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IRC log for #minetest, 2016-12-28

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All times shown according to UTC.

Time Nick Message
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00:00 garywhite Hi DatJohnDoe
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02:18 Wuzzy Is it just me or do saplings in Minetest Game 0.4.15 grow very, VERY painfully slow or even not at all?
02:19 Wuzzy I just placed 100s of saplings, pine saplings, etc. and already waited for 20 minutes but nothing happened.
02:31 sofar saplings grow with a single node timer
02:32 sofar 1 1/2 to 2 days
02:32 sofar and they ALL will grow before 2 1/2 days are over
03:02 jordan4ibanez The unrealistic fun was that you could place a bunch of saplings and they'd grow at random intervals
03:03 sofar the spread of the random value can be modified
03:05 sofar I did the calculations on the original spread, maybe it was toned down too much, but the original method meant that saplings could very easily take months to grow as well
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07:19 celeron55 it's true that there's probably more fun to be found in a less predictable outcome; and you can't talk about realism so simply; maybe the character is just really bad at planting trees or maybe the quality of the soil varies a lot; i mean, just put your rpg hat on
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09:15 MinetestBot [git] Jeija -> Jeija/minetest-mod-mesecons: Luacontroller: Restrict digiline messages 703e6fd https://github.com/Jeija/minetest-mod-mesecons/​commit/703e6fdadb5251b6f42e35f0f71f3094f5e15f75 (2016-12-28T09:07:59Z)
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14:02 zorman2000 Hi. Has anyone here experimented with pathfinding algorithms that guides mobs to find nodes or objects that are NOT on their field of view?
14:03 zorman2000 Many mob API has pathfinding (or sort of) for following players or attacking them
14:03 zorman2000 But this is sort because they can "see" them
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14:04 zorman2000 Now if I want to a mob to move to a specific location (e.g. a chest inside some building) , I fear the algorithm will not be the same
14:04 zorman2000 I'm I missing something or it is really complicated to do this?
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14:07 zorman2000 Nevermind, I see the Lua API has something for pathfinding
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14:08 [Trans]Maddie good morning
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15:03 Fritz01 Hello
15:04 [Trans]Maddie Hiya
15:05 Fritz01 While playing i've noticed that the items in the inventory are a little pixelated plus some times i see the nodes in the world pixelated too. is this fixable someways?
15:06 [Trans]Maddie Have a picture of it?
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15:06 Fritz01 I'm taking one
15:06 Fritz01 it*
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15:09 Fritz01 Sorry for my ignorance, but how do i upload an image?
15:10 zorman2000 Does minetest.find_path() works?
15:10 [Trans]Maddie Use this site:  http://picpaste.com
15:10 zorman2000 I'm trying to use and constantly get nil
15:11 Fritz01 ok
15:12 Fritz01 http://picpaste.com/screenshot_20161228_160716.png
15:12 [Trans]Maddie I'm going to create a Minetest Image Hosting website later on.. (Once I get a ground rule MB)
15:13 [Trans]Maddie Image Don't Exist
15:14 Fritz01 how? it works for me
15:14 [Trans]Maddie Idk might be wrong url
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15:15 Fritz01 http://picpaste.com/screenshot_20161228_160716.png
15:15 Fritz01 this works?
15:16 [Trans]Maddie Huh it did then it went hidden hm.. I think MPEG crashing out for me
15:17 Krock Fritz01, imgur.com is pretty good too
15:19 Fritz01 http://imgur.com/a/nFcKr
15:19 Krock btw, both links worked for me
15:19 Fritz01 oh
15:22 AcidNinjaFWHR hi guys
15:22 Krock "Traditional Russian magic trick  [..]  Made with Video to GIF" - oh yeah, Imgur how true. That's a mp4 file you're playing there, dude.
15:22 Krock Took them years to notice that mp4 has the better compression than GIF
15:22 [Trans]Maddie Hm the textures look normal /not really in a way/ to me
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15:22 AcidNinjaFWHR I can't find anything how to make speed boots, that would increase speed
15:23 AcidNinjaFWHR I added a speed=0.5 group to it but it doesn't change xD
15:23 Fritz01 the problem that i've noticed is with the slabs in the unified_inventory menu
15:23 [Trans]Maddie You need do I think set_physics() Acid
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15:25 [Trans]Maddie Fritz01 Yeah I don't know since I see it inveted color compare everyone else probably
15:25 Fritz01 ?
15:26 * [Trans]Maddie Has inverted color vision
15:27 Fritz01 like color blindness?
15:29 [Trans]Maddie I guess.. Roses are blue violets are red grass is purple and the sky looks bloody.
15:29 zorman2000 Hello guys
15:29 [Trans]Maddie Hiya
15:29 zorman2000 I'm having issues with minetest.find_path() anyone that knows about it? :)
15:30 [Trans]Maddie I haven't used but I think sethome use it
15:31 zorman2000 Hmm ok
15:34 Fritz01 wait can missing drivers make a gpu works bad / not work?
15:40 Fritz01 or an apu
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15:42 * [Trans]Maddie Has her Minetest Image Hosting service up now just need setup the site
15:45 [Trans]Maddie For the time been Sign-ups will be disabled till I know If it works this script and total images added
15:50 mystik AcidNinjaFWHR: https://github.com/tenplus1/3d_armor​/blob/master/3d_armor/armor.lua#L222 <-- that looks like what you're after?
15:54 AcidNinjaFWHR oh perfect mystik so if I read correctly I just have to add physics_speed=0.5 for example in the groups
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15:54 AcidNinjaFWHR then it's parsed will override the physics
15:54 AcidNinjaFWHR awesome
15:55 mystik AcidNinjaFWHR:  IIRC that's what TenPlus1 is using on xanadu, and I know the speed boost with the boots work there.
15:55 AcidNinjaFWHR I'm gonna try thanks a lot mystik
15:56 Fritz01 Bye
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16:33 [Trans]Maddie My Minetest Image Hosting Platform works :D
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20:24 MinetestBot [git] adrido -> minetest/minetest: Dont compare short with bool (#4963) 5a0a59a https://github.com/minetest/minetest/commi​t/5a0a59ad463143d4452524837d69c108908f20d5 (2016-12-28T20:22:01Z)
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20:27 agaran anyone knows/heard about issues with opengl/Xorg and ati radeon R5? (especially minetest related)
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21:21 Fixer no idea, I have ATI Radeon 6870
21:21 Fixer and use windows, but not linux
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21:29 agaran Fixer: I see, thx
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22:19 MinetestBot [git] sofar -> minetest/minetest: Redo light.cpp. 094a5a7 https://github.com/minetest/minetest/commi​t/094a5a73d3b9817d07c52754749f0828c4005b8c (2016-12-28T22:16:39Z)
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23:55 garywhite https://goo.gl/forms/mJIskgXX5an7mVqn2 This is my "Suggest Improvements to Minetest" form. Please note that the suggestions you make may not be added or even seen by the devs
23:59 emunand bam
23:59 emunand done

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