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IRC log for #minetest, 2017-01-04

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All times shown according to UTC.

Time Nick Message
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01:28 octacian do light emitting nodes cause lag? also, is it possible to make an entity emit light? somebody said on one of my mods that making the node emit light could cause lag. I think he was talking about attempting to attatch a light-emitting node to an entity.
01:35 Taose Light casts shadows.
01:35 Taose Light takes a surprising amount of rendering >.>
01:35 Taose Hence possible lag
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03:04 randomminer Anyone know where the mobf thread is on the forums? I wanna see if it results in less escaping animals than mobs_redo
03:04 randomminer (or alternatively) a mod that will keep tamed farm animals in their paddocks/cages
03:09 randomminer also is there a way to discern between "natural" nodes (ie. the types place by mapgen) and and crafted/artificial nodes using lua?
03:12 whitephoenix is_ground_content maybe idk its a start
03:12 randomminer thx
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03:38 Taose you know what MineTest could really use?
03:38 Taose Some music...
03:39 kaeza !mod ambience
03:39 MinetestBot kaeza: Immersive Sounds [ambience] by Neuromancer - https://forum.minetest.net/viewtopic.php?t=2807
03:39 kaeza ^ try that one
03:40 kaeza see also: https://github.com/minetest/minetest/issues/3878
03:41 Taose Thank you, I'll take look
03:41 Taose in the mean time
03:41 Taose VLC + FTL OST
03:43 Taose My apple trees aren't growing ._.
03:57 Taose What can I use flint for?
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04:25 randomminer Taose, flint can be crafted with steel to make a firelighting thing.
04:25 randomminer try not to burn down the local forest though :P
04:26 swift110-phone Hey
04:29 freelikegnu hi
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04:32 Taose Thanks Randomminer
04:32 Taose actually
04:33 Taose ... I have been using it to blow up mines...
04:33 Taose >.>
04:33 randomminer yeah, its good for tnt
04:33 Taose >.<;
04:33 randomminer and permafires on coal blocks
04:33 Taose I honestly don't see the point in tnt really.
04:33 Taose Any point to a permafire?
04:34 randomminer Taose, decorative mainly, looks better than torches sometimes
04:34 Taose ah
04:34 randomminer btw, a mod like universal inventory will give you a craft guide in the inventory window
04:34 Taose I think it's the one I'm using
04:34 Taose but it's not exactly complete
04:35 randomminer it should be, excluding a handful of uncraftable blocks
04:35 randomminer (and a few other exceptions)
04:35 Taose What I mean is, it doesn't have the extra information of where to get half of the things
04:36 randomminer oh, click on the item in question and it will tell you (clicking on the same item will switch between sources and products)
04:36 Taose Mese Crystals for example.
04:37 randomminer = 9 mese fragments, or just mine a mese ore
04:37 Taose mhm
04:37 randomminer some mobs drops them depending on what you have installed
04:37 Taose Ah I don't have mob mods installed
04:37 Taose Mostly just basic aside from the inventory mod
04:37 randomminer mese ore starts at -100 or so IIRC
04:39 Taose yeah just a case of getting down that far
04:39 randomminer but yeah if u looked up mese crystal in the craft guide, it should show the 9 fragments recipe, but if u click it again it should also so what you can do with it (such as use 9 crystals to make a mese block)
04:40 randomminer surface mines have a reasonable chance of getting low enough to get diamond - pack torches, food and some blocks to ease your path, probably a spare pickaxe or two
04:41 randomminer diamond starts about -250ish IIRC
04:41 randomminer you might find lava that low too
04:41 randomminer and map gen dungeons made of cobble
04:42 Taose hmm
04:42 Taose nothings growing
04:42 Foz Does anyone know how to use the player:<name> inventory location? I am getting an error: 'The selected inventory location "player:Hal" doesn't exist' unless I am logged in as Hal
04:43 Foz I just read about minetest.get_inventory() but i'm not sure how to use that in a formspec list
04:44 randomminer Taose, what are you trying to grow?
04:44 Taose Wheat
04:44 Taose It was growing just fine yesterday
04:45 randomminer how do you know its not growing?
