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IRC log for #minetest, 2016-12-02

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All times shown according to UTC.

Time Nick Message
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00:01 AcidNinjaFWHR any pro with WorldEdit ?
00:01 garywhite Why?
00:02 longerstaff13 not me :P
00:02 AcidNinjaFWHR Is there a "good way" to remove a whole region or set it to air (this region has many different nodes) ?
00:02 longerstaff13 .//set air
00:02 AcidNinjaFWHR oh crap
00:03 AcidNinjaFWHR I have set it to cobblestone then clicked on "suppress nodes" in the gui
00:03 AcidNinjaFWHR I guess suppress nodes is something bad? not just air :/
00:03 red-001 it's an ignore like node
00:04 red-001 It sorts the previous node as metadata iirc
00:04 red-001 stores*
00:05 red-001 you can still set the area to air using //set air
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00:06 AcidNinjaFWHR oops ran out of ram + swap
00:06 AcidNinjaFWHR such a bad command I did there!
00:09 twoelk WorldEdit is bound by lua memory limits.
00:11 twoelk it might stop at the memory luajit supplys, although your system may have way more ram
00:11 twoelk iirc
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00:27 Jordach https://jordach.net/Images/Screensh​ots/screenshot_20161202_002646.png
00:38 Jordach https://jordach.net/Images/Screensh​ots/screenshot_20161202_003407.png
00:38 Jordach shaders make it look garish
00:38 Jordach that's a first
00:39 Fixer or try minetest build with lua but not luajit, it has more memory available
00:39 Fixer but slower
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01:12 octacian Is there any way to make MT use GPU for graphics acceleration or something of the likes? I've got a NVIDIA GTX 650Ti
01:13 sofar it does, by default
01:13 octacian wuh?
01:14 octacian ok, I gotta pay closer attention lol
01:14 sofar if your graphics drivers are properly installed, it will use your GPU
01:14 sofar it should say in the title what openGL version your card supports
01:14 octacian 4.4
01:15 octacian yep, MT is using it. According to nvidia-smi MT is running on the GPU.
01:15 sofar 4.4, nice, that's very good
01:17 octacian hmm I wonder how well it performs with all graphics settings on...
01:18 octacian damn... 59 FPS
01:19 octacian btw, sofar: thanks for finally getting the 3d torches merged, they're WAY nicer. I still think ceiling torches should have been removed, but.. lol
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01:23 AcidNinjaFWHR damn I can't get a far node metadata
01:23 AcidNinjaFWHR I did use the get_far_node function from http://dev.minetest.net/minetest.get_node
01:24 AcidNinjaFWHR but it doesn't seem to work :/
01:24 AcidNinjaFWHR my output: attempt to index local 'node' (a nil value)
01:25 sofar try the vmanip method for loading a node
01:26 AcidNinjaFWHR well I copied the get_far_node function from the wiki
01:26 AcidNinjaFWHR and I just pass it local ENGLISH_SIGN = {x=144, y=30003, z=107}
01:26 AcidNinjaFWHR get_far_node(ENGLISH_SIGN)
01:26 AcidNinjaFWHR that should load it no?
01:29 AcidNinjaFWHR here is my code sofar : https://paste.kde.org/ph2sxtf4e/f7ydio
01:29 AcidNinjaFWHR thanks for your help
01:43 octacian how do I check if a node is unbreakable?
01:45 swift110 hey guys
01:45 kaeza with lots of code
01:46 garywhite Hi swift110
01:46 octacian kaeza: think I already did it in 4 lines
01:46 kaeza good :)
01:46 kaeza how did you check?
01:47 octacian I was confused _again_ about how minetest.get_node doesn't allow me to access properties like groups and I rather need to get_registered_nodes with node.name
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01:49 AcidNinjaFWHR well, get_registered_nodes returns nodes definition, not nodes themselves
01:49 AcidNinjaFWHR and properties are part of its definition
01:49 octacian yeah, I was trying to use node.groups rather than get_registered_nodes[...].groups
01:50 AcidNinjaFWHR So i guess it is intended as it avoids to repeat properties to every single nodes
01:50 AcidNinjaFWHR but I still can't get my far node loaded damn ^^
01:51 octacian I guess
01:52 swift110 how are you garywhite?
