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IRC log for #minetest, 2016-12-20

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All times shown according to UTC.

Time Nick Message
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00:10 garywhite octacian, emunand: Would you be interested in having in the video a demo of the LTC-4000 traffic light controller to demonstrate the possibilities of the digilines?
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00:29 Not_a_Robot How suggested I'm a robot?
00:30 Not_a_Robot Well, I have to leave, I will chat later.
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00:46 garywhite Would anyone be interested in working on my subgame with me? I can't keep track of maintaining the mods
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01:03 emunand garywhite: sure, if you send us a link
01:03 whitephoenix if by maintain you mean update, use git
01:04 garywhite My subgame has a bunch of other mods (used with permission), so I have to keep the mods up to date
01:04 garywhite https://github.com/garywhite207/minetest_life
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01:06 Yruama_Lairba awsome, i start a maps by spawning inside lava (etheral mods ?)
01:06 whitephoenix garywhite, git submodules
01:06 garywhite I have no experience with Git, & I don't have Linux
01:07 whitephoenix you don't need linux to use git
01:07 XeonSquared You just posted a github link but you don't use git?
01:07 whitephoenix github == remote host and ui for git
01:08 whitephoenix linux makes git easier as it does with most other things but there is a windows version
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01:09 garywhite I don't use Git for Win or Linux
01:09 whitephoenix if you do any programming you should though
01:10 XeonSquared a) doesn't using github sort of require git?
01:10 garywhite I don't really do programming, I've written one craft recipe for a mod before, but that's it
01:11 whitephoenix XeonSquared, eh they have their desktop program gui thing
01:11 XeonSquared b) You're either brave or insane for doing this stuff without git
01:11 XeonSquared whitephoenix: that's still git though?
01:11 whitephoenix yes it runs on git but the user doesn't have to know much about git
01:11 whitephoenix there is no cli work
01:12 XeonSquared mmh, true
01:12 emunand i don't use git
01:12 garywhite If you're just gonna criticize me for not using Git, then forget it
01:12 emunand i use baazar :^)
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01:12 whitephoenix garywhite, I'm not criticizing you, I'm saying it would be insanely useful for your project
01:13 whitephoenix you can update all of your mods in a single command
01:13 emunand what's his project?
01:13 whitephoenix subgame
01:13 garywhite I don't have administrator permissions on my PC, hence why I use portable MT
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01:24 swift110 wow garywhite
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01:33 cheapie garywhite: If you don't have admin access to your computer, than it's not "your computer".
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01:35 cheapie then*
01:38 kaeza greetings
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06:39 MinetestBot [git] ShadowNinja -> minetest/minetest: Mod security: Allow read-only access to all mod paths 59f84ca https://github.com/minetest/minetest/commi​t/59f84ca0a07e50dd5ce050d38ae1aeb529bd25ac (2016-12-20T06:34:04Z)
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07:13 paramat mod security testing appreciated since we are close to release https://forum.minetest.net/vi​ewtopic.php?f=18&t=16081
07:19 MinetestBot [git] ShadowNinja -> minetest/minetest: Security: Fix resolving of some relative paths 0f05021 https://git.io/v1bKM (2016-12-20T07:17:38Z)
07:19 MinetestBot [git] ShadowNinja -> minetest/minetest: Fix RemoveRelatvePathComponents f522e73 https://git.io/v1bKD (2016-12-20T07:17:38Z)
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09:12 minetester anyone know which mods has sloped/corner straw nodes?
09:12 minetester mod*
09:13 minetester i thought they were in moreblocks but apparently not
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09:23 iska i think its just full straw blocks that is added in that server to moreblocks circular saw that cuts the slope pieces
09:26 minetester the stair pieces are part of default
09:26 minetester but theres flat slopes and corner pieces which I cant find
09:26 minetester I remember seeing them on a server many moons ago
09:34 xerox123 ohi iska
09:43 iska hi xerox :)
09:45 iska minetester: i think https://github.com/tenplus1/stairs this can do basic 45 degree slopes and blocky corners etc
09:46 minetester iska, it does, but i was hoping for them for straw which I don't believe that one does (IIRC, it's bundled with moreblocks anyway)
09:46 minetester thanks for the effort though :)
09:46 minetester i'll just change my design i think
09:48 iska maybe tenplus1's farming supports it automagically?
