Time Nick Message 00:00 longerstaff13 Ducky: you just need to restart your app completely 00:00 kaeza you use what 00:02 IhrFussel I deleted the minetest git folder + the executable inside /usr/local/bin now...I hope it will fetch the current commit now 00:05 Misero hey 00:08 Ducky Hey 00:09 IhrFussel GUYS what is this?? I have no "minetestserver" executable just a "minetest" executable version 0.4.14-dev-78bf7c4 00:10 est31 IhrFussel: did you get your build from the ppa? 00:10 IhrFussel I searched for that commit but github doesn't find any results? 00:10 est31 or did you build yourself 00:11 IhrFussel est31, I'm using the one-liner and added -DENABLE_CLIENT=0 to CMake https://forum.minetest.net/viewtopic.php?f=3&t=3837 00:11 est31 did you do DENABLE_SERVER=1 = 00:11 est31 ? 00:12 IhrFussel kaeza just told me to add -DENABLE_CLIENT=0 nothing about SERVER 00:12 IhrFussel So I need both? 00:13 kaeza it's BUILD_CLIENT 00:13 kaeza or has that changed recently? 00:13 est31 no idea tbh 00:13 IhrFussel kaeza, yes sorry I typed it wrong but I copied it correctly 00:14 est31 I just know that a recent-ish refactor 1-2 years ago has required people to enable server support when building it 00:14 IhrFussel When I start the script it works...it fetches minetest from github and compiles it...but the commit version is one that doesn't exist 00:15 kaeza IhrFussel, how are you running Minetest? `echo $PATH`? `which minetest`? `ls ~/minetest/bin`? 00:16 kaeza i.e. are you sure you don't have another version lying somewhere? 00:17 IhrFussel kaeza, I had 2 old versions of Minetest before...minetest and minetestserver I removed both executables and deleted the minetest folder that git uses to clone... 00:18 IhrFussel Can someone tell me which version this is? "0.4.14-dev-78bf7c4" 00:18 kaeza https://github.com/minetest/minetest/commit/78bf7c4 00:19 kaeza that's pretty recent 00:20 IhrFussel kaeza, okay then I have the newest version now but I don't have a minetestserver executable only minetest 00:20 IhrFussel So I guess maybe I have to add -DENABLE_SERVER=1 00:23 IhrFussel I found it in the old IRC logs 00:23 IhrFussel It's -DBUILD_SERVER=1 00:23 Yruama_Lairba i'm trying to do some things with technics mods but it lacks of documentation :( 00:27 kaeza what do you need to know? 00:29 Yruama_Lairba at the moment, i'm trying to build a nuclear reactor to be able to test the quarry 00:31 Yruama_Lairba but the mods add many object but i don't know (and can't find explanation) what they do and how to use them 00:34 IhrFussel kaeza, I don't get it...i typed -DBUILD_CLIENT=0 and -DBUILD_SERVER=1 and it STILL doesn't install a minetestserver executable 00:35 IhrFussel There is only a "minetest" executable in bin 00:36 IhrFussel I will try without -DBUILD_CLIENT=0 00:36 kaeza Yruama_Lairba, it seems the reactor is the core surrounded by a 3³ box of water, 5³ stainless steel block box, 7³ blast-resistant concrete box, and 9³ concrete box 00:37 Yruama_Lairba yes i'have seen github documentation 00:38 kaeza what tools are you interested in? most things are more or less self-explanatory 00:39 kaeza lots of items are just used in recipes 00:40 Yruama_Lairba interested by mining laser, minig drill ... 00:40 kaeza I recommend you use unified_inventory or some other mod with a crafting guide to know what goes where 00:41 kaeza the drill is just an insta-dig pickaxe, and the laser just digs blocks in a line 00:42 kaeza see https://github.com/minetest-technic/technic/wiki/Tools 00:43 IhrFussel kaeza, I'm stupid...there was a ; before -DBUILD_SERVER=1 so it never was part of CMake -.- 00:43 Yruama_Lairba thank, i didn't see this manual 00:47 Yruama_Lairba ok, very difficult, for many tools, i need electricity. 00:55 Yruama_Lairba in fact, my mesecon + pipework mining machine is easir to build than to make a working quarry 01:01 Yruama_Lairba don't understand how to start the reactor ? 