Time Nick Message 00:08 sfan5 Fixer: the one included in the minetest src 00:09 sfan5 also btw 5.3.3 doesn't work with minetest 00:14 whitephoenix So for a plant vs zombies type game I'm not sure if I should make the plants nodes or entities 00:15 whitephoenix because they will be placed kind of like a block 00:15 whitephoenix er node 00:15 sfan5 make then nodes with mesh appearance 00:15 sfan5 them* 00:16 whitephoenix That would be easiest but I might want to have them animated 00:32 swift110 hey all 00:38 Fixer sfan5: ah, understand, thanks 00:38 whitephoenix http://i.imgur.com/Zw6OGZp.png 00:38 Fixer if it does not sees luajit libs it just compiles bundled one 01:26 sweBers rubenwardy: Thank's for the advice! Sorry I didn't answer you last night; I was pulled away from the computer. I'll look to see what I can do mod-wise then, before I start doing engine work. 01:28 rubenwardy welcome! 03:58 freelikegnu hmm getting timeouts from minetest.net 03:58 freelikegnu 504 from nginx server 03:59 whitephoenix works for me 03:59 freelikegnu forum 04:00 freelikegnu https://forum.minetest.net/viewtopic.php?f=5&t=60&start=200 04:00 freelikegnu wiki is slow but working 04:00 whitephoenix yeah timed out 04:35 jordan4ibanez Is the forum getting ddosed? 04:36 whitephoenix looks like it 04:37 jordan4ibanez I don't understand the hackers, they hate closed source software and big businesses but then ddos the projects putting out free open sourced software, it makes less than no sense 04:45 whitephoenix LOOK IM A JERK GIVE ME ATTENTION 04:45 jordan4ibanez Also, I saw that you can now redefine the hand, how would I do that? 04:49 whitephoenix https://github.com/minetest/minetest_game/blob/fd87b04f3c510fd61797c6e79b76830f03f485b7/mods/default/tools.lua 04:49 whitephoenix Looks like just register_item(":", ... 04:55 whitephoenix I don't know, I'm trying to get it to work, override_item says nonexistant items 05:00 jordan4ibanez Re-registering the hand as a node crashes instantly 05:00 octacian jordan4ibanez: it works like an inventory. 05:00 whitephoenix yeah I'm trying to edit the hand thing in minetest_game/mods/default/tools.lua 05:00 whitephoenix can't change wield_image or scale 05:00 octacian as far as I remember, it's kinda like a itemstack. 05:00 whitephoenix or even punch int 05:01 jordan4ibanez whitephoenix: Make sure you're not in creative mode 05:01 jordan4ibanez I'm trying to make it take on a mesh, somehow 05:01 whitephoenix jordan4ibanez, oh it does work 05:04 whitephoenix this is great http://i.imgur.com/os3bbyg.png 05:06 octacian I'll make a video on hand overriding in a few days, if you can wait that long. 05:31 jordan4ibanez Sounds good! If you can figure out how to get meshes in there please tell me, octacian 05:31 jordan4ibanez Also still getting ddosed 06:31 GreenDimond I have a question about building minetest daily on ubuntu if anyone is willing to help. 06:36 whitephoenix don't ask to ask, just ask 06:38 GreenDimond so i had build the daily version of mt a while back (0.4.14 dev) with sudo apt-get install -y git build-essential libirrlicht-dev libgettextpo0 libfreetype6-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-openssl-dev libluajit-5.1-dev liblua5.1-0-dev liblev 06:38 GreenDimond eldb-dev; cd; git clone https://github.com/minetest/minetest.git; cd minetest/games; git clone https://github.com/minetest/minetest_game.git; cd ..; cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1; make -j$(nproc); minetest; echo -e "\n\n\e[1;33mYou can run Minetest again by typing \"minetest\" in a terminal or selecting it in an 06:38 GreenDimond applications menu.\nYou can install mods in ~/.minetest/mods, too.\e[0m" . How to I update the daily version? I am using xubuntu 16.04. I might get kicked for spamming (the code). 