09:48 minetester ooh perhaps
09:48 minetester ill prob check later
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11:16 Calinou hi freelikegnu, fine
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13:55 MinetestBot [git] sfan5 -> minetest/minetest: Limit drawing rect of selected item to viewport size (fixes #4341) bdf8f85 https://git.io/v1NGn (2016-12-20T13:29:12Z)
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14:03 IhrFussel I get this error from a mod since i updated to the Dec 18 dev: 2016-12-20 14:52:52: ERROR[Main]: ServerError: Runtime error from mod 'item_drop' in callback environment_Step(): Invalid float vector dimension range 'x' (expected -2.14748e+06 < x < 2.14748e+06 got -2.14748e+06).
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14:23 freelikegnu lastlog Calinou
14:23 freelikegnu :D
14:27 IhrFussel I disabled the mod for now and will try a newer version later even though i see nothing about a "velocity fix" in the commits
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15:07 IhrFussel Question: if the server load is high but CPU usage low...does it mean the process is doing IO tasks right now? Cause minetestserver shows 10 % CPU, RAM goes up slowly and load is at 2,00
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15:10 minetester anyone know how to tame warthogs, they dont seem to like straw?
15:10 minetester i mean wheat
15:16 * minetester dives into the lua instead
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15:16 minetester apparently, they like apples
15:16 minetester :D
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17:01 swift110 hey all
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17:08 jubalh hi
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17:16 swift110 hey jubalh
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18:28 agaran cheapie: I had chance to see that traffic light controller on yt today, looks great
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18:55 swift110 i installed minetest on the pi 3
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19:27 red-001 nice
19:32 swift110 well I thought I did
19:32 Krock but you didn't?
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19:37 swift110 apparently not
19:46 swift110 now it is
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21:12 hoodedice so I got back into the minetest twitter
21:12 hoodedice anyone has a tweet they want to send out?
21:14 swift110 i got minetest on the pi 3
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21:24 hoodedice https://twitter.com/MinetestCom​mune/status/811320990999384064
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22:13 Wuzzy swift110: And does it work fine?
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22:21 swift110 Wuzzy, haven't triedit
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22:29 twoelk Wuzzy: I have been thinking about your changes on the subgame list on the wiki
22:29 Wuzzy Nice
22:29 twoelk I did add some server mod collections as subgames. I think they where indeed subgames
22:30 twoelk as some had been tweaked a lot and where accessable on github
22:31 Wuzzy modpacks are not subgames
22:31 twoelk I have not readded anything yet, but am working on a list of games to add
22:31 Wuzzy but if you think those are significant, you can maybe add a new wiki page
22:31 twoelk well all games are modpacks
22:31 Wuzzy no
22:32 twoelk and I didn't add all server collections
22:32 Wuzzy but they are very very similar
22:32 Wuzzy (technically)
22:32 Wuzzy for the user those are distinct
22:32 Wuzzy an user always needs a subgame as a base
22:33 twoelk was just trying to get a filter right for future additions
22:33 Wuzzy anyways...
22:33 Wuzzy if you have good subgames to add, go ahead :=)
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22:33 twoelk he, got a years worth of subgames an good is not a filter
22:34 * twoelk looks for lost keys
22:34 Wuzzy now that I have added the genre into the table it becomes very obvious that most subgames are sandboxes. but its interesting to see a few competitive subgames as well
22:34 Wuzzy please only post proven subgames which work with 0.4.14 or later. i dont care about broken subgames. ;-)
22:35 twoelk I never was that happy with the type definition
22:35 Wuzzy yeah, me too
22:35 Wuzzy rather technical
22:35 Wuzzy also arbitrary
22:35 twoelk well the page was not intended as guide to tested games
22:36 twoelk it was thought to as complete as possible including failed games
22:36 twoelk +be
22:36 Wuzzy if we include every subgame which was once started but then died off in a broken/unusable state, the list would explode
22:36 twoelk indeed
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22:37 twoelk but everything else would force a testing of every entry with every release
22:37 Wuzzy i think there should be a minimum “barrier of effort”.