01:52 octacian ok.. and it didn't work. if minetest.registered_nodes[minetest.​get_node(pos)].groups[unbreakable] ~= 1 then return true end
01:52 swift110 garywhite, what have you done in minetest lately
01:53 AcidNinjaFWHR you miss .name octacian
01:53 AcidNinjaFWHR if minetest.registered_nodes[minetest.ge​t_node(pos).name].groups[unbreakable] ~= 1 then return true end
01:53 octacian I'm blind >_<
01:53 garywhite nothing much
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01:57 swift110 garywhite, me neither I find it hard to get into the game
01:58 AcidNinjaFWHR any reason why minetest.get_voxel_manip() would return nil ?
01:58 AcidNinjaFWHR maybe i can't use it in a local function ?
02:00 AcidNinjaFWHR attempt to index local 'manip' (a nil value)
02:01 kaeza is there an "unbreakable" group in MT now? O.o
02:02 kaeza whether a node is breakable or not depends on the tool used
02:02 kaeza though I think it's quite safe to assume that a node with no groups is totally unbreakable
02:04 kaeza you also have to take into account things like `oddly_breakable_by_hand`, and if you want to go all the way, even `can_dig`
02:04 AcidNinjaFWHR we added some unbreakable nodes on our server, stairs slabs etc.
02:05 kaeza well, in that case, go the easy way :P
02:05 AcidNinjaFWHR first bug was that anyone with a screwdriver could rotate it xD
02:05 AcidNinjaFWHR the idea for the unbreakable nodes is that we didn't have to protect areas
02:06 AcidNinjaFWHR and the second bug we had was that over a slab, someone could put another slab and it gave a breakable block
02:06 AcidNinjaFWHR xD
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02:15 AcidNinjaFWHR Okay I understood my problem
02:16 AcidNinjaFWHR I can't access minetest.get_voxel_manip() because i'm too early I guess I should at least wait there is one player in game or something?
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02:17 AcidNinjaFWHR I did want to edit a sign text when the world loads.
02:17 AcidNinjaFWHR but minetest.get_voxel_manip() returns nil, am I too "early" in the process?
02:22 AcidNinjaFWHR ok that was it
02:23 AcidNinjaFWHR I encapsulated these signs text replacements inside a minetest.register_on_joinplayer(
02:24 AcidNinjaFWHR and with a bool check & change so that it only occurs one time
02:29 AcidNinjaFWHR here is the result: http://i.imgur.com/mQ03Kpl.png
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02:37 AcidNinjaFWHR hmmm just a quick question
02:37 AcidNinjaFWHR is this possible to avoid getting all privs when starting the server from the client ?
02:37 AcidNinjaFWHR in the auth.txt my test user has just basic privs, but when I'm in-game i have all privs :/
02:40 kaeza you need to start the server independently for that
02:42 AcidNinjaFWHR humm
02:43 AcidNinjaFWHR i'll try
02:48 AcidNinjaFWHR omg
02:49 AcidNinjaFWHR I did start the server independantly but i'm unable to join it (times out)
02:49 AcidNinjaFWHR wth ^^
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02:52 AcidNinjaFWHR oh it actually needed me to connect to the exact server_url while localhost didn't work
02:57 AcidNinjaFWHR oh I have to change name = before starting the server orelse I'll get all privs
02:58 AcidNinjaFWHR that was it youhouuu i can now test my code
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03:42 AcidNinjaFWHR can we cancel register_on_chat_message like do not send the message ?
03:42 AcidNinjaFWHR if I return false maybe ?
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04:00 Hijiri AcidNinjaFWHR: I think you have to return true
04:00 AcidNinjaFWHR If I do return true, the text is sent to all
04:00 Hijiri From lua_api.txt: "Return `true` to mark the message as handled, which means that it will not be sent to other players"
04:00 Hijiri AcidNinjaFWHR: probably, though it might be any non-falsey value that cancels it
04:00 Hijiri wait no
04:00 Hijiri if you return true it shouldn't be sent
04:01 AcidNinjaFWHR so it's not sent to other clients but the server sees it ?
04:01 AcidNinjaFWHR ie. I see that: ACTION[Server]: CHAT: <toto> 521C
04:01 AcidNinjaFWHR usually when we see that, it's sent to all
04:01 Hijiri yeah, otherwise your function wouldn't be able to run to disable the message in the first place
04:01 Hijiri I don't know if it should display in the log like that
04:02 Hijiri why not log in as a player and see if the message is visible
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04:03 AcidNinjaFWHR yeah could do that
04:04 AcidNinjaFWHR Perfect
04:04 AcidNinjaFWHR with just "return" it did shows in the log, with "return true" it doesn't and the other client doesn't see it
04:04 AcidNinjaFWHR Thanks Hijiri
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09:36 JamesTait Good morning all! Happy Friday, and happy Bartender Appreciation Day! 🍺 🍻
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09:46 Axord :3
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11:23 IKRadulov Modding : I am tring to use the player:attach() method . I give for first param [parent] minetest.get_node(pos) . But it trows me a error that userdata is expected . How can I resolve this ?