01:01 * kaeza summons cheapie 01:05 * kaeza is building all stable versions from 0.4.3 to 0.4.14 just for the heck of it 01:05 kaeza now on .13 01:08 kaeza Yruama_Lairba, put fuel on the core? 01:09 Yruama_Lairba i fact, i missed switching station 01:10 Yruama_Lairba but i don't understant how to use battery charger 01:11 Yruama_Lairba again, i don't knwo how to use the switching station 01:12 octacian how do you create a normal formspec with tabs? 01:14 kaeza "\t"..normal_formspec? <_< 01:14 octacian >_< 01:15 octacian seriously, do you know? 01:15 kaeza I guess look at creative inventory 01:16 octacian that's what I'm doing. can't make sense out of it though. 01:17 Yruama_Lairba ok, very unobvious, the nuclear core need uranium fuel in each slot to run 01:21 IhrFussel You guys told me no mods should break when I update the version, but I get this now "ServerError: Runtime error from mod 'compassgps' in callback environment_Step(): Attempt to access external file /usr/local/share/minetest/games/minetest_game/mods/sethome/homes with mod security on." 01:21 octacian ..seems to be done with sfinv.... 01:24 IhrFussel Can I somehow DISABLE mod security? I have many mods that need access to other files 01:24 est31 yes 01:24 est31 there is a setting for it in minetest.conf 01:24 est31 IhrFussel: we are trying to keep breakage minimal 01:25 est31 and in fact read only access to mod directories will be allowed 01:26 IhrFussel I get lots of errors like "2016-12-18 02:19:18: ERROR[Main]: mod "3d_armor" has unsatisfied dependencies: "unified_inventory"" even though the mods are THERE 01:32 IhrFussel Why do my mods have unsatisfied dependencies even though mod security is off now? 01:35 est31 IhrFussel: is it a regression? 01:35 est31 can you try an older version of minetest whether the issue still exists? 01:37 IhrFussel est31, it didn't happen in 0.4.14-dev from August that's for sure...is it cause my mods are inside the worldmods folder not in mods? 01:37 est31 maybe 01:37 est31 no idea 01:37 est31 what you are experiencing sounds like a bug 01:37 est31 can you file one 01:39 IhrFussel I will try to copy the mod files to /usr/local/share/minetest/.../mods first 01:41 IhrFussel When I copy a mod to /mods it says conflict detected will not load from /mods ... and this error is weird too "2016-12-18 02:40:27: WARNING[Main]: Couldn't find a locale directory!" 01:45 est31 mhh 01:45 est31 seems there is something messed up with path discovery 01:48 IhrFussel est31, even unit test fails 01:51 IhrFussel Test assertion failed: buf.getF1000() == 53.534f at test_serialization.cpp:472 [FAIL] testBufReader - 0ms 01:51 IhrFussel I don't know if that's a major problem 01:54 est31 the float unit test is prone to fail 01:54 est31 sadly :( 01:55 IhrFussel est31, can I see the paths Minetest will use for mods? 01:59 IhrFussel It only says "share path, user path and cache path detected" 01:59 octacian UGH. HOW do you make a formspec with tabs... 02:00 LinuxGuy2020 I'm not sure which mod gives coal dust but I can't figure out how to make it. Anyone know how? 02:00 octacian LinuxGuy2020: technic. put coal in the grinder. 02:01 LinuxGuy2020 Thats what I figured but in order to make a LVGrinder I need coal dust. Is there some other grinder I can use or something? 02:01 LinuxGuy2020 Thats the thing I need the dust for. 02:01 octacian I think there's an alternate recipe to make it. IDK if not tho 02:01 octacian it being the grinder 02:02 LinuxGuy2020 ok ill check alternate recipe 02:35 IhrFussel Okay now I can confirm ALL mods that require other mods "dependencies" seem to be disabled 02:38 IhrFussel Mods that don't have dependencies work (like areas) 04:17 Misero so is this the appropriate channel for asking about mod development, or is that more suited towards #minetest-dev. #minetest-dev seems to be about the core of the game more than modding, according to its topic 04:28 est31 yes 04:28 est31 this is for mod development 04:40 IhrFussel est31, I have a suspicion regarding the weird behavior of my version...I noticed that the problem seems to be about minetest.get_connected_players() because whenever something is supposed to loop through the players it doesn't (join sound for example or leave sound) 04:42 IhrFussel Or another example would be /who which is supposed to display which players has player messages enabled/disabled 04:47 Misero est31: OK, thanks. 04:48 est31 IhrFussel: how should that be the cause for the dependencies issue? 