Time Nick Message 01:41 Emperor_Genshin So guys, i'm making a tank mob on minetest lol XD 02:40 jordan4ibanez Hello, I'm getting an issue with the latest git 02:41 jordan4ibanez Whenever I place a torch I get /usr/share/minetest/builtin/game/item.lua:278: attempt to call global 'check_attached_node' (a nil value) 02:42 kaeza did you update the engine? or just the game? 02:42 kaeza uh, I guess engine 02:42 jordan4ibanez Both, using daily ppa and minetest_game git 02:45 kaeza ah https://github.com/minetest/minetest/issues/4778 02:46 jordan4ibanez Oh boy, that seems like a pretty big issue not to fix haha 02:46 kaeza it is already fixed. you can wait for next nightly or compile from git 02:47 kaeza yeah :/ 02:51 jordan4ibanez Oh well good! 02:53 kaeza in other news, pcmanfm does not support things I need, thunar is crashing every five seconds, caja is bloated as hell (and does not seem to recognize my gtk bookmarks) 02:54 FreeFull Thunar is crashing constantly? Weird 02:54 FreeFull It'd be best to figure out what's making it crash 02:54 kaeza usually on file rename/thumbnail generation 02:54 kaeza there's a bug report somewhere from... around 2012 IIRC 02:55 FreeFull I have had thunar crash sometimes on moving files (The files would be successfully moved without any issues though) 02:55 Chinchou I personally like dolphin, but I loathe huge dep lists. 02:56 Chinchou These days, most of my file management is done inside an xterm. 02:58 kaeza oh actually, bug report is from 2016 02:59 kaeza hm, installing dolphin wants to install lots of KDE stuff 03:04 Chinchou Yeah, dolphin has a big list of deps. 03:04 FreeFull You could use midnight commander or some related program 03:05 FreeFull There are several file managers like that, GUI ones too 03:06 FreeFull https://wiki.archlinux.org/index.php/List_of_applications#File_managers Has a big list of file managers kaeza 03:07 kaeza ah was looking at that page right now :) 03:10 jordan4ibanez Oh wow minetest.generate_ores(vm, pos1, pos2) is very helpful 03:15 jordan4ibanez Is there any known method of "hooking" into on generated and changing the generating terrain without calling voxelmanip, say momentarily inject a fake seed or biome definition? 04:17 redblade i'm new to areas, is there any way to make a 3-dimensional protection 04:18 asl97 redblade: you select two corner of the 3-dimensional area and then protect it 04:19 redblade area_pos1 and area_pos2 only go in a straight rectangle 04:22 Emperor_Genshin Caja is a pain in the ass, I know the feeling Kaeza lol 04:22 asl97 for example with this image from the internet, it be the opposite corners: 0, 5 04:22 asl97 https://qph.ec.quoracdn.net/main-qimg-b6971b8ded46ecc17a08b8e6550b13ed?convert_to_webp=true 04:23 asl97 0,5 or 3,6 or 2;7 or 1,4 04:24 redblade nm got it 04:25 asl97 redblade: iirc, you could also just directly pass the position to the command directly 04:34 garywhite redblade: area_pos1 & area_pos2 protects in 3 dimensions, I know that for a fact. Otherwise what would be the point? 05:00 redblade never mind gary figured it out 05:13 garywhite ok 07:33 Brikooba garywhite, cheapie: Was my list helpful in discovering desirable mods? 07:36 Brikooba A mod I could really use now is one that identifies what is being pointed at. This is to make the information a reward for crafting and avoid activating the debug area. 07:36 asl97 Brikooba: f5 07:36 Brikooba asl97: I don't understand. 07:37 Brikooba I see. You mean in the game. F5. You didn't read to the end. 07:37 Brikooba or didn't understand. 07:38 asl97 uh yea... you mention it, the quick reply just show part of the message >.> 07:39 Brikooba The Orienteering mod already provides the rest of the information through craftable items. 07:39 Brikooba -- the navigation infromation of Debug/F5 view. 07:40 Volkj replacer mod has node inspector tool, gives an information window on clicked nodes 07:46 asl97 Brikooba: you could probably just write one, it should just be a register_craftitem with an on_use that send the get_node(pointed_thing.under).name to the player 07:54 asl97 unless you want it embedded into the Orienteering mod, in which don't know how do to it since, afaik, minetest doesn't have a method to get what the player is pointed at. 08:04 Brikooba Is there a mod to increase the number of tools in the active selection list? Some things need to remain there to be visible, such as the compass. 08:04 Brikooba of CompassGPS, I was thinking. 08:06 asl97 Brikooba: small little things like those are rare, you just have to use the hud_set_hotbar_itemcount method in the player object 08:11 asl97 Brikooba: it is quite literally just one line, minetest.register_on_joinplayer(function(player) player:hud_set_hotbar_itemcount(8) end) 08:11 asl97 change the 8 to the amount you want^ 09:29 Brikooba Where would that one line go ? It appears not something to enter directly into the console(F10) 09:31 redblade just letting everyone know, my new server, SHOOTOUT! is up 09:32 redblade also, the port on my other server (THE CREATIVE GARDENS) was changed, so if it's in your favorites you will have to delete and reconnect 09:32 redblade goodnight 09:32 asl97 Brikooba: you create a new mod and put it in init.lua 09:33 Brikooba Thanks. Can it also be entered in at the console? 09:33 Brikooba I tried 'player:hud_set_hotbar_itemcount(8) ' and it did not accept it. 09:33 asl97 it's a mod, not a command 09:33 Chinchou Pretty sure that the console doesn't accept Lua code of any kind. 09:34 Chinchou So I would assume, anyway. 