Time Nick Message 01:28 octacian do light emitting nodes cause lag? also, is it possible to make an entity emit light? somebody said on one of my mods that making the node emit light could cause lag. I think he was talking about attempting to attatch a light-emitting node to an entity. 01:35 Taose Light casts shadows. 01:35 Taose Light takes a surprising amount of rendering >.> 01:35 Taose Hence possible lag 03:04 randomminer Anyone know where the mobf thread is on the forums? I wanna see if it results in less escaping animals than mobs_redo 03:04 randomminer (or alternatively) a mod that will keep tamed farm animals in their paddocks/cages 03:09 randomminer also is there a way to discern between "natural" nodes (ie. the types place by mapgen) and and crafted/artificial nodes using lua? 03:12 whitephoenix is_ground_content maybe idk its a start 03:12 randomminer thx 03:38 Taose you know what MineTest could really use? 03:38 Taose Some music... 03:39 kaeza !mod ambience 03:39 MinetestBot kaeza: Immersive Sounds [ambience] by Neuromancer - https://forum.minetest.net/viewtopic.php?t=2807 03:39 kaeza ^ try that one 03:40 kaeza see also: https://github.com/minetest/minetest/issues/3878 03:41 Taose Thank you, I'll take look 03:41 Taose in the mean time 03:41 Taose VLC + FTL OST 03:43 Taose My apple trees aren't growing ._. 03:57 Taose What can I use flint for? 04:25 randomminer Taose, flint can be crafted with steel to make a firelighting thing. 04:25 randomminer try not to burn down the local forest though :P 04:26 swift110-phone Hey 04:29 freelikegnu hi 04:32 Taose Thanks Randomminer 04:32 Taose actually 04:33 Taose ... I have been using it to blow up mines... 04:33 Taose >.> 04:33 randomminer yeah, its good for tnt 04:33 Taose >.<; 04:33 randomminer and permafires on coal blocks 04:33 Taose I honestly don't see the point in tnt really. 04:33 Taose Any point to a permafire? 04:34 randomminer Taose, decorative mainly, looks better than torches sometimes 04:34 Taose ah 04:34 randomminer btw, a mod like universal inventory will give you a craft guide in the inventory window 04:34 Taose I think it's the one I'm using 04:34 Taose but it's not exactly complete 04:35 randomminer it should be, excluding a handful of uncraftable blocks 04:35 randomminer (and a few other exceptions) 04:35 Taose What I mean is, it doesn't have the extra information of where to get half of the things 04:36 randomminer oh, click on the item in question and it will tell you (clicking on the same item will switch between sources and products) 04:36 Taose Mese Crystals for example. 04:37 randomminer = 9 mese fragments, or just mine a mese ore 04:37 Taose mhm 04:37 randomminer some mobs drops them depending on what you have installed 04:37 Taose Ah I don't have mob mods installed 04:37 Taose Mostly just basic aside from the inventory mod 04:37 randomminer mese ore starts at -100 or so IIRC 04:39 Taose yeah just a case of getting down that far 04:39 randomminer but yeah if u looked up mese crystal in the craft guide, it should show the 9 fragments recipe, but if u click it again it should also so what you can do with it (such as use 9 crystals to make a mese block) 04:40 randomminer surface mines have a reasonable chance of getting low enough to get diamond - pack torches, food and some blocks to ease your path, probably a spare pickaxe or two 04:41 randomminer diamond starts about -250ish IIRC 04:41 randomminer you might find lava that low too 04:41 randomminer and map gen dungeons made of cobble 04:42 Taose hmm 04:42 Taose nothings growing 04:42 Foz Does anyone know how to use the player: inventory location? I am getting an error: 'The selected inventory location "player:Hal" doesn't exist' unless I am logged in as Hal 04:43 Foz I just read about minetest.get_inventory() but i'm not sure how to use that in a formspec list 04:44 randomminer Taose, what are you trying to grow? 04:44 Taose Wheat 04:44 Taose It was growing just fine yesterday 04:45 randomminer how do you know its not growing? 