Time Nick Message 00:30 * Taose goes mining for mese 00:30 * Taose finds diamonds, obsidian, and copper 00:30 Taose but no mese -_- 00:30 agrecascino minetest appears to have endianess issues on sparc64 00:30 agrecascino ^ really bad issue 00:31 agrecascino people need to goof off on their 20k dollar servers from oracle 00:31 Taose endianess? 00:31 agrecascino Taose, byte order 00:32 agrecascino basically the geometry is all fucked up 00:32 Taose ah 00:34 thePalindrome At least it runs on sparc64 :P 00:34 thePalindrome You can't even run it on a 6502 :P 00:34 agrecascino thePalindrome, debian's sparc64 port is getting a lot better 00:35 agrecascino like 00:35 agrecascino the game looks like 00:35 agrecascino https://a.pomf.cat/rvggrn.png 00:35 agrecascino that 00:38 agrecascino software render has the same problems 00:39 thePalindrome Huh 00:42 Taose I think we found something minetest doesn't work on 01:36 kaeza greetings 01:36 Benrob0329[m] earthlings 07:49 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Sounds: Remove 'default_dig_crumbly' from leaves defaults table 13ae42687 https://git.io/vMQQz (152017-01-22T07:47:04Z) 07:49 MinetestBot 02[git] 04mdoege -> 03minetest/minetest_game: Textures: Strip color profiles from some textures 13eb1805e https://git.io/vMQQg (152017-01-22T07:43:12Z) 08:53 cheapie I'm assuming this is some kind of lighting bug, but it looks really cool being able to see through the water: https://cheapiesystems.com/media/images/screenshot_20170122_025204.png 08:53 cheapie (the usual "//replace air air" trick did fix it, by the way) 09:02 agaran so simply retriggering light calculation fixed it? 09:42 red-001 question to modders: what would you like to see in client-sided srcipting? 10:53 rdococ the only thing client-side scripting reminds me of here on Minetest are shaders... 11:19 Krock and maybe the minimap a bit 11:19 Krock but that's not scripting 11:24 agaran minimap would need filtering on server side too, so you can disable radar, by disabling sending data too far from viewpoint and so on. Also map-dots hidding would be sometimes neat feature 11:53 Persi[m] red-001: would camera control be possible? Recently somebody had an idea about turning minetest into a Mario style platformer 12:42 MinetestBot 02[git] 04sfan5 -> 03Jeija/minetest-mod-mesecons: Make descriptions of insulated wires consistent 135188853 https://git.io/vMQj5 (152017-01-22T12:39:10Z) 13:25 Calinou happy 5th birthday, Minetest 0.4_20120122 13:25 Calinou the last Minetest pre-release build that lacked sound, and had the C++ mobs 13:25 Krock o/ 13:26 Krock even minetest is getting old 13:26 agaran :) 13:26 agaran soon will have long white beard? 13:32 red-001 yes it would be possible to add camera control 13:34 red-001 right now I'm getting formspecs to a mergable state 13:34 Jordach 5th birthday> 13:35 Jordach i remember when the first version of wool made it to that version 13:43 luizsab Hello! There's a few time ago I starts to contribute with wiki tranlation to Portuguese. What's the better way to do this if the items description it isn't done? Wich standard to follow? 13:45 luizsab Calinou: Do you have some information about this? 14:27 Calinou luizsab: I don't understand your question :/ 14:29 luizsab Calinou: I starts to contribute with wiki tranlation, but I don't know if already there's a standard to Portuguese translations of item descriptions 14:30 Calinou luizsab: item names are not translated officially in Minetest, you will have to make your own 14:31 luizsab Calinou: in the Wiki? Can I to translate how I think better? 