04:49 IhrFussel est31, I'm not sure maybe it's 2 issues but there definitely seems to be something wrong with the connected players function...areas mod works, external cmd works, commands without looping work 04:50 est31 weird 04:50 Misero I'm having some troublee with trying to have my node spawn into the world, I want it to randomly spawn on top of grass at x interval, and I'm aware of register_decoration, but it never seems to spawn. Here's the code I'm using: http://pastebin.com/va65EDRa 04:50 est31 how have you got minetest 04:50 Misero *trouble 04:50 IhrFussel https://forum.minetest.net/viewtopic.php?f=3&t=3837 04:51 est31 can you try the appimage? 04:51 est31 https://forum.minetest.net/viewtopic.php?f=42&t=15802 04:56 kaeza http://imgur.com/a/dLF0m 04:56 kaeza my blender skills suck :( 04:57 kaeza new mese texture does too :/ 04:58 cheapie kaeza: My blender skills can be basically summed up as this: http://www.ozone3d.net/~geeks3d/public/satyr/200909/gettingstartedwithblender3/images/cube_strart.jpg 04:58 kaeza heh 04:58 cheapie Rotating the cube is pushing it, moving it is pretty much out of the question. 04:59 cheapie "OK, that looks about right..." *rotates camera* "Erm, no." 04:59 IhrFussel est31, can I run it without desktop? 05:00 kaeza http://i.imgur.com/j5yJSeZ.jpg 05:02 kaeza custom wieldmesh animations would be nice 05:02 kaeza at least some option to tell "don't animate it" 05:02 kaeza swinging a shotgun to shoot looks silly :P 05:03 cheapie Seeing as how I have no clue how to work those things, hitting stuff with the gun is probably the most effective option for me. 05:04 garywhite What r u guys talking about 05:05 kaeza http://i.imgur.com/9pO5jTr.jpg take that, dirt! 05:07 kaeza also 3d "lines" http://i.imgur.com/k4V066x.jpg 05:14 garywhite kaeza how do I load a gun in your mod? (firearms) 05:15 kaeza shift+click 05:15 garywhite ohhh ok 07:31 WinkingBaby I'm trying to set up a simple mod. How would I change a player's fly privilege when right clicking with an item? I 07:31 WinkingBaby *I'm a pretty big noob at this btw 07:33 kaeza WinkingBaby, search doc/lua_api.txt for "on_use", and "set_player_privs" 07:33 kaeza oh, rightclick... 07:33 WinkingBaby Yeah, I was messing with that stuff. 07:34 WinkingBaby Couldn't figure it out. 07:36 kaeza what's causing you problems? 07:39 WinkingBaby Not really sure. It's saying there's an error near the on_use line in the .lua If i delete the on_use stuff it fixes itself though. It's probably just because I was doing the set privilege thing wrong. 07:39 Out`Of`Control hi! 07:42 Out`Of`Control Who run minetest server list? 07:43 kaeza WinkingBaby, paste your code in e.g. codepad.org and paste a link to it here 07:44 kaeza sprunge.us is giving 503 :( 07:44 kaeza "This application is temporarily over its serving quota. Please try again later.", great 07:45 WinkingBaby http://codepad.org/MW6qJwO3 07:45 WinkingBaby i think i forgot the commas 07:46 WinkingBaby If that's the issue I'm just disappointed in myself 07:46 kaeza well... 07:47 XeonSquared Something I've been wondering for a while: Is creative/survival global or player-specific? 07:48 Out`Of`Control for all players 07:49 XeonSquared Ah well, there's always spawning in items 07:50 kaeza WinkingBaby, something like this should work: http://codepad.org/EULxvvCv 07:50 kaeza but I really suggest you read Programming in Lua 07:50 kaeza !pil WinkingBaby 07:50 MinetestBot WinkingBaby, someone thinks you need to brush up on or learn Lua, please go to: http://lua.org/pil/ 07:51 WinkingBaby yeah, I should. I've just been learning from looking through files and seeing how they work. 07:54 WinkingBaby Thanks btw 07:55 kaeza sure 09:22 MinetestBot 02[git] 04juhdanad -> 03minetest/minetest: Fix unnecessary block loading (#4847) 136d4e7f2 https://git.io/v150Z (152016-12-18T09:20:23Z) 12:27 MinetestBot 02[git] 04lhofhansl -> 03minetest/minetest: Fix occlusing counting (#4922) 13e4f7ce1 https://git.io/v15wU (152016-12-18T12:25:42Z) 14:17 Yruama_Lairba Hello, id like to know if there is a mod to have town in minetest ? 