04:45 Taose Because it hasn't changed form in four days (game time) 04:45 randomminer is it a golden yellow colour? 04:46 Taose ...they're still seedlings 04:46 whitephoenix build a shrine to rngesus 04:46 Taose XD 04:46 randomminer is their water source still there? 04:46 Taose yep 04:46 Taose ...it's the ocean 04:46 Taose so 04:46 randomminer haha 04:46 randomminer seedlings as in actual seeds or just small wheat 04:47 Taose as in there are about four sprouts showing per plot 04:48 randomminer wiki.minetest.net/Wheat_(plant) like (1) at that link? 04:48 Taose and my conifer and apple tree saplings aren't growing either 04:48 Taose yep 04:49 randomminer saplings might take a few days, crops should be quick though 04:50 randomminer are you using ver 0.4.15? i think they rejigged the growth rates (and made them faster) 04:50 Taose yep 04:50 randomminer odd 04:50 randomminer maybe go for a long walk and see if anythings changed after? 04:51 Taose Well I think that's what might be causing the no growth 04:51 Taose I've been taking a long walk down a mine 04:51 randomminer oh 04:52 randomminer sunlight + water within 2 blocks + tilled land should be enough for any crop 04:53 randomminer saplings only need sun 04:53 randomminer and perhaps the right type of land 04:53 Taose They're all on dirt within 3 blocks of water 04:54 Taose (or right next to it, so water block one, block two and three are wheat) 04:54 randomminer yep that should be fine 04:54 randomminer well u did say they grew yesterday, so i guess do what you did then? 04:55 Taose same as I'm doing now 04:55 Taose I left 'em to it while I went and mined 05:12 Taose Nope 05:12 Taose still nothing 05:14 * Taose watches the sun rise 05:14 Taose ...snow on the equator in the morning sun 05:14 Taose hmmm 05:15 Taose It's nice to know that I'm not walking, the planet it moving around me. >_> 06:03 Taose Is there anyway to set where you start? 06:03 Taose Minetest seems to want to put me snow biomes all the time -_- 06:29 sofar delete map* in the world folder and start it again 08:30 randomminer hey guys, is there a way to stop dirt becoming dirt_with_grass in game, say if you wanted to make a dirt path? 08:30 randomminer (in a sunlight exposed area) 08:31 lordfingle I use gravel 08:32 lordfingle makes a nice sound when you walk on it too 08:32 randomminer i dont like the texture, and i havent found any suitable substitutes 08:32 randomminer (but if youve got one im all ears) 08:37 randomminer this'd probs be a good idea if someone every made a salt ore (to make permadirt) 08:37 randomminer ever* 08:39 VanessaE randomminer: I believe in current minetest, you can avoid it becoming grass as long as there is no other grass next to it 08:39 VanessaE (grass begets grass) 08:39 randomminer VanessaE, hmm thats definitely helpful for some uses, thx 08:43 randomminer if anyone also has suggestions for a good animal/mob mod, that'd also be handy. mobs_redo has me chasing my animals too often 08:43 randomminer doubly annoying if its a horse and a long walk 08:43 randomminer back to base 09:03 JamesTait Good morning all! Happy Wednesday, and happy Trivia Day! 😃 11:13 IhrFussel Is it a bad idea to change the number of threads used for map gen if the map is already very large? 11:49 Taose Number of threads basically increase the speed. 11:49 Taose Reducing the number of threads will reduce the speed of processing. 11:51 Taose Now whether it'll corrupt the map... 12:31 An0n3m0us . 