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IRC log for #minetest, 2017-01-29

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Time Nick Message
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00:07 DI3HARD139 Question. How does one make lua loop in minetest?
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00:10 ShadowNinja while true do end?
00:11 ShadowNinja Minetest has all the regular Lua looping structures.
00:13 DI3HARD139 Tried that. Crashes the client/server or returns "Out of memory"
00:13 red-001 well obviously you want your loop to end
00:14 red-001 https://www.lua.org/pil/4.3.4.html
00:15 red-001 a while with with a condition of true will run forever
00:15 red-001 or at least for a few seconds before mt crashes
00:17 DI3HARD139 So like this? http://pastebin.com/8Px6fJS2
00:17 red-001 no...
00:18 * DI3HARD139 goes back to reading
00:18 red-001 that will never work
00:21 red-001 this might http://pastebin.com/9DtEAzuy
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00:27 DI3HARD139 indeed it did. Ty
00:28 DI3HARD139 Now to start in verbose mode and see if core.clear_objects is even being called as I cannot tell
00:28 DI3HARD139 On either versions
00:30 DI3HARD139 Ok it was on both versions. Perfect!
00:30 DI3HARD139 Thanks again!
00:41 red-001 your welcome
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01:31 MinetestBot [git] ShadowNinja -> minetest/minetest: Fix AIX threading build 3eecc6f https://git.io/vDUsG (2017-01-28T23:52:07Z)
01:31 MinetestBot [git] ShadowNinja -> minetest/minetest: Fix synchronization issue at thread start c93f7f5 https://git.io/vDUsZ (2017-01-28T23:52:07Z)
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09:26 MinetestBot [git] Zeno- -> minetest/minetest: Rename height to scale for openConsole() (#5139) 707e27b https://git.io/vDUEn (2017-01-29T09:26:00Z)
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12:14 Kurolox Hello. It's there any way to add hyperlinks to the MOTD or the chat?
12:15 Calinou Kurolox: nope, it's not possible to click the chat anyway
12:15 Kurolox Any alternative or mod that could get me something similar?
12:15 Kurolox as in, a command that opens a website or something like that?
12:19 Calinou Kurolox: no...
12:19 Calinou that'd be a security risk unless there's a confirmation dialog, so don't expect that to be added
12:20 crazyR that should be added. but... as you say with a confirmation dialog
12:23 Kurolox I understand. Also, there's a way to make people be able to change their passwords by themselves? I know that there's the setpassword command, but I believe that if I give them access to it they can change the password of everyone else
12:26 sfan5 Kurolox: people can already change their own password
12:27 sfan5 besides /setpassword is less secure than the usual password authentication mechanism
12:28 Kurolox How can they?
12:31 sfan5 Kurolox: http://i.imgur.com/Rcpo37s.png
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12:38 Kurolox I see. Thanks for the help, sfan!
12:40 Kurolox Now I only need to fix the missing object stuff and I should be able to open my server to the public
12:49 Kurolox Seriously. This have been haunting me since I started to make the server. Unknown objects appears randomly through the map and I have absolutely no idea about where do they come from. http://i.imgur.com/N4EtMHo.png
12:49 red-001 are you using mtg?
12:49 Kurolox mtg?
12:50 Kurolox minetest_game?
12:50 Kurolox yes
12:50 red-001 weird
12:50 Kurolox It does have some mods tho
12:50 red-001 what mods?
12:50 red-001 do /mods if you don't remember
12:50 Kurolox areas       farming_plus  homedecor_modpack  minetest-3d_armor      mobs_animal   mobs_npc   moreblocks   signs   throwing       unified_inventory  worldedit  xdecor
12:50 Kurolox enchanting  hbhunger      hudbars            minetest-mod-mesecons  mobs_monster  mobs_redo  serverguide  sprint  treecapitator  workbench          xban2
12:51 red-001 moat likely it's one of the mobs mods
12:51 Kurolox I thought so, but disabling them and doing a clearobjects didn't fixed it
12:51 Kurolox http://i.imgur.com/1Jchuz3.png
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12:52 red-001 could you get the name of the entities?