14:34 luizsab Calinou: seems some servers already has a free translation, but I think some words doesn't sounds good to Portuguese speakers because they avoided graphical accents 14:35 Calinou luizsab: translate them yourself, with accents 14:35 Calinou (don't use popular translations if they make no sense :P) 14:39 luizsab Thank you, I'm most safe to do this. I was afraid to prejudicate someone. 15:05 IKRadulov How can one make crouching in minetest possible . Tried to modify collision box but it is not working . The player does not go under a block 15:06 agaran if you sit in cart, you use cart collision box I think.. 15:07 IKRadulov This may be but it is not crouching 15:09 IKRadulov this may have something to do with player 15:09 IKRadulov model 15:13 agaran yes, I am just mentioning it in case you want to compare something 15:16 IKRadulov You got a point there . The cart model is 1 by 1 in size . 15:17 IKRadulov as it seems have to look at the code 15:19 Fixer Calinou: pedobear and minimouse mobs 15:20 Calinou IKRadulov: I'm not sure if you can change player collision box using Lua mods 15:22 IKRadulov Yes you can . player object has property collision box via player:set_properties() function 15:22 IKRadulov already did that but not working 15:24 IKRadulov I mean the collision box changes but cant go under 19:24 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix potential crash in chat handling (since 2f56a00d9eef82052614e5854… 1343822de https://git.io/vM7cX (152017-01-22T19:17:13Z) 19:51 diemartin greetings 19:55 red-001 hi diemartin 21:31 jordan4ibanez What is the most popular skin changer in Minetest? 21:43 Fixer jordan4ibanez: default one %) 21:44 jordan4ibanez Damn 21:44 jordan4ibanez Simple skins it is 21:52 diemartin is there a skin changer in mtg now? 21:52 Fixer no 21:53 diemartin :/ 21:53 Fixer only via mods 21:53 Fixer iirc 21:53 diemartin meh. I guess it doesn't matter anyway 21:53 jordan4ibanez It would have to use some client side skin changer to retrieve a skin from the server as needed to not store 100+ skins all at once 21:54 Calinou jordan4ibanez: per-server skin database would be possible, I guess, but definitely not easy 21:54 diemartin PS did i ever mention touch kbs suck ass? 21:54 diemartin because they do 21:55 diemartin like, really 21:55 Calinou we could even have just color customizations (hair/shirt/pants/shoes for example) 21:56 jordan4ibanez Finally, I got the hand to change to the player's skin on rejoining, gotta do a global step to check if it's updated 21:59 Fixer Wuzzy: you here? 21:59 Wuzzy hi 22:00 Wuzzy No, I am an invisible ghost, coming to haunt you. Woooooooo! 22:00 Wuzzy xD 22:03 Fixer Wuzzy: jt2 uses your hud, right? 22:03 Wuzzy idk 22:04 Wuzzy Does /mods say hudbars? 22:04 Fixer just hud 22:04 Fixer they have stuck bubbles again :/ 22:05 Fixer btw, here is very important screenshot: https://i.imgur.com/gHAd8DG.png 22:05 Fixer try noticing what is different 22:05 Fixer striking feature 22:06 Wuzzy the bubbles are broken because they use the hud mod by BlockMen 22:06 Fixer Wuzzy: i asked them many times to move to your hud 22:06 Wuzzy btw, ”them” is probably only sorcerykid xD 22:06 Wuzzy and i lost my account :((((((( 22:06 Fixer why? 22:08 Fixer i'm currently testing Smooth Lighting PR 22:08 Fixer and it looks damn good 22:08 Wuzzy it does not accept my password anymore 22:11 red-001 Fixer what about the bugs the author mentioned? 22:11 red-001 are they common? 22:11 Fixer red-001: he published a PR with some fixes 22:12 Wuzzy but yeah, Fixer. IMO nobody should use the [hud] mod anymore. Its broken, has even CRITICAL bugs and is not maintained anymore. Plus, the hudbars mod includes all its functionality, plus more :P 22:12 Wuzzy I consider [hud] to be legacy 22:12 Fixer Wuzzy: totally agree 22:12 Wuzzy is there a reason why JT2 sticks to [hud]? 