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IRC log for #minetest, 2016-11-09

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All times shown according to UTC.

Time Nick Message
00:00 PsychoVision <twoelk>: I did not see that ever but will look it up, Balsy of her :P
00:02 twoelk PsychoVision: https://www.youtube.com/watch?v=EbgXxjxFPfU
00:03 PsychoVision Seen a movie around that time frame and about Died laughing. A swing band was playing on a boat, this lady gets on stage and lifts her shirt up midway almost showing knees, Then her mom come flying down the stairs ripps her off the stage and says she was a hussy.
00:05 twoelk the movies before the hays code are the best - Tarzan and his Mate for the win
00:07 twoelk "Hollywood Party" or "Hell's a poppin" are simply hilarious
00:09 PsychoVision Most Funny 1930's I need to get my hands on somehow is https://www.youtube.com/watch?v=y8nn7wnYG-U
00:10 PsychoVision Must have that, but can't find it anywhere
00:14 MinetestBot [git] paramat -> minetest/minetest: Occlusion culling: Add comments, minor code improvements c05aac3 https://git.io/vXzEs (2016-11-09T00:09:35Z)
00:15 twoelk https://www.youtube.com/watch?v=4VIrH0BPzOM
00:16 PsychoVision Wow shes freaking out LOL
00:16 twoelk just look at here dress ;-)   well and the things you shouldn't do with eggs
00:18 PsychoVision That is a badass Dress for sure
00:19 twoelk actually quite nice ass :-D
00:21 PsychoVision LOL.. WOW real Lion
00:21 PsychoVision No CGI there
00:22 PsychoVision No Thats entertainment, Nice need to find this movie as well
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00:30 * PsychoVision is getting sucked into the infinite vacuum that is YouTube related
00:32 * PsychoVision Figures he'll wind up watching something about How Candy is made or how to hook up Solar cells in Series. As these have nothing to do with the 30's 40's
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00:56 kaeza to everyone using `intllib` in their mods: please see: https://forum.minetest.net/viewtopic.php?f=11&amp;t=4929&amp;p=239215#p239212
00:57 FallingBugs hi kaeza
00:57 kaeza o/ FallingBugs
00:57 FallingBugs kaeza: i think tenplus1 uses it in his mods
00:58 kaeza TL;DR: please update the boilerplate code to not use `dofile`
00:58 FallingBugs goooooood night, hf
00:58 FallingBugs kaeza: because of security enabled?
00:58 kaeza yes
00:58 FallingBugs ah
00:58 KikaRz actually I'm more worried with @offtopic USA elections
00:58 KikaRz but I'm doing that when I finish this up.
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05:16 Wayward_One To whom it may concern, the dev wiki is currently returning a 500 error when i attempt to preview my changes
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09:04 JamesTait Good morning all! Happy Wednesday, and happy World Freedom Day! 😃
09:06 nm0i Where is my spaceship to feel free from the world.
09:07 JamesTait nm0i, is there room for me?
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09:19 KikaRz I'm really upset.
09:29 fireglow KikaRz: why?
09:31 nm0i Why not.
09:31 KikaRz I need a spaceship urgently.
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09:40 fireglow haha
09:47 fireglow here's something to soothe your nerves https://www.youtube.com/watch?v=W2Sz_fTfr1E
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14:14 Megaf Hi
14:14 nm0i Hi
14:15 red-001 Hi
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14:36 garywhite Hi Megaf
14:38 Optical_Long garywhite: you did it again XD
14:39 garywhite Yeah but if they're here it's not late
14:40 Optical_Long " Megaf parted from the channel"
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15:21 octacian hey garywhite
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15:58 garywhite Hi
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16:17 crazyR_ hi
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16:28 CWz Haia
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16:51 swift110 hey akk
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18:26 Hijiri lots of turtle mods
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18:35 Wuzzy hi. anny modders here?