22:38 Wuzzy ok maybe testing all subgames is overkill
22:38 twoelk hm
22:38 Wuzzy but if a subgame never even made it into alpha stage its probably safe to ignore ;)
22:38 garywhite Wuzzy & twoelk: I propose a minetest group-maintained subgame group, like minetest-mods, where subgames that are officially considered "ready for Minetest", not WIP, are kept. If the developer does not update their game within 45 days of a new official version being released, then the subgame gets removed from the repository
22:38 twoelk well I didn't most early stuff from OldCoders old list
22:39 Wuzzy fun fact: I am excluded from #minetest-mods for some reason
22:39 twoelk pff - minetest-mods does something similar
22:40 Wuzzy someone must have grabbed that channel
22:40 twoelk eh?
22:40 garywhite twoelk: My point is it would be like minetest-mods, but for subgames
22:41 Wuzzy lol
22:41 Wuzzy I once tried to push my mods into minetest-mods but it never took off
22:41 Wuzzy the bottom line is my mods are basically still >99% maintained by me xD
22:41 twoelk oh, you didn't fit the standards? ;-P
22:41 Wuzzy idk
22:42 Wuzzy i never really made much effort to convince minetest-mods people
22:42 twoelk iirc it was technicall issues with the repository thingie you used?
22:42 Wuzzy ah right
22:42 garywhite How about this: If I write up a "charter" for minetest-subgames like OldCoder did for the minetest-project IRC channel, then at least some of the devs will review it?
22:42 Wuzzy minetest-mods is basically a GitHub thing
22:42 garywhite (I'd still leave the final decision up to c55)
22:43 Wuzzy if the mods go to minetest-mods, i dont know what will happen to my repo.or.cz repos
22:43 twoelk garywhite: I fear your wishes are a little to mentainance intensive on the long run
22:43 Wuzzy maybe its not a good idea to strongly tie a project like minetest-mods to a single repository hoster
22:44 * twoelk knows how much time he invested in the subgame list that is pretty outdated
22:44 Wuzzy what are the biggest achievements of minetest-project?
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22:45 twoelk trying to achieve common standards?
22:45 garywhite twoelk: What about this, throw out the 45-day rule and make it this: If a subgame does not have ANY new commits within 1 year, it will be removed from minetest-subgames?
22:45 Wuzzy lol what?
22:45 Wuzzy #minetest-project is an IRC channel
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22:46 Wuzzy an exclusive IRC channel, i must stress
22:46 twoelk oops
22:46 twoelk I missread minetest-mods
22:46 Wuzzy only “trusted/invided modders” included
22:46 Wuzzy so. i ask again. What has this #minetest-project thing achieved so far?
22:46 twoelk garywhite: that would exclude any historic value
22:47 garywhite Well, I'm open to ideas. I haven't even written up anything for anyone to peruse yet
22:47 twoelk you may notice I originally added hints to game ancestors
22:48 twoelk I think a curated much smaller list of so called good games is the better idea
22:49 twoelk so have one list that documents everything that tried to be a game and another that suggests what currently is considered good to play with
22:49 garywhite New clause: If a developer deems that a subgame is significant to Minetest, then it will be considered Historic and cannot be removed from the repository
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22:50 Wuzzy OK let me throw in this question? Which do you think are the current TOP subgames?
22:50 Wuzzy and with "TOP" i mean they are good enough to be advertised outside of minetest.net
22:50 twoelk for me still dreambuilder :-(
22:50 Wuzzy Dreambuilder... strange it is not a subgame
22:50 twoelk see my sad face
22:50 Wuzzy wait
22:51 Wuzzy iirc it WAs a subgame, right?
22:51 Wuzzy i can recall i even have it instaled
22:51 twoelk but Ethereal comes in second
22:51 garywhite minetest_game (obviously), dreambuilder, carbone is pretty good, and ethereal is pretty good. I would for sure make ethereal and minetest_game historic
22:51 Wuzzy hmm making an Ethereal-based subgame shouldnt be too hard
22:51 twoelk yep it was and the entry was deleted  ;-P
22:52 Wuzzy the easiest way would be forking Minetest Game and adding Ethereal. :D
22:52 Wuzzy i think combining ethereal with caverealms would make a lot of sense.
22:52 Wuzzy i think those mods just belong to each other, dont u think?
22:53 twoelk or rather fork the xanadu repository :-D
22:53 Wuzzy has anyone tried this combination?
