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IRC log for #minetest, 2017-01-10

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All times shown according to UTC.

Time Nick Message
00:02 emunand without sprinting it's really boring
00:02 emunand minecraft has something that other games don't
00:07 Taose >.>
00:07 Taose Sprinting is in a mod
00:07 Taose it needs to be enabled
00:07 Taose (installed first)
00:08 Taose and if it's not in a mod, it is stupidly easy to make
00:08 whitephoenix I haev a mod that adds that and makes gravity more realistic feeling but it needs some tweaking
00:09 whitephoenix namely changing the speed instead of setting it
00:10 Taose Gravity is currently set at a fixed velocity. You fall at a set speed regardless... rather than accelerating at 9m/s/s
00:11 Taose The thing that makes us reach terminal velocity is air resistance
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00:18 Taose To be fair...why make the gravity more realistic?
00:18 Taose ...I have a hard enough time landing as is >.>
00:18 Taose (especially in caves...KUHSPLAT is a frequent sound in my world)
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08:20 Calinou uh, how is gravity not real in Minetest
08:20 Calinou you accelerate like in any other game while in air
08:20 Calinou at -9.81m/s
08:20 Calinou there is no terminal velocity that I know of though
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09:38 JamesTait Good morning all! Happy Tuesday, and happy Peculiar People Day! ūüėÉ
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10:58 Bukki Hey, anyone have an Idea how it could be caused that you don't be able to view any nodes when try to generate a Singleplayer World?
10:59 Bukki Just Air/Sky/Clouds/Sun
11:00 Bukki However it was a heavily modified game. But if worked for me(Linux 0.4.15 and 0.4.14dev) good, but for someone else on Windows he got this Problems with 0.4.14
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11:13 Taose I am extremely impressed with the cave generation
11:13 Taose Just when I thought I'd explored the entirety of the cave...
11:13 Taose I found a new opening -_-
11:18 Alcyone2 Is it possible, in anyway, to place a node in the air, not next, under or on another one, but directly in the air ? For example if I wanted to place at the high of 30000
11:19 Bukki Not without Mods I think
11:20 Alcyone2 I was wondering if it as possible to create an empty world and fill it with only what I would want
11:20 Bukki yeah... that's how skyblock was made
11:21 Alcyone2 I wonder oh they did...and why create a singlenode world isn't possible anymore
11:21 Alcyone2 except if there is no way to place a node
11:23 Bukki oh wait
11:23 Bukki one pretty simple way to do that should be by worldedit
11:23 Bukki However you'll need to install mods.
11:24 Alcyone2 I heard about worldedit but never read anything about it, is it a mod ?
11:24 Bukki yes
11:24 Alcyone2 how would it work ?
11:24 Bukki You can manipulate basically the map with it.
11:25 Bukki Like cut entire Areas.
11:25 Bukki and paste anywhere else.
11:25 Bukki Or create blocks of nodes somewhere.
11:25 Bukki https://github.com/Uberi/Minetest-WorldEdit
11:25 Alcyone2 Hmm, just inside one map or can we cut a part from a map and paste it another one ?
11:26 Bukki Should work also
11:26 Alcyone2 Oh if we can create block of nodes, that's the solution
11:26 Alcyone2 thanj you :)
11:26 Bukki However I'm not that experienced with WorldEdit. But I'm sure someone else here is. :)
11:27 Alcyone2 I will take some time to discover it :) thank you very much
11:27 Bukki by //1 and //2 you can mark an area at your current position(go there by fly privs) like if you protect an area.
11:28 Alcyone2 The Areas mod ? I heard about it bu never use it, I will try :)
11:29 Bukki oh, okay
11:30 Bukki Well just read into WorldEdit then. I'm also not sure about it current yet.
11:30 Bukki And since we spammed whole chat now... Copy my Problem again:
11:30 Bukki Hey, anyone have an Idea how it could be caused that you don't be able to view any nodes when try to generate a Singleplayer World?
11:30 Bukki Just Air/Sky/Clouds/Sun
11:30 Bukki However it was a heavily modified game. But if worked for me(Linux 0.4.15 and 0.4.14dev) good, but for someone else on Windows he got this Problems with 0.4.14
11:31 Alcyone2 As you said, it was done on Skyblock, I've seen some other things on other servers, so, it sould be the key
11:32 Alcyone2 Bukki, it is possible in 0.4.14 to generate such a world, by choosing the mapgen singlenode
11:32 Alcyone2 check it, maybe
11:32 Bukki It was by V6 Mapgen.