18:35 Wuzzy How can I check if any particular coordinate is “loaded”?
18:36 Krock if minetest.get_node_or_nil(pos) then .. loaded .. end
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19:01 zorman2000 I would also say you can do minetest.get_node(pos) and the name would be IGNORE_DATA, if I'm not mistaken
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19:03 Krock err
19:03 Krock it would be "ignore"
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20:08 bkeys Are the developers of minetest aware of IrrlichtBAW?
20:29 zorman2000 Can't remember, but thanks for the correction
20:37 Wuzzy zorman2000, Krock: No, this doesn't seem to be enough
20:40 Wuzzy oh, sorry
20:40 Wuzzy my real question is how do I make sure that minetest.add_item WILL spawn an item for sure?
20:42 Wuzzy can I safely use minetest.add_item on a position for which the node is not ignore?
20:42 Wuzzy because it does not seem to be the case
20:43 Wuzzy i do an on_generated function, and call minetest.add_item inside it. right before I check if the coord is not ignore. and EVEN IF this check succeeds, and i call add_item, the item sometimes still does not spawn. :-(
20:50 swift110 hey Wuzzy
20:51 Wuzzy hi
20:51 swift110 how are you Wuzzy
20:52 Wuzzy annoyed
20:52 octacian me too xD
20:52 Wuzzy annoyed by the Lua API of Mnietest XD
20:53 octacian ..except I'm annoyed by io.open...
20:53 swift110 whats wrong with it Wuzzy
20:53 swift110 hey octacian
20:54 Wuzzy just read my recent chat messages
20:55 agaran Wuzzy: there are perhaps some limits of entities spawned etc.. maybe you are hitting that?
20:55 Wuzzy certainly not. also, this triggers very visible error messages, and i have not gotten those, so ...
20:55 bkeys Did anyone see my question about IrrlichtBAW?
20:55 swift110 oh ok Wuzzy
20:56 Wuzzy bkeys: maybe u have more luck on #minetest-dev
20:56 bkeys Thank you
20:58 octacian so, question. IO.open returns nil even though the file exists. If I try io.open on a directory, I get an entirely different error
20:58 red-001 is mod securtiy on?
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20:58 octacian I'm trying to open a file in the modpath and also worldpath.
20:58 agaran Wuzzy, may I see some part of code?
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20:58 octacian I didn't think mod security affected that.
20:58 octacian Does it?
20:59 Wuzzy my code is the Tutorial subgame
20:59 red-001 mod security is broken
20:59 agaran Wuzzy, well I just wanted to see how you add/spawn to try that on localhost..
21:00 octacian what do you mean? It's affecting things it isn't supposed to? I was thinking it might have something to do with that, the identical code works fine on my laptop, using an older MT build.
21:00 Wuzzy agaran: http://repo.or.cz/minetest_tutorial_subgame.git/blob/refs/heads/mapgen:/mods/tutorial/mapgen.lua
21:00 octacian I just compiled MT on my server this morning, and that's where the problem is, so..
21:00 Wuzzy agaran: This is the mapgen code of the tutorial
21:00 Wuzzy agaran: look for add_item
21:01 Wuzzy line 98
21:01 Wuzzy oh well, agaran, i could try to spawn items in a test mod as well and see how far I come.
21:01 Wuzzy the challenge is to spawn items right in an on_generated callback
21:02 octacian red-001: I thought the mod security issue was only affecting stuff like io.lines...?
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21:03 agaran Wuzzy: i'd add logger/print in that check, just to see that it always wents thru right piece of code first
21:03 Wuzzy i already did lots of minetest.log stuff. it is a tough nut to crack
21:03 octacian thx red-001! disabling mod security did it.
21:04 Wuzzy partially because mintest.add_item is poorly documented
21:04 Wuzzy nooooooooooooooo
21:04 Wuzzy The real solution is that mod security gets fixed, not in disabling it. :P
21:04 agaran Wuzzy: I'd be lazy and do grep -R 'add_item' ~/.minetest/mods/ then look at some of those to read examples
21:05 octacian Wuzzy: yeah, but I really don't feel like waiting for that. It breaks my entire mod!