12:52 red-001 or did that break again in mt?
12:53 Kurolox I'm not sure about it. Pressing F5 tells me that they are "GenericCAO hp=1 armor={fleshy=100,}"
12:53 Kurolox Not sure if that's what you mean
12:53 red-001 looks like it's broken again
12:54 red-001 do these appear often?
12:54 Kurolox Quite often
12:54 red-001 whats your mtg/mt version?
12:55 Kurolox 0.4.15
12:57 red-001 do the mobs work correctly?
12:57 Kurolox Yes. I tried to spawn all of them with the eggs, none of them seemed to be broken
12:58 red-001 that's really weird
12:58 Fixer Kurolox: probably mobs
12:59 Kurolox I'm 100% sure that it's a mod since when I had only mtg I didn't had any issue
12:59 Kurolox the problem is that I have no way to troubleshoot which mod is causing it
12:59 red-001 how come?
13:00 Kurolox They just appear randomly, I can't get any relevant info from the missing objects and the server log doesn't show anything that could be relevant
13:00 Kurolox so I'm not sure how to check which mod is spawning them
13:00 red-001 not sure what I can do
13:01 red-001 have you asked on mt-dev or project?
13:01 Kurolox not really, I've asked here a few times. I'm not sure if they will be able to help me since it's a mod and not the base game though.
13:02 sfan5 in mods look for "minetest.add_entity"
13:03 Kurolox as in the code of the mods?
13:03 Krock IIRC you can get the names of them by punching or right-clicking the unknown entities
13:03 Krock once you have the name you know which mod caused it
13:03 sfan5 yes
13:05 Fixer also
13:05 Fixer i filed a bugreport about missing name of entities, it is a bug
13:05 Fixer some time ago
13:05 sfan5 unknown nodes are also missing their description
13:05 Fixer now you don't see entity name even in F5 mode, even for stuff like Sand
13:06 Fixer just that GenercCAO thing
13:06 Fixer https://github.com/minetest/minetest/issues/5042
13:06 Fixer https://i.imgur.com/B0ildql.png
13:11 Kurolox I believe that I do have two different kinds of missing object though
13:11 Kurolox one is the random that happens all the time, then there's other that I'm 100% sure that is caused by the signs mod
13:12 Kurolox mostly because if I add a sign with text, every other player will see a missing object in the sign instead of the text that was written, and if someone breaks the missing object the text in the sign dissapears
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14:40 miloszs hi
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15:57 IhrFussel red-001, hey there! Whats the command to tell paramat something again?
15:57 red-001 well !tell for public or /msg memoserv for private
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16:06 red-001 lol technicality speaking you can dig an undigable node in 115.74 days
16:07 Krock yes, that's documented somewhere
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16:07 red-001 lol
16:07 Krock dig time = 100000 or something like that
16:07 red-001 // I guess nobody will wait for this long
16:07 red-001 runData->dig_time_complete = 10000000.0;
16:08 red-001 funny that it's documented
16:09 Krock 5 minutes to edit the client source, recompile and fly through that stuff
16:09 Krock the chance for a server crash is too big
16:10 MinetestBot [git] Ezhh -> minetest/minetest: Add console height setting (#5136) 0c9189d https://git.io/vDUDC (2017-01-29T16:10:17Z)
16:18 IhrFussel !tell paramat How safe is it to change from v6 mapgen to v7 when the world size is ~ 5GB already? What are the risks? Thanks in advance :)
16:18 MinetestBot IhrFussel: I'll pass that on when paramat is around
16:19 agaran IhrFussel: you will get misaligned spots when one mapgen generated one place, other generated next.. but it did not cause any worse stuff than that for me
16:21 IhrFussel agaran, so you mean where v6 and v7 cross? How big was the affected area?
16:22 agaran if you have one block generated by v6, then next block, later will be generated by v7 you may end up with arbitrary cliff.. or waterfall or such
16:22 agaran can be mess because one mapgen might make high lake other will do flat desert down..
16:22 IhrFussel Like...was it just at the border between the mapgens or larger?
