Time Nick Message 00:07 DI3HARD139 Question. How does one make lua loop in minetest? 00:10 ShadowNinja while true do end? 00:11 ShadowNinja Minetest has all the regular Lua looping structures. 00:13 DI3HARD139 Tried that. Crashes the client/server or returns "Out of memory" 00:13 red-001 well obviously you want your loop to end 00:14 red-001 https://www.lua.org/pil/4.3.4.html 00:15 red-001 a while with with a condition of true will run forever 00:15 red-001 or at least for a few seconds before mt crashes 00:17 DI3HARD139 So like this? http://pastebin.com/8Px6fJS2 00:17 red-001 no... 00:18 * DI3HARD139 goes back to reading 00:18 red-001 that will never work 00:21 red-001 this might http://pastebin.com/9DtEAzuy 00:27 DI3HARD139 indeed it did. Ty 00:28 DI3HARD139 Now to start in verbose mode and see if core.clear_objects is even being called as I cannot tell 00:28 DI3HARD139 On either versions 00:30 DI3HARD139 Ok it was on both versions. Perfect! 00:30 DI3HARD139 Thanks again! 00:41 red-001 your welcome 01:31 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest: Fix AIX threading build 133eecc6f https://git.io/vDUsG (152017-01-28T23:52:07Z) 01:31 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest: Fix synchronization issue at thread start 13c93f7f5 https://git.io/vDUsZ (152017-01-28T23:52:07Z) 09:26 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Rename height to scale for openConsole() (#5139) 13707e27b https://git.io/vDUEn (152017-01-29T09:26:00Z) 12:14 Kurolox Hello. It's there any way to add hyperlinks to the MOTD or the chat? 12:15 Calinou Kurolox: nope, it's not possible to click the chat anyway 12:15 Kurolox Any alternative or mod that could get me something similar? 12:15 Kurolox as in, a command that opens a website or something like that? 12:19 Calinou Kurolox: no... 12:19 Calinou that'd be a security risk unless there's a confirmation dialog, so don't expect that to be added 12:20 crazyR that should be added. but... as you say with a confirmation dialog 12:23 Kurolox I understand. Also, there's a way to make people be able to change their passwords by themselves? I know that there's the setpassword command, but I believe that if I give them access to it they can change the password of everyone else 12:26 sfan5 Kurolox: people can already change their own password 12:27 sfan5 besides /setpassword is less secure than the usual password authentication mechanism 12:28 Kurolox How can they? 12:31 sfan5 Kurolox: http://i.imgur.com/Rcpo37s.png 12:38 Kurolox I see. Thanks for the help, sfan! 12:40 Kurolox Now I only need to fix the missing object stuff and I should be able to open my server to the public 12:49 Kurolox Seriously. This have been haunting me since I started to make the server. Unknown objects appears randomly through the map and I have absolutely no idea about where do they come from. http://i.imgur.com/N4EtMHo.png 12:49 red-001 are you using mtg? 12:49 Kurolox mtg? 12:50 Kurolox minetest_game? 12:50 Kurolox yes 12:50 red-001 weird 12:50 Kurolox It does have some mods tho 12:50 red-001 what mods? 12:50 red-001 do /mods if you don't remember 12:50 Kurolox areas farming_plus homedecor_modpack minetest-3d_armor mobs_animal mobs_npc moreblocks signs throwing unified_inventory worldedit xdecor 12:50 Kurolox enchanting hbhunger hudbars minetest-mod-mesecons mobs_monster mobs_redo serverguide sprint treecapitator workbench xban2 12:51 red-001 moat likely it's one of the mobs mods 12:51 Kurolox I thought so, but disabling them and doing a clearobjects didn't fixed it 12:51 Kurolox http://i.imgur.com/1Jchuz3.png 12:52 red-001 could you get the name of the entities? 12:52 red-001 or did that break again in mt? 12:53 Kurolox I'm not sure about it. Pressing F5 tells me that they are "GenericCAO hp=1 armor={fleshy=100,}" 12:53 Kurolox Not sure if that's what you mean 12:53 red-001 looks like it's broken again 12:54 red-001 do these appear often? 