04:45 Taose Because it hasn't changed form in four days (game time)
04:45 randomminer is it a golden yellow colour?
04:46 Taose ...they're still seedlings
04:46 whitephoenix build a shrine to rngesus
04:46 Taose XD
04:46 randomminer is their water source still there?
04:46 Taose yep
04:46 Taose ...it's the ocean
04:46 Taose so
04:46 randomminer haha
04:46 randomminer seedlings as in actual seeds or just small wheat
04:47 Taose as in there are about four sprouts showing per plot
04:48 randomminer wiki.minetest.net/Wheat_(plant) like (1) at that link?
04:48 Taose and my conifer and apple tree saplings aren't growing either
04:48 Taose yep
04:49 randomminer saplings might take a few days, crops should be quick though
04:50 randomminer are you using ver 0.4.15? i think they rejigged the growth rates (and made them faster)
04:50 Taose yep
04:50 randomminer odd
04:50 randomminer maybe go for a long walk and see if anythings changed after?
04:51 Taose Well I think that's what might be causing the no growth
04:51 Taose I've been taking a long walk down a mine
04:51 randomminer oh
04:52 randomminer sunlight + water within 2 blocks + tilled land should be enough for any crop
04:53 randomminer saplings only need sun
04:53 randomminer and perhaps the right type of land
04:53 Taose They're all on dirt within 3 blocks of water
04:54 Taose (or right next to it, so water block one, block two and three are wheat)
04:54 randomminer yep that should be fine
04:54 randomminer well u did say they grew yesterday, so i guess do what you did then?
04:55 Taose same as I'm doing now
04:55 Taose I left 'em to it while I went and mined
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05:12 Taose Nope
05:12 Taose still nothing
05:14 * Taose watches the sun rise
05:14 Taose ...snow on the equator in the morning sun
05:14 Taose hmmm
05:15 Taose It's nice to know that I'm not walking, the planet it moving around me. >_>
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06:03 Taose Is there anyway to set where you start?
06:03 Taose Minetest seems to want to put me snow biomes all the time -_-
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06:29 sofar delete map* in the world folder and start it again
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08:30 randomminer hey guys, is there a way to stop dirt becoming dirt_with_grass in game, say if you wanted to make a dirt path?
08:30 randomminer (in a sunlight exposed area)
08:31 lordfingle I use gravel
08:32 lordfingle makes a nice sound when you walk on it too
08:32 randomminer i dont like the texture, and i havent found any suitable substitutes
08:32 randomminer (but if youve got one im all ears)
08:37 randomminer this'd probs be a good idea if someone every made a salt ore (to make permadirt)
08:37 randomminer ever*
08:39 VanessaE randomminer: I believe in current minetest, you can avoid it becoming grass as long as there is no other grass next to it
08:39 VanessaE (grass begets grass)
08:39 randomminer VanessaE, hmm thats definitely helpful for some uses, thx
08:43 randomminer if anyone also has suggestions for a good animal/mob mod, that'd also be handy. mobs_redo has me chasing my animals too often
08:43 randomminer doubly annoying if its a horse and a long walk
08:43 randomminer back to base
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09:03 JamesTait Good morning all! Happy Wednesday, and happy Trivia Day! ūüėÉ
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11:13 IhrFussel Is it a bad idea to change the number of threads used for map gen if the map is already very large?
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11:49 Taose Number of threads basically increase the speed.
11:49 Taose Reducing the number of threads will reduce the speed of processing.
11:51 Taose Now whether it'll corrupt the map...
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12:31 An0n3m0us .
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14:15 MinetestBot [git] nerzhul -> minetest/minetest: Travis: Build server too for UNIX 8aadc62 https://github.com/minetest/minetest/commi‚Äčt/8aadc62856cc3789ed345ddf3870e311af60afe9 (2017-01-04T14:13:17Z)
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14:18 Merac What tools can mine tar?
14:18 Merac https://github.com/minetest-mods/homedecor_mod‚Äčpack/blob/master/building_blocks/init.lua#L330
14:19 Merac A diamond pickaxe did not want to.
