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IRC log for #minetest, 2017-01-18

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All times shown according to UTC.

Time Nick Message
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00:13 Benrob0329[m] I thought about it, but it was going to be difficult since I have my hone folder on a separate drive
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02:01 STHGOM hey, does anyone have a use for a lowish poly sniper rifle model?
02:01 Taose There are a couple of mods that I think could use it
02:01 Taose oh wait
02:01 Taose ...erm
02:02 Taose no?
02:02 Taose (forgot that we can't have 3d models as items >.<)
02:08 kaeza Taose, yes, you can
02:08 kaeza sort of :P
02:10 kaeza Taose, this uses meshes to give a nicer hand: https://forum.minetest.net/v​iewtopic.php?f=9&amp;t=16435
02:10 kaeza firearms dit it first</shameless_plug>
02:11 Taose >.>
02:11 Taose It's firearms that I was expecting it to be used for
02:12 kaeza yeah, could use some low-poly voxel-y mesh
02:13 kaeza the current meshes are too detailed (and my blender skills suck)
02:17 kaeza https://dl.dropboxusercontent.co​m/u/100008207/minetest/what.png
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02:18 Taose Yeah we really need a Minetest Itembuilder
02:18 Taose where we take "nodes" and then shrink 'em down
02:19 Taose say to 1:10 scale
02:19 Taose or maybe even 1:100
02:19 Taose and basically build 'em as we would with minetest
02:21 kaeza https://dl.dropboxusercontent.co​m/u/100008207/minetest/what2.png
02:21 Taose Definitely too concentrated
02:21 Taose ...
02:22 Taose and what's with all the rainbows?
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02:24 kaeza testing bresenham's line impl :P
02:25 kaeza for line of sight
02:27 Taose ah
02:28 Benrob0329[m] https://riot.im/ doubles as an IRC client!
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02:28 Benrob0329[m] its what im using now, and it works quite nicely
02:28 XeonSquared matrix, right?
02:28 Benrob0329[m] Based on it
02:28 Benrob0329[m] Based on it, yes
02:29 XeonSquared matrix is interesting
02:30 XeonSquared too web n.0 for me
02:31 kaeza interesting how 3 paragraphs of text require 10 "pages"
02:31 Benrob0329[m] well, thats the modern web for you
02:32 kaeza obviously NSFW: http://motherfuckingwebsite.com/
02:35 Benrob0329[m] Cross-browser compatibility? Load this m****rf*****r in IE6. I f****** dare you.
02:35 Benrob0329[m] XD
02:36 Benrob0329[m] I really want to share that with a friend of mine...but...you know...
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02:40 TommyTreasure sorry if this may be a touchy issue wih modders, but my pet peeve is no version numbers in mod readme files.  really how hard is it to add 1 character to a readme file.  would be like changing a dns zone file and not updating the serial, then wondering why it doesn't work.
02:43 kaeza TommyTreasure, not every mod uses formal version numbers
02:44 TommyTreasure i know, that's what makes it difficult to compare, especially in forks
02:45 kaeza that's what git is for? if it's not in git, there are other tools like `diff`
02:45 TommyTreasure my own personal opinion, but version number should be requred for .git
02:46 TommyTreasure was just telling another server op about the area_openfarming command, and the op didn't have that command availble.  no way to be sure exactly which mod i had.  only a guess from the copyright line
02:47 TommyTreasure and file dates...
02:50 TommyTreasure btw, .git doesn't work on a slackware box.  all mods have to installed manually
02:51 TommyTreasure well, doesn't work without some fancy footwork
02:52 TommyTreasure but still, how hard is to change v0.1 o v0.1a? at least in the init.lua file
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03:23 TommyTreasure my bad.... big time, at least on the areas mod.  it is version 0.4.8.  my appologies to ShadowNinja.  however, so many other mods miss this important (to me anyway) point.
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04:15 Benrob0329[m] We need more adventure maps
04:18 * Taose spawns new world
04:18 Taose There you go
04:19 progysm /spawn
04:19 Benrob0329[m] **claps
04:20 Benrob0329[m] But you get what I mean
04:20 Benrob0329[m] With the way Minetest handles mods
04:21 Benrob0329[m] (Worldmods, for eg) map makers could do some pretty cool stuff
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04:50 sofar Benrob0329[m]: fairly trivial to do so, but minetest lacks scripting
04:50 sofar well, there's command blocks
04:50 Benrob0329[m] and player detectors
04:50 Benrob0329[m] and mods
04:50 sofar yes, it should all be possible
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05:33 octacian Benrob0329[m]: I was thinking about making a mod for map creators. Allowing them to register new nodes in game as entities which would be turned into real nodes when the game reloaded.
05:34 octacian still though, MT does lack scripting.
05:35 Benrob0329[m] It could be faked using a sort of "scripted block" that if the user steps on, it acivated a script
05:35 octacian yeah.
05:35 octacian I was also thinking about tools that would allow creators to register events when the player walks on the block, right clicks, punches, etc...
05:35 Benrob0329[m] but we'd need an on_step callback, otherwise the globalstep is just too slow
05:36 octacian Again though, it would be way better just to have scripting.
05:36 octacian I was just thinking registering nodes that referred to meta for stuff like on_rightclick rather than worrying about that.
05:37 Benrob0329[m] Im not sure how for eg Gmod impliments scripting, thats the only other sandbox that I've played that has it
05:37 octacian MC does as well, but not great either.
05:38 octacian If new blocks could be registered in-game, that'd be cool. Or entities.