12:54 Kurolox Quite often 12:54 red-001 whats your mtg/mt version? 12:55 Kurolox 0.4.15 12:57 red-001 do the mobs work correctly? 12:57 Kurolox Yes. I tried to spawn all of them with the eggs, none of them seemed to be broken 12:58 red-001 that's really weird 12:58 Fixer Kurolox: probably mobs 12:59 Kurolox I'm 100% sure that it's a mod since when I had only mtg I didn't had any issue 12:59 Kurolox the problem is that I have no way to troubleshoot which mod is causing it 12:59 red-001 how come? 13:00 Kurolox They just appear randomly, I can't get any relevant info from the missing objects and the server log doesn't show anything that could be relevant 13:00 Kurolox so I'm not sure how to check which mod is spawning them 13:00 red-001 not sure what I can do 13:01 red-001 have you asked on mt-dev or project? 13:01 Kurolox not really, I've asked here a few times. I'm not sure if they will be able to help me since it's a mod and not the base game though. 13:02 sfan5 in mods look for "minetest.add_entity" 13:03 Kurolox as in the code of the mods? 13:03 Krock IIRC you can get the names of them by punching or right-clicking the unknown entities 13:03 Krock once you have the name you know which mod caused it 13:03 sfan5 yes 13:05 Fixer also 13:05 Fixer i filed a bugreport about missing name of entities, it is a bug 13:05 Fixer some time ago 13:05 sfan5 unknown nodes are also missing their description 13:05 Fixer now you don't see entity name even in F5 mode, even for stuff like Sand 13:06 Fixer just that GenercCAO thing 13:06 Fixer https://github.com/minetest/minetest/issues/5042 13:06 Fixer https://i.imgur.com/B0ildql.png 13:11 Kurolox I believe that I do have two different kinds of missing object though 13:11 Kurolox one is the random that happens all the time, then there's other that I'm 100% sure that is caused by the signs mod 13:12 Kurolox mostly because if I add a sign with text, every other player will see a missing object in the sign instead of the text that was written, and if someone breaks the missing object the text in the sign dissapears 14:40 miloszs hi 15:57 IhrFussel red-001, hey there! Whats the command to tell paramat something again? 15:57 red-001 well !tell for public or /msg memoserv for private 16:06 red-001 lol technicality speaking you can dig an undigable node in 115.74 days 16:07 Krock yes, that's documented somewhere 16:07 red-001 lol 16:07 Krock dig time = 100000 or something like that 16:07 red-001 // I guess nobody will wait for this long 16:07 red-001 runData->dig_time_complete = 10000000.0; 16:08 red-001 funny that it's documented 16:09 Krock 5 minutes to edit the client source, recompile and fly through that stuff 16:09 Krock the chance for a server crash is too big 16:10 MinetestBot 02[git] 04Ezhh -> 03minetest/minetest: Add console height setting (#5136) 130c9189d https://git.io/vDUDC (152017-01-29T16:10:17Z) 16:18 IhrFussel !tell paramat How safe is it to change from v6 mapgen to v7 when the world size is ~ 5GB already? What are the risks? Thanks in advance :) 16:18 MinetestBot IhrFussel: I'll pass that on when paramat is around 16:19 agaran IhrFussel: you will get misaligned spots when one mapgen generated one place, other generated next.. but it did not cause any worse stuff than that for me 16:21 IhrFussel agaran, so you mean where v6 and v7 cross? How big was the affected area? 16:22 agaran if you have one block generated by v6, then next block, later will be generated by v7 you may end up with arbitrary cliff.. or waterfall or such 16:22 agaran can be mess because one mapgen might make high lake other will do flat desert down.. 16:22 IhrFussel Like...was it just at the border between the mapgens or larger? 