14:20 sfan5 any kind of shovel
14:20 sfan5 as you can see here https://github.com/minetest/minetest_ga‚Äčme/blob/fd87b04f3c510fd61797c6e79b76830‚Äčf03f485b7/mods/default/tools.lua#L121
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14:27 Merac Thanks
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16:07 rdococ mnietset
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17:46 rdococ wonder if spheretest could be modified to look like a torus
17:48 juhdanad joined #minetest
17:51 rdococ well I mean duh
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18:19 MinetestBot [git] juhdanad -> minetest/minetest: Improve getPointedThing() (#4346) 3f82618 https://github.com/minetest/minetest/commi‚Äčt/3f8261830e0503cd59d8713d5c9aab12fc1491db (2017-01-04T18:18:40Z)
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19:30 rdococ is there a way to directly reposition the sun and moon?
19:33 VanessaE you can set the time of day
19:33 VanessaE but otherwise, no
19:33 rdococ aw
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20:10 IhrFussel Increasing the numbers of emerge threads would only up the performance on multiCPU systems? Or also on multiCORE systems?
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20:38 sfan5 IhrFussel: both
20:39 MinetestBot [git] lhofhansl -> minetest/minetest: Fixes for using std:vector in ABMHander and further perf improvements ca36296 https://github.com/minetest/minetest/commi‚Äčt/ca3629637cb20cea318b8811e717e2caab579dc0 (2017-01-04T20:37:29Z)
20:39 MinetestBot [git] Rogier-5 -> minetest/minetest: Use std::vector instead of std::map in class ABMHandler ad10b8b https://git.io/vM3XH (2017-01-04T20:37:29Z)
20:39 IhrFussel sfan5, alright and is it recommended to enable more threads while the map is already very large?
20:39 sfan5 it shouldn't make any difference on existing maps
20:40 IhrFussel sfan5, so the setting won't help with mapgen on my map anymore? :/
20:40 sfan5 that's not what i meant
20:41 sfan5 it (in theory) just makes things go faster, it's completely irrelevant how big your map is
20:41 IhrFussel Oh you mean it makes no difference between
20:42 IhrFussel OOps xD ... so will it ONLY make newly generated map blocks faster load or also already generated ones?
20:42 sfan5 lmao
20:42 sfan5 what do you think the mapgen does
20:42 sfan5 well hm
20:43 sfan5 IhrFussel: it mostly helps with newly generated blocks
20:43 IhrFussel I'm not that into the c++ code...I think I'm looking for a way to speed up loading map blocks in general
20:43 sfan5 why? is it too slow?
20:45 IhrFussel Well I'm on a dedi now and even though the load is pretty low (average 1.0 @ 4 cores) the map takes a moment to load so I figured it must be the speed of the loading mapblocks
20:45 sfan5 could also be your disk
20:46 asl97 IhrFussel: think of the threads as workers, the more workers you have, the more mapblock you can generate at any one time. afaik, it doesn't affect loading an already generated block.
20:46 sfan5 asl97: nah actually i think the emerge thread also handles loading
20:46 sfan5 but loading is mostly disk-bound, so more workers won't make it go faster
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20:48 IhrFussel How can I see if it's the HDD?
20:49 asl97 i guess check the process iowait amount
20:49 IhrFussel I know there is iotop but what values are considered "bad"?
20:50 IhrFussel I'm guessing higher IO % is worse?
20:51 asl97 if you have plenty of ram, you could probably use a ramdisk like what the `just test` server did or use a ram base database like redis
20:51 sfan5 not necessarily
20:52 IhrFussel Hm..at least my dedi got a decent FS (ext4) compared to the one the VPS had (reiserfs)
20:58 MinetestBot [git] rubenwardy -> minetest/minetest: Expose and document chatcommands as minetest.registered_chatcommands e8b7179 https://git.io/vM3Mu (2017-01-04T20:56:07Z)
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21:53 GreenDimond I have 2 modding questions: https://forum.minetest.net/viewtopic.ph‚Äčp?f=47&amp;t=4668&amp;p=245422#p245422 (both at bottom of page).
22:10 whitephoenix going to start streaming in about five minutes
22:12 * rubenwardy read that as screaming
22:13 GreenDimond streaming?
22:13 GreenDimond streaming what? whitephoenix?