11:25 Amaz The first param needs to be an entity or player
11:25 Amaz It can't attach players to nodes.
11:29 IKRadulov oh thank you
11:30 Amaz np
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14:39 Out`Of`Control \o/
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16:16 Fixer_ VanessaE: found flying halfbed on your server
16:16 VanessaE heh
16:16 Fixer_ can't dig it
16:16 VanessaE which server?
16:17 VanessaE 30008?
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16:22 fireglow Hmm, I would love for default:snow to be able to settle on slabs. Just tried with default game.
16:22 VanessaE that's not possible.
16:22 Fixer_ fireglow: they can if slab is on upper position
16:22 VanessaE it would require a new node for every kind of slab
16:23 fireglow VanessaE: so it's not impossible ;)
16:23 fireglow Fixer_: heh yes
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16:30 Fixer_ VanessaE: do you have this problem? https://i.imgur.com/WGT6waX.png
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17:19 Sokomine fireglow: use my moresnow mod. it even comes with snow on fences and stairs. gives you the right winter-feeling
17:20 Sokomine it does have a suitable snow-cover node for each supported shape
17:20 Axord Oooh, very nice.
17:21 fireglow Sokomine: that's nice
17:21 fireglow !mod moresnow
17:21 MinetestBot fireglow: Snow and wool for stairs etc [moresnow] by Sokomine - https://forum.minetest.net/viewtopic.php?t=9811
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17:23 Sokomine hmm. seems the screenshots are gone again? :-(
17:23 fireglow aw that's nice
17:24 Sokomine i've moved some mods' screenshots to github already. based on the experience with all the other image hosters, i fear github will eventually stop working as well
17:24 fireglow hmm
17:25 Sokomine fireglow: it works nicely with mg_villages. winter villages without snow-covered roofs just don't look right :-)
17:26 fireglow true ;)
17:27 fireglow hmm, on this test server it does work with slabs, but not with stairs :/
17:27 fireglow it's all default, the only mods are unified_invetory and moresnow
17:27 fireglow games.firc.de 30003
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17:28 Sokomine you need to let the snow drop on the node below
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17:29 Sokomine i'm currently searching for the screenshots
17:30 fireglow ok
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19:38 fireglow Sokomine: wtf, you were on my server today at 4am? :D
19:38 fireglow I think it's a glitch
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20:58 Sokomine fireglow: er...possibly. don't know which one it was. had some trouble joining one and found out another one was pvp (thus, for me, undesired)
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21:01 fireglow oh yeah that's us, we currently have pvp on, because we all have admin shields anyway lol
21:02 fireglow enabled pvp for some fun with bows and arrows
21:02 garywhite fireglow: What server is yours?
21:05 fireglow games.firc.de:3000
21:05 fireglow games.firc.de:30000
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21:22 Sokomine it was 843jdcs server that turned out to be pvp. i might have had trouble connecting to yours. recently, mt sometimes crashes rather badly for me
21:34 PR4061Works Sokomine: git version?
21:35 PR4061Works Sokomine: there was crash due to some lights that use >14, fixed in newest git
21:38 Sokomine PR4061Works: i always use latest git. but recently i had crashes. maybe it's related to something else. hope it's not a hardware problem
21:39 PR4061Works Sokomine: lua once? or complete,
21:39 PR4061Works ?
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21:45 red-001 sorry
21:45 red-001 that was unexpected
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21:50 red-001 thats better
21:51 Sokomine PR4061Works: more severe than that. but it's probably a local problem. the whole machine freezes, becomes unresponsive until mt is killed
21:52 PR4061Works Sokomine: how much RAM do you have?
21:52 PR4061Works Sokomine: problems with free ram?
21:59 Out`Of`Control Sokomine:  install moreramlib
21:59 Krock disable the HDX 512 texture pack and try 16px
22:00 Out`Of`Control there are HD textures?