05:39 octacian IDK if that would really be a "scripting" thing, but
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06:48 MinetestBot [git] rubenwardy -> minetest/minetest: Add search to advanced settings (#4806) a378e32 https://git.io/vMP9T (2017-01-18T06:48:25Z)
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07:32 kaeza if people stopped using the `:` syntax for things that aren't objects, it would be really nice
07:41 agaran hmm?
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08:40 johnwick purpose of this chat please ?
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09:01 kurolox Hello!
09:05 kurolox I'm planning to make a minetest server. What are some mods that are considered "basic" for the game?
09:07 sfan5 http://www.minetest.net/customize/#mods
09:11 kurolox Thanks! Installing all of said list would make the server need a powerful computer? I'm planning in use a little ARM computer, so I don't plan in getting more than the essentials
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09:16 Bukki All of them especially won't work good together. Why you need Carts, ridable Horses, Ufos and Teleporters on same Server?
09:18 kurolox Do they add that? The impression that the list gave me is that all those mods seem to add up to the same functionality as the minecraft versions
09:18 kurolox I mean, I guess that I won't add all of them, but definetly most of them
09:19 sfan5 the mods on the page are just some popular or useful ones
09:19 sfan5 adding all of them is a horrible idea and won't give you an identical feature set to minecraft
09:21 kurolox Oh. I don't really aim to get the same features at minecraft, but I'd like to get close to it. Mind if you explain why adding all are a bad idea? It's because of server load? Or because there might be conflicts between them?
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09:23 sfan5 both
09:24 Bukki Some Mods are more for creative Servers, some fore survival Servers, some fore modern-time servers, some fore medieval servers. If mix all, gameplay will be totally broken.
09:24 kurolox I guess I'll have to toy arround then and see which ones fit then
09:25 Bukki If want really an answer what mods you need you would need you would first need to say at least if you want go survival or creative.
09:28 kurolox I'd like to make a survival server. For what I've seen in the list, I think that "Farming Plus", "Home Decor", "Torches", "Indestructible Bedrock", "More Ores", "More Trees", "Nether", "Plantlife", "Snow Biomes", "Immersive sounds", "Weather", "Animals Modpack", "Simple Mobs", "Mesecons", "Carts", "3D Armor", "better HUD", "Minecraft-like item drop", "Unified Inventory", "Advanced area protection" and "Extended Ban" are picks
09:28 kurolox that I'd like to get. But I feel like that list might be too long or that there are things more fit for creative.
09:29 Bukki sounds all good
09:30 kurolox Any other personal suggestion?
09:33 agaran kurolox: maybe try few servers to see what you like on them, see what mods bring that things?
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09:34 kurolox Is there any way to see which mods are installed in a server?
09:35 agaran /mods usually shows it;)
09:36 JamesTait Good morning all! Happy Wednesday, and happy Winnie the Pooh Day! 😃
09:48 sfan5 kurolox: by default minetest already includes snow biomes, not sure why you'd need that mod, carts is included in minetest since 0.4.15, more trees & homedecor are pretty heavy on clients
09:49 sfan5 also whatever you do make sure you don't have multiple animal modpacks
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09:51 sfan5 simple mobs looks like it hasn't been updated since 2013
09:51 sfan5 animals modpack is alright i guess
09:51 sfan5 however https://forum.minetest.net/viewtopic.php?t=8638 looks more polished to me
09:53 CWz I can confirm that choosing a username that windows doesn't like will freeze a windows hosted minetest server
09:54 CWz it doesn't throw an error or even crash according to the terminal
10:00 sfan5 CWz: it probably depends on the name, making minetest read/write the windows equivalent of /dev/console is probably just going to hang
10:01 sfan5 while writing reading to the windows equivalent of /dev/null might actually work
10:03 CWz choosing the player name "con" causes a windows hosted minetest server to freeze
10:03 kaeza maybe someone, somewhere can make Minetest print something by fiddling with LPT1 :P
10:03 CWz in case of winxp at least
10:04 sfan5 image the confusing if someone sees the serialized player file on their printer
10:04 sfan5 confusion*
10:04 sfan5 imagine*
10:04 sfan5 man typing is hard
10:04 kaeza meow
10:04 sfan5 :3
10:10 * agaran looks around to avoid any nyancats nodes flying around
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10:21 MinetestBot [git] rubenwardy -> minetest/minetest: Add minetest.player_exists() (#5064) c5967f7 https://git.io/vMXvz (2017-01-18T10:19:57Z)
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12:15 lordfingle Pooping has now been updated to support poisonous effects when partaken (supporting hunger mod) and botanical magic (via bonemeal mod) - https://github.com/eidy/pooping
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14:04 STHGOM kaeza, https://imgur.com/a/kUpBU <--- my sniper rifle. does it look like anything you'd want?
14:06 STHGOM I could box-ify it if you wish
14:07 Taose I think it'd be better if you boxify it
14:07 Taose He wanted less detail rather than more
14:07 STHGOM ok
14:19 STHGOM i guess probably something like this: http://files.gamebanana.com/im​g/ss/srends/53f52501c2c54.jpg
14:20 STHGOM though
14:20 STHGOM it is detailed, but voxely
14:20 STHGOM hmm
14:21 Taose Much better :)
14:22 STHGOM well, thats just a "minecr*ft gun" google image search result :P
14:24 kaeza STHGOM, looks excellent as it is now
14:26 STHGOM really? I know it looks nice, but mabe it need a minetest version
14:27 kaeza but yeah, does not fit well with the rest of the style
14:29 STHGOM i modeled it for UE4
14:30 STHGOM so this would be more of what you would want? http://files.gamebanana.com/im​g/ss/srends/53f52501c2c54.jpg
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14:32 kaeza that one looks horrible :P
14:32 STHGOM ok
14:34 STHGOM does it need to be pixelated, or just blocky and non-detailed?