14:18 Calinou Yruama_Lairba: you mean, automatically-generated villages? probably, but I don't have names in mind 14:18 Yruama_Lairba yes 14:18 Calinou there's a whole map generator written in Lua with villages, but IIRC it's obsolete now 14:19 Yruama_Lairba at least a mod that automatically spaw some NPC ? 14:19 Yruama_Lairba i have mob redo, but it's seems to only spawn monster 14:20 Calinou I don't know any good NPC mod too that's maintained :/ 14:21 Krock how about the one from Sokomine? 14:25 Yruama_Lairba traders ? 14:29 Krock yes 14:32 Amaz !mod villages 14:32 MinetestBot Amaz: Villages modpack (contains mg_villages) by Sokomine - https://forum.minetest.net/viewtopic.php?t=13589 14:32 Amaz Try that one, Yruama_Lairba. 14:34 Yruama_Lairba it spawn npc ? 14:35 APileOfRocks !mod villages ? 14:35 MinetestBot APileOfRocks: Villages modpack (contains mg_villages) by Sokomine - https://forum.minetest.net/viewtopic.php?t=13589 14:36 APileOfRocks That looks quite nice on the pics 14:37 Yruama_Lairba we can ask mod descript to the mintestbot ? 14:38 Yruama_Lairba !mod advanced_train 14:38 MinetestBot Yruama_Lairba: Advanced Trains [advtrains] by orwell - https://forum.minetest.net/viewtopic.php?t=14726 14:38 Yruama_Lairba what "WIP" mean ? 14:40 Yruama_Lairba hey , it's seems that pack provide that i already have. 14:41 Yruama_Lairba hey , it's seems that pack provide a mod that i already have. * 14:45 IhrFussel I rolled back to 0.4.14 stable for now and everything works again so it DEFINITELY is some bug with the dev 14:46 IhrFussel Even the dev version from Aug 20 works with all my mods so it mustve been something later that broke the mods / minetest.get_connected_players() 14:48 IhrFussel Or it's about mod security in case it was changed recently 14:50 Yruama_Lairba ouch villages mods seems to have advanced features 14:58 Yruama_Lairba is it a glitch ? i have a house in middle of a lake ? 15:17 superfly Yruama_Lairba: WIP means Work In Progress - it is not finished 15:18 Yruama_Lairba ok 15:20 Yruama_Lairba there is too many mods, minetest modders are mad 15:23 Yruama_Lairba is it possible to do animal or npc "farming" ? 15:23 superfly There's no one telling you that you have to install them all 15:23 Yruama_Lairba in fact, some mode doesn't work 15:24 Yruama_Lairba mod* 15:24 superfly If I remember correctly, there's an animals mod pack that has some basic farming in it 15:25 APileOfRocks There is a mod with animals in 15:28 Out`Of`Control IhrFussel: i disable security mod, break lots of stuff even if you add them 15:31 Yruama_Lairba !mod animal_redo 15:31 MinetestBot Yruama_Lairba: Could not find anything. 15:31 Yruama_Lairba !mod animals 15:31 MinetestBot Yruama_Lairba: Animals Modpack by sapier - https://forum.minetest.net/viewtopic.php?t=629 15:32 Yruama_Lairba this is not the modpack i use 15:34 IhrFussel Out`Of`Control: So you think disabling the security breaks those things? Well with mod security enabled the server wont even start, it finds some mod that wants to access another mod's code and crashes 15:34 Krock http://krock-works.16mb.com/MTstuff/modSearch.php?q=animals 15:34 Out`Of`Control IhrFussel: no, if i enable it breaks, Did you update minetest_game? default mod 15:37 IhrFussel Out`Of`Control: I simply executed the one-liner command by Calinou which I always do when I update my server version and yesterday the newest commit broke ALL commands that require minetest.get_connected_players() and many mods complained about missing mods that were NOT missing and the log said "Couldn't find a locale directory" 15:39 IhrFussel Plus mods that utilized minetest.get_connected_players() were disabled...like automatically picking up dropped items or the hud...but mods like areas worked 15:40 Out`Of`Control IhrFussel: i do know that old minetest_game does not work with recent engine, 15:40 IhrFussel Now i reverted back to 0.4.14 stable which complains about features in my mods that didnt exist back then...its driving me crazy 15:41 Out`Of`Control IhrFussel: i always keep old engine, right now got 3 versions, with symlink to mods/world/game 15:42 Out`Of`Control btw i skip stable, jump from 0.4.13-dev to 0.4.14-dev 15:42 IhrFussel Out`Of`Control: the script by Calinou should download both the newest minetest engine plus the newest minetest_game 15:43 Out`Of`Control you can ignore "could not find local dir" i get it always 15:43 Yruama_Lairba in fact i use mobs redo for animal 15:44 Out`Of`Control IhrFussel: can you paste your debug file 15:45 IhrFussel Is it possible to download a specific full dev version from github? Like lets say i want minetest from september or october and compile it via cmake 15:46 Out`Of`Control yes 15:47 IhrFussel Out`Of`Control I'll do that in a sec, need to boot up my pc 15:52 Yruama_Lairba what that crap ? trying to dig a field destroy the entire field ? 