22:13 whitephoenix minetest modding
22:14 GreenDimond :o where?
22:14 whitephoenix twitch.tv/whitephoenix0
22:14 rubenwardy I would watch this, but soon I'm going to be screaming
22:14 whitephoenix ill start in a few minutes
22:14 rubenwardy Screaming whilst revising
22:15 GreenDimond hm. kewl?
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22:23 whitephoenix Alright I started
22:26 AcidNinjaFWHR watching thanks whitephoenix
22:27 kaeza greetings
22:29 AcidNinjaFWHR I'm guessing Openbox+Tint2+Volumeicon ? Maybe Arch Linux as well? :P
22:30 garywhite I go to play whitephoenix stream and I'm getting Amazon Prime Video ads
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22:33 Fixer whitephoenix: ibanez?
22:33 whitephoenix What?
22:34 Fixer whitephoenix: what exactly you are streaming?
22:34 AcidNinjaFWHR hard rock
22:34 AcidNinjaFWHR :¬į)
22:34 whitephoenix Minetest modding with metallica background music
22:34 AcidNinjaFWHR he's making a mod, gliding wings
22:34 garywhite FYI: isanyonethere10 is me
22:35 Fixer whitephoenix: openai stuff?
22:35 whitephoenix nope porting opengliders
22:36 AcidNinjaFWHR for your information, fabienwang is me garywhite whitephoenix ^^
22:36 Fixer whitephoenix: are you jordach4ibanez?
22:36 whitephoenix Fixer, nope
22:36 Fixer so we have two minetest coding streamers? o_0
22:37 Fixer thats unusual
22:37 AcidNinjaFWHR beware, i'll have optical fiber in 20 days
22:37 AcidNinjaFWHR I may stream as well ;)
22:38 rubenwardy I may stream
22:38 rubenwardy MTG dev
22:38 rubenwardy although I suck at talking whilst doing things
22:40 AcidNinjaFWHR me I suck at doing things, always procrastinate hahahaa
22:40 AcidNinjaFWHR I guess it could force me to actually be productive
22:40 garywhite ok
22:41 garywhite Again, an ad for the Grand Tour on Amazon Prime
22:42 garywhite whitephoenix, still ~2 min lag
22:42 garywhite Actually around 1-1.5 min
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22:46 Taose There's a hunger mod right?
22:47 AcidNinjaFWHR It cuts a lot on my side (maybe my connection is too slow)
22:48 garywhite Now a Geico ad
22:49 sofar stamina
22:49 sofar hunger_hud
22:49 sofar etc. yes, many hunger mods
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22:58 Fixer garywhite: adblock?
22:59 garywhite Right, I only have AdBlock Plus on my Firefox, I'm using internet suck-plorer
23:10 emunand garywhite: try uBlock origin
23:10 emunand works well for me
23:11 AcidNinjaFWHR hmmm is wiki down?
23:12 AcidNinjaFWHR oh it's loading but very slow for me.
23:12 Bukki Forum seems down as well
23:12 Taose Thanks sofar, I'll make sure to take a look.
23:13 whitephoenix yeah looks like it
23:13 AcidNinjaFWHR hummm indeed, it doesn't load, I have the page title only.
23:13 Fixer forum is down
23:13 Taose It appears that mods can be enabled/disabled whenever is this true (assuming exiting game enabling a mod and restarting)
23:13 Taose Also the server is just damned slow >_>
23:14 Bukki works again
23:14 Taose Probably load.
23:14 Bukki but slowly
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23:15 GreenDimond I have a question
23:15 GreenDimond Where is the damage API stored? Like for when the player gets damaged the camera tilts and screen flashes red? Where is that?! help D:
23:17 GreenDimond anyone?
23:20 emunand check dev.minetest.net
23:20 whitephoenix which is conveniently down
23:20 whitephoenix oh nevermind its back
23:20 kaeza magic
23:20 emunand they really need to find out why the servers shut down
23:20 emunand is it planned or anything?
23:20 whitephoenix need some cloudflare or something
23:21 GreenDimond where exactly might it be there?
23:21 AcidNinjaFWHR 'night
23:24 kaeza GreenDimond, what are you trying to do?
