31 garywhite All in good time, swift.
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19:38 swift110 lol
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19:52 STHGOM how does one download an older version of minetest?
19:53 garywhite Go to GitHub
19:53 garywhite getting link..
19:53 garywhite https://github.com/minetest/minetest/releases
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20:03 STHGOM thanks :)
20:09 STHGOM joined #minetest
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20:10 garywhite !next
20:10 MinetestBot Another satisfied customer. Next!
20:13 Fixer !back
20:14 red-001 !forward
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20:15 juhdanad !help
20:15 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
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23:22 STHGOM "<sfan5> more specifically you need to edit SERVER_PROTOCOL_VERSION_MIN to the protcol version of the lowest client you want to support" <--- this dosnt seem to work
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23:30 kaeza greetings
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