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14:49 red-001 the first one looked better
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16:25 Kurolox Hello o/
16:26 Benrob0329[m] Hi
16:26 Kurolox After a few hours of tinkering, I've got my server running. It's pretty empty tho, and I have a few questions
16:27 Kurolox first of all, how do you stop the server?
16:27 sfan5 ctrl+c
16:27 Taose rm -r -f */ ...? (Don't try that)
16:28 Taose (it's a joke)
16:28 Kurolox A wrong one too, it should be sudo rm -rf /* or sudo rm -rf / --no-preserve-root
16:28 Benrob0329[m] Or the /shutdown command
16:28 Taose lol
16:29 Benrob0329[m] No no, your both wrong
16:29 Kurolox Is there any way to make the server public from minetest.conf and change the server name and description?
16:29 sfan5 yes
16:30 Benrob0329[m] You need to sudo dd /dev/zero /dev/sda
16:31 sfan5 Kurolox: https://github.com/minetest/minetest/b​lob/master/minetest.conf.example#L739
16:31 IhrFussel Kurolox, "server_description = TEXT", "server_announce = true", "server_name = TEXT"
16:31 Benrob0329[m] (Please though, for the love of your data, done run this command or the em commands)
16:31 Kurolox don't you need the if= and of= for dd to work?
16:32 Kurolox as in sudo dd if=/dev/zero of=/dev/sda
16:32 Benrob0329[m] Probably, I've only used it once
16:32 Benrob0329[m] Well, twice
16:32 Benrob0329[m] The first time I deleted 4 gigs of my /home drive
16:33 Benrob0329[m] Still recovering from that...
16:35 IhrFussel Guys...you forgot to mention the most important command (DO NOT EXECUTE) :(){ :|: & };:
16:36 IhrFussel Although it's not as harmful as rm or dd but a classic
16:39 Benrob0329[m] The funny thing is, everything was fine until I rebooted.
16:40 IhrFussel Okay I take that back: Apparently it CAN damage hardware and cause much heat
16:41 Kurolox Hm
16:42 Kurolox My server doesn't appear in the server list
16:42 agaran IhrFussel: that is OLD forkbomb for bash..
16:42 Kurolox oh DUH
16:42 agaran IhrFussel: and it is good because it goes with geometrical progress
16:42 Kurolox I forgot to uncomment every parameter
16:42 Kurolox god damn, I'm such a retard
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16:45 Kurolox Well, now it's there
16:45 Kurolox Is there something else that it's recommended to change in the config for a server?
16:47 Kurolox Also, since I'm using a computer just as a server, can I remove all the config that isn't related to server stuff? (ie client graphic settings, controls...)
16:47 Kurolox it would make it way more manageable
16:48 Benrob0329[m] Yes
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16:52 twoelk simply delete lines you don't need
16:53 twoelk you could also study http://wiki.minetest.net/Server and http://wiki.minetest.net/Setting_up_a_server
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16:54 Kurolox Will do. is there any way to check the ping? i've been toying with the F keys but none of them seem to show network stats
16:55 twoelk|2 you can ping from this IRC channel
16:55 Kurolox May I ask how?
16:56 * twoelk|2 is looking
17:01 twoelk iirc it's just !up followed by an ip - seems nobody used the command this week
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17:04 Kurolox !up kurolox.com
17:04 MinetestBot kurolox.com:30000 is up (50ms)
17:04 twoelk hm, ther is also !server followed by the server name but that seem to be reading from http://servers.minetest.net/
17:06 twoelk btw with http://servers.minetest.net/list you can get the raw data and parse it with some filter of your own to make for example a list of used mods
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17:07 passant hi, is the serverlist talking to the mineteservers using port 39657?
17:07 Kurolox I just wanted to know if the connection was good since I'm hosting it with my own network
17:07 Kurolox 50 ping seems good for EU
17:08 passant sfan5?
17:09 passant oh and requests on port 51121 are there too
17:13 IhrFussel Wow the server list kept my old server age even though I switched to another machine?
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17:21 IhrFussel How does the server list track the age?? I'm really surprised that the age for mine didn't reset
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17:22 red-001 iirc by a combination of server name and ip/domain
17:23 red-001 could be wrong about that through
17:27 IhrFussel red-001, can't be...my IP has changed so it must be server name only I guess?
17:28 red-001 well you can take a look at the source code
17:28 red-001 it's written in python
17:28 red-001 https://github.com/minetest/master-server
17:28 IhrFussel I'm looking through the serverlist src right now...it seems to take the game_time value from the engine
17:29 sfan5 passant: it's talking to whatever ports you have set in your config
17:29 sfan5 IhrFussel: it uses the time when your world was created
17:29 passant sfan5, in that case it should only do port 3000* but it doesn't
17:29 sfan5 Kurolox: f5 then look at rtt = ... ms
17:29 IhrFussel sfan5, that's nice :D
17:29 sfan5 or the !up command as you have already seen
17:30 sfan5 passant: are you sure you're not looking at the source port?
17:30 sfan5 since that one is random
17:30 passant i... thought you're talking about the minetestserver port i configured...
17:30 sfan5 i am
17:31 sfan5 but since you are complaing about something then you're obviously checking the firewall logs
17:31 passant i am talking about the destinationport
17:31 passant right now 52323 was blocked since i enable manually
17:32 sfan5 when did that happen?
