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IRC log for #minetest, 2017-01-24

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01:12 ektor A
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01:53 Taose How does one use the meshnode?
01:56 Taose ...dw
01:56 Taose got it working
01:56 Taose ...no idea how
02:07 Taose ...it hates glass
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02:08 kieppie hi peeps
02:08 kieppie set up a MT server ina VM & working pretty sweet!
02:09 kieppie I'm looking at setting up a kids-safe world. is there a way to set the "bones" option so that they retain their inventory after respawn?
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03:17 freelikegnu heh kids-safe.... hope yo ucan protect the kids from each other
03:18 freelikegnu hes gone anyways
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09:19 Derr I'm thinking about creating a flower seeds mod, has one been created before?
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09:41 JamesTait Good morning all! Happy Tuesday, and happy Compliment Day! ūüėÉ
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09:52 agaran thas happy QA day?
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12:47 thePalindrome Has it been rather slow on the forums, or did I just post on a dead board :P
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12:48 bas #xfce
12:49 thePalindrome Well somebody's proude of their wm :P
12:49 thePalindrome *proud
12:55 agaran hey, xfce is nice
12:56 thePalindrome Aye
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13:45 ektor hi
13:51 IhrFussel Hello
13:58 Fixer #xfce will outlive everybody
14:00 thePalindrome <Generic derogatory statement about everyone's favorite wm>
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14:21 MinetestBot [git] sfan5 -> minetest/minetest: Initialize TileAnimationParams to prevent crashes/bugs for legacy inv… 0cde270 https://git.io/vMb2y (2017-01-24T14:19:29Z)
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14:37 iwB how Do I join IRC Channel In other MT Server IRC (example #amhi )
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14:39 VanessaE /server <whatever network it is>   /join #amhi
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14:40 iwB Wonder what happend to inchra.net ...
14:41 VanessaE it's still there
14:41 VanessaE irc.inchra.chat
14:41 VanessaE (the domain changed a few months ago)
14:42 VanessaE you can also use irc.daconcepts.com
14:42 iwB VannesaE : when I go there It said this ''Welcome to nginx on Debian!''
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14:48 VanessaE oh you want webchat
14:49 VanessaE irc.inchra.chat is the address for real IRC clients.  for webchat, use webchat.inchra.chat
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14:53 iwB irc.inchra.chat turns into a scam website lol.
14:55 VanessaE uh, no it doesn't
14:55 VanessaE nginx is the web server I run.
14:55 VanessaE I told you to use webchat.inchra.chat
15:02 iwB thx anyway GN guys!
15:02 VanessaE ...
15:04 thePalindrome Why do people insist that the "nginx" always means scam?
15:05 VanessaE oh who knows
15:05 VanessaE I just use it because it's simpler than apache
15:05 thePalindrome I was reading that it's because most people trying to MitM but failing leave nginx in that setup
15:05 thePalindrome You can do all sorts of cool proxy stuff with it
15:05 VanessaE oh heh
15:05 VanessaE well idiots will be idiots I guess
15:05 thePalindrome Aye
15:06 thePalindrome The most common thing I see done with nginx is called reverse ssl or something
15:06 thePalindrome It lets you use a web app that doesn't support ssl/tls, and proxy it through nginx
15:07 thePalindrome Thus allowing you to provice https, even though the software doesn't understand it
15:13 swift110 hey all
15:14 thePalindrome Hullo
15:15 thePalindrome Eh, while I'm thinking about it, is there a non-hacky way to get effectively a node to process?
15:15 thePalindrome ala the Tile Entity system from the other voxel game
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15:26 swift110 how are you thePalindrome
15:32 fwhcat You might wanna look at caddy, it's even more simple than nginx. and has a lot of plugins :)
15:33 thePalindrome Meh, I'm just trying to figure out how to do the things I want within minetest :P
15:34 thePalindrome fwhcat: Is it spelled weird, I can't find any reference to it in my package manager
15:35 swift110 oh i see thePalindrome
15:43 fwhcat yeah I guess that's because it's quite new.
15:43 fwhcat check caddyserver.com thePalindrome
15:44 thePalindrome Ah, it's a prototyping server
15:46 thePalindrome It's not in a compiled language, so unusable for large-scale applications (like most people ever need something that powerful)
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15:48 thePalindrome "Runs anywhere with no external dependencies (not even libc)"
15:48 thePalindrome I think they need to look up the word "dependencies"
15:48 thePalindrome It depends on Go
15:48 thePalindrome Which depends on libc :P
15:49 KaadmY wut
15:49 thePalindrome Lemme clone it so I can get a better sense of the timeline
15:50 thePalindrome It's almost exactly two years old
15:51 thePalindrome Still rather odd that it isn't in the portage tree
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15:52 Baker_ Grr wrong channel...