09:34 asl97 Chinchou: unless you use that lua terminal mod thingy 09:34 asl97 there was one such mod iirc 09:43 JamesTait Good morning all! Happy Thursday, and happy Use Less Stuff Day! 😃 09:45 Brikooba asl97: The GUI didn't know how to handle it. It made them overlapping and merged -- even though there was plenty of space across the screen to place them. 09:46 asl97 Brikooba: if you mean the boxes, it's normal, you would need to create a new background or remove it all together. 09:47 Brikooba Not only the boxes, the icons of items also were messed up. 09:47 asl97 or something, i don't remember if anything was done to make that step automatic 09:58 asl97 Brikooba: https://github.com/minetest/minetest/issues/2923 https://github.com/minetest/minetest_game/blob/master/mods/default/textures/gui_hotbar.png 10:05 asl97 Brikooba: it's troublesome but you got to do it if you want to customize it 11:36 Brikooba asl97: Thanks but as it turns out, there is another problem. 11:37 Brikooba I have created a mod with a dependency on 'default' so that I can override the hotbar graphic. That works well, however -- 11:37 Brikooba The hotbar slots are not accessible in the inventory. Things can not be taken from or put into them. 12:15 Brikooba I have packaged the mod. -- not useful until inventory accommodates it. 13:56 MinetestBot 02[git] 04Hawk777 -> 03Jeija/minetest-mod-mesecons: Remove an unused function. 13203aaf3 https://git.io/vXHXj (152016-11-17T14:55:02+01:00) 14:51 Brikooba A bug is visible when running current DreamBuilder with Minetest Dev. Screen turns dark (night-like) when not looking up enough. Look up (yaw<285) and screen becomes bright. Don't know whether error is in mods or minetest. Lighting sounds like minetest. 14:58 Brikooba I think I got the bug figured out. 14:59 Brikooba It occurs in dense jungle. When the user is above the canopy. 15:00 Brikooba The player is sitting on leaves, on top of the canopy. Everything should be bright, however, Minetest uses brightness as if the player were underneath the canopy, except when the player is looking upwards. 15:07 Brikooba It only happens with DreamBuilder modpack, not with minetest_game 15:10 Chinchou Brikooba, I've seen that bug happen elsewhere 15:10 Wayward_One me too 15:11 Chinchou It can happen in minetest_game, actually, just very rarely. It seemed to me that the engine thinks that you're in a cave for some reason and adjusts the sky and lighting. 15:13 Chinchou My memory's a bit foggy on the specifics, but looking into a cave-ish area causes the sky/lighting to change like that. 15:14 Brikooba Perhaps the canopy is a little more dense in DreamBuilder, and that is why. 15:14 Chinchou The moretrees trees seem to cause it more readily, aye 15:15 Chinchou The coconut trees especially... dear gods, the lighting bugs around those coconut trees. 15:15 Chinchou palm* 15:15 Chinchou Excuse me, I need sleep. 16:10 Brikooba I thought of making leaves transmit light, but that would kill mushrooms 16:22 Fixer it is a bit mor ecomplicated 16:22 Fixer it is in engine 16:23 Fixer there is algorithm that determines when darken the background 16:23 Fixer sometime it has false positives 17:51 agaran anyone knows if luacontroller has something like event.type = "LBM" ? 18:00 Fixer maybe ask cheapie about that 18:13 agaran Ok :) 18:54 Brikooba What determines boat max velocity? 18:59 Fixer it is 5 nodes/sec iirc 18:59 sofar hardcoded limit 20:44 Brikooba If i am full screen and a window of another program appears, it causes the cursor to change and I can not do anything except move the cursor. 20:45 Brikooba Nothing is selectable or clickable. Keyboard is not given to minetest or any program in the window system (Xorg). 20:49 agaran without fullscreen it happens too on popup window from pidgin.. which grabs focus from MT 21:04 red-001 I wonder is it related to MT somethimes locking the cursor even when the minetest window doesn't have focus 21:13 blerttt How can i install mods to android minetest? 21:24 red-001 I think there is a .minetest folder somewhere on the sdcard 21:24 red-001 you could also try using rubenwardy's app for installing mods 21:25 rubenwardy http://monzolytics.rubenwardy.com/privacy/ 21:25 rubenwardy oops 21:25 rubenwardy https://play.google.com/store/apps/details?id=com.rubenwardy.minetestmodmanager 21:26 rubenwardy ignore that private URL that I didn't mean to post in a public channel ^^^ 21:26 rubenwardy well, not that private 21:27 blerttt ty i found minetest folder on the android internal storage and started to copy pixture subgame to it can i switch subgames on android? 21:29 sfan5 nope you can't switch subgames on android 21:29 sfan5 at least not easily 21:31 rubenwardy you can edit world/worldname/world.mt I think 21:31 rubenwardy change the setting in there 22:23 garywhite Hey guys any suggestions for running MT in VirtualBox? 22:24 sfan5 why would you do that 22:24 Calinou yeah, use your host OS for that :p 22:42 Fixer for fun? 22:43 Fixer remember those guys who run some dos in unix vm in macos vm in windows vm in linux 22:44 Fixer or even more creazier 23:00 red-001 Did google updated the style for youtube or did I join/get selected for some beta? 23:03 sofar dos in unix vm in macos vm in windows vm in linux in qemu-in-firefox? 23:30 Fixer that will be amazing 23:36 Brikooba garywhite: client or server? 23:37 garywhite client 23:49 Brikooba garywhite: Enable OpenGL accelleration. You can make your mouse available as USB device, but that probably has no performance difference. 23:49 garywhite ok 23:50 Brikooba You can have VB/KVM use a disk partition directly rather than file. That could affect DB speed. -- if it matters.