16:22 agaran only borders between genrated and not-generated
16:23 agaran can be mess to some degree
16:23 IhrFussel Everything beyond should operate like a newly generated v7 map?
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16:25 IhrFussel My current map gen limit is 8000 ... So when i move to v7 and increase the limit i sgould be able to tell players "looking for new mapgen? 8500+"
16:27 red-001 yeah
16:27 red-001 but it will also generate in unexplored areas inside your current limit
16:28 agaran IhrFussel: it also means on surface level too
16:30 red-001 so you will get really messy looking terrain at the boundaries
16:30 agaran yup
16:31 red-001 I think mgv7 terrain is higher then mgv6 so you might get a few mountain tops that are just floating in mid air
16:36 IhrFussel The map is largely generated until at least 4000...i could just add a command that tp players to 100% nicely generated v7 areas
16:37 red-001 well it's not game breaking broken terrain but it looks a bit ugly
16:38 IhrFussel red-001, does v7 have the same biomes as valleys minus the valley-like landscape?
16:38 red-001 e.g. think of massive cliffs that are completely straight
16:38 red-001 iirc yes
16:39 IhrFussel Ok good cause if i move to a new mapgen then i want one with all available biomes
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16:42 red-001 IhrFussel, you might want to join #minetest-project
16:42 red-001 a lot of the server owners are on there
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16:49 IhrFussel What is the voice right for again?
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16:59 kaeza greetings
17:00 Krock IhrFussel, in moderated channels it's used to give people the permission to talk
17:00 IhrFussel Krock, so this channel is "unmoderated"?
17:01 Krock this one here, yes.
17:01 Krock same as all other minetest channels BUT project
17:01 kaeza "unmoderated" in the IRC sense ;)
17:02 kaeza you can expect some bot to kick you in the privates if you do something silly
17:03 Krock and sfan is able to manipulate MTB, so pay attention ;)
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17:17 VanessaE kaeza: sorry if my homedecor changes are getting in the way of those translation updates, btw
17:17 VanessaE just fixing bugs introduced in the last few days' worth of feature changes
17:17 kaeza VanessaE, haven't had any issues with them, but don't worry about that
17:18 kaeza I know where you live <_<
17:18 kaeza merged the auto-generated catalogs and Bruno's pt update BTW
17:19 kaeza Calinou, ping ^
17:20 VanessaE kaeza: I don't see that mer...oh there it is.
17:22 VanessaE did you get a chance to play around with the stuff I've been doing?
17:22 kaeza what stuff?
17:23 kaeza ah the colored nodes?
17:23 VanessaE yeah
17:24 VanessaE there's more such conversions on the way, starting tonight
17:24 juhdanad Which mods did you change? (I would like to see them)
17:24 VanessaE taking a break to turn my brain into mush the old-fashioned way: with TV  (futurama) :)
17:24 kaeza heh
17:25 VanessaE juhdanad:  homedecor, coloredwood, unifiedbricks, stainedglass, blox, bobblocks
17:25 VanessaE they all use param2 colorization, and homedecor has some of the static color=<foo> usage
17:26 VanessaE in all casesz they derive their palette and colorization code from unified dyes
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17:28 kaeza coloredwood got an update? nice
17:29 VanessaE yeah, and that one was a bitch :)
17:30 VanessaE since it uses facedir (stairsplus support), I had to divide the unified dyes palette, one strip of 8 px per hue
17:30 VanessaE so in the base mod there are 13 nodes, plus one more for the fence since they're not facedir.
17:32 VanessaE with stairsplus there are something like 400 nodes ( (12 hues + 1 grey strip)* 30_odd stairs shapes, plus the fence)
17:34 juhdanad Then how many blocks were registered before?
17:35 VanessaE ( 90 * 30 ) * 2, plus 90 sticks
17:35 VanessaE er, no, ( 90 * 30 ) + 90 + 90
17:35 VanessaE (90 colors * 30 shapes) + 90 fences + 90 sticks
17:36 VanessaE so almost 2900 items and nodes
17:36 juhdanad Maybe this is why node initialization is slow when you join a server.