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15:52 thePalindrome fwhcat: Apart from some odd techno-babble (which makes sense given their non-technical target audience) caddy seems to be rather well off
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16:26 MinetestBot [git] raymoo -> minetest/minetest: Wrap to positive degree values (#5106) 87e9466 https://git.io/vMbAY (2017-01-24T16:25:11Z)
16:51 red-001 800 issues
16:52 agaran red-001: who collects/where ideas for CSM?
16:52 red-001 post them on the PR if you have a github account
16:52 red-001 https://github.com/minetest/minetest/pull/5088
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16:54 red-001 what are your ideas anyway?
16:54 agaran hmm.. I probably don't know neither minetest nor c++ enough to try making changes.
16:54 agaran Well, simple things permitting easier/better way for nodes that are registered in bunch just for different textures..
16:55 agaran to make way that CSM could scale/translate/rotate texture on node which user see
16:55 agaran that permits clocks, gauges etc. fitting in one node.. without dozen of nodes just for different textures
16:55 agaran just one texture gets rotated/translated
16:55 agaran (and no texture change even just moving/rotating around)
16:56 red-001 well changing textures might not be that hard
16:56 red-001 but I'm not sure about the rotating/scaling
16:56 agaran I am just trying to propose something that lets reduce number of registrations for nodes and get much more nodes..
16:56 agaran imagine using 32x32 texture.. and showing 16x16 region of it..
16:56 red-001 that sounds like the metadef pr that was made a while back
16:56 agaran when node changes.. you move it to show other quarter..
16:57 agaran see what I mean?
16:57 red-001 I think it's the oldest open pr
16:57 red-001 yes I do
16:57 agaran texture change is also way, but 32x32 compress better than four 16x16..
16:58 red-001 I'm not sure if it matters with minetest
16:58 red-001 iirc all the textures are send in one packet
16:58 agaran it might if you have to -send- them
16:58 agaran but 4x small texture >> 1x bigger
16:58 agaran data traffic in long term matters
17:00 red-001 well I don't know much about graphics tbh
17:02 red-001 anyway making stuff that can already be done with server sided code like particles and particle spawners and fixing security and getting the server to client mod tranfer working are more important right now
17:03 red-001 but that is an interesting idea
17:03 agaran well I think about for example technic batteries
17:03 agaran 8 nodes for each bat.. for state display
17:05 red-001 you might want to make a comment on the pr
17:05 red-001 that would be the best way to get a lot of people to see it
17:07 agaran okay
17:10 agaran red-001: added
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17:13 red-001 hi Taose
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17:31 * Taose waves
17:31 Taose Hi
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17:49 red-001 !seen IhrFussel
17:49 MinetestBot red-001: ihrfussel was last seen at 2017-01-24 13:51:56 UTC on #minetest
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19:54 Shadow_The_Hedge hi guys
19:55 Hijiri hi
19:56 Shadow_The_Hedge I have PilzAdam's nether mod, but there are no mobs. :(
19:59 Fixer install mobs :]
19:59 Shadow_The_Hedge with this many people online, one would think there would be some more talking :P
20:00 Shadow_The_Hedge I couldn't find any mobs that would work in the nether
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20:02 Fixer it is quite easy
20:02 Shadow_The_Hedge wow.  such silence... XP
20:02 Fixer you can edit mob to spawn in nether too
20:03 Fixer it checks for specific blocks i think
20:03 Shadow_The_Hedge hmm... know of any hostile mobs other than zombies, ghosts, or skeletons?
20:04 agaran spiders
20:04 agaran oerkis
20:04 Shadow_The_Hedge thx I will keep those in mind!
20:05 Shadow_The_Hedge LOL there is somebody here named "AnotherBrick"
20:11 xerox123 anyone else not able to access the forums?
20:11 Benrob0329[m] like, just now?
20:11 xerox123 yeah
20:12 Benrob0329[m] or is it fine now?
20:12 xerox123 oh it's fine now
20:12 Benrob0329[m] I think that it doesnt like it whenever someone uploads a file
20:13 Benrob0329[m] nope, now it wont let me on
20:13 Benrob0329[m] ```500 Internal Server Error```
20:14 xerox123 I got an error 504 last time
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20:17 kaeza greetings
20:17 agaran hi kaeza
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21:09 Kurolox I'm 100% that mobs_Redo is causing this unknown object thing. Anyone have experience with it? http://i.imgur.com/8PHCUyH.png
21:10 Kurolox In the server log I get a bunch of ERROR[Server]: LuaEntity name "" not defined. Besides that everything seems fine
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21:32 thefamilygrog66 Kurolox: did you add a mobs mod, and then remove it later?
