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IRC log for #minetest, 2017-01-05

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All times shown according to UTC.

Time Nick Message
00:00 kaeza but no one has developed an Irrlicht renderer yet AFAIK
00:00 rubenwardy looks potentially bloaty
00:01 rubenwardy I love sfgui
00:01 rubenwardy although it's for sfml
00:01 Fixer o_o
00:02 kaeza that looks nice
00:03 * Fixer looks nice
00:03 rubenwardy it's layout based too
00:04 rubenwardy https://twitter.com/rubenwar​dy/status/765590852509065224
00:04 rubenwardy screenshot of me using it ^
00:04 kaeza a simple packing/layout manager shouldn't be too hard to implement I guess
00:04 kaeza or maybe yes
00:04 rubenwardy my plan would be to split formspec parsing and the resultant elements
00:05 garywhite What's that rubenwardy?
00:05 rubenwardy the game?
00:05 garywhite Yeah
00:05 Fixer rubenwardy: i was expecting foto of you using it
00:05 garywhite Doesn't look like MT
00:05 kaeza nothing too complicated: just horizontal and vertical auto-layout boxes would be nice
00:05 garywhite But it looks cool
00:06 * kaeza did some crappy {V,H}Box widgets for a LÖVE library
00:06 rubenwardy so guiFormspec would use parseFormspec() to build a FormspecWindow object, which is basically drop() + a list of elements. The benefit of this is when we add client side modding, we can reuse the this class without the formspec string
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00:07 rubenwardy then you could add meta elements for layouting
00:07 rubenwardy well, you could do it with the current code it would just mess up the class even move
00:08 rubenwardy I'm leaning towards not doing this as reinventing the wheel isn't good
00:08 rubenwardy it would be much better to use an existing library
00:08 garywhite Just for the hell of it I searched MT on Amazon
00:08 rubenwardy garywhite: it's a top down sandbox game with multiple floors
00:08 rubenwardy guns, doors, and an inventory
00:09 rubenwardy but no chests
00:09 rubenwardy oh, and it's multiplayer
00:09 emunand is there a test anywhere?
00:09 emunand or rather a download
00:09 rubenwardy no, there's not that much to see
00:09 rubenwardy and it's mega WIP
00:10 rubenwardy It's 9000 lines of C++, which is the biggest I've done so far
00:10 rubenwardy NBE was 6/7k, iirc
00:10 emunand the only biggest project i did was a 200 line platformer game
00:11 emunand written in javascript
00:12 rubenwardy I made a platformer in JS: https://www.youtube.com/watch?v=mBKO-rd-gkI
00:12 rubenwardy never polished though
00:13 emunand looks a lot more different than mine
00:13 emunand https://github.com/emuNAND/phi-game
00:14 emunand is it full screen?
00:14 rubenwardy btw, you can make a branch called gh-pages to make emuNAND.github.io/phi-game work
00:14 rubenwardy it is if you press f11
00:14 rubenwardy doesn't use the fullscreen API
00:14 rubenwardy but takes up the whole page
00:15 emunand i could do github pages, but i decided not to
00:15 emunand i just hosted the game in IPFS and ZeroNEt
00:15 whitephoenix I did ludum dare in pygame a while back
00:15 rubenwardy the links point to 127.0.0.1, btw
00:16 emunand rubenwardy: that is how you access ZeroNet and IPFS
00:16 emunand using the software
00:16 emunand but if you want to see it in the public gateway
00:16 emunand gateway.ipfs.io/ipfs/QmYDtgfR8NDVuUL​Y9v3WQwYbDmr38ogbYQKyVgSZYzfgJv/phi/
00:19 emunand it's based off of n game, if you have heard of that
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00:28 kaeza the problem I have with all these games is that they insist in using the arrow keys to move :/
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00:29 emunand thats what i get for running ipfs
00:29 emunand a disconnect
00:29 kaeza I suck at using the right hand for moving and the left hand for actions
00:30 kaeza or using up for jump
00:30 emunand kaeza: for what?