06:38 GreenDimond Well, im still here :) 06:38 whitephoenix git pull to update source code, make -j(cores + 1), sudo make install will get you the very latest 06:39 GreenDimond will that update just the daily ver. i built? 06:39 GreenDimond cause i still wanna keep my stable ver. 06:39 whitephoenix oh in that case just don't run sudo make install 06:39 whitephoenix the executable will be in bin/ 06:40 GreenDimond so run make -j(cores + 1) 06:40 GreenDimond i dont know this command stuff :/ that giant command up there rubenwardy gave me. 06:41 whitephoenix git pull && make -j$(grep -c processor /proc/cpuinfo) 06:41 whitephoenix that will update your source code and compile it 06:41 GreenDimond should i put something before it? 06:41 GreenDimond cuz just running git pull && make -j$(grep -c processor /proc/cpuinfo) dont work :P 06:42 whitephoenix okay what does it say 06:42 GreenDimond fatal: Not a git repository (or any of the parent directories): .git 06:42 GreenDimond fatal: Not a git repository (or any of the parent directories): .git 06:42 GreenDimond fatal: Not a git repository (or any of the parent directories): .git 06:42 GreenDimond whoops 06:42 GreenDimond only one of those 06:42 GreenDimond :P 06:42 whitephoenix you have to cd into the git repository 06:42 whitephoenix so cd minetest 06:43 GreenDimond oh :P 06:43 GreenDimond is doing stuff. 06:43 whitephoenix yeah this will probably take a minute or two 06:43 GreenDimond yup. 06:44 GreenDimond yay! it used the previous desktop link :D i dont have to go find it. 06:45 GreenDimond thanks! 06:46 whitephoenix yeah so any time you want to update it again its just those two commands, you might want to save them somewhere 06:46 GreenDimond yup. done ;D 06:47 GreenDimond looks like nothins changed :P well, cant expect much. its only been a few days xD 06:47 whitephoenix oh you probably want to get the git version of minetest_game as well 06:48 GreenDimond ? 06:48 GreenDimond what? 06:48 GreenDimond did it not update the game :| 06:48 GreenDimond is dat wat u tellin meh? 06:48 whitephoenix that was just the game engine 06:48 GreenDimond oh. 06:48 GreenDimond then what do i run now :/ 06:49 whitephoenix you'll want to go to ~/.minetest/games/ and then do git clone https://github.com/minetest/minetest_game, then it should be good 06:49 GreenDimond so run git clone https://github.com/minetest/minetest_game ? or do i have the , at the end? 06:50 whitephoenix mkdir ~/.minetest/games 06:50 whitephoenix cd ~/.minetest/games 06:50 whitephoenix git clone https://github.com/minetest/minetest_game 06:51 GreenDimond bash: cd: /home/user/.minetest/games: No such file or directory 06:51 whitephoenix mkdir ~/.minetest/games 06:51 GreenDimond :) 06:53 GreenDimond still looks like nothings changed :P 06:54 whitephoenix yeah there's probably only a few tweaks 07:11 rdococ tbh the only thing you need for anything like redstone or mesecons to become functionally complete is an inverse, or NOT gate 07:12 GreenDimond Where did that come from? :P 07:12 rdococ interest in logic 07:12 GreenDimond #random 07:12 rdococ but it's true 07:12 rdococ because you can merge two wires/dusts into one 07:13 rdococ which is often an OR operation in stuff like mesecons 07:13 GreenDimond shush. im bussy reading feature requests. 07:14 rdococ x and y = !(!x or !y) 07:14 rdococ ooh can I read them too? pls? 07:14 GreenDimond sure :/ 07:14 GreenDimond https://github.com/minetest/minetest_game/labels/Feature%20request 07:15 GreenDimond A request about my mod is 2nd from top :D 07:15 GreenDimond Corner stairs..... :3 07:16 GreenDimond Well i gtg 07:16 GreenDimond cya later 07:20 jamm herro 07:20 rdococ jerro 07:21 rdococ jello? 07:21 jamm hello 07:21 rdococ piano 07:22 * rdococ wants to create an 8 bit mesecon wire with 256 states but doesn't know how 07:23 jamm Node metadata? 