22:53 garywhite caverealms uses a LOT of resources
22:53 twoelk I think so
22:53 Wuzzy twoelk: good point. there are many servers which could basically become real subgames
22:53 Wuzzy I think Just Test 2 is just a candidate
22:53 twoelk together with skyrealms or what it was called
22:54 twoelk yeah, but not quit there yet
22:54 Wuzzy maybe servers are the testgames for future subgames :)
22:54 twoelk they have been in the past
22:54 Wuzzy garywhite: Sadly, only Minetest Game and Carbone are actual subgames in ur list
22:54 garywhite Crud
22:55 Wuzzy But strange. Dreambuilder should definitely become a subgame again
22:55 garywhite Well, I think carbone is significant enough to be considered historic...
22:55 Wuzzy Definitely!
22:56 Wuzzy But let's use Carbone NG, please. Carbone is dead.
22:56 twoelk VanessaE opted out of that as updating the content from minetest_game became too cumbersom
22:56 Wuzzy hahahah lol
22:56 Wuzzy yea
22:56 Wuzzy unless you only strictly stick to "stable" releases
22:56 Wuzzy then you just need to update yearly ;-)
22:57 Wuzzy which is acceptable IMO
22:57 twoelk btw, I was musing on putting the column x to better use as it refers to an old discussion
22:57 Wuzzy hmmm i think Minetest Game + ethereal NG + caverealms would already make a nice subgame
22:57 Wuzzy any other mod ideas to add to a ethereal-base subgame?
22:57 Wuzzy ideally, they fit the general theme
22:58 twoelk glowing?
22:58 garywhite I'm gonna write up this "charter"
22:58 * garywhite goes and downloads AbiWord
22:58 Wuzzy ah, i got an idea! simple mobs. i heard they are compatible with ethereal
22:58 Wuzzy twoelk: what is glowing? Is this s mod
22:59 Wuzzy i cant find glowing in http://krock-works.16mb.com/MTstuff/modSearch.php
22:59 * twoelk is looking
22:59 twoelk glowtest or similar
22:59 Wuzzy https://forum.minetest.net/viewtopic.php?t=9301
22:59 Wuzzy ?
22:59 Wuzzy would be an interesting biome extension ,but havent tried
23:00 Wuzzy would be challenging to combine with ethereal
23:00 Wuzzy since the mods would certainly overlap :/
23:00 Wuzzy are there any good magic-using mods?
23:02 twoelk some mobs might collide
23:02 twoelk I also liked Skylands much
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23:03 twoelk magic? as in Magichet?
23:03 Wuzzy something like that
23:03 twoelk I'm not a great fan of magic though, sort of cheating
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23:03 Wuzzy lol
23:04 Wuzzy depends on how it is implemented
23:04 Wuzzy if done right, it can be a legit gameplay mechanic
23:04 Wuzzy esp if ur enemies can use magic as well =)
23:04 Wuzzy if only player can use magic but not mods, magic is probably too overpowered, i agree
23:04 twoelk remember this one? https://forum.minetest.net/viewtopic.php?id=3588
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23:05 Wuzzy screenshot?
23:05 twoelk I always wanted that tree in the last picture
23:05 rdococ heya
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23:08 Wuzzy About Dreambuilder: I am not sure if it is neccessarily worth to always “hunt after” Minetest Game.
23:09 Wuzzy another possiblity would be to make use of Git submodules
23:11 Wuzzy ah, I got it
23:11 Wuzzy another idea for a etheral-based subgame would be ores
23:11 Wuzzy such a subgame definitely needs ores. lots of them. crazy ores. :D
23:11 Wuzzy what do u think what ores mods would go well together with ethereal?
23:12 twoelk blue and green at minimum
23:13 twoelk aka malachit and forgotthename
23:14 rdococ make up a random name...
23:15 twoelk lapis (lapislazululululy)
23:16 rdococ malantium and natanium
23:16 twoelk bluestone if I translate correctly
23:16 rdococ malanatium sounds like a good name for an "evil" ore actually
23:16 twoelk there is some evil ore in dreambuilder
23:17 twoelk you can make evil tools with it
23:17 rdococ what makes it evil though?
23:18 twoelk anyways; bye for now
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23:24 rdococ eh eh eh
23:31 rdococ b0r3d
23:31 rdococ who wants me to make a random ore
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