00:31 kaeza <kaeza> the problem I have with all these games is that they insist in using the arrow keys to move :/
00:31 kaeza my usual configuration is WASD = move, JKLIUO for actions
00:32 kaeza (assuming QWERTY keyboard, of course)
00:32 emunand i've seen games that use wasd and ijkl for multiplayer
00:33 emunand can you rebind the keys?
00:34 kaeza not sure how to do that on Linux
00:34 kaeza on Windows I used AutoHotkey
00:35 octacian emunand: have you got any progress on that trailer?
00:35 emunand nah, i have given up on it
00:35 emunand i don't have enough time to make a trailer really
00:36 octacian OK, I'll make one later :P
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01:25 rubenwardy Got OBS set up, may stream tomorrow
01:25 rubenwardy depending how revision goes
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02:40 whitephoenix that feeling when your most popular software is a richard stallman minetest mod
02:54 Taose >.>
02:54 * Taose breaks out the bottle of cider.
02:55 Taose I'd brew something else, but really, minetest only has apples
02:55 Taose >_>
02:55 Taose ...not sure if you can ferment mushrooms
02:55 whitephoenix do I need to make another mod?
02:56 whitephoenix was it you that suggested mushroom tools the other day? I actually made it
02:58 freelikegnu too bad no bees and honey
02:58 freelikegnu or potatos
03:02 randomminer freelikegnu, mobs_redo has bees and honey
03:03 randomminer though bees seem very rare in comparison to other mobs
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03:12 Taose Well I didn't suggest the mushroom mod, but I'm pretty sure I inspired it... mushroom weapons... >.<
03:13 Taose There's no tapping trees for sap either...
03:13 Taose (We can dream)
03:13 randomminer I'd just like some permanent dirt
03:14 randomminer can't have dirt paths, unless you separate the dirt from nearby grass blocks
03:14 randomminer which is kinda weird if you just want a random path into a forest or something
03:21 Taose That's the thing about dirt, eventually all dirt will turn to grass.
03:22 Taose This is the same in forests too.
03:22 Taose Unless lots of people walk the same track repeatedly.
03:22 Taose Your best bet would be to use sandstone or some other dark block.
03:23 randomminer I guess sandstone could do, maybe
03:23 Taose ...speaking of which... I might have an idea for a new biome.
03:23 Taose Marshes.
03:23 randomminer isnt there already marshy areas?
03:23 Taose It shouldn't be that hard to make an individual sink into a block and make it tricky to get out of.
03:23 Taose I haven't seen any >.>
03:24 Taose Though...
03:24 randomminer well they dont do that, but the areas with papyrus and lilies and dirt under water seem marshy to me
03:24 Taose If I hadn't seen a jungle before in another world, I'd swear they didn't exist.
03:24 randomminer you'll have to walk a considerable distance to see all biomes
03:24 Taose >.> well ahead of you.
03:25 randomminer or get the horse mod ;)
03:25 Taose I spent four nights at sea
03:25 Taose (and no, it's not possible to navigate by the stars)
03:25 randomminer haha nope. minimap is F9, and coords are on F5.
03:26 randomminer someone made an orienteering mod too, if thats your thing
03:26 Taose F9 doesn't work so well for larger scales.
03:27 randomminer did your wheat end up growing?
03:28 Taose had to start a new world
03:28 Taose so...once it stopped, it stopped
03:28 Taose ...I hate steppes..
03:29 randomminer they are good for building villages on
03:29 Taose >.>
03:29 Taose useless for travelling on
03:29 Taose multiple steep cliffs XD
03:30 randomminer cliffs? on a steppe?
03:30 randomminer steppes are relatively flat by definition
03:30 Taose I may have the wrong definition.
03:30 Taose Usually large flat grassy plains interspersed with gorges or rising cliffs.