11:32 Bukki And we don't wanted it.
11:33 Alcyone2 ok :/
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11:52 TelepathicVampir hey guys, if i wanted to change ore distribution in my mod would i have to overwrite default ore generation somehow or do i have to remove the default ore and then register them again?
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12:03 sfan5 TelepathicVampir: it might be possible to register the ore again which would overwrite the old definition
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12:19 Taose I wonder if it would be possible to install a cleverbot into those maidroids...
12:19 TelepathicVampir sfand5: thanks i'll give it a try. Btw, doesn't the default mapgen generate diamond ore? I can't find it in the mapgen.lua..
12:19 Taose V7 does
12:24 sfan5 it does
12:27 sfan5 TelepathicVampir: did you try using the search function of your text editor https://github.com/minetest/minetest_game‚Äč/blob/master/mods/default/mapgen.lua#L315
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13:13 CWz https://forum.minetest.net/viewtopi‚Äčc.php?t=16392&p=246141#p246141 i have a theory regarding this. i think it his router not being able to handle the traffic or the fact that the server is pinging the public server list or vice versa
13:16 sfan5 some routers have problems with lots of UDP traffic
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15:02 WhiteOwl i have a problem im trying to log on to the xanadu server but it keeps saying not excepting new players. is there any way to get the server to except my username.
15:03 WhiteOwl or do i need to just play on a different server
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15:05 Taose Different server I'm afraid.
15:06 Taose They're probably full
15:06 WhiteOwl okay thanks
15:07 Alcyone2 Hi guys, I think I completely...f***ed up a sticky piston ._. It was activated (in extension) and I move it with my screwdriver. The piston turned 90¬į and the part which is extended was duplicated : one remained in its initial place and the other one move with the piston. I broke the piston but the first extended part remained placed and I didn't succeed to break it
15:07 Alcyone2 does anyone has an idea ?
15:11 Amaz Could you dextend it, and then turn it to its original rotation, and extend & dextend it there?
15:12 Bukki Singleplayer?
15:13 Alcyone2 Amaz, no, because I broke it, when I place it again at the initial place, there is the part suppose to be extended when powered, but unable to extend
15:14 Amaz Ah, okay
15:14 Alcyone2 I'm unable to move the extended part remained in place, I can just turn it with the screw driver
15:14 Alcyone2 Bukki, no, on  a server
15:14 Alcyone2 public server*
15:14 Bukki Which one?
15:15 Alcyone2 Mynetest
15:16 Bukki They have worldedit installed.
15:17 Alcyone2 yes
15:17 Bukki hmm... Admin of Server isn't online, or?
15:18 Alcyone2 no, but I try to join a moderator
15:18 Alcyone2 is it a bug of Mesecons so ?
15:18 Bukki oh...
15:18 Bukki try /mapfix
15:18 Bukki maybe it helps
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15:19 Bukki otherwise I'd try to remove it by using WorldEdit
15:21 Alcyone2 I take note of it, thanks
15:27 Alcyone2 If it is a bug, I should notify it on github later
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16:52 Taose Does tig-m5 frequent the chat?
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16:57 sofar !seen tig-m5
16:57 * sofar pokes ShadowBot
16:58 Taose bot dead
16:58 Taose You don't have much luck with these bots do you?
16:58 Taose !seen tig-m5
16:59 Taose Nope definitely dead
17:02 sofar nothing in my backlog either
17:03 agaran bots are not dead, just probably counting infinite set or something..
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17:10 jordan4ibanez So I read in the api that doing something like Settings(minetest.get_worldpath().."THIS IS A REALLY LONG TEST.conf") would create a .conf file
17:10 jordan4ibanez I seem to have misunderstood, how would I go about creating this .conf file?
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17:14 jordan4ibanez rubenwardy: https://github.com/minetest/minetes‚Äčt/blob/master/doc/lua_api.txt#L3357 Do you know how to create a .conf file in a world folder?
