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IRC log for #minetest, 2016-11-21

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All times shown according to UTC.

Time Nick Message
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03:07 jordan4ibanez Here's a good question, how do I build Minetest on opensuse? haha
03:08 jordan4ibanez There's gotta be a lazy way to do it like in ubuntu, using a single command in the terminal to get all the packages with zypper
03:11 jordan4ibanez Oh wait, if you just replace dnf with zypper in the fedora instructions it works
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03:25 MinetestBot [git] Thomas--S -> minetest/minetest_game: Farming: Add forgotten colon 55ab3a1 https://git.io/vXNGu (2016-11-21T03:19:47Z)
03:25 MinetestBot [git] paramat -> minetest/minetest_game: Default: Add water footstep sounds ec95f47 https://git.io/vXNGg (2016-11-21T03:19:37Z)
03:25 MinetestBot [git] sofar -> minetest/minetest_game: Carts: Merge boost_cart as "carts" mod 1e691c4 https://git.io/vXNG2 (2016-11-21T03:15:04Z)
03:26 jordan4ibanez Oh wow, I just downloaded the source haha, time to download again!
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03:42 paramat finally, carts. please test and give feedback to refine it before release freeze on 7th Dec
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04:32 garywhite Hello
04:34 jordan4ibanez Hey garywhite
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06:09 jordan4ibanez_ Hey Menche! It's been a long time
06:10 Menche hi
06:10 Menche yeah
06:11 jordan4ibanez_ What have you been up to?
06:13 Menche did some work/playing on voxelands (fork of minetest 0.3), now that project is… kinda stagnating
06:21 jordan4ibanez_ Yeah haha, but it's good you've been programming still!
06:21 jordan4ibanez_ Did you make any cool mods for it?
06:21 garywhite night everyone
06:22 Menche it doesn't have a modding api
06:22 Menche but did some stuff for it in C++, yeah
06:23 jordan4ibanez_ Oh nice
06:23 jordan4ibanez_ What are the differences between Minetset and voxellands?
06:24 Menche well, all the content's baked in, because no modding api
06:24 Menche darkrose's added some visual stuff to it
06:25 Menche like rooftiles that form proper peaked roofs
06:25 Menche the surface of dirt is made pseudorandomly bumpy
06:25 Menche wild plants are offset from the center pseudorandomly
06:26 Menche leaves are slanted and angle themselves around the nearest trunk
06:27 Menche 0.3-era mobs liked to freeze randomly, so she blew up and rewrote the mob system
06:28 Menche the voxelands server has a built-in status webpage
06:28 Menche and serverlist api
06:29 * Menche shall stop wracking his memory for more differences, getting a kinda spammy monologue going on  :P
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06:33 jordan4ibanez_ Oh wow that's pretty cool
06:34 jordan4ibanez_ Are there any youtube videos of this?
06:35 Menche some, yeah
06:36 jordan4ibanez_ Care to link me?
06:36 Menche don't know any links
06:36 Menche darkrose has some
06:37 Menche and meldrian
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06:44 Menche * darkrose offers: https://www.youtube.com/playlist?lis​t=PLsCW1bwYW7LOp4n_2kYGyQnZNW4s9ht8E
06:44 Menche <darkrose> someone was asking for links, that's meldrians 100+ episode let's play
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07:38 jordan4ibanez Oh god, I generated a multi mapblock nuke explosion for sfan5's nuke mod and it's currently generatinga 500 radius explosion
07:38 jordan4ibanez 2gb of ram used so far hahaha
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08:20 IhrFussel If fire is completely removed from the server...can lava still cause any damage?
08:21 IhrFussel Im talking about burning buildings/nodes
08:38 Calinou IhrFussel: I don't think it can
08:38 Calinou though it can cause torches to drop now?
08:38 Calinou (IIRC)
08:38 Calinou just like water
08:39 Calinou also, hi jordan4ibanez
08:39 IhrFussel Calinou, when was that added? Do you know?
08:39 jordan4ibanez Hey Calinou
08:40 Calinou IhrFussel: no but I've seen pull requests about it, about a year ago
08:41 IhrFussel Oh then my version most likely implemented it already...but dropping torches arent really a problem
08:41 Calinou then no, with fire disabled, lava shouldn't damage your buildings
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08:52 IhrFussel Ok thanks^^
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09:09 jordan4ibanez I'm curious, why does voxelmanip cap off at 1 gb of memory?
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09:33 JamesTait Good morning all! Happy Monday, and happy World Hello Day! 😃  👋
09:36 nm0i peace among worlds to you too
09:39 Chinchou What day is Everything You Know is Transient Day?  c:
09:45 JamesTait Chinchou, when would you like it to be?
