Time Nick Message 00:23 sweBers How did I join when I was already here? 00:24 sweBers OHH, I lost my connection while PC was inactive. 01:17 sweBers So, I'm working with minetest.override_item, and have been able to override some sounds, but not all of them 01:18 sweBers For some reason, this works: 01:18 kaeza empty code works? 01:19 sweBers http://pastebin.com/WNmtsdhD 01:19 sweBers I was pasting it to pastebin 01:20 sweBers But, I'd have to admit that I have no errors thrown directly from my whitespace 01:20 sweBers I might have made a syntax error there, though ;) 01:22 kaeza so what doesn't work? 01:22 kaeza and what works? 01:24 sweBers http://pastebin.com/SWvWEheT 01:24 sweBers Sorry, I was trying to revert my code to what I thought should be working 01:26 sweBers My confusion is why the code seems to work for the intial node registration, but when I try to override it, it doesn't work at all 01:28 sweBers Sorry, it looks like the second post, ending WEheT might actually work 01:28 sweBers minetest.override_item("default:brick", { 01:28 sweBers sounds = newsnd.node_sound_stone_defaults(), 01:28 sweBers }) 01:52 sweBers http://pastebin.com/1AUKNaDw <-- That doesn't work 01:53 sweBers http://pastebin.com/WNmtsdhD <--- That works 01:57 sweBers http://pastebin.com/9RNXR3GG <<<= Original Code 02:05 kaeza don't see anything wrong there at a quick glance 02:07 Benrob0329[m] > obviously NSFW: http://motherfuckingwebsite.com/ 02:07 Benrob0329[m] You know it's funny, thus site is now making it's way around Riot/Matrix 02:07 Pie-jacker875 http://bettermotherfuckingwebsite.com/ 02:07 Benrob0329[m] And that one too 02:09 * kaeza bookmarks 02:09 kaeza sweBers, are you depending on default? 02:14 sweBBers Yeah, it doesn't load at all without it. 02:15 sweBBers Sorry, was looking for a tomagotchi emulator. 02:15 kaeza lol 02:16 thefamilygrog66 hey, is it a known issue for a player to lose their health meter after going to bed? 02:16 kaeza sleeping too much is bad for your health 02:18 thefamilygrog66 seriously, though? 02:18 Benrob0329[m] were you low on food? 02:18 sweBBers It enhances creativity 02:21 thefamilygrog66 no food bar, just health and breath 02:21 thefamilygrog66 however, even if I have full hearts, the entire bar disappears after sleeping 02:21 thefamilygrog66 (though I still have full hearts, just can't see them anymore) 02:27 kaeza sweBers, this one works fine for me: http://pastebin.com/WNmtsdhD 02:28 kaeza are you sure it should be default:dirt_with_grass_footsteps ? 02:28 kaeza and not just default:dirt_with_grass ? 02:29 kaeza also, check that you didn't misspell the sound name 02:30 kaeza BTW, anyone around to help debug gettext stuff? :) 02:30 kaeza (unrelated to MT, BTW) 02:34 Swebbers http://pastebin.com/WNmtsdhD works for me too. 02:41 Swebbers minetest.register_node("default:dirt_with_grass_footsteps", 02:41 Swebbers About line 700 of the default init. Lua 02:42 Swebbers Sorry, on mobile. Using logs to keep up. 03:11 sweBers Also, sound names are ok. That was an earlier mistake. I had newsnd__default_dirt.ogg for a while, instead of newsnd_default_dirt.ogg 03:13 sweBers Also, adding the additional footstep file definition to the declaration seems to be working, but then I'm not sure what the point of the functions are. 05:59 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: TNT: Log explosions and player igniting tnt or gunpowder 131104d57 https://git.io/vMSEu (152017-01-20T05:57:34Z) 06:08 Benrob0329[m] https://www.reddit.com/r/rust/comments/597hhv/logicoma_elysian_1st_place_trsac_2016_pc_64kb/ 06:08 Benrob0329[m] https://everyweeks.com/entry/5814c12e6965033a77743f63 09:39 JamesTait Good morning all! Happy Friday, and happy Cheese Lovers' Day! 😃 🌙 12:12 ektor hi 13:02 fwhcat hey 17:20 xerox123 why do the traffic lights from the streets mod always turn to face another direction? 17:21 xerox123 looks like this http://i.imgur.com/7ga8nAZ.png 18:47 Wuzzy Any chance we are going to see a 0.4.15 changelog before 2018? :P 18:48 Benrob0329[m] Well, there is always github... 18:51 MinetestBot 02[git] 04octacian -> 03minetest/minetest: Add chatcommand unregister and override API (#5076) 13efa54f9 https://git.io/vM9Fa (152017-01-20T18:49:20Z) 18:55 Krock Wuzzy, they planned to open an issue in 2019 as a reminder 18:55 Krock /saracsm 20:12 Bill_ Is there a mod for showing the name of what you are looking at in the game (pointing at)? I have looked and looked....I can't seem to search for mods very well on the side. 20:13 rubenwardy You can use F5 20:13 rubenwardy or you can install a mod that adds a tool to do this 20:15 rubenwardy !mod node information on_punch 20:15 MinetestBot rubenwardy: Could not find anything. 