17:15 rubenwardy minetest.get_world_path
17:15 rubenwardy Settings(minetest.get_worldpath() .. "/somesettings.conf")
17:17 jordan4ibanez Oh...I missed the :write call, how smart of me
17:17 jordan4ibanez Thank you, rubenwardy
17:20 rubenwardy welcome :P
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17:27 * thatgraemeguy pokes cheapie with a stick
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17:46 garywhite rubenwardy, forgot the !next
17:47 rubenwardy :D
17:48 sfan5 OSError: [Errno 24] Too many open files
17:48 sfan5 wut
17:48 Taose O_o
17:48 Taose the hell are you doing to Windows sfan5?
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17:48 sfan5 i don't run windows
17:48 Taose Mac?
17:49 sfan5 linux
17:49 Taose O.o
17:49 Taose and you got a too many files opened error
17:49 Taose o.O
17:52 garywhite https://www.irccloud.com/pastebin/V1qzEstO/
17:52 garywhite That's a link
17:53 Taose to an image
17:54 Taose What an awkward way of coing an image...
17:54 Taose coding*
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17:55 garywhite Here comes another one
17:55 garywhite https://www.irccloud.com/pastebin/ohSumpTE/
17:58 garywhite https://www.irccloud.com/pastebin/lNnwKq3b/
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18:26 Xue hi
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19:08 cheapie thatgraemeguy: Ow.
19:09 swift110 hey guys
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19:23 xerox123 hey, if I need to just run minetest server and nothing else do I need minetest_game?
19:26 sfan5 xerox123: you don't *need* minetest_game but you very probably want it
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19:27 xerox123 ok, and I would specify cmake . -DRUN_IN_PLACE=TRUE -DBUILD_SERVER=TRUE?
19:28 sfan5 and also -DBUILD_CLIENT=FALSE
19:28 thatgraemeguy hi cheapie
19:28 xerox123 thanks
19:28 cheapie Hi.
19:28 thatgraemeguy there was someone needing help with a traffic light system, are there any resources or is it all in your head?
19:29 cheapie I don't have any documentation, no.
19:29 cheapie Was there something specifically they needed?
19:29 thatgraemeguy hrm ok
19:29 thatgraemeguy not sure what he needed
19:29 thatgraemeguy he is online if you have a few mins?
19:29 cheapie OK, where should I go?
19:29 thatgraemeguy https://forum.minetest.net/vi‚Äčewtopic.php?f=10&t=16312
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19:36 swift110 hey Krock
19:36 swift110 hey cheapie
19:36 cheapie Hi.
19:37 Krock hey swift110
19:37 swift110 how are you cheapie and Krock
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19:58 TommyTreasure cheapie:  are you still supporting the newplayer mod?
19:58 cheapie Somewhat, why?
19:59 TommyTreasure i'm having an issue with the newplayer-txt file not showing completely with the rules chat command
20:00 cheapie Is it being cut off at some particular point?
20:00 TommyTreasure yes, but varies depending on my edit
20:01 cheapie It sounds like something in the part VanessaE wrote. Could you open up a bug report against it with the file you're using and a screenshot?
20:02 TommyTreasure i've never done a bug report.
20:03 TommyTreasure however, the line shows in the edit screen, just not on the display screen.
20:04 cheapie OK... how about just pasting links to some screenshots here?
20:04 TommyTreasure but, i guess its never too late to learn how to do a bug report
20:04 TommyTreasure that i can do.  take me a few minutes to set up the link
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20:16 TommyTreasure www.ntyc.net/edit.png and www.ntyc.net/display.png
20:19 xerox123 right all build, how do I create a world and start the server?
20:19 xerox123 built*
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20:27 silwol what's the item in the center of the pipeworks detector tube recipe?
20:27 silwol I can't figure out from the documentation on https://github.com/minetest-mod‚Äčs/pipeworks/wiki#detector-tubes
20:30 TommyTreasure silwol: mesecons_materials:silicon
20:31 silwol thx TommyTreasure
20:31 TommyTreasure yw
20:32 TommyTreasure and while pipeworks just got mentioned, anyone having probs with tubes and 0.4.15?
20:32 TommyTreasure teleporting pneumatic tubes, to be more specific.
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20:36 TommyTreasure xerox123: i'm far from a truly qualified source, but is the server on your local 'puter?
20:38 paramat Taose from logs it seems you are exploring mgvalleys cavegen?