09:48 MinetestBot 02[git] 04Jeija -> 03Jeija/minetest-mod-mesecons: Luacontroller: Fix bugs in 703e6fda, no more functions as keys 138743699 https://git.io/vMt3q (152016-12-31T09:43:45Z) 09:49 rdococ ? 09:49 rdococ functions as keys 09:53 sofar lua tables 09:58 MinetestBot 02[git] 04cheapie -> 03Jeija/minetest-mod-mesecons: Allow water turbines to work with river water (fixes #294) 1379edbed https://git.io/vMt3E (152016-12-31T09:57:50Z) 13:28 Calinou https://pbs.twimg.com/media/CYOpmrAUoAAYdYi.png 13:28 Calinou VanessaE: ^ :P 14:13 Fixer Calinou: lol 14:16 est31 lol 14:42 agaran lol 14:42 rdococ while I still used Winders, Minetest had plane based fog... now it uses range based fog? 14:59 Fixer range based 15:13 Calinou now it's range-based/radial/fancy fog, yes 15:13 Calinou which is much better 16:09 iwBsaysHappyNewY Happy NEW YEARS! ;D 16:11 Krock still Dec 31 for me but thanks 16:11 iwBsaysHappyNewY its 12:10AM 16:12 iwBsaysHappyNewY I heard fireworks outside 16:17 Calinou me too, 17:16 16:23 agaran timezones are fun sometimes 16:23 jomatv6 same here, 17:23 ad fireworks :) 16:26 red-001 16:26 16:28 freelikegnu Happy Old Year! 16:30 freelikegnu its only 8:30 where I am, no spoilers please 16:41 erstazi Question about players and teams: Is there a way that in a multiplayer game that you can form a team that shares mobs like Archer and Guard (as in the animals_modpack). Right now, the mob is linked to the player who creates it. (this is for my 10 year old son and I to play together) 16:43 erstazi would CTF_PvP_Engine modpack cover this? 16:48 whitephoenix 2016-12-31 10:39:18: ERROR[Server]: ServerEnv: Trying to store id=33 statically but block (5,-1,-8) already contains 101 objects. Forcing delete. 16:48 whitephoenix does anyone know what is up with this 16:52 Krock whitephoenix, someone blew up a TNT node and that generated some dropped items 16:52 Krock either that or there's the pipeworks mod installed 16:52 whitephoenix pipeworks is installed 16:52 Krock bingo. 16:53 Krock the only thing you can do about this is to increase the limits 16:53 agaran ah, so that was about entities in flight 16:53 Krock https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1002 16:54 Krock yep, items in the tubes are entities/objects too 16:55 whitephoenix fixed thanks 16:59 Krock !next 16:59 MinetestBot Another satisfied customer. Next! 17:02 rdococ !previous 17:03 agaran Krock, why not customer++ ? 17:03 Krock agaran, MTB does that operation automactially 17:03 agaran ah, well.. 17:04 Krock also, I don't want to produce fake customers by increasing them 17:06 agaran rather incrementing than increasing, unless it is an integer, or if you overload operators wrongly.. 17:10 rdococ customerList:pop() 17:13 rdococ customerList << 1; // or >> 1; if you're reading from the rightmost bit 17:13 MinetestBot 02[git] 04ElementW -> 03minetest/minetest: Fix /grant & /revoke not working with custom auth handler (#4974) 13a1346c9 https://git.io/vMtE4 (152016-12-31T17:12:26Z) 19:45 garywhite Someone trolled my survey... 20:58 VanessaE Calinou: hey now, my texture pack tiles better than THAT :P 21:15 Taoki It's almost that time for me... just 45 minutes to go. Happy new year everyone! 2016 was pretty weird, but 2017 will hopefully be better somehow. 21:44 VanessaE happy new year, Taoki 21:44 VanessaE still several hours to go, here 21:52 Calinou only 1 hour to go here 21:53 Krock same 22:07 agaran yep almost same here 22:24 passant hi there, i try to colorize the global chat but my only result right now are duplicates. i sadly did not find a global chatcolor setting so i made a minetest.register_on_chat_message function with minetest.chat_send_all(core.colorize("#A3B5CB", "<"..name.."