16:22 agaran only borders between genrated and not-generated 16:23 agaran can be mess to some degree 16:23 IhrFussel Everything beyond should operate like a newly generated v7 map? 16:25 IhrFussel My current map gen limit is 8000 ... So when i move to v7 and increase the limit i sgould be able to tell players "looking for new mapgen? 8500+" 16:27 red-001 yeah 16:27 red-001 but it will also generate in unexplored areas inside your current limit 16:28 agaran IhrFussel: it also means on surface level too 16:30 red-001 so you will get really messy looking terrain at the boundaries 16:30 agaran yup 16:31 red-001 I think mgv7 terrain is higher then mgv6 so you might get a few mountain tops that are just floating in mid air 16:36 IhrFussel The map is largely generated until at least 4000...i could just add a command that tp players to 100% nicely generated v7 areas 16:37 red-001 well it's not game breaking broken terrain but it looks a bit ugly 16:38 IhrFussel red-001, does v7 have the same biomes as valleys minus the valley-like landscape? 16:38 red-001 e.g. think of massive cliffs that are completely straight 16:38 red-001 iirc yes 16:39 IhrFussel Ok good cause if i move to a new mapgen then i want one with all available biomes 16:42 red-001 IhrFussel, you might want to join #minetest-project 16:42 red-001 a lot of the server owners are on there 16:49 IhrFussel What is the voice right for again? 16:59 kaeza greetings 17:00 Krock IhrFussel, in moderated channels it's used to give people the permission to talk 17:00 IhrFussel Krock, so this channel is "unmoderated"? 17:01 Krock this one here, yes. 17:01 Krock same as all other minetest channels BUT project 17:01 kaeza "unmoderated" in the IRC sense ;) 17:02 kaeza you can expect some bot to kick you in the privates if you do something silly 17:03 Krock and sfan is able to manipulate MTB, so pay attention ;) 17:17 VanessaE kaeza: sorry if my homedecor changes are getting in the way of those translation updates, btw 17:17 VanessaE just fixing bugs introduced in the last few days' worth of feature changes 17:17 kaeza VanessaE, haven't had any issues with them, but don't worry about that 17:18 kaeza I know where you live <_< 17:18 kaeza merged the auto-generated catalogs and Bruno's pt update BTW 17:19 kaeza Calinou, ping ^ 17:20 VanessaE kaeza: I don't see that mer...oh there it is. 17:22 VanessaE did you get a chance to play around with the stuff I've been doing? 17:22 kaeza what stuff? 17:23 kaeza ah the colored nodes? 17:23 VanessaE yeah 17:24 VanessaE there's more such conversions on the way, starting tonight 17:24 juhdanad Which mods did you change? (I would like to see them) 17:24 VanessaE taking a break to turn my brain into mush the old-fashioned way: with TV (futurama) :) 17:24 kaeza heh 17:25 VanessaE juhdanad: homedecor, coloredwood, unifiedbricks, stainedglass, blox, bobblocks 17:25 VanessaE they all use param2 colorization, and homedecor has some of the static color= usage 17:26 VanessaE in all casesz they derive their palette and colorization code from unified dyes 17:28 kaeza coloredwood got an update? nice 17:29 VanessaE yeah, and that one was a bitch :) 17:30 VanessaE since it uses facedir (stairsplus support), I had to divide the unified dyes palette, one strip of 8 px per hue 17:30 VanessaE so in the base mod there are 13 nodes, plus one more for the fence since they're not facedir. 17:32 VanessaE with stairsplus there are something like 400 nodes ( (12 hues + 1 grey strip)* 30_odd stairs shapes, plus the fence) 17:34 juhdanad Then how many blocks were registered before? 17:35 VanessaE ( 90 * 30 ) * 2, plus 90 sticks 17:35 VanessaE er, no, ( 90 * 30 ) + 90 + 90 17:35 VanessaE (90 colors * 30 shapes) + 90 fences + 90 sticks 17:36 VanessaE so almost 2900 items and nodes 17:36 juhdanad Maybe this is why node initialization is slow when you join a server. 