17:32 sfan5 also you won't need to unblock any ports for the server list
17:32 passant 18:32:20 the latest request
17:33 passant (german timezone if someone is confused)
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17:34 passant well yeah - this is what i was wondering about since my homeserver once was displayed in the serverlist and only port 30000 was enabled in my local firewall
17:34 sfan5 and the other one?
17:35 passant 36645 18:28:24
17:36 passant 59135 18:27:09
17:36 passant and so on
17:37 sfan5 hm, i'm not seeing a connection between these
17:37 passant odd... but it is definitly the ip of servers.minetest.net
17:39 sfan5 well no idea
17:39 sfan5 is your server announcing to the server list?
17:40 passant yes, illuna.rocks 30000 - 30003
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17:41 passant my next answer may have a huge delay since i have some work to do and go afk now :)
17:41 passant but thanks for your information so far :)
17:41 sfan5 i doubt i'll find out anything new
17:43 IhrFussel The OS CANNOT access the port forwarding settings of the router right? Someone tells me he just needs to set port forwarding via OS not via router but AFAIK the router will still block the port no matter what you set in the OS
17:44 sfan5 depend what they mean by "OS" and whether upnp is enabled
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17:47 Taose The OS can set port forwarding.
17:47 Taose Might involve some creativity, but I could make it do it.
17:47 IhrFussel sfan5, the user has Ubuntu and he means "just on the PC itself" but how can the PC change the settings of the router (a separated machine)?
17:47 sfan5 dunno
17:47 Taose Simply by hijacking the 198.162 address..
17:48 Taose Ihr, if you can set it by typing in the ip address of the router, you can set it by scripting.
17:49 Taose But really, ... if he says it works and it works, then all good.
17:49 IhrFussel Taose, no that's exactly what the problem is: He says he talked to the Minetest devs and they told him it would be enough to set the port via PC but his server doesn't appear on the list
17:50 Taose >.>
17:50 IhrFussel Before I had my dedi and VPS I ran Minetest from my home PC too and I remember it was required to forward the ports in the router settings too not just on my PC
17:51 Taose I dunno how to port forward from my OS...
17:51 Taose XD
17:51 Taose I've always done it via the router
17:51 Taose Maybe he just means unblocking the firewall?
17:51 IhrFussel I think you can't even do that if there is a router machine between your PC and the internet
17:51 Taose or allowing it through ifconfig or something
17:51 agaran hi IhrFussel
17:52 IhrFussel hey agaran
17:52 Taose Assuming the router is set to forward all, you can restrict port access from the os.
17:56 Taose but no it wasn't me that advised him as such
17:56 Taose >.>
17:56 Taose Port forward the router and he should show up
17:56 Taose If public?
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18:01 IhrFussel Taose, I told him now to set the port he wants to forward in his router settings and choose the local IP of his PC as target machine...let's see if he gets it done
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18:09 passant sfan5, not a problem, i'll just ignore the requests, then :)
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18:20 chiantos hello
18:21 chiantos bonjour
18:22 Benrob0329[m] Hola
18:22 chiantos hi make a subgame online :)
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18:55 STHGOM !seen kaeza
18:55 MinetestBot STHGOM: kaeza was last seen at 2017-01-18 14:32:53 UTC on #minetest
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19:18 IhrFussel !seen LazyJ
19:18 MinetestBot IhrFussel: lazyj was last seen at 2017-01-14 19:34:38 UTC on #minetest
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19:24 MrBacon Hi does anyone know of derbian or can anyone help me to understand this ?
19:24 MrBacon http://wiki.minetest.net/S​etting_up_a_server/Debian
19:27 sfan5 which problem are you hitting?
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19:28 MrBacon I am using derbian to make a server but I tried the first step and it said no file /directory any idea why ?
19:28 sfan5 don't do the step that says virt-install
19:28 sfan5 it's optional
19:28 sfan5 start with sudo apt-get install minetest-server
19:28 MrBacon Okay
19:29 MrBacon Okay does it need # in front ?
19:29 sfan5 the wiki page tells you
19:29 sfan5 hint: no
19:30 MrBacon Okay so the # will be the sod sudo ?
19:31 IhrFussel MrBacon, just type into the terminal "sudo apt-get install minetest-server" then enter password when it asks you to
19:31 MrBacon Okay
19:32 MrBacon It's coming back sharing unable to locate
19:32 MrBacon Package minetest-server
19:33 Benrob0329[m] run '''minetest --server'''
19:33 sfan5 what's your debian version?
19:33 sfan5 Benrob0329[m]: no
19:33 MrBacon Idk let me check
19:34 IhrFussel sfan5, wait isn't it "minetestserver"?
19:34 sfan5 IhrFussel: yes the package is named differently though
19:34 IhrFussel Yep true...same for Ubuntu
19:35 Taose >.>
19:35 MrBacon I can't find where it says the version
19:35 * Taose didn't like the name minetest, so created an alias: mineworld
19:35 sfan5 cat /etc/os-release
19:36 IhrFussel uname -a should work too
19:37 MrBacon ?
19:40 IhrFussel MrBacon, you are supposed to type these commands into the terminal
19:40 MrBacon Oh ok
19:41 MrBacon 3.10.0
19:41 Taose O_o
19:42 Taose Oh Debian
19:42 Taose That's...a mightly old version of Debian you there
19:43 MrBacon Oh ok
19:43 Kurolox Which inventory mod should I use for my server? I see that there's some variety
19:44 IhrFussel Kurolox, I recommend unified_inventory
19:44 Taose I use Unified too
19:44 MrBacon Is that th
19:44 Benrob0329[m] Unified or the new default
19:44 MrBacon *similar ?