14:15 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Travis: Build server too for UNIX 138aadc62 https://github.com/minetest/minetest/commit/8aadc62856cc3789ed345ddf3870e311af60afe9 (152017-01-04T14:13:17Z) 14:18 Merac What tools can mine tar? 14:18 Merac https://github.com/minetest-mods/homedecor_modpack/blob/master/building_blocks/init.lua#L330 14:19 Merac A diamond pickaxe did not want to. 14:20 sfan5 any kind of shovel 14:20 sfan5 as you can see here https://github.com/minetest/minetest_game/blob/fd87b04f3c510fd61797c6e79b76830f03f485b7/mods/default/tools.lua#L121 14:27 Merac Thanks 16:07 rdococ mnietset 17:46 rdococ wonder if spheretest could be modified to look like a torus 17:51 rdococ well I mean duh 18:19 MinetestBot 02[git] 04juhdanad -> 03minetest/minetest: Improve getPointedThing() (#4346) 133f82618 https://github.com/minetest/minetest/commit/3f8261830e0503cd59d8713d5c9aab12fc1491db (152017-01-04T18:18:40Z) 19:30 rdococ is there a way to directly reposition the sun and moon? 19:33 VanessaE you can set the time of day 19:33 VanessaE but otherwise, no 19:33 rdococ aw 20:10 IhrFussel Increasing the numbers of emerge threads would only up the performance on multiCPU systems? Or also on multiCORE systems? 20:38 sfan5 IhrFussel: both 20:39 MinetestBot 02[git] 04lhofhansl -> 03minetest/minetest: Fixes for using std:vector in ABMHander and further perf improvements 13ca36296 https://github.com/minetest/minetest/commit/ca3629637cb20cea318b8811e717e2caab579dc0 (152017-01-04T20:37:29Z) 20:39 MinetestBot 02[git] 04Rogier-5 -> 03minetest/minetest: Use std::vector instead of std::map in class ABMHandler 13ad10b8b https://git.io/vM3XH (152017-01-04T20:37:29Z) 20:39 IhrFussel sfan5, alright and is it recommended to enable more threads while the map is already very large? 20:39 sfan5 it shouldn't make any difference on existing maps 20:40 IhrFussel sfan5, so the setting won't help with mapgen on my map anymore? :/ 20:40 sfan5 that's not what i meant 20:41 sfan5 it (in theory) just makes things go faster, it's completely irrelevant how big your map is 20:41 IhrFussel Oh you mean it makes no difference between 20:42 IhrFussel OOps xD ... so will it ONLY make newly generated map blocks faster load or also already generated ones? 20:42 sfan5 lmao 20:42 sfan5 what do you think the mapgen does 20:42 sfan5 well hm 20:43 sfan5 IhrFussel: it mostly helps with newly generated blocks 20:43 IhrFussel I'm not that into the c++ code...I think I'm looking for a way to speed up loading map blocks in general 20:43 sfan5 why? is it too slow? 20:45 IhrFussel Well I'm on a dedi now and even though the load is pretty low (average 1.0 @ 4 cores) the map takes a moment to load so I figured it must be the speed of the loading mapblocks 20:45 sfan5 could also be your disk 20:46 asl97 IhrFussel: think of the threads as workers, the more workers you have, the more mapblock you can generate at any one time. afaik, it doesn't affect loading an already generated block. 20:46 sfan5 asl97: nah actually i think the emerge thread also handles loading 20:46 sfan5 but loading is mostly disk-bound, so more workers won't make it go faster 20:48 IhrFussel How can I see if it's the HDD? 20:49 asl97 i guess check the process iowait amount 20:49 IhrFussel I know there is iotop but what values are considered "bad"? 20:50 IhrFussel I'm guessing higher IO % is worse? 20:51 asl97 if you have plenty of ram, you could probably use a ramdisk like what the `just test` server did or use a ram base database like redis 20:51 sfan5 not necessarily 20:52 IhrFussel Hm..at least my dedi got a decent FS (ext4) compared to the one the VPS had (reiserfs) 20:58 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Expose and document chatcommands as minetest.registered_chatcommands 13e8b7179 https://git.io/vM3Mu (152017-01-04T20:56:07Z) 21:53 GreenDimond I have 2 modding questions: https://forum.minetest.net/viewtopic.php?f=47&t=4668&p=245422#p245422 (both at bottom of page). 