22:00 Krock yes sure: https://forum.minetest.net/v​iewtopic.php?f=4&amp;t=1583
22:02 Sokomine PR4061Works: 8gb. that ought to be enough i suppose
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22:04 PR4061Works Out`Of`Control: will you update your server/mods?
22:04 Sokomine i think it's just a symthom of another problem that mt crashes for me. everything else running is far less demanding on hardware due to what it does
22:05 PR4061Works Out`Of`Control: or rather, release very soon anyway
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22:05 Out`Of`Control PR4061Works: you mean minetest_game?
22:05 PR4061Works Sokomine: if entire system freezes, that can be symptom of Out of Ram
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22:05 PR4061Works Out`Of`Control: minetest 0.4.15 will probably released at the end of this month
22:05 PR4061Works release*
22:06 Out`Of`Control PR4061Works:  i just update mt to recent dev version
22:06 PR4061Works mtg+mods
22:06 PR4061Works like fozland
22:06 Out`Of`Control only mt_games is a a bit old
22:07 Out`Of`Control PR4061Works:  not all doors auto update + snow mod crashes wtih recent mt game
22:07 Sokomine PR4061Works: yes, hm. but that should not happen. 8gb is quite a lot. of course there are other suspects - firefox might waste a lot
22:07 Out`Of`Control PR4061Works:  will update when there is a fix for snow mod
22:07 PR4061Works Sokomine: it can happen
22:08 NPXcoot Hello, I tried asking on the forum, but in the last weeks nobody has checked the thread. Is there someone here who can create a wiki account for me? I would like to edit the page of nssm (our mod)...
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22:09 PR4061Works Out`Of`Control: did you report the bug to snow mod author?
22:10 Krock NPXcoot, there's a sticked topic for that. Either you ask there or PM Calinou here
22:10 PR4061Works Out`Of`Control: what doors not updating?
22:10 Krock ( /query <nick> )
22:10 Calinou hi NPXcoot
22:10 Calinou PM me your e-mail and desired username :)
22:10 Out`Of`Control PR4061Works: https://github.com/Splizard/​minetest-mod-snow/issues/25
22:10 Calinou (using /query or /msg)
22:10 Krock or double-click the name
22:11 Out`Of`Control PR4061Works:  doors is not a big deal, snow block me for now
22:11 PR4061Works Out`Of`Control: try disabling mod security, it should work again
22:11 PR4061Works mod security was enabled by default recently and caused some problems with mods
22:11 Out`Of`Control PR4061Works:  its already disabled, as it break many other mods
22:12 Sokomine but what's mod security got to do with the snow mod?
22:14 Sokomine the only thing i could imagine would be falling nodes. that's giving me trouble as well (havn't really found a workaround). it's bad when falling snow destroys flowers and plants. that ought not happen
22:15 garywhite Does anyone know what the node name is for corium source? (as in mod:item_name)
22:15 NPXcoot Calinou: Thank You! pm sent!
22:16 Calinou ah, you sent a PM on forum
22:16 Calinou that's ok too
22:16 NPXcoot Oh yes, I didn't understand;)
22:16 Calinou done, check your e-mail for password
22:16 Calinou note, it'll be Npx because MediaWiki enforces first character as uppercase
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22:21 NPXcoot Ok! thank you very much!
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22:23 garywhite nvm
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22:32 Out`Of`Control Krock:  thanks i try it
22:33 Krock huh
22:33 Out`Of`Control snow mod
22:33 Krock oh right. sure
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22:48 * Sokomine throws a snowball at Out`Of`Control
22:50 Out`Of`Control hehe
22:54 fireglow :>
22:58 Sokomine ah. hm. i get an error in my moresnow mod now as well: attempt to call global 'spawn_falling_node' (a nil value)    guess that's the same problem as in the snow mod
23:00 Out`Of`Control Sokomine: did you look at Krock fix?
23:00 Out`Of`Control https://github.com/Splizard/​minetest-mod-snow/issues/25
23:04 Sokomine well, in my case the function got local - which is not very helpful if trying to call it from outside
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23:05 Sokomine Out`Of`Control: no, that's another issue. my problem is a function that became local
23:06 Out`Of`Control oh
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23:54 kaeza o/
23:57 garywhite Is all I need to make a subgame some files for the background & logo, and some mods?
23:58 octacian garywhite: look at minetest_game
23:59 octacian you can just duplicate the folder, edit game.conf and set the name to whatever you want.
23:59 octacian in the menu directory is the header and logo
23:59 octacian that's it.

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