17:36 VanessaE yep
17:37 VanessaE plus, consider how much memory was being consumed by the textures
17:37 juhdanad 2900 items*16*16 pixels*4 bytes
17:37 VanessaE think HDX :P
17:38 VanessaE so ( 2700*512*512 + 90*16*16) * 4
17:38 VanessaE er
17:38 VanessaE so ( 2700*512*512 + 90*64*64) * 4
17:38 VanessaE (sticks are item images, so they're 64px)
17:38 juhdanad 2,8 MiB with 16*16 textures.
17:39 juhdanad 17 MiB if you punch blocks and crack textures are also generated.
17:40 juhdanad 2,6 GiB with HDX textures, 16 GiB if you punch all.
17:40 juhdanad I don't wanna play with HDX.
17:41 VanessaE heh
17:41 juhdanad Node crack should also be an overlay...
17:41 kaeza VanessaE, works quite well except for unifiedbricks
17:42 VanessaE what's wrong with it?
17:42 kaeza maybe I cloned the wrong repo?
17:42 kaeza bricks don't wnt to be colorized
17:42 VanessaE wrong repo probably.
17:42 kaeza is it mt-mods/unifiedbricks?
17:42 VanessaE https://github.com/minetest-mods/unifiedbricks
17:43 kaeza hm, I do have an "Use param2-based colorization" commit in the logs
17:44 VanessaE what are you trying to do exactly?
17:45 kaeza right click with dye? or is it something else?
17:45 VanessaE place a default brick and right click it with dye, yes
17:45 VanessaE however,
17:46 kaeza oh
17:46 VanessaE the latest commit is "cleaner way to call after_dig_node"
17:46 VanessaE also make sure unified dyes is up to date
17:46 kaeza I just cloned both
17:46 kaeza I was trying to color an already-colored red brick
17:47 kaeza ah it works now :P
17:47 VanessaE \o/
17:48 juhdanad VanessaE: did you know that you can specify the wield color for a palette node?
17:48 VanessaE no I didn't
17:48 VanessaE that'll save some more memory
17:48 juhdanad This is what the node-global color is for.
17:49 VanessaE got an example I can plagiari-- er refer to ? :)
17:50 kaeza can you also colorize stairs, etc?
17:50 VanessaE yep
17:50 VanessaE well
17:50 VanessaE sorta
17:50 kaeza TODO? :P
17:50 VanessaE stairsplus nodes are supported
17:50 kaeza ah
17:50 VanessaE stairsplus through colored wood mod, that is.
17:50 VanessaE I just didn't get around to adding support for default bricks and stairs
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17:51 juhdanad register_node("grass", {palette="foilage.png", paramtype2="color", color="green", tiles={"grass_top.png", {name="dirt.png", color="white"}}}
17:52 juhdanad This grass will be green in your inventory.
17:53 VanessaE ahh
17:53 VanessaE works with color-oxff123456  also?
17:53 VanessaE 0x*
17:53 VanessaE damn it I can't type
17:53 juhdanad Yes, it works with any ColorSpec.
17:54 VanessaE nice.
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17:55 Benrob0329[m] Hello all
17:56 juhdanad Hello!
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18:15 VanessaE kaeza: any further comments? :)
18:16 kaeza VanessaE, looks excellent so far, and the reduction in node defs will certainly help
18:17 kaeza BTW, wasn't there some color machine thing for easy workign with unifieddyes?
18:17 VanessaE yes
18:17 VanessaE I already gave Sokomine the heads-up on that
18:17 kaeza have a link handy? my google-fu is failing :P
18:17 kaeza ah Sokomine
18:17 VanessaE colormachine needs to drop support for all of the above mods because now it doesn't work for them anyway
18:18 juhdanad There should be a paint spray mod to paint many nodes at once.
18:18 VanessaE juhdanad: unifieddyes
18:18 VanessaE just place a bunch of nodes, and start right-clicking (hold to paint continuously, I think)
18:19 kaeza this also makes it easy cto colorize ALL the nodes!