20:15 rubenwardy https://forum.minetest.net/viewtopic.php?f=9&t=16431 20:16 Bill_ rubenwardy: that you bro. I am looking at that right now. 20:16 Bill_ Thank you** 20:17 rubenwardy Pressing the F5 button is way easier, however 20:17 rubenwardy no mods needed 20:18 Bill_ Yeah but want to make it user friendly so players can know what they are looking at. 20:22 Krock ran the mod indexer now. looks like the automatic update failed 20:25 Krock !mod node information 20:25 MinetestBot Krock: Node Information on_punch [punchinfo] by endev15 - https://forum.minetest.net/viewtopic.php?t=16431 20:37 Taose Quick question, do mod packs check if the "mod" is already installed via another mod pack? 20:47 Benrob0329[m] no 20:47 Benrob0329[m] the game doesnt start and throws you an error 20:48 Benrob0329[m] you could however have a slightly modified version of the mod that soft depends on the normal version 20:48 Benrob0329[m] that then checks to see if its already enabled 20:48 Benrob0329[m] it would have to have a different name however 20:55 Taose >.> Minetest needs #IFNDEF 20:55 Krock * #ifndef, it already uses that 20:56 Taose o.O 20:56 Taose Good enough then ^-^ 21:19 Sparkle17 Hi 21:35 Rodger So if you teleport to far at one time the game will not generate a the map? 21:36 Rodger I teleported to 11590,28,165 (in fly mode) and screen is grey and can't move. 21:36 agaran it will generate, it usually needs a moment to do that.. 21:38 Rodger if i waited 5 mintues is that normal? Or not usually that long? 21:39 agaran no clue, look in server log? 21:55 Rodger I guess it just breaks without error it hasn't done anything. no clip i can move and is blue; without it just grey and move. and yes i went way up and way down moved around nothing came. 21:56 Rodger Wait...I found where it messed up..it isn't generating lol. 21:58 Rodger it acts like an edge of a map. With fly/no clip i can go past it. But with just one of those i hit a wall at 167 21:58 Rodger sorry 1967** still far far from 31000 22:00 red-001 you might have accidently changed map limit 22:00 Rodger I would not put that past me lol 22:01 Rodger Where is that at? I think you are right. I just got to 1967,22,1967 and found a corner which makes me think you are correct. 22:02 red-001 advanced settings 22:03 Rodger Thank you dude 22:03 Rodger You was 100% correct 22:03 red-001 glad to help 22:04 luizsab Hello. Anyone knows how is going the translation for other languages? I started in a few time ago to translate Wiki to Portuguese, but looks like there is not standard for the mods, this way I'm afraid that the work will be lost. Is there some better way to translate the wiki? 22:07 red-001 I'm not sure I understand what you mean? 22:11 juli1 can someone say me how to use perlin noise? 22:12 juli1 i mean to program caves in lue 22:12 juli1 *lua 22:20 MinetestBot 02[git] 04red-001 -> 03minetest/minetest: Remove `mathconstants.h` and use the correct way to get `M_PI` in MSV… 130dada51 https://git.io/vMH8D (152017-01-20T22:19:41Z) 22:30 juli1 nobody has a idea? 22:33 sfan5 did you try reading the documentation 22:35 juli1 yes i have implemented a bit 22:36 juli1 but it makes not nice caves 22:36 sfan5 hm :/ 22:36 juli1 i read in minetest wiki all about voxelmanip and perlinnoise 22:37 juli1 maybe u know someone which has done something like that? 22:38 juli1 maybe i should post my code on minetest-forum? 22:51 paramat juli1 if you post your code in https://forum.minetest.net/viewtopic.php?f=47&t=15272 i'll look 22:51 juli1 nice 22:51 paramat do you want to make tunnels or large caverns? 22:51 juli1 do u have seen my asteroids mod? 22:52 juli1 i wanna make here tunnels in the asteroids (more like little planets) 22:52 paramat ok you can make tunnels using 2 3D noises 22:53 juli1 ok and then? 22:53 paramat for example https://github.com/paramat/intersecting 22:54 paramat although that's quite complex, it makes multiple intersecting tunnels 22:54 paramat you only need 2 3D noises to make good tunnels, that's how mgv7 tunnels are done 22:54 juli1 ok 22:54 juli1 where can i read the code for mgv7? 22:55 juli1 or is it in c++? 22:56 paramat https://github.com/minetest/minetest/blob/master/src/cavegen.cpp#L67 22:56 juli1 nice thank u 22:56 juli1 ok i can read c++ and edit a bit, i hope i can use it for my lua code :) 22:57 paramat the 'contour' function is needed, that's here https://github.com/minetest/minetest/blob/master/src/noise.cpp#L363 22:58 juli ok 22:59 juli i read a bit in the c++ code of minetest but i don't know how to print something there. Do u know it? 23:00 paramat i can code in C++ yes, i wrote that tunnel code 23:00 juli nice 23:01 juli yes i have seen also your planets mod :) 23:01 juli i couldn't make it better ... 23:01 paramat i just added tunnels 23:01 juli yes i have tested it 23:01 paramat oh except, they're not tunnels oops 23:02 paramat they're simpler, more like fissures, ysing 1 noise 23:02 paramat (using) 23:02 juli ok so i got to try it tomorrow maybe 23:02 juli and if i have a question i can ask u? 23:02 juli or is it maybe on forum better 23:02 juli ? 23:03 paramat best in that thread, but in IRC is ok too 23:04 juli ok 23:05 juli do u know where i can read more how the c++ code of minetest works? 23:05 juli only in the comments in code? 23:06 paramat usually the code itself, but reading IRC logs and forum posts also helps 23:06 juli ok 23:06 paramat logs of IRC dev channel 23:09 juli ok i lock on it if i have time :) 23:12 juli *look :) 23:12 juli cu 23:13 paramat O/ 23:13 juli what means 0/ ? :) 23:13 m443556 if there is no auto-ban for that question... is there hope for mysql db backend? 23:14 paramat O/ is a little stick man waving 23:14 juli ah .. 0/ 23:16 paramat that's a cyclops waving :]