03:31 Taose As if giant steps in the ground.
03:31 Taose (i.e singular stair)
03:31 randomminer im not sure the name is related to stairs
03:32 randomminer (it's not originally english)
03:32 Taose Not to my recollection, but that's how I was told to remember it.
03:32 Taose My school wasn't the best.
03:32 randomminer but in any case doesnt matter, steppes could have a few here and there anyway
03:33 randomminer i think i know the biomes you mean though, and yeah, they are a PITA
03:33 randomminer even with superjumps, they are usually impassable
03:33 Taose >.<
03:34 Taose Currently on a land based excursion to explore my locale.
03:34 Taose gotta stop for the night though
03:34 Taose because carried torches don't emit any light whatsoever
03:35 randomminer haha
03:35 randomminer crafted a bed?
03:35 Taose ...that implies cotton.
03:35 Taose and I have yet to find a jungle.
03:35 randomminer oh yeah, you don't have mobs
03:35 Taose >.<
03:35 * randomminer shears a sheep
03:35 randomminer hehe
03:36 Taose ...
03:36 Taose that's not cotton
03:36 randomminer its wool
03:36 randomminer wool is used in the bed recipe :)
03:36 randomminer u can (somehow) make wool from cotton in MT though
03:36 Taose ...
03:36 Taose da f...
03:36 whitephoenix when you sheer a sheep and don't get wool you got fleeced
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03:36 randomminer whitephoenix, ba dum tish!
03:37 Taose Well it's not as if needs to be perfect. I'm happy as is
03:37 Taose ...assuming I can FIND a jungle -_-
03:38 Taose So far I have Savannah, Three types of forest, Snow (and a mix of snow and forest), ocean, beach...
03:38 randomminer heh, my current map has a nearly impenetrable jungle a almost within sight of my base... desert on the other hand is a full days ride in two directions, and only one of them has acacia trees
03:38 Taose Technically marsh if that's what we're calling it.
03:39 Taose >.>
03:39 Taose Who needs desert
03:39 randomminer sorry not desert, savannah
03:39 Taose XD
03:40 randomminer i like the red timber for roofs
03:40 Taose Ah
03:40 Taose Mines currently apple tree roof, walls, floor >.>
03:40 Taose I should probably take a sapling back with me
03:41 randomminer you might enjoy a mod with a cutting table thing. lets you make angled blocks in addition to the basic "stairs".
03:41 Taose Definitely
03:41 randomminer i *think* its in moreblocks
03:42 Taose >.>
03:42 Taose hm I think I have that mod downloaded
03:42 Taose just not activated...
03:43 Taose I can't recall whether it's moreblocks or the other one I have, but once activated, just does not mesh well with VanessaE's textures
03:43 randomminer ah
03:43 * randomminer likes it retro
03:43 Taose X)
03:43 Taose Ordinarily I would
03:43 Taose but
03:43 Taose >.> in the case of MineTest
03:43 * Taose prefers Terasology's retro graphics)
03:45 * randomminer has a look-see
03:45 randomminer not to bad
03:46 Taose The graphics are fine
03:46 Taose The game took a nosedive.
03:46 Taose (especially for me)
03:46 Taose ...
03:46 Taose I FOUND IT
03:46 Taose JUNGLE AHOY
03:46 Taose Tera has a bit a memory leak (java, who would have thought ¬_¬)
03:46 Taose and it scrambles blocks after a while.
03:47 randomminer ah ew
03:47 Taose The java's fine to be honest
03:47 Taose Not as slow as you'd think
03:48 Taose Though IntelliJ wants to destroy my system...
03:48 randomminer how far away from spawn or your base is the jungle?
03:48 Taose ...
03:48 Taose uh
03:49 Taose it's been a seven day journey
03:49 Taose ...at least
03:49 Taose By foot
03:49 randomminer theres gotta be a closer one
03:49 Taose ...I haven't seen one.