22:10 whitephoenix going to start streaming in about five minutes 22:12 * rubenwardy read that as screaming 22:13 GreenDimond streaming? 22:13 GreenDimond streaming what? whitephoenix? 22:13 whitephoenix minetest modding 22:14 GreenDimond :o where? 22:14 whitephoenix twitch.tv/whitephoenix0 22:14 rubenwardy I would watch this, but soon I'm going to be screaming 22:14 whitephoenix ill start in a few minutes 22:14 rubenwardy Screaming whilst revising 22:15 GreenDimond hm. kewl? 22:23 whitephoenix Alright I started 22:26 AcidNinjaFWHR watching thanks whitephoenix 22:27 kaeza greetings 22:29 AcidNinjaFWHR I'm guessing Openbox+Tint2+Volumeicon ? Maybe Arch Linux as well? :P 22:30 garywhite I go to play whitephoenix stream and I'm getting Amazon Prime Video ads 22:33 Fixer whitephoenix: ibanez? 22:33 whitephoenix What? 22:34 Fixer whitephoenix: what exactly you are streaming? 22:34 AcidNinjaFWHR hard rock 22:34 AcidNinjaFWHR :°) 22:34 whitephoenix Minetest modding with metallica background music 22:34 AcidNinjaFWHR he's making a mod, gliding wings 22:34 garywhite FYI: isanyonethere10 is me 22:35 Fixer whitephoenix: openai stuff? 22:35 whitephoenix nope porting opengliders 22:36 AcidNinjaFWHR for your information, fabienwang is me garywhite whitephoenix ^^ 22:36 Fixer whitephoenix: are you jordach4ibanez? 22:36 whitephoenix Fixer, nope 22:36 Fixer so we have two minetest coding streamers? o_0 22:37 Fixer thats unusual 22:37 AcidNinjaFWHR beware, i'll have optical fiber in 20 days 22:37 AcidNinjaFWHR I may stream as well ;) 22:38 rubenwardy I may stream 22:38 rubenwardy MTG dev 22:38 rubenwardy although I suck at talking whilst doing things 22:40 AcidNinjaFWHR me I suck at doing things, always procrastinate hahahaa 22:40 AcidNinjaFWHR I guess it could force me to actually be productive 22:40 garywhite ok 22:41 garywhite Again, an ad for the Grand Tour on Amazon Prime 22:42 garywhite whitephoenix, still ~2 min lag 22:42 garywhite Actually around 1-1.5 min 22:46 Taose There's a hunger mod right? 22:47 AcidNinjaFWHR It cuts a lot on my side (maybe my connection is too slow) 22:48 garywhite Now a Geico ad 22:49 sofar stamina 22:49 sofar hunger_hud 22:49 sofar etc. yes, many hunger mods 22:58 Fixer garywhite: adblock? 22:59 garywhite Right, I only have AdBlock Plus on my Firefox, I'm using internet suck-plorer 23:10 emunand garywhite: try uBlock origin 23:10 emunand works well for me 23:11 AcidNinjaFWHR hmmm is wiki down? 23:12 AcidNinjaFWHR oh it's loading but very slow for me. 23:12 Bukki Forum seems down as well 23:12 Taose Thanks sofar, I'll make sure to take a look. 23:13 whitephoenix yeah looks like it 23:13 AcidNinjaFWHR hummm indeed, it doesn't load, I have the page title only. 23:13 Fixer forum is down 23:13 Taose It appears that mods can be enabled/disabled whenever is this true (assuming exiting game enabling a mod and restarting) 23:13 Taose Also the server is just damned slow >_> 23:14 Bukki works again 23:14 Taose Probably load. 23:14 Bukki but slowly 23:15 GreenDimond I have a question 23:15 GreenDimond Where is the damage API stored? Like for when the player gets damaged the camera tilts and screen flashes red? Where is that?! help D: 23:17 GreenDimond anyone? 23:20 emunand check dev.minetest.net 23:20 whitephoenix which is conveniently down 23:20 whitephoenix oh nevermind its back 23:20 kaeza magic 23:20 emunand they really need to find out why the servers shut down 23:20 emunand is it planned or anything? 23:20 whitephoenix need some cloudflare or something 23:21 GreenDimond where exactly might it be there? 