20:39 nore TommyTreasure: what's the problem you're having?
20:39 xerox123 nope
20:40 xerox123 it's a VPS
20:40 TommyTreasure xerox123, then i'm definately not a good source for you.  sorry.
20:41 TommyTreasure nore: seems like receive only works on the first setup.  if other senders are setup, items are dropped at the end of the tube.  worked fine with .14.  tried it on 3 different machines, all have the same effect.
20:42 TommyTreasure nore: to get it working, i have to dig the receiver and sender, and start anew.
20:42 agaran hmm changes in mapblock loading mechanism?
20:42 agaran no, then rather not that..
20:42 nore TommyTreasure: ok, quite strange, can you file a bug report please?
20:43 TommyTreasure nore:  lol, not meant disrespectful.  i've never done a bug report, and this will make for 2 in one day.
20:44 TommyTreasure nore:  i'll try to find a way to duplicate the issue on all 3 machines.
20:44 Taose mgvalleys?
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20:44 nore TommyTreasure: ok, thanks :)
20:44 Taose Nope I'm using V7 paramat
20:44 nore bug reports are always helpful
20:45 TommyTreasure nore:  btw, i did replace pipeworks with the current git
20:45 paramat ok, from 'falling 300 nodes underground' that sounded like a massive cavern in mgvalleys
20:45 Taose Not sure whether that mod comes included or not... but ye gawd I still haven't found the end... >.> I diverted a river into what I thought was an unconnected cave system so I flooded half of it.
20:45 paramat vanilla mgv7?
20:46 Taose yep
20:46 Taose So far as I can tell
20:46 paramat i mean 'no mods'
20:46 Taose Only extra mods I have enabled right now are
20:46 Taose boats
20:47 Taose hbhunger
20:47 Taose hudbards
20:47 Taose ambience (music)
20:47 Taose and Unified Inventory
20:47 Taose (though I plan to add Maidroid...)
20:47 paramat ok normal cavegen then
20:47 Taose Would appear so
20:47 paramat happy you like it
20:48 paramat in 0.4.15 stable the tunnels are wider and more epic
20:49 Taose That's what I've found so far, I've had to be quite creative with path and ladder planning
20:49 paramat they used to be too narrow
20:49 Taose kinda went in the other direction XD
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20:58 TommyTreasure nore: just created a new world, with only technics, pipeworks, mesecons and unified_inventory, and it seems to work ok.  must be a conflict with another mod.  sorry, but i'll let you know if i find the mod that conflicts.
20:59 nore ok, thanks
20:59 nore good to know it may be caused by a conflict
20:59 TommyTreasure nore: i always assume an issue to be my fault at first.  :)
21:04 xerox123 got VNC installed on the server so It feels like a local computer
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21:14 silwol Can I use the producer-consumer principle when sending items through the furnace using pipeworks? I only can find time-based receptors or detector tubes, which cause items to overflow and fall out of the tube.
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21:23 TommyTreasure nore: i think i found my issue.  i had the directory 'digilines-master', yet m/t didn't complain about the hyphen.  i renamed it, and it seems to be working.  i'll try it on my server to be sure.
21:23 xerox123 just tried ./bin/minetestserver --worldname test2
21:23 xerox123 and it returned this: https://paste.ubuntu.com/23778206/
21:23 sfan5 run this
21:23 sfan5 mkdir test2; printf "backend = sqlite3\ngameid = minetest_game\n" >test2/world.mt
21:23 sfan5 then minetestserver will run
21:25 xerox123 in ~/minetest right?
21:25 sfan5 whereever you want your world to be
21:27 xerox123 still doesn't work  =/
21:27 xerox123 executed it in ~/minetest/worlds
21:29 sfan5 works for me
21:30 xerox123 using --gameid minimal works though
21:31 sfan5 well you need to install minetest_game
21:31 xerox123 I have
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21:43 xerox123 still just the subgame issue
21:43 sfan5 you seem to have installed minetest_game incorrectly
21:44 xerox123 wait, put it in minetest/game and it workes
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21:45 mega-giga salut / hi
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22:36 Taose geh...
22:36 Taose building infrastructure to support mine exploring takes ages
22:36 * Taose is installing a rail circuit...
22:37 Taose I was content to stick with just paths but it takes about an hour to get out by foot -_-
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