03:49 randomminer in another direction
03:50 Taose nope I already followed that rive down from where I spawned
03:50 Taose (My base is not far from the coast)
03:50 randomminer none inland then?
03:50 Taose Not that I've found
03:50 randomminer weird
03:50 randomminer but oh well, what can you do
03:51 Taose I followed the coast round to the next river and followed it up
03:51 Taose Some jungle at the top, but it's still quite the trek
03:51 Taose ...(am building a boat to get back though)
03:51 randomminer other than grab several hundred jungle wood and cotton :D
03:51 Taose That's what I'm planning on doing.
03:51 Taose Well
03:52 Taose I'll grab a sapling and about 10 cotton seeds
03:52 randomminer ah
03:53 randomminer i enforce a few rules on myself, so transferring a sapling would be against that. (the game is a bit too easy otherwise)
03:53 Taose >.>
03:53 Taose but that's real life
03:54 randomminer when i do want something easy i just play creative mode instead :D
03:54 Taose >.>
03:55 Taose Your definition of difficult, is just long winded XD
03:55 randomminer haha
03:56 randomminer so for example I also have the hunger mod, so i cant spend weeks down below (i'll run out of food)
03:56 Taose That's understandable
03:58 Taose But taking materials closer is useful.
03:58 Taose Do plants grow under torch light?
03:58 Taose (thinking hydroponics here)
03:59 randomminer yeah, lets say i found an isolated small bunch of jungle trees closer, i'd have no problems expanding that with saplings
03:59 randomminer Taose, no, but theres a whole controversy surrounding that atm, because a while back they did.
03:59 Taose (I just found this plant that smells funny in the jungle and the authorities seem to have problems)
03:59 Taose awww
03:59 randomminer and you could have underground forests
04:00 Taose Probably needs to be a mod then. The only "plant" that I know of that grows under candlelight is rhubarb.
04:00 Taose (It specifically needs low level light and candle light is the best)
04:01 randomminer I personally think they should err on the realistic side, but have a setting to adjust for those who want the old mechanics
04:01 randomminer yeah not much grows in low light IRL
04:01 Taose Speaking of which Mese Lamps...
04:02 Taose Do plants grow under Mese lamps?
04:03 randomminer i believe so
04:04 randomminer (if its already outside, it wont make it grow faster or anything AFAIK)
04:04 Taose But it should help against moonlight?
04:04 Taose huh
04:05 Taose apparently torches do have luminance still
04:05 Taose (according to the wiki, may need updating)
04:09 randomminer found an ice/glacier biome yet?
04:10 Taose erm
04:10 randomminer completely useless, but look cool :D
04:10 Taose yes, yes I think I have
04:10 Taose XD
04:11 randomminer well, unless you want to build an igloo
04:13 Taose uh oh
04:13 Taose looks like my plants have stopped growing
04:14 Taose Planted these before I left
04:14 Taose still only growth 1 stage
04:22 Taose >.>
04:22 * Taose runs away
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05:10 whitephoenix Why isn't v7 the default worldgen option?
05:14 VanessaE it is.
05:14 VanessaE or it was supposed to be
05:15 whitephoenix it's always been v6 for me
05:23 VanessaE hm.  I thought the devs meant to change that for 0.4.15
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05:26 whitephoenix I don't know, I just compiled the git version
05:38 octacian whitephoenix: it is.
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07:20 MinetestBot [git] Wayward1 -> minetest/minetest: Add raycast.cpp and tileanimation.cpp to Android.mk 8f22272 https://git.io/vMs8Q (2017-01-05T07:19:54Z)
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09:38 JamesTait Good morning all! Happy Thursday, and happy Bird Day! 🐦
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11:57 Megaf Happy Bird Day JamesTait, good morning and happy new year!
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11:59 JamesTait 👋  Happy new year, Megaf!