09:47 Chinchou I'm not sure how to respond to this.
09:47 Chinchou Thus, I choose to fall over in a comical fashion.
09:48 Calinou "what if I... fall on my stomach?"
09:48 Calinou --Enemy Territory soldier
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13:34 Brikooba Are slow ABMs going to run on a separate thread (CPU core) and not slow down Minetest playing much?  "active block modifiers took 334ms (longer than 200ms)"
13:34 sfan5 unfortunately all lua tasks are done in a single thread
13:36 Brikooba is there a Lua rounding function in Minetest?  Apparently there is not one in Lua package math.
13:36 Brikooba I'm trying to make a little fix to a Module.
13:36 Brikooba Thanks, for the info sfan5
13:37 sfan5 !api
13:37 sfan5 no?
13:37 sfan5 i thought we had that
13:38 sfan5 !rtfm
13:38 MinetestBot Someone thinks you should read the manual. The development wiki is at http://dev.minetest.net, the regular wiki is at http://wiki.minetest.net.
13:38 sfan5 or rather read lua_api.txt
13:38 sfan5 or just read the source directly (builtin/common/)
13:42 Brikooba Thanks again. Found it.  vector.round(v)
14:18 Brikooba Yaw is screwy. it winds around not like circle, but a spiral. It becomes more and more negative or more positive depending upon the direction you turn and then is converted to a radian range.
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14:37 hilaire Hi!
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16:48 PR4800lives historic day - carts merged
16:49 garywhite That's a milestone, I take it?
16:49 Calinou the World War Cart is over!
16:51 garywhite XD
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18:09 Raincow_Dash Hello...?
18:09 Krock hi!
18:09 Raincow_Dash Hey
18:09 Raincow_Dash This is like, my first experience with IRC
18:09 kaeza moo
18:09 Raincow_Dash Indeed
18:10 ShadowNinja We must teach you our ways...
18:10 Raincow_Dash Pls do
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18:12 kaeza too bad they removed the "a bunch of lunatics" thing from the main site :(
18:12 KaadmY :(
18:12 Raincow_Dash Oh
18:12 swift110 welcome Raincow_Dash
18:12 Raincow_Dash Hello, and thank you :3
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18:55 agaran Afternoon
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19:01 garywhite Hi agaran
19:15 garywhite On an unrelated note, what's the difference between GNOME & KDE?
19:15 PR4800lives big difference
19:16 PR4800lives gnome leans toward apple, kde towards windows
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19:16 garywhite Hi redblade
19:17 agaran hi Garywhite
19:17 agaran good that I am neither gnome fan nor kde fan.. I don't like apple nor windows..
19:19 redblade hi
19:20 PR4800lives hi
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19:22 swift110 ok hey guys
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20:10 swift110 http://www.ign.com/articles/2015/07/04/what-i​ts-really-like-to-play-minecraft-on-hololens  is this possible in minetest?
20:13 KikaRz Well, I think it is with UWP.
20:14 KikaRz Is Irrlicht available on Universal Windows Platform apps?
20:14 KikaRz http://www.irrlicht3d.org/pivot/entry.php?id=1485
20:19 swift110 hmm
20:19 swift110 KikaRz, what does that mean?
20:20 KikaRz Irrlicht3D's blog publisher dislikes Microsoft's Store support.
20:36 imr "Update 4: Now after two weeks during I haven't heard anything, a friendly Microsoft employee finally told me that the problem has been removed. Looking into the store, it seems like my apps can now finally be found, as it seems. Hurra. :) "
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20:37 est31 I reject UWP
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20:41 est31 I'm not even sure whether LGPL allows us to publish to UWP
20:41 est31 swift110: you can set stereoscopic output for minetest
20:41 est31 so VR is supported ... sorta
20:45 garywhite Has anyone thought about putting MT onto the Windows Store?
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21:08 swift110 wow thats cool est31
21:09 swift110 est31, what are the specs of a machine necessary to run that though
21:09 est31 swift110: dunno depends on your resolution and everything
21:09 est31 I don't own VR hardware so I can't tell
21:21 swift110 ok cool est31
21:21 swift110 just this gives me ideas for the future
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23:09 jordan4ibanez Is there any way to debug mods while still running the game?
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23:31 red-001 jordan4ibanez what do you mean?
23:32 jordan4ibanez Like if I pause the game and edit the file and save it, is there anyway to reload the mod while the game's running to apply changes?
23:32 red-001 no
23:32 red-001 you have restart the server
23:35 jordan4ibanez Also, is there anyway to check if player's are flying?
23:36 red-001 well you can check if the player is surrunded by air
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