> ") .. core.colorize("#66BEF5", message)) in it. Well it works but each message appears two times now.^^ Any suggestions? :S 22:26 agaran hmm maybe orignal handler is still working? and you need to remove default one first? 22:27 YuGiOhJCJ hello, I have a big graphic problem on Minetest, when I am moving using the forward key, my camera is zooming, and it happens only with my admin account 22:27 whitephoenix passant, are you on 0.4.15? 22:27 YuGiOhJCJ yes 22:27 passant whitephoenix, yes 22:27 YuGiOhJCJ in fact it is the "Z" key 22:27 YuGiOhJCJ on my french keyboard 22:28 passant in fact, i am on the git state - the colorize works but the default, white message appears on top of it so i have two messages 22:28 agaran I'd bet you have default handler and yours running in paralell 22:29 Amaz passant: You need to make register_on_chat return true, and there's nothing you can do about it appearing in white and colour on the client it was sent from, because of chat prediction, iirc. 22:29 YuGiOhJCJ oh yeah that's because of the "zoom" setting 22:30 YuGiOhJCJ in the "control keys" 22:30 YuGiOhJCJ is it a new thing? 22:32 YuGiOhJCJ solved, I just need to change my keys in the settings 22:32 passant Amaz, the return true is there since i checked the ranks mod where this problem ( https://img.tchncs.de/scr/2016-12-31-232744_1920x1200_scrot.png ) does *not* appear: https://github.com/bigfoot547/rank/blob/master/init.lua#L82 so my code looks like: https://haste.tchncs.de/kokuhedihu.lua 22:34 Amaz I think that this is due to client side prediction, and there isn't a lot you can do about it, afaik 22:35 passant but if so, i am confused because the rank mod does *not* create duplicates... 22:36 passant i tried it three times because i didn't want to believe it works in this case but not in mine -.- 22:37 Amaz It creates duplicates for me in singleplayer: blob:http://imgur.com/80f13a75-7df5-4629-b5ce-7b83dcd9ed90 22:37 Amaz * http://i.imgur.com/TVmOkcn.png 22:38 agaran passant: hmm I don't have .15 compiled yet, but what if you return "" not true? 22:38 Calinou chat prediction should go away, or at least be disable-able by server 22:38 Amaz Yep, it should 22:38 agaran kill them with lava-source nodes.. 22:38 Calinou Minecraft doesn't have it, same for almost all games out there 22:39 passant ... will enable the rank mod another time 22:39 agaran passant: and, more silly probably try ""..core.colorize("#A3B5CB", "<"..name.."> ") .. core.colorize("#66BEF5", message) 22:40 agaran I mean "" as start then appended colorized etc.. 22:41 agaran and does that works badly only with last release? or not? 22:43 passant .... now i am totally confused - recompiled minetest (i unfortunally worked into the builtin files the latest time) and y, indeed, duplicates with the rankmod - i could swear it worked before... 22:43 Amaz passant: I get exactly the same behaviour with your mod as I do with rank 22:44 passant such a sad situation... 22:44 agaran passant, but this is at least consistent.. 22:47 passant agaran, you idea does not work for me... consistent... i was *very* happy to finally be able to colorize the whole chat. and now, it works everywhere except the "regular" global messages. -.-' 22:48 agaran passant: well, I understand frustration, but at least consistent notworking is better than unpredictable depending on some random factor.. 22:48 agaran I haven't get updated to 0.4.15 yet.. 22:48 passant background: many players just don't see the chat because it is white and i wanna get rid of this problem^^ 22:48 agaran sure I understand that :) 22:51 YuGiOhJCJ yeah it seems that "zoom" is new: I found the commit that is changing the README.txt controls: https://github.com/minetest/minetest/commit/c0e56c6011fa6252a33894c560f8a16445466b8b 23:11 agaran Happy New Year