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13:14 IhrFussel My server just crashed WITHOUT any errors until i check dmesg...it mentions "seg fault at 150 ip [longhex] sp [longhex] error 4 in minetestserver"
13:15 juhdanad What is your server's version?
13:15 IhrFussel 0.4.15-dev
13:16 IhrFussel Compiled Jan 3
13:17 IhrFussel Im guessing its an error with packages? Cause of "ip"
13:17 IhrFussel Packets*
13:18 sfan5 no
13:18 sfan5 this is what it says
13:18 sfan5 a segfault
13:20 IhrFussel So its about memory
13:21 IhrFussel The last logged event was a player timeout (if that helps)
13:24 IhrFussel sfan5, are the hexcodes important? Should i post the error somewhere plus hex?
13:25 sfan5 run addr2line -pfC -e <path to minetestserver executable> <the long hex value after "ip">
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13:30 IhrFussel sfan5, Server::SendMovePlayer(unsigned short) bei ??:?
13:31 IhrFussel bei = at
13:31 sfan5 (i'm german too :D)
13:32 IhrFussel Haha ok
13:33 IhrFussel So that is the function that caused the crash?
13:35 sfan5 yes
13:35 sfan5 at least it should be
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13:40 IhrFussel I grepped through the src code...but i cant see whether or not the engine calls that function on join/leave
13:42 sfan5 it called in server steps
13:44 IhrFussel So should i open an issue about it? Or is it likely on my end?
13:45 sfan5 nah these infos do not suffice
13:47 IhrFussel So nothing the devs could do about it? Maybe i need to enable verbose stream?
13:48 sfan5 probably wouldn't help
13:48 rubenwardy can you reproduce?
13:48 sfan5 ideally you would run the debug build in a debugger
13:48 rubenwardy The best thing to do is run in gdb
13:48 rubenwardy ^^
13:48 sfan5 but that's quite some work for a bug that probably won't happen again
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13:49 IhrFussel Well i dont know...i remember that these "no error in log" crashes happened regularly on the VPS i had before but dmesg was empty (i guess the hoster disabled it for some reason)
13:51 IhrFussel Well ill just watch dmesg more closely now if it happens again...thanks everybody :)
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16:20 rubenwardy !mod maid
16:20 MinetestBot rubenwardy: Maidroid [maidroid] by tig-m5 - https://forum.minetest.net/viewtopic.php?t=14808
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16:23 silwol hi all
16:23 silwol couldn't find any reliable information on this: is there a shortcut/command to destroy an item either in inventory or when thrown away?
16:24 Taose When thrown away it should disappear on its own...as long as it isn't "placed"
16:24 silwol you mean after some time?
16:24 Taose yep
16:25 silwol ok thx
16:25 Taose If it's been placed...then it'll stay there.
16:25 sfan5 silwol: you can destroy the currently held item with /pulverize
16:27 silwol sfan5: that's what I wanted, thx
16:31 * Taose installs ambient mod
16:32 Taose *night falls*
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16:32 * Taose flees inside home and locks door.
16:32 Taose >_> da fuq. Wolves!?
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17:03 DuCake Hello - what is the performance consequence of raising the max_objects_per_block value in minetest.conf ...? I have a server which heavily relies on objects being in the world (tamed mobs on display) and wondered if it would be bad to raise the value?
17:06 sfan5 it can cause worse performance
17:07 sfan5 but that is unlikely to happen unless your routinely have lots of objects per block
17:08 DuCake OK thanks. In this case, it's rare clumps of world blocks that have high concentrations of mobs. Mostly it's just the "normal" number of objects one would expect on any given server
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17:14 rdococ I'd love an aesthetic version of spheretest (no looping, just a spherical effect).
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17:27 apollo11w What's spheretest?
17:33 Krock a 3d map cube as a doughnut
17:33 Taose o.o
17:33 sfan5 sphere*
17:33 Taose No no no
17:33 Taose go back
17:34 Taose I has doughnut?