15:58 IhrFussel Out`Of`Control, http://pastebin.com/s0ywC7rE 16:00 IhrFussel It kinda looks like the mods weren't able to find each other even though they were all in the same directory 16:07 Out`Of`Control you install server as system lib? 16:08 Out`Of`Control 2 mods are missing "sfinv" and "unified_inventory" 16:08 Out`Of`Control first is part of minetest_game i think 16:11 Out`Of`Control IhrFussel: looks as you have some mods twice, compare 2 mod dirs and delete old one, Make a backup first 16:12 IhrFussel Out`Of`Control, no mods were missing they are all in the same directory and they work with 0.4.14 stable 16:13 IhrFussel Some are duplicates cause I found better versions of the default ones and put them in worldmods folder yes 16:14 Out`Of`Control IhrFussel: compile minetest server with -DRUN_IN_PLACE=TRUE . place all mods in that dir 16:15 Out`Of`Control IhrFussel: so somehow mt can't find those 2 mods "sfinv" and "unified_inventory" 16:15 Out`Of`Control ad d them 16:17 octacian emunand: are you the same guy as emuNandPC? 16:18 emunand octacian: yep 16:19 octacian ohk... 16:19 emunand anything with nand at the end is most likely me 16:20 IhrFussel Out`Of`Control, again: The mods all ALL there and 0.4.14 stable does NOT complain about any missing mods, it also doesn't complain about missing biomes so there is something serious wrong 16:21 Out`Of`Control IhrFussel: they are in /home/minetest/.minetest/worlds/oldserver/worldmods/ ? 16:22 Out`Of`Control IhrFussel: i see you miss only one mod "sfinv" 16:22 IhrFussel The mods are located in /home/minetest/.minetest/worlds/oldserver/worldmods and SOME worked with 0.4.14-dev (newest commit) so the engine definitely finds the directory 16:22 Out`Of`Control IhrFussel: copy that mod to minetest_game 16:23 Out`Of`Control IhrFussel: in past that mod did not exist, for new minetest game/egnine you need "sfinv" 16:23 Out`Of`Control its part of minetest_game 16:23 IhrFussel I think I tried to add it to /usr/local/share/minetest/.../mods already..didn't help 16:24 Out`Of`Control IhrFussel: you need to update mintest_game and remove minetest_game mods from /worldmods 16:25 Out`Of`Control https://github.com/minetest/minetest_game/tree/master/mods 16:25 Out`Of`Control IhrFussel: recent minetest game does not work well with stable version 16:26 IhrFussel Out`Of`Control, I had no mods from /mods inside /worldmods, I simply deleted ALL executables from /usr/local/bin before I downloaded the newest version via Calinou's script which has always worked before...it fetched the newest commit from github, compiled it and I could simply run "minetestserver" and it worked! 16:27 Out`Of`Control IhrFussel: i tell you what i see from that log you paste 16:27 IhrFussel But this time it somehow broke my mods and many commands 16:29 IhrFussel Out`Of`Control, I know that you want to help me but I'm no noob...it must be a problem with the dev version if an older version doesn't complain about anything 16:30 Out`Of`Control IhrFussel: i am noob don't worry 16:30 Out`Of`Control :D 16:30 Out`Of`Control IhrFussel: just copy that one mod into worlds folder and it should work fine 16:30 Out`Of`Control https://github.com/minetest/minetest_game/tree/master/mods/sfinv 16:31 IhrFussel Out`Of`Control, look the problem is that all mods that require "minetest.get_connected_players()" were broken AFAIK...I tried all commands and the ones that need that function didn't execute 16:36 IhrFussel I will try it again later, but I'm pretty sure the same crap happens again 16:37 IhrFussel The dev version from Aug 20 worked with my mods TOO...only the one from yesterday didn't 16:38 Out`Of`Control oh i update mt_game 3x in that time 16:42 IhrFussel I will read through all commits since Aug 20...maybe I find the problem there 16:50 Calinou https://github.com/minetest/minetest/issues/4927 16:50 Calinou feedback? 