19:46 IhrFussel MrBacon, unified_inventory comes with a built-in craft guide
19:46 MrBacon Ok
19:46 MrBacon Well idk if I can get it I'm on android
19:47 Benrob0329[m] do you have a file manager like ES File Explorer?
19:47 IhrFussel And other neat features such as WorldEdit GUI, set home position/teleport to home position, set time, delete whole inventory, trash slot, refill slot (some require certain privs)
19:47 MrBacon Yesy
19:47 Benrob0329[m] then unzip it to
19:48 MrBacon Benrob0329[m] I don't really know how to use the file manager for files like that
19:48 Benrob0329[m] /minetest/mods
19:49 MrBacon Do u have a link to the file ?
19:49 IhrFussel OR if you want the mods to be world specific /Minetest/worlds/WORLDNAME/worldmods
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19:50 Kurolox Well, I installed unified_inventory as my first mod. I hope that it works
19:50 Benrob0329[m] https://github.com/minetest-technic/​unified_inventory/archive/master.zip
19:50 IhrFussel MrBacon, you need an app that can extract .zip files (like WinRar)
19:51 MrBacon I don't know what to do tho all I know is that I need es file explore to unzip then
19:51 Benrob0329[m] hes on Android
19:51 passant very odd...while enlarging many parameters for mapgenv7, i run into this odd behavior: https://community.illuna-minetest.tk/​uploads/default/original/1X/424df9001​06b45e8cd2838181dc2f81b530cd9e7.png (a mountain-like column right to the top of the world
19:51 Kurolox I think it doesn't work. I've unzipped that link and copied the folder into the mods folder from minetest
19:51 IhrFussel WinRar exists on Android
19:51 Benrob0329[m] ok, now you need to enable the mod
19:52 Benrob0329[m] thats all
19:52 Kurolox Oh, I thought that it would be enabled by default. How do I enable it?
19:52 MrBacon Goto mine test and configure mods and enable
19:52 Benrob0329[m] there should be an option to enable the mods either on the main world select screen, or under settings
19:52 Kurolox That might be hard considering that the server is running in a headless computer
19:52 Kurolox therefore there's no graphics, only CLI
19:52 IhrFussel Ok well seems they renamed it to RAR: https://play.google.com/store/​apps/details?id=com.rarlab.rar
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19:53 MrBacon Okay it's install it
19:53 MrBacon *installimg
19:54 Kurolox So there's no way to enable mods through CLI or config files?
19:54 MrBacon Idk
19:55 Taose There should be, most servers run headless so
19:55 passant maybe my little problem is caused by a scale value?
19:56 Kurolox After extracting the mod there you need to enable it for your world. This can either be done in the GUI by clicking on "Configure" in the world selection, or by adding load_mod_<modname> = true in the world.mt file in the world directory.
19:56 Kurolox So mods work tied to the world config, I think. Is that true?
19:56 IhrFussel OR like I said by moving the mod directories to /Minetest/worlds/NAMEOFYOURWORLD/worldmods
19:56 IhrFussel No need to edit the .conf then
19:57 MrBacon I have rar now what do I do
19:57 Kurolox but if the mods are tied to a world that already exists, how do exactly work mods that change stuff in the world generation? (ie new ores)
19:58 IhrFussel Kurolox, they will likely only modify new generated map portions...or some mods overwrite existing map parts randomly
19:59 MrBacon Os there a way I can use anything I can get on my tab to make a server for minetest
20:00 Taose O.o
20:00 Taose as long as you can put minetest on it, you can run a server from it.
20:00 Taose The game runs a server-client interface at all times.
20:00 Taose just single player looks integrated.
20:00 MrBacon I have minetest on it but how do I make a server because I wanted toadd a few mod to it
20:00 Calinou it's possible, but a very bad idea to run a Minetest server on a mobile device
20:01 Calinou heat and battery life quickly becomes an issue
20:01 Calinou (and even performance)
20:01 * Taose defers to the expert.
20:01 Taose Though you don't need to run a server to install mods.
20:01 Taose Just extract the mods in the mod directory :/
20:01 IhrFussel My phone starts dropping frames when there's a few entities on screen...I don't wanna know how bad it would be to run a server on it
20:02 MrBacon Well I was just wanting to try and make as I thought if I couldn't find a hoster as my mum won't let me buy a package for one ill type and make one myself
20:02 Taose Use a desktop
20:02 Taose or a laptop
20:02 MrBacon I don't have a computer
20:03 Taose Welp, time to start delivering newspapers
20:03 Taose (we still have those right? Am I that old yet?)
20:03 IhrFussel MrBacon, you MIGHT get into a problem in case you want to use WiFi for the server connection and have no access to the router
20:03 Calinou Taose: heh
20:04 Calinou MrBacon: also if you want people from the Internet to connect, you'll need to perform port forwarding
20:04 Calinou which requires some networking know-how
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20:06 MrBacon Well I guess I won't be able or have a server lol I'm  not allowed to port forward either guess ill need to wait till I'm older to get a server till I can buy one
20:06 red-001 well a server is usually uses less resources then a client, as long as there isn't a lot of players on it
20:07 red-001 but getting a stable connection might be hard on a mobile device
20:07 * passant fixed his problem ...at least for this position but is still unsure about how this can happen :S
20:07 passant and stone deserts are still a problem too :(
20:07 MrBacon Red I know but i guess I am just gonna have to wait till later in life
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20:08 red-001 do you not have a pc/laptop?