23:24 GreenDimond make a food item give health when eaten yet give the damage effect
23:26 GreenDimond maybe with custom color instead of red tint effect
23:26 rubenwardy player:sethp
23:26 rubenwardy eg
23:26 rubenwardy player:sethp(player:gethp() - damage)
23:26 kaeza not possible ATM, AFAIK
23:26 rubenwardy decreasing it will cause flashes
23:26 kaeza (the effect)
23:26 rubenwardy also, may be get_hp instead of gethp
23:27 rubenwardy the API is consistent
23:27 rubenwardy *in
23:27 rubenwardy **inconsistent
23:27 kaeza ***incontinent
23:27 kaeza you may get away with using a fullscreen semi-transparent image on the HUD
23:27 GreenDimond rubenwardy: but i want to have INCREASED hp and a damage effect
23:28 rubenwardy oh, misread
23:28 GreenDimond kaeza: how would i do that?
23:30 * Taose wants a bed but can't find the damned jungle -_-
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23:31 GreenDimond kaeza?
23:34 whitephoenix yeah I noticed lots of stuff in minetest_game is inconsistent as well
23:35 Fixer breaking
23:36 kaeza GreenDimond, something like this: http://paste.debian.net/906460/
23:36 GreenDimond does it support transparency?
23:36 * kaeza would love for GeniusPaste plugin for Geany to have a Github Gist backend
23:36 GreenDimond and how do i put that in my register code?
23:37 kaeza GreenDimond, you should specify a semi-transparent texture
23:37 GreenDimond ?
23:37 kaeza ...
23:37 GreenDimond so just use one or put use_alpha_texture = true
23:38 kaeza GreenDimond, no, you would put that code in your item's on_use (and remove shortly afterwards with :hud_remove)
23:39 GreenDimond mh...maybe an example? sorry, i am not that great at this sort of thing.
23:41 GreenDimond yeah so put use_alpha_texture under with the code you just gave me in a on_use?
23:45 rubenwardy whitephoenix: please report
23:45 rubenwardy I'm trying to reduce inconsistency
23:45 whitephoenix I'll just go through it with a lua format linter thing in a bit and make a pr
23:46 rubenwardy big PRs correcting code style won't be merged
23:46 GreenDimond :/
23:46 rubenwardy it destroys git blame
23:47 whitephoenix add that to the list of things I dislike about git
23:47 rubenwardy and breaks PRs, although there's only like 15
23:47 rubenwardy I was hoping you meant game play inconsistencies
23:47 whitephoenix oh no its pretty much fine
23:48 whitephoenix in fact the only mod issue I've seen in a while is computer's server has a texture offset wrong
23:48 whitephoenix but that got fixed I think
23:51 GreenDimond can anyone give an example of putting this (http://paste.debian.net/906460/) in a register item of food? So when I eat the food that code is run.
23:52 kaeza https://gist.github.com/kaeza/e‚Äč748b3807c45a2ef9ca7793ea905e8d0
23:52 kaeza now where's my money?
23:52 kaeza :(
23:52 * GreenDimond pays kaeza...
23:52 GreenDimond Thankyou so much! :D
23:53 kaeza working with HUD is real fun for the family!
23:54 GreenDimond ?
23:54 kaeza and makes you want to kill whoever touched that code
23:54 GreenDimond xD
23:55 rubenwardy Both HUD and Formspecs are awful
23:55 rubenwardy not so much the API - you can abstract away the API - but the underlying functionality
23:55 rubenwardy ie: positioning of both suck
23:55 rubenwardy and is inconsistent
23:56 rubenwardy and isn't responsive
23:56 kaeza responsive?
23:56 rubenwardy I'm tempted to rework guiFormspecMenu.cpp/h to add a layouter / constaints (in a backwards compatible way) but not much point if it's changing soon
23:56 kaeza oh, you mean the formspecs
23:57 rubenwardy kaeza: web design term, means it adapts to different resolutions
23:57 kaeza yes, I know. HUDs are kinda responsive if you know how to do it
23:57 rubenwardy HUD isn't very good at being responsive either for more complicated HUDs
23:57 rubenwardy but better than formspecs
23:59 kaeza libRocket looks nice :P

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