16:50 Calinou I thought this would be interesting after trying to join a server with "20/25" players but being told it's full 17:50 IhrFussel I'm compiling the new dev version on my local PC now...if I experience the same issues on it, I'm 99% sure the version has a bug 18:19 IhrFussel Okay the problem doesn't happen on my PC...I do get the missing biomes messages but no missing mod warnings and also no "no locale directory found" error...I copied all mods from /worldmods of my server world 18:21 IhrFussel That is weird...I did nothing different on my server AFAIK 18:33 IhrFussel The exact steps I took on my server: 1. created a backup of my world 2. Deleted old git folder with src etc 3. Removed all executables from /usr/local/bin 4. ran script by Calinou with options -DBUILD_CLIENT=0 and -DBUILD_SERVER=1 5. ran "minetestserver" and I got the errors 18:33 Calinou "no locale directory found" is not an error, it's a warning you can dismiss 18:33 Calinou (IIRC) 18:34 IhrFussel Calinou, okay thanks...I have one idea left...maybe I should delete the entire /usr/local/share/minetest directory before installing the new version 18:35 Calinou "sudo make uninstall" may be able to do that, if you type this in an existing Minetest Git clone 18:35 Calinou (but double-check) 18:35 Calinou a few programs have uninstall rules 18:35 Calinou else, you have to delete /usr/local/share/minetest manually 18:37 IhrFussel Calinou, yeah...does /usr/local/share/minetest need the same permissions as the world folder? Or can it just be root? 18:37 Calinou it's /usr, so it's not writable and that should be fine 18:37 Calinou worlds go to your user data folder 18:37 Calinou which is, ~/.minetest 18:38 IhrFussel Yes the .minetest folder has user "minetest" as owner and /usr/local/share/minetest has root as owner 18:39 IhrFussel And all the other dev versions prior to this one worked flawlessly after I ran your one-liner script...just this one messes things up# 18:42 IhrFussel But only on my server, it works without problems on my local machine too 18:46 tverrbjelke_ I am not sure how to set up server constellation (which mods are enabled) by only starting minetestserver inside terminal without gui client. (In GUI I CAN assemble the mods properly, but where without this gui client?) 18:47 IhrFussel tverrbjelke_, the best way is to create a folder "worldmods" inside your world and paste the mods you want to use there 18:48 tverrbjelke_ Ah! So instead of having minetest/mods and minetest/worlds I will move all mods into minetest/worlds/worldxyz/worldmods? 18:48 IhrFussel Another would be to define each mod in the conf file...I think "load.mod = MODNAME" but not 100% sure 18:49 IhrFussel Yes you copy the mods you need for the world in worlds/WORLDNAME/worldmods 18:49 tverrbjelke_ How and where does the gui store this mod-info? After doing that with the gui I can start the server and the mods are properly set up... how is that done? 18:50 tverrbjelke_ (...start the server from minetestserver) 18:51 IhrFussel tverrbjelke_, you just run minetestserver --worldname WORLDNAME and it will automatically load the mods from worldmods 18:52 tverrbjelke_ currently I start em with this args... "--gameid minetest --world worlds/test --terminal" 18:53 tverrbjelke_ so what is the difference between --world and --worldname? 18:53 tverrbjelke_ with my args I give the FOLDER. 18:53 IhrFussel I think --world requires a path and --worldname just the name of the world folder 18:53 tverrbjelke_ with --worldname I give the name from config? 18:54 tverrbjelke_ so I add --config myconf.conf --worlname whatever_i_named_wthe_world_in_config ? 18:55 IhrFussel No, you just run from terminal/command window "minetestserver --worldname NAMEOFWORLD --config PATH/TO/CONF/FILE 18:55 IhrFussel " 18:56 tverrbjelke_ and WORLDNAME is the name of world listed in the config file? 18:56 IhrFussel WORLDNAME is the name of the folder inside /worlds 18:57 IhrFussel the worlds folder is in your minetest folder 18:59 tverrbjelke_ puh - but that is the same name using --word? I dont understand the differeence now... 19:01 tverrbjelke_ you wrote "requires a path" -. I start cwd with basefolder of minetest, wo path would be --world worlds/worldxyz. 