20:10 MrBacon No
20:11 MrBacon And any people I knew who hosted said they were full
20:11 IhrFussel I added a /kill command (before you added it in minetest_game) that sets the player HP to 0 ... but it doesn't always work...why?
20:12 IhrFussel There seems to be a bug that keeps the player dead at 0 HP and only a server restart fixes it
20:12 MrBacon Maybe check the coding
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20:13 IhrFussel I didn't modify the way players die, I only added the /kill command that sets the HP to 0 which doesn't work when the bug happens cause the player already reached 0 HP and does not respawn
20:14 IhrFussel The player CAN use the chat though...his characters appears on the ground as dead
20:15 MrBacon IhrFussel: I've seen that a few times on different servers idk what's up with it
20:16 Benrob0329[m] i wonder if there is a way to add a /kill command to irc, that would display a death message
20:16 IhrFussel Maybe I need to add a function that sets the HP back to 20 inside on_dieplayer()
20:19 IhrFussel Now the player can play normally again after using /kill on him, then he reconnected and then we used /kill on him again and he respawned
20:20 IhrFussel I'll post the /kill command one sec
20:25 IhrFussel There should be nothing wrong with it: http://pastebin.com/TQchmYaM
20:26 IhrFussel Ignore the one line that ends with $ ... it's from nano editor
20:27 red-001 huh I got a weird problem with msvc
20:28 red-001 M_PI seems to be undefined everywhere
20:28 Kurolox What mod should I add for mobs? I've heard that you shouldn't put more than one. Is there one that adds both aggresive mobs and neutral mobs like animals?
20:29 StickBot hi I'm a bot call stickbot
20:30 StickBot /me hi
20:30 MrBacon xd
20:30 red-001 :|
20:30 red-001 XD
20:30 Benrob0329[m] wut
20:31 StickBot I'm MrBacons supybor
20:31 StickBot supybot
20:31 IhrFussel Kurolox, there is a mod "mobs" that is in the forums called Mobs Redo ... it contained a whole bunch of monsters and animals before the maker decided to split them up... Maybe you'll find the one whole pack somewhere
20:31 red-001 !help
20:31 MinetestBot https://github.com/sfan5/minetestb​ot-modules/blob/master/COMMANDS.md
20:31 red-001 |help
20:31 passant aww... i don't get rid of this stone biomes... but actually the stone column is gone... https://x.tchncs.de/upload/808167ff-549e-4d97-8​fa1-20d797566eec/screenshot_20170118_212803.jpg
20:31 red-001 is 100mb enough for minetest?
20:32 red-001 no?
20:32 Benrob0329[m] og ram?
20:32 Benrob0329[m] *of
20:32 red-001 sadly no
20:33 red-001 of disk space for a server
20:33 * red-001 is looking through free hosts
20:33 Benrob0329[m] ah, probably not
20:33 IhrFussel red-001, My map limit is 7000 and the size is ~ 5 GB
20:33 red-001 I see
20:34 IhrFussel So maybe if you set a limit of 500 or less
20:34 Benrob0329[m] and even then, with mods...
20:38 IhrFussel Is Lighttpd as good as Apache for small websites?
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20:39 Taose Apparently some kind souls in the forums do some free hosting for minetest servers o.o
20:40 IhrFussel Taose, I would never host my server on someone else's hardware...risk too high that you could lose control or even access
20:41 Kurolox I do run my sever in my own hardware
20:41 Kurolox feels good
20:42 Kurolox About anti griefing tools, since I'm going to make a PvP server I'm not sure if I should include one or not. Is there any antigrief mod that only works while the player is disconnected?
20:42 IhrFussel I do too...paying that amount of money monthly doesn't feel so good though
20:42 Taose If you have no choice IhrFussel then you have no choice.
20:43 Benrob0329[m] You could just forward ports on your router
20:43 IhrFussel Kurolox, the best area protection mod I could find was "areas" and you could easily modify it to not protect when the players are online
20:44 * Taose wonders if anyone has ported minetest to a nokia 3310 yet...
20:44 Kurolox Sounds like what I want. Could I add a delay? I don't want people DCing because someone is gonna attack them. Anyways I'm gonna add it
20:46 IhrFussel What is the reason again why Minetest won't be ported to iOS? I know it's about licenses but what exactly "forbids" the distribution there?
20:46 red-001 apple
20:47 red-001 they don't allow LGPL/GPL apps in their store
20:47 agaran Taose: if you get few carts of them, then make cluster.. then maaaaaybe
20:48 IhrFussel red-001, and I'm guessing you can't download iOS apps elsewhere..it's likely locked to their store (unless you jailbreak which only very few people do)
20:48 red-001 correct
20:49 red-001 however you can upload apps for a limited time or something like that without jailbreaking
20:49 red-001 it's called sideloading
20:49 red-001 the main problem is we don't have the source code for running minetest on IOS
20:49 IhrFussel I don't understand why they disallow (L)GPL ... it doesn't harm the device in any way
20:50 red-001 legal reasons or something
20:50 red-001 dunno
20:50 IhrFussel Do they disallow OSS in general?!
20:50 red-001 they do a lot of werid/anti-consumer things
20:54 Kurolox I'm getting a lot of Mod name does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
20:54 Kurolox I believe I might be doing something wrong, but I'm not sure what
20:55 Benrob0329[m] you need to rename the folder to the name
20:55 Kurolox I did with one, but I kept getting errors
20:55 Benrob0329[m] for example, if in the title of the forum post it had something like
20:55 Benrob0329[m] Throwing [bows]
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20:56 Benrob0329[m] you would name it `bows`
20:56 Kurolox does the name really matters? I mean, it must be exactly that one?