22:13 red-001 does linking take longer then the actual build for anyone else? 22:13 Fixer Wuzzy: no reason 22:13 Wuzzy laziness is also a reason ;-) 22:15 red-001 by build I meant compiling 22:15 rubenwardy the problem with hudbars is that they're bars - not everyone likes that 22:18 Fixer rubenwardy: they are configurable I believe 22:18 Fixer rubenwardy: bars are optional 22:32 Fixer smooth lighting PR at work https://i.imgur.com/33QuXfO.jpg 22:33 Fixer another nice example: https://i.imgur.com/oGWcLvZ.jpg 22:34 Fixer https://i.imgur.com/1lsaZVv.png 22:36 Fixer https://i.imgur.com/qAHUnqp.png notice how stairs blend nicely 22:37 Fixer https://i.imgur.com/AILPBxn.png 22:39 Fixer https://i.imgur.com/95mG97w.png 22:39 jordan4ibanez Fixer: That looks really nice 22:39 Fixer indeed 22:43 Fixer https://i.imgur.com/uKJwMOJ.png 22:43 Fixer thats slabs and other stuff 22:43 Fixer looks nicely smoothed 22:45 Fixer https://i.imgur.com/ggP74yT.jpg 22:45 Fixer those house are made of slabs 22:47 Fixer torch under slab trick was used on red crab too 22:47 Fixer niice 23:06 Fixer https://i.imgur.com/bGcNmyw.png 23:18 Fixer found interesting bug already 23:31 red-001 whats the bug? 23:31 red-001 there is nothing wrong with the image... 23:32 Fixer it is not posted here 23:32 Fixer images are fine 23:32 Fixer i posted it in PR 23:35 Fixer VanessaE: hi, around? 23:39 Fixer https://i.imgur.com/a2MQuFm.jpg very nice with smoothing 23:42 VanessaE those shots look pretty good 23:42 VanessaE I take it the crash issue was solved? 23:42 Fixer VanessaE: not sure, i'm testing, no crashes yet, I think he resolved it, he published a PR, I found few problems already 23:43 VanessaE what problems? 23:43 Fixer not critical 23:43 Fixer you can read them in PR 23:43 Fixer https://github.com/minetest/minetest/pull/5098#discussion_r97233996 23:43 VanessaE looking.. 23:43 Fixer 33 fps with this PR, lets see what without it 23:43 VanessaE "Fix crash. Smooth lighting works now" 23:43 VanessaE so that's a yes. 23:45 Fixer VanessaE: signlike and liquids flowing still not smoothed i thinkj 23:45 VanessaE oh ok 23:45 Fixer VanessaE: but those are rare 23:45 Fixer VanessaE: like curtains and screen projection tiles 23:46 VanessaE signlike is easy - the engine should convert them to meshes like it does with nodeboxes 23:46 Fixer VanessaE: i've tested in many places including RC, everything looks nice 23:46 VanessaE cool 23:46 Fixer except those few, but they are quite rare 23:47 Fixer VanessaE: do you know why I woke you up? I need to rotate one thing on creative-building 23:47 Fixer VanessaE: teleport booth is ok to rotate, or impossible? 23:48 VanessaE ok to rotate 23:48 VanessaE it's a 2m-high mesh node 23:48 VanessaE but only okay to rotate around Y 23:48 VanessaE (don't flip it on its side :P ) 23:49 Fixer VanessaE: around Y 23:49 VanessaE yes 23:49 VanessaE in other words make it face only E/W/S/N but not on its side/upside down/etc 23:50 Fixer VanessaE: right nakilashivas booth is facing into wall for some reason 23:50 VanessaE which server 23:50 zorman2000 !up jt2.intraversal.net 23:50 MinetestBot jt2.intraversal.net:30000 seems to be down 23:50 VanessaE oh building 23:50 zorman2000 !up jt2.intraversal.net:30002 23:50 MinetestBot zorman2000: use 'example.org 1337' instead of 'example.org:1337' 23:50 VanessaE be right there.. 23:50 zorman2000 !up jt2.intraversal.net 30007 23:50 MinetestBot jt2.intraversal.net:30007 seems to be down 23:51 zorman2000 !up jt2.intraversal.net 30002 23:51 MinetestBot jt2.intraversal.net:30002 seems to be down 23:51 Fixer VanessaE: wth is this? https://i.imgur.com/90C4mFI.png 23:52 VanessaE no idea about the messages. where's the booth? 23:55 VanessaE lemme run a mods+server update 23:56 Fixer marked https://github.com/minetest/minetest/commit/0eede97af2927dcda3545192403b0a44f30bcd1f