17:36 VanessaE yep 17:37 VanessaE plus, consider how much memory was being consumed by the textures 17:37 juhdanad 2900 items*16*16 pixels*4 bytes 17:37 VanessaE think HDX :P 17:38 VanessaE so ( 2700*512*512 + 90*16*16) * 4 17:38 VanessaE er 17:38 VanessaE so ( 2700*512*512 + 90*64*64) * 4 17:38 VanessaE (sticks are item images, so they're 64px) 17:38 juhdanad 2,8 MiB with 16*16 textures. 17:39 juhdanad 17 MiB if you punch blocks and crack textures are also generated. 17:40 juhdanad 2,6 GiB with HDX textures, 16 GiB if you punch all. 17:40 juhdanad I don't wanna play with HDX. 17:41 VanessaE heh 17:41 juhdanad Node crack should also be an overlay... 17:41 kaeza VanessaE, works quite well except for unifiedbricks 17:42 VanessaE what's wrong with it? 17:42 kaeza maybe I cloned the wrong repo? 17:42 kaeza bricks don't wnt to be colorized 17:42 VanessaE wrong repo probably. 17:42 kaeza is it mt-mods/unifiedbricks? 17:42 VanessaE https://github.com/minetest-mods/unifiedbricks 17:43 kaeza hm, I do have an "Use param2-based colorization" commit in the logs 17:44 VanessaE what are you trying to do exactly? 17:45 kaeza right click with dye? or is it something else? 17:45 VanessaE place a default brick and right click it with dye, yes 17:45 VanessaE however, 17:46 kaeza oh 17:46 VanessaE the latest commit is "cleaner way to call after_dig_node" 17:46 VanessaE also make sure unified dyes is up to date 17:46 kaeza I just cloned both 17:46 kaeza I was trying to color an already-colored red brick 17:47 kaeza ah it works now :P 17:47 VanessaE \o/ 17:48 juhdanad VanessaE: did you know that you can specify the wield color for a palette node? 17:48 VanessaE no I didn't 17:48 VanessaE that'll save some more memory 17:48 juhdanad This is what the node-global color is for. 17:49 VanessaE got an example I can plagiari-- er refer to ? :) 17:50 kaeza can you also colorize stairs, etc? 17:50 VanessaE yep 17:50 VanessaE well 17:50 VanessaE sorta 17:50 kaeza TODO? :P 17:50 VanessaE stairsplus nodes are supported 17:50 kaeza ah 17:50 VanessaE stairsplus through colored wood mod, that is. 17:50 VanessaE I just didn't get around to adding support for default bricks and stairs 17:51 juhdanad register_node("grass", {palette="foilage.png", paramtype2="color", color="green", tiles={"grass_top.png", {name="dirt.png", color="white"}}} 17:52 juhdanad This grass will be green in your inventory. 17:53 VanessaE ahh 17:53 VanessaE works with color-oxff123456 also? 17:53 VanessaE 0x* 17:53 VanessaE damn it I can't type 17:53 juhdanad Yes, it works with any ColorSpec. 17:54 VanessaE nice. 17:55 Benrob0329[m] Hello all 17:56 juhdanad Hello! 18:15 VanessaE kaeza: any further comments? :) 18:16 kaeza VanessaE, looks excellent so far, and the reduction in node defs will certainly help 18:17 kaeza BTW, wasn't there some color machine thing for easy workign with unifieddyes? 18:17 VanessaE yes 18:17 VanessaE I already gave Sokomine the heads-up on that 18:17 kaeza have a link handy? my google-fu is failing :P 18:17 kaeza ah Sokomine 18:17 VanessaE colormachine needs to drop support for all of the above mods because now it doesn't work for them anyway 18:18 juhdanad There should be a paint spray mod to paint many nodes at once. 18:18 VanessaE juhdanad: unifieddyes 18:18 VanessaE just place a bunch of nodes, and start right-clicking (hold to paint continuously, I think) 18:19 kaeza this also makes it easy cto colorize ALL the nodes! 18:19 VanessaE sooner or later I'll write a small mod (or add to gloopblocks) to colorize more stuff 18:39 octacian How do I create scrollable non-editable text like in the credits area of the mainmenu? IK it has something to do with tables, but haven't been able to figure it out. I'm working on a computer terminal. 