18:19 VanessaE sooner or later I'll write a small mod (or add to gloopblocks) to colorize more stuff
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18:39 octacian How do I create scrollable non-editable text like in the credits area of the mainmenu? IK it has something to do with tables, but haven't been able to figure it out. I'm working on a computer terminal.
18:43 sfan5 read the source code of the mainmenu
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18:48 VanessaE in cheapie's newplayer mod, I used a list to do that
18:48 VanessaE (I don't recall why, maybe some function I needed wasn't available in the in-mod API)
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19:45 silwol Hi all, I want to shout out a big thank you to all the devs of the engine, game and the mods.
19:45 silwol Having quite a lot of fun with my 5- and 8-year old sons on weekends playing minetest.
19:46 silwol I tried one of the first minetest versions several years ago, and it couldn't run longer than a minute before it crashed back then. It is really amazing how the game evolved in the meantime.
19:49 Krock If you want to thank the developers directly, then you'd have to visit #minetest-dev to make sure that they surely see it.
19:49 red-001 ^
19:50 Krock however, some of them, including some other contributors are here and will most likely see this message :)
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19:52 silwol Krock: oh, I just saw the topic when you wrote it. Didn't know there was an additional -dev channel, because I saw some familiar dev names here :-)
19:53 Krock spread the word about minetest! let it grow!
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20:20 silwol Doing that already quite a lot. At least 5 players started playing because I recommended it to them.
20:20 silwol My sons seem to invite players more easily than I do… "Uncle, would you like to join us in Minetest on our Server? We are have already built this and that on it…"
20:37 silwol how large are the areas which get generated at once?
20:38 sfan5 silwol: map generation happens in 50x50x50 areas iirc
20:38 silwol thx
20:45 kaeza 50³ ? isn't it 5³ "mapblocks" or 80³ nodes?
20:47 red-001 it should be on the dev wiki
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20:57 nore silwol: it is 80^3
20:58 silwol that's ok as well. just wanted to know because I added a new mod which generatest blocks, and therefore won't affect areas already generated before.
20:58 silwol thx nore
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22:36 VanessaE kaeza: did you find any issues with coloredwood? or do you think it's safe to merge?
22:37 kaeza it compiles. ship it!
22:37 VanessaE (I'm been trying to get someone to review that PR)
22:37 kaeza no issues :P
22:37 kaeza well, from an user perspective
22:37 kaeza haven't reviewed the code
22:38 VanessaE you don't want to. :)
22:38 VanessaE if it works properly 100%, then that's good enough for me :)
22:38 VanessaE merged.
22:38 VanessaE BAM! :)
22:39 kaeza 273 changed files
22:39 kaeza I ain't reviewing that
22:40 kaeza let's just wait for the bug reports :P
22:42 VanessaE most of those changes are deleted files :)
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23:13 Fixer wth with forums again? why so slow?
23:13 Fixer VanessaE: your https://forum.minetest.net/viewtopic.php?t=2411 page needs new images
23:15 VanessaE *Waits for page to load*
23:16 VanessaE oh yeah
23:16 VanessaE that one and several others need updated, as do the READMEs for the mods
23:17 Fixer VanessaE: i think all of them in your bottom text (how it is called again?)
23:17 VanessaE bottom text?
23:17 Fixer Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
23:17 VanessaE oh that
23:18 VanessaE yeah, those and a few more
23:18 agaran it would be nice to have textmode client for testing.. so you can login from cmdline, issuecommand or 3.. move few nodes.. click this/that.. shutdown server..
23:18 Fixer agaran: write that in lua, run minetestserver, ???, problem?
23:18 VanessaE agaran: irc and irc_commands mod together are useful for that
23:19 agaran hmm thats some solution but some stuff requires player to be logged in..
23:19 agaran and that requires $DISPLAY
23:19 agaran no good for things like Leroy Jenkins (aka automatic testing via jenkins/travis/whatever)
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23:49 octacian For those of you interested in computers in Minetest, https://forum.minetest.net/v​iewtopic.php?f=9&amp;t=16538

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