23:21 AcidNinjaFWHR 'night 23:24 kaeza GreenDimond, what are you trying to do? 23:24 GreenDimond make a food item give health when eaten yet give the damage effect 23:26 GreenDimond maybe with custom color instead of red tint effect 23:26 rubenwardy player:sethp 23:26 rubenwardy eg 23:26 rubenwardy player:sethp(player:gethp() - damage) 23:26 kaeza not possible ATM, AFAIK 23:26 rubenwardy decreasing it will cause flashes 23:26 kaeza (the effect) 23:26 rubenwardy also, may be get_hp instead of gethp 23:27 rubenwardy the API is consistent 23:27 rubenwardy *in 23:27 rubenwardy **inconsistent 23:27 kaeza ***incontinent 23:27 kaeza you may get away with using a fullscreen semi-transparent image on the HUD 23:27 GreenDimond rubenwardy: but i want to have INCREASED hp and a damage effect 23:28 rubenwardy oh, misread 23:28 GreenDimond kaeza: how would i do that? 23:30 * Taose wants a bed but can't find the damned jungle -_- 23:31 GreenDimond kaeza? 23:34 whitephoenix yeah I noticed lots of stuff in minetest_game is inconsistent as well 23:35 Fixer breaking 23:36 kaeza GreenDimond, something like this: http://paste.debian.net/906460/ 23:36 GreenDimond does it support transparency? 23:36 * kaeza would love for GeniusPaste plugin for Geany to have a Github Gist backend 23:36 GreenDimond and how do i put that in my register code? 23:37 kaeza GreenDimond, you should specify a semi-transparent texture 23:37 GreenDimond ? 23:37 kaeza ... 23:37 GreenDimond so just use one or put use_alpha_texture = true 23:38 kaeza GreenDimond, no, you would put that code in your item's on_use (and remove shortly afterwards with :hud_remove) 23:39 GreenDimond mh...maybe an example? sorry, i am not that great at this sort of thing. 23:41 GreenDimond yeah so put use_alpha_texture under with the code you just gave me in a on_use? 23:45 rubenwardy whitephoenix: please report 23:45 rubenwardy I'm trying to reduce inconsistency 23:45 whitephoenix I'll just go through it with a lua format linter thing in a bit and make a pr 23:46 rubenwardy big PRs correcting code style won't be merged 23:46 GreenDimond :/ 23:46 rubenwardy it destroys git blame 23:47 whitephoenix add that to the list of things I dislike about git 23:47 rubenwardy and breaks PRs, although there's only like 15 23:47 rubenwardy I was hoping you meant game play inconsistencies 23:47 whitephoenix oh no its pretty much fine 23:48 whitephoenix in fact the only mod issue I've seen in a while is computer's server has a texture offset wrong 23:48 whitephoenix but that got fixed I think 23:51 GreenDimond can anyone give an example of putting this (http://paste.debian.net/906460/) in a register item of food? So when I eat the food that code is run. 23:52 kaeza https://gist.github.com/kaeza/e748b3807c45a2ef9ca7793ea905e8d0 23:52 kaeza now where's my money? 23:52 kaeza :( 23:52 * GreenDimond pays kaeza... 23:52 GreenDimond Thankyou so much! :D 23:53 kaeza working with HUD is real fun for the family! 23:54 GreenDimond ? 23:54 kaeza and makes you want to kill whoever touched that code 23:54 GreenDimond xD 23:55 rubenwardy Both HUD and Formspecs are awful 23:55 rubenwardy not so much the API - you can abstract away the API - but the underlying functionality 23:55 rubenwardy ie: positioning of both suck 23:55 rubenwardy and is inconsistent 23:56 rubenwardy and isn't responsive 23:56 kaeza responsive? 23:56 rubenwardy I'm tempted to rework guiFormspecMenu.cpp/h to add a layouter / constaints (in a backwards compatible way) but not much point if it's changing soon 23:56 kaeza oh, you mean the formspecs 23:57 rubenwardy kaeza: web design term, means it adapts to different resolutions 23:57 kaeza yes, I know. HUDs are kinda responsive if you know how to do it 23:57 rubenwardy HUD isn't very good at being responsive either for more complicated HUDs 23:57 rubenwardy but better than formspecs 23:59 kaeza libRocket looks nice :P