17:34 Taose (typically denominated by travelling so far north on the map that you appear at the bottom
17:34 Taose )
17:34 Taose In true Jrpg style.
17:34 rdococ the mathematical term is torus
17:34 Taose >.>
17:35 rdococ <.<
17:35 Taose There's always one
17:35 rdococ there's always Taose
17:35 Taose Oh I like
17:35 Taose Well played sir
17:36 * Taose mumbles that every time they make an extension they have to re-do the roof every time -_-
17:36 rdococ wonder if spheretest could be modified to actually display as a torus
17:37 rdococ also I'd spell it donut, not doughnut :p
17:38 Taose American
17:38 Taose ...
17:38 rdococ nope, I come from mars
17:39 rdococ hate @m3r1c@n
17:40 Krock sfan5, it looks like a sphere, yes. But actually it's a donut/doughnut
17:41 Krock jeija explains it very good in the videos he made
17:41 rdococ there's no north or south pole :c
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17:43 Krock inb4 https://www.youtube.com/watch?v=s7Edq_K72Jc
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17:45 rdococ where does santa live in spheretest?
17:46 Taose Well there is...but it gets far more complicated.
17:47 Taose (all planets, even tori have a magnetic field)
17:47 rdococ well, ik that
17:47 rdococ wouldn't it be in the middle tho?
17:48 Taose You'd think so, but no
17:48 rdococ ?
17:49 rdococ well, it could be somewhere on the outside surface
17:51 Taose Think about what causes the earths magnetism.
17:52 rdococ a liquid core!!
17:52 Taose According to our infallible scientists.
17:52 Taose >.>
17:52 Taose Anyway
17:52 rdococ <.<
17:52 Taose Yes
17:52 rdococ of course it's actually a colony of alien microbes but we can't tell them
17:53 Taose That generates a field to either extreme though the planet.
17:53 Taose But it wouldn't be a ball on a torus.
17:53 Taose It's be a ring.
17:53 rdococ well, if you use noclip to go to the core in spheretest, it seems to have been hollowed out.
17:53 rdococ thus, spheretest has no core.
17:53 Taose X)
17:54 Taose I'm talking about the definition of the north pole.
17:54 Taose (the entire "how it got its name")
17:54 rdococ ik
17:54 Taose The North pole then, would be the outer equator (looking at a Torus from horizontally
17:55 Taose and the South pole would be the inner
17:55 rdococ ok...
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17:55 Taose ...aka. Much easier for santa to deliver presents.
17:56 rdococ if santa is a huge ring covering the outer equator of the torus.
17:56 apollo11w Is spheretest a fork of minetest?
17:56 apollo11w Wait I'm duckduckgoing it
17:57 Taose +1
17:57 Krock yes -> https://github.com/Jeija/spheretest/
17:57 * rdococ really wants spheretest to be perfected
17:57 apollo11w So like, is the next step a minetest space simulator where you can build satellites that actually orbit?
17:57 Taose (that's a google +1, so it's pretty worthless, sorry)
17:58 apollo11w I see some pretty topnotch config settings
17:58 apollo11w >planet_centrifugal_enable = true
17:58 apollo11w Do you plan to make a PKGBUILD and put it on the AUR for Arch users?
17:59 apollo11w You know, unlike minetest 4.15 stable?
17:59 apollo11w They've still got Minetest 0.4.14 in the Arch repo
18:00 Krock compiling from Git does it
18:00 sfan5 it's a fork for some experiments
18:00 sfan5 it doesn't need to be in the AUR
18:00 sfan5 for the same reason it also doesn't need an official package
18:01 apollo11w So how are the experiments?
18:03 sfan5 well as you can see spheretest works
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18:04 rdococ mobius strip test
18:06 rdococ failing that, klein bottle test
18:07 apollo11w Lol
18:07 rdococ spheres are weird
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18:07 freelikegnu I would think successful moebius strip would preclude attempting klien bottle
18:07 apollo11w If the flat earth society saw this they'd be so triggered
18:08 apollo11w What would klein bottle be like?