21:32 thefamilygrog66 Also, are those unknown objects moving, or stationary
21:33 poof Hi I keep getting this message when I go to log into my account thru the irc bot on the channel I am on and all my info is correct Incorrect password or player does not exist.
21:33 Kurolox Nope, I just added it. No mods removed. Happened me three times in three different worlds, all of them with mobs_redo
21:33 Kurolox and they are stationary. They are creatures, die in one hit
21:34 twoelk there have been updates to mobsredo recently, maybe some conflicts haven't been resolved yet
21:34 thefamilygrog66 if they don't move at all, then they're just incorrectly named entities
21:35 thefamilygrog66 e.g. I can spawn one by typing something like, /spawnentity grog:burger
21:35 thefamilygrog66 (hungry for burgers currently)
21:37 thefamilygrog66 it's very possible, and likely by the sounds of it, that the version of mobs redo you have is spawning entities that are either not defined, or spelled incorrectly
21:37 twoelk What mobs-content did you install besides the basic mobs-redo-api?
21:39 Kurolox mobs_animal, mobs_monster and mobs_npc
21:39 Kurolox it's either mobs_animal or mobs_monster tho, since it also happened in another world without mobs_npc
21:41 twoelk hm, my guess would have been mobs_npc since that seems to be the oldest
21:42 thefamilygrog66 Kurolox: any more info from the server log?
21:42 thefamilygrog66 e.g. entity name?
21:43 Kurolox Nothing at all. Just a bunch of LuaEntity name "" not defined.
21:43 Kurolox I mean, nothing that could be relevant for this. There are also this, but I believe that it's unrelated.
21:43 Kurolox WARNING[Server]: active block modifiers took 922ms (longer than 200ms)
21:45 * twoelk tries to summon the creator of mobs_redo
21:45 Kurolox What are some good ways to reduce lag in a server? The computer I'm using is not powerful, I think. It's 2GB RAM and 1.5GHz quadcore processor enough for pulling a small server with some mods?
21:49 twoelk reduce view range and chunkloading might help
21:49 Calinou https://forum.minetest.net/v‚Äčiewtopic.php?f=10&amp;t=1825
21:49 Calinou that said, mob mods will always create quite a bit of lag
21:56 twoelk Kurolox: do the unknown objects also appear if you open a world without activating mobs_redo? maybe it is something else from mt-game itself
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22:00 Kurolox No, they don't
22:03 fwhcat Kurolox, have you tested anoter mobs mod before this one ? Or just do a /clearobjects quick, and they'll be gone. And then restart your server to check if there are still unknown entities.
22:04 Kurolox No, I haven't tested anything else. Mostly because they didn't convince me. I'll do, but I'm gonna go for tomorrow. I'll ask tomorrow again. Thanks for the help tho!
22:07 MinetestBot [git] numberZero -> minetest/minetest: Add smooth lighting for all nodes 33e0eed https://git.io/vMNNS (2017-01-24T21:59:40Z)
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22:13 FlibberTGibbet hi, just installed minetest in linux mint. v6 generator gives me some lovely worlds. using v7 i always seem to get a barren world with no vegatation. am i missing anything please?
22:14 red-001 seems like you have an old version of minetest/minetest-game
22:14 red-001 what version do you have?
22:15 red-001 the latest stable is 0.4.15
22:17 Persi[m] I remember that happening when you created a world without any biomes
22:18 red-001 FlibberTGibbet, you you confirm your version of minetest?
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22:22 Persi[m] He's likely using 4.14
22:24 Persi[m] That's the version Ubuntu is carrying
22:25 FlibberTGibbet ah, is that a bug in that version?
22:27 Persi[m] Not a bug strictly speaking
22:28 FlibberTGibbet oh, just a change in algorithsm or something
22:28 Persi[m] It's just that v7 doesn't have hardcoded biomes like v6
22:29 FlibberTGibbet can they be added in?
22:30 Persi[m] So if you generate a map without any defined biomes you end up with a single block everywhere
22:30 Persi[m] Yes
22:30 Persi[m] But it's going to be better if you upgrade to 0.4.15
22:31 FlibberTGibbet ah, i'll look into that. bit of a pain as i'll have to do a manual install by the sound of things
22:33 FlibberTGibbet ah, there's a ppa :)
22:34 Persi[m] Can't really help you there, I'm not very familiar with ubuntu but I kinda remember somebody maintaining flatpak builds, you could look for that if you are having trouble
22:36 FlibberTGibbet thanks, that's a direction to look at
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