18:43 sfan5 read the source code of the mainmenu 18:48 VanessaE in cheapie's newplayer mod, I used a list to do that 18:48 VanessaE (I don't recall why, maybe some function I needed wasn't available in the in-mod API) 19:45 silwol Hi all, I want to shout out a big thank you to all the devs of the engine, game and the mods. 19:45 silwol Having quite a lot of fun with my 5- and 8-year old sons on weekends playing minetest. 19:46 silwol I tried one of the first minetest versions several years ago, and it couldn't run longer than a minute before it crashed back then. It is really amazing how the game evolved in the meantime. 19:49 Krock If you want to thank the developers directly, then you'd have to visit #minetest-dev to make sure that they surely see it. 19:49 red-001 ^ 19:50 Krock however, some of them, including some other contributors are here and will most likely see this message :) 19:52 silwol Krock: oh, I just saw the topic when you wrote it. Didn't know there was an additional -dev channel, because I saw some familiar dev names here :-) 19:53 Krock spread the word about minetest! let it grow! 20:20 silwol Doing that already quite a lot. At least 5 players started playing because I recommended it to them. 20:20 silwol My sons seem to invite players more easily than I do… "Uncle, would you like to join us in Minetest on our Server? We are have already built this and that on it…" 20:37 silwol how large are the areas which get generated at once? 20:38 sfan5 silwol: map generation happens in 50x50x50 areas iirc 20:38 silwol thx 20:45 kaeza 50³ ? isn't it 5³ "mapblocks" or 80³ nodes? 20:47 red-001 it should be on the dev wiki 20:57 nore silwol: it is 80^3 20:58 silwol that's ok as well. just wanted to know because I added a new mod which generatest blocks, and therefore won't affect areas already generated before. 20:58 silwol thx nore 22:36 VanessaE kaeza: did you find any issues with coloredwood? or do you think it's safe to merge? 22:37 kaeza it compiles. ship it! 22:37 VanessaE (I'm been trying to get someone to review that PR) 22:37 kaeza no issues :P 22:37 kaeza well, from an user perspective 22:37 kaeza haven't reviewed the code 22:38 VanessaE you don't want to. :) 22:38 VanessaE if it works properly 100%, then that's good enough for me :) 22:38 VanessaE merged. 22:38 VanessaE BAM! :) 22:39 kaeza 273 changed files 22:39 kaeza I ain't reviewing that 22:40 kaeza let's just wait for the bug reports :P 22:42 VanessaE most of those changes are deleted files :) 23:13 Fixer wth with forums again? why so slow? 23:13 Fixer VanessaE: your https://forum.minetest.net/viewtopic.php?t=2411 page needs new images 23:15 VanessaE *Waits for page to load* 23:16 VanessaE oh yeah 23:16 VanessaE that one and several others need updated, as do the READMEs for the mods 23:17 Fixer VanessaE: i think all of them in your bottom text (how it is called again?) 23:17 VanessaE bottom text? 23:17 Fixer Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px) 23:17 VanessaE oh that 23:18 VanessaE yeah, those and a few more 23:18 agaran it would be nice to have textmode client for testing.. so you can login from cmdline, issuecommand or 3.. move few nodes.. click this/that.. shutdown server.. 23:18 Fixer agaran: write that in lua, run minetestserver, ???, problem? 23:18 VanessaE agaran: irc and irc_commands mod together are useful for that 23:19 agaran hmm thats some solution but some stuff requires player to be logged in.. 23:19 agaran and that requires $DISPLAY 23:19 agaran no good for things like Leroy Jenkins (aka automatic testing via jenkins/travis/whatever) 23:49 octacian For those of you interested in computers in Minetest, https://forum.minetest.net/viewtopic.php?f=9&t=16538