18:08 rdococ a klein bottle is non-orientable
18:08 freelikegnu kleim botle is like a moebius toriod
18:08 freelikegnu klein
18:08 apollo11w Isn't a klein bottle four dimensional?
18:08 freelikegnu yeah
18:09 freelikegnu but even klein bottle hats have been made :D
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18:09 rdococ but 3d projections of klein bottles intersect themselves
18:10 freelikegnu have you seen http://miegakure.com/ ?
18:10 rdococ either way, you might be able to become your mirror image.
18:11 rdococ yeah
18:11 rdococ but I would prefer a 4D FPS
18:11 rdococ not shooter per say, but something first person
18:11 freelikegnu would be wild to visualize 4D MT
18:12 apollo11w freelikegnu, good luck with 3d textures
18:12 apollo11w and rdococ
18:12 freelikegnu hehe we don't even have shadows
18:13 apollo11w I thought minetest had shadows of some sort
18:13 freelikegnu normal maps are 3d textures
18:13 rdococ pretty sure they're just 2d slope information but ok
18:13 apollo11w What's slope information?
18:14 apollo11w Sure normal maps are made of voxels
18:14 apollo11w This could seriously trigger the flat earth society
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18:18 rdococ normal maps are a technique to make textures seem detailed by altering the lighting
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20:58 cheapie https://cheapiesystems.com/media/im​ages/screenshot_20170105_145019.png
20:58 cheapie ^ A rather complicated way to add two numbers.
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21:01 rubenwardy !seen Zeno`
21:01 MinetestBot rubenwardy: zeno` was last seen at 2017-01-02 08:54:49 UTC on #minetest
21:01 rubenwardy red-001 ^
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21:09 sfan5 cheapie: looks needlessy complicated
21:10 cheapie Yep, that's exactly the point, more or less.
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21:11 sfan5 cheapie: here's my adder http://i.imgur.com/yQD0O4I.png
21:11 cheapie Mine doesn't have any microcontrollers or LuaC.
21:11 cheapie LuaCs*
21:11 longerstaff13 I wonder why MT forms worlds in squares.
21:11 cheapie Mine also has a display.
21:13 emunand cheapie: what is that contraption?
21:13 emunand sorry, sfan5
21:13 cheapie emunand: 3-bit adder with a display.
21:13 emunand not cheapie
21:14 cheapie Ah, OK.
21:14 emunand an adder?
21:16 sfan5 well mine is an 8-bit adder
21:18 emunand how about doing one without luacontrollers?
21:18 emunand not all servers allow luacontrollers to be placed
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21:24 Krock for the first bit, you'll need one XOR and one AND, for each further one two XOR, two AND and one OR
21:24 Krock that's quite much logic
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21:40 MinetestBot [git] LNJ2 -> minetest/minetest: lua_api.txt: Add registered_chatcommands to global tables 545c37f https://git.io/vMZLe (2017-01-05T21:38:43Z)
21:44 freelikegnu can't wait to see floating point processors in NT
21:44 freelikegnu can't wait to see floating point processors in MT
21:45 freelikegnu sry
21:58 sfan5 emunand: it's actually those controllers without lua
21:59 emunand so just a controller?
21:59 emunand what mod is it? i don't think it's in mesecons
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21:59 MinetestBot [git] LNJ2 -> minetest/minetest: README.txt: Update the License to 2010-2017 b387f95 https://git.io/vMZqg (2017-01-05T21:58:37Z)
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22:38 MinetestBot [git] sfan5 -> minetest/minetestmapper: Fix drawing of transparent nodes without --drawalpha (fixes #41) d490cf0 https://git.io/vMZsP (2017-01-05T22:37:21Z)
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23:58 kaeza greetings
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