20:56 Benrob0329[m] yes
20:59 Kurolox !up kurolox.com
20:59 MinetestBot kurolox.com:30000 is up (51ms)
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21:00 Kurolox Ugh, I'm bad at this. I should consider just copying the mod list from another pvp sever and modify it rather than install all from the ground
21:02 Bama Anyone see why i can "print 'wp'" and it shows in console. But when it does setpos it kicks error saying call method 'setpos' (a nil value) ? http://pastebin.com/uiKntVUD I hate to ask but i can't figure it out and im pretty noobie
21:04 Bama Just to elaborate I'm just adding a button to waypoints inside of unified inventory that allows you to travel to the wp
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21:08 IhrFussel That stupid "disconnecting peer" bug just kicked 9 of my players in the same second -.-
21:11 Taose Tis okay at least it didn't kill them.
21:11 QwertyDragon http://wiki.minetest.net/Main_Page Minetest 0.4.14
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21:13 QwertyDragon My wiki account does not let me edit main page, but someone who can please cange under download 4.14 to 4.15 :)
21:13 QwertyDragon *change
21:15 IhrFussel Taose, haha true but the devs think it only affects player in mapblocks with many objects...I honestly don't believe that NINE players were in mapblocks full of objects at the SAME TIME...that's pretty unlikely
21:16 red-001 any options on https://github.com/minetest/minetest/issues/4790 ?
21:16 red-001 is this something that would be seen as useful by most modders?
21:17 red-001 what about https://github.com/minetest/minetest/issues/4227 ?
21:19 IhrFussel red-001, the latter was already implemented
21:19 IhrFussel You find the join/leave messages now in misc.lua
21:19 red-001 well partially
21:20 red-001 mods still can't directly change it
21:20 Taose That's because devs are silly.
21:21 Taose Grab the logs to find out where they were?
21:21 IhrFussel TBH I'm not sure why a mod should set the join/leave messages
21:22 IhrFussel Well...maybe for displaying scores on survival servers? Or the online time which was tracked by a mod?
21:24 IhrFussel On my server the join message looks like this "[rank] [playername] ([level]) joins ... last login: X h ago." I didn't need a mod for that
21:24 Bama I have tried many other methods not just the one I posted on the pastebin. I just can't figre out why it wont put the user in the pos. it is getting the info from datastorage, I can print it.
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21:28 IhrFussel Bama, one idea is to debug the code line by line...put a "minetest.log("action","some text")" in each line and run it...see if it tells something in the log or just print() any text
21:28 IhrFussel That way you will see which part of the code gets executed
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21:29 Bama I have done that with print. It crashes at the setpos f
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21:29 Bama player_name:setpos(wp) <- that
21:30 IhrFussel You can also add conditions like "if wp == nil then print("FATAL ERROR wp VAR IS NIL") end
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21:30 GreenDimond i have a question about compiling minetest daily
21:30 Bama That is why I am confussed it isn't nil. I checked that before that command and I can print "wp"
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21:31 IhrFussel Bama, does wp really print the CORRECT format?
21:31 Bama I can print in two formats not sure what is correct. I will get them for you
21:32 IhrFussel It has to be a table {x=[pos],y=[pos],z=[pos]}
21:32 Bama print (minetest.pos_to_string(wp)) <-- prints in console "(200, 200, 200)" 200 is example
21:32 Bama If I don't use the to string it is 0x00000 - again all 0 is just example
21:33 sfan5 Bama: if it complains about "nil values" during player_name:setpos(wp) then it's complaining about "player_name" not "wp"
21:33 sfan5 learn to read the error messages correctly
21:33 sfan5 GreenDimond: then ask
21:33 GreenDimond i was told to do this to update MT: cd minetest        git pull && make -j$(grep -c processor /proc/cpuinfo)        this works. But i was told to put this to update MT Game: git clone https://github.com/minetest/minetest_game      and this gives an error that destination path "minetest_game" already exists and it is not an empty directory.  What do I do to update MT game?
21:33 sfan5 cd minetest_game && git pull
21:34 GreenDimond it tooka while to type
21:34 sfan5 Bama: you cannot call setpos on what presumably is a string
21:34 sfan5 you need a player object
21:34 GreenDimond sfan5: is there anything that tells me if success or not? it looks like it worked but i want to be sure
21:34 IhrFussel Oh yeah now I see it... Bama, add "minetest.get_player_by_name(playername)"
21:34 sfan5 it should say things about fetching some things
21:35 IhrFussel player_name*
21:35 Bama IhrFussel, That is above the that code in the same function
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21:35 IhrFussel But did you put it into another var?
21:35 Bama local player_name = player:get_player_name()
21:35 GreenDimond remote: Counting objects: 54, done. remote: Total 54 (delta 27), reused 27 (delta 27), pack-reused 27 Unpacking objects: 100% (54/54), done. From https://github.com/minetest/minetest_game    9ab5070..6dcf541  master     -> origin/master Updating 9ab5070..6dcf541 Fast-forward               and then a bunch of file names and creating schematics.
21:35 sfan5 then you already have a player object
21:36 red-001 yeah thats normal
21:36 sfan5 use player:setpos(wp) then
21:36 sfan5 GreenDimond: yes that looks correct
21:36 GreenDimond :D
21:36 red-001 git spams a bit
21:36 GreenDimond so it should have worked?