19:01 tverrbjelke_ and --worlsname would be only worldxyz. That correct? 19:02 tverrbjelke_ Thx... reading the docs / wiki I did not find this info. Maybe someday you can add that top the docs? For me it was not so clear... :-( 20:32 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: Add links to Windows build to README 139503f76 https://git.io/v15pc (152016-12-18T20:30:52Z) 21:14 octacian how do you disable mod security again? 21:14 Fixer IhrFussel: you here? 21:14 octacian found it, secure.enable_security = false 21:14 AcidNinjaFWHR Why would you want to disable it ? 21:15 octacian cause it breaks tons of mods. it's broken. 21:15 Calinou yeah, I would rather have it disabled by default 21:15 octacian It breaks, 3 of my own mods, specifically in this case it breaks PilzAdam's player_textures mod. 21:15 garywhite octacian: Are you using a dev version? 21:15 octacian ofc 21:15 AcidNinjaFWHR I'd rather add these 3 mods as trusted and voila. 21:16 octacian really.. when's the last time that mod security was actually an issue.. I understand why it's there, but... 21:16 garywhite I believe they're planning to possibly remove mod security...Someone please confirm, est31, celeron55, somebody 21:16 ShadowNinja octacian: I have a patch that should fix that soon. Also, a made a PR to fix the player_textures mod without an engine change, but PilzAdam still hasn't merged it. You could just use that. 21:17 octacian than I'll be happy. 21:26 sfan5 AcidNinjaFWHR: that's not the point 21:26 sfan5 you're not supposed to put mods into the trusted list just because they don't work 21:30 ShadowNinja octacian: What other mods are broken? 21:30 octacian gimme a minute 21:34 AcidNinjaFWHR I thought mods required to be trusted everytime they needed to read or write a file (example xban2) 21:34 AcidNinjaFWHR I guess I totally misunderstood the concept of the security mod then... 21:41 octacian ShadowNinja: main thing is datalib, which breaks severtools, digicompute, and I think one other of my mods. 21:44 sfan5 AcidNinjaFWHR: no not each time they write a file 21:44 ShadowNinja !mod datalib 21:44 MinetestBot ShadowNinja: Data Access API [datalib] by endev15 - https://forum.minetest.net/viewtopic.php?t=15337 21:45 AcidNinjaFWHR sfan5 what would be better is a security mod where you define what files need to read a mod, what files need to writes a mod example in a mod.conf or equivalent we'll add 21:45 AcidNinjaFWHR read: data/xban.db 21:46 AcidNinjaFWHR write: data/xban.db 21:46 AcidNinjaFWHR and the mod would only be allowed for that file, it would output error if it tries to access another file 21:48 ShadowNinja octacian: I don't see anything in that mod that would have any issues with security. It must be the other mods that are accessing disallowed paths, and they just happen to do it through the datalib API. 21:48 octacian see servertools then. 21:48 ShadowNinja Also: note that modpath is unused in that mod. 21:53 ShadowNinja octacian: Everything looks good there too. What error are you getting exactly? (,,paste it to a pastebin somewhere). 21:53 ShadowBot Use a pastebin like gist.github.com. 21:53 octacian once I can find the error again I'll let you know. 21:59 sfan5 AcidNinjaFWHR: no that would be way too complicated 21:59 sfan5 and isn't really better than adding mods to the trusted list 22:30 garywhite Could someone give me some advice? A friend of mine wants to set up a server on Windows 22:42 octacian garywhite: tell him to run Linux. 22:46 swift110 hey all 22:47 emunand garywhite: do what octacian said 23:15 Calinou it's pretty doable to run a server on Windows, garywhite, octacian and emunand 23:15 Calinou but not advised because you won't be able to run it as a service, ie. you'll always have a command window open with the Minetest Server 23:16 Calinou (though it's not hard to run it as a service, using eg. NSSM) 23:16 Calinou http://www.nssm.cc/