21:36 red-001 yeah
21:36 GreenDimond server list changed stuff, therefore, it works!
21:37 GreenDimond *has changes
21:38 GreenDimond thanks!
21:38 Bama omg......that worked Perfectly
21:38 Bama Thank you guys...!
21:39 Bama I do feel a little stupid though, i been on this for hours, lol.
21:39 Bama IhrFussel, sfan5 , thank you guys.
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21:52 Bama Is there somewhere I can read up on displaying text on screen and their locations?
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22:03 IhrFussel Bama, http://dev.minetest.net/HUD
22:06 Bama IhrFussel: thank you. i'm reading that now
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22:15 IhrFussel Is there a way to write ALL registered node itemstrings to a file when the server boots up?
22:15 IhrFussel So that I can access it externally and check for existance
22:17 IhrFussel Do I just have to loop through minetest.registered_nodes?
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22:21 MinetestBot [git] sfan5 -> minetest/minetest: Add particle animation, glow 7279f0b https://git.io/vMMkP (2017-01-18T22:21:01Z)
22:28 IhrFussel I'm trying to get all node names from minetest.registered_nodes[] but it doesn't work
22:29 IhrFussel I tried looping and calling directly
22:34 twoelk you could make an empty color.txt file and use the complains of minetestmapper of missing nodes to generate an list of existing nodes in the map without needing to start the server
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22:37 red-001 is navigating to the world directory something that players tend to do often?
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22:38 red-001 trying to figure out if making the directory name more messy by adding a "_1" to it is likely to annoy a lot of people
22:40 IhrFussel twoelk, but I'm trying to get the names while starting the server...I want it so the engine prints all available nodes in a file
22:41 IhrFussel I just need the item strings not the desc or groups
22:41 IhrFussel The file should look like this: line1 "default:sand" line2 "default:wood" etc
22:43 twoelk when having the discussion some time back of exploring the database blobs - didn't sfan5 provide some code for doing that?
22:44 * twoelk can't remember when exactly that was
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22:52 swift110 hey all
22:52 swift110 so I installed Minetest onto a pi 3
23:00 Bama Is there no built in feature to display text on screen? Like after someone does something let htme know it was done by printing text?
23:02 Benrob0329[m] Well, i have a new mic setup 😃
23:02 IhrFussel Bama, do you mean in the chat? .minetest.chat_send_player(name,"text")
23:03 IhrFussel minetest.chat_send_player*
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23:03 Bama I was hoping in middle of screen. But anywhere would would. I'm trying what you recommneded right now.
23:04 IhrFussel I gave you the link to the HUD page
23:04 IhrFussel A HUD can also display text and you can adjust the position, scale, color
23:07 Bama I read it, but didn't understand how to use it.
23:07 Bama The chat text should be ok. Just as long as i can read it :D
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23:11 IhrFussel Please can someone tell me why this won't work? "for nodename, def in ipairs(minetest.registered_nodes) do minetest.chat_send_player(name,def.name) end"
23:11 red-001 what does it print out>
23:11 red-001 what does it print out?
23:11 IhrFussel Nothing
23:12 red-001 try replacing chat_send_player with print()
23:14 IhrFussel red-001, it should print in terminal right? Nothing
23:14 red-001 huh does the code even run?
23:14 IhrFussel I guess not but why
23:14 red-001 try adding a print("It worked!") before it
23:15 IhrFussel It shows the "OK" before the loop
23:16 red-001 well if you want to take a look at minetest.registed_nodes you can just use "dump()"
23:16 red-001 it converts the table to a string
23:16 IhrFussel red-001, but I only want the node string of each node
23:17 red-001 it might help you figure out want you are doing wrong
23:17 Bama Is the person that 'starts' the server always made admin? I'm hosting it on my computer but I don't want but normal person priv when playing.
23:18 IhrFussel Bama, admin is the player whos defined as "name" in .conf
23:19 Bama I understand that. But when I change the name and start the server i still have admin powers.
23:21 IhrFussel Create another user, then log in with the one you are admin and revoke all privs from the 2nd user
23:21 IhrFussel That might work
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23:22 IhrFussel red-001, "def" is empty
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23:28 IhrFussel red-001, dump(minetest.registered_nodes) is empty TOO...
23:28 red-001 huh maybe you are running this a the wrong time or got the name wrong?
23:29 Bama IhrFussel: that didn't work. As soon as I started the server back with the other user they got all privs back, lol. I guess it is by default whoever starts a server gets all? I just wanted to make sure i couldn't mess up and use the creative one. I did trying just removing it also but same results as soon as I started it back i got all
23:31 IhrFussel red-001, this is the ENTIRE test command and yes it prints the "OK": http://pastebin.com/SxasPHCk
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23:45 Bama IhrFussel: i ran print(minetest.registered_nodes) and it gave me a 0x00000 type number.
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23:46 IhrFussel It gave me table: 0xacf44798
23:47 Bama i did the dump also. but not sure if it did anything
23:50 Bama IhrFussel: i did this and game went insane print(minetest.serialize(m​inetest.registered_nodes)) it is still printing stuff
23:51 Bama if i had to guess it is listing the entire map?
23:52 Bama I don't know but that might give you what you are after?
23:53 IhrFussel Bama, no all I want is a list of all available node strings that are registered in the engine...I didn't know it could be THAT hard to get them
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23:56 Bama Where is the file from the dump command supposed to be?
23:57 IhrFussel Bama, it should just show the output in the terminal same as print() AFAIK
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23:59 Bama IhrFussel: what about this? http://pastebin.com/nz9R6Sa5 or that still give to much info?

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