21:05 Wuzzy what mod does it break?
21:05 octacian datalib
21:05 swift110 wow
21:06 Wuzzy wait, arent u the one with the io.lines problem?
21:08 octacian Wuzzy: no..
21:08 octacian I've never used io.lines tbh. lol
21:08 octacian don't even know what is does :D
21:09 octacian !mod datalib
21:09 MinetestBot octacian: Data Access API [datalib] by endev15 - https://forum.minetest.net/viewtopic.php?t=15337
21:09 octacian endev15 = me
21:10 octacian I've never actually had any problems with io.* in the past.
21:10 Wuzzy octacian: did you report a bug on minetest's bug tracker?
21:10 octacian not yet. I"m about to.
21:11 octacian I'm just looking through other issues to see if it's already been mentioned.
21:16 octacian behalebabo: since we were discussing my issue with datalib on enDEV IRC earlier, I might as well let you know the problem was caused by mod security, which is kinda broken.
21:18 zorman2000 octacian: I think they are aware of some issues in mod security, not sure if this specific one.
21:20 octacian zorman2000: yeah, I'm pretty sure this specific one has not yet been addressed. so, https://github.com/minetest/minetest/issues/4761
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21:41 zorman2000 Ok, cool
21:43 swift110 hey zorman2000
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22:23 Wuzzy holy shite. minetest.add_item is so confusing!!
22:24 Fixer yes, quite shista
22:28 octacian I thought it was quite simple, but whatever
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23:26 KikaRz Hey people
23:26 KikaRz is there any 'one-line compile script' for Server?
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23:31 Calinou KikaRz: you can use a Minetest AppImage to not have to compile it
23:32 Calinou https://archive.hugo.pro/minetest/
23:32 Calinou specifically, https://archive.hugo.pro/minetest/Minetest_Server--x86_64.AppImage
23:32 Calinou download, chmod +x it, run it!
23:32 Calinou (in a terminal of course)
23:32 Calinou it was built about 10 days ago, quite recent
23:32 Calinou going to build a new one soon
23:32 KikaRz What is AppImage?
23:33 Calinou http://appimage.org
23:33 Calinou portable Linux applications
23:33 KikaRz well, I think I prefer to use my own compilation xD
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23:34 Fixer just checked lighting when using buckets on water in mapgen 6 and it looks good
23:35 Fixer Liberty Land database is very old and has different water level
23:35 Fixer water light level*
23:35 Fixer will check apple trees to be sure if they cause blackness bug
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23:40 KikaRz Calinou, how do I set it to build a server too? I already did 'cmake . -BUILD_CLIENT=0 -BUILD_SERVER=1 -DRUN_IN_PLACE=1 -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1; make -j$(nproc)' but it doesn't work
23:40 KikaRz in bin there is only the client
23:40 Calinou KikaRz: did the build succeed?
23:40 KikaRz yep
23:41 KikaRz oh, it's DBUILD_
23:41 Calinou yeah
23:41 Calinou typo is easy
23:41 KikaRz sorry for being dizzy
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23:47 Tim hi - I experienced a hard crash while playing. Upon reloading I got an error message so deleted env_meta. Now my world seems blank. Any ideas?
23:51 KikaRz are there mobs by default on Minetest?
23:52 Tim dont think so - you need a mod
23:52 KikaRz Ok, thank you xD
23:54 garywhite Correct, there are no mobs in the default minetest_game
23:54 KikaRz Are there any configs for Server?
23:54 garywhite What do you mean?
23:55 KikaRz how do I grant me permissions through server?
23:56 garywhite There are player files, but idk if that's how it works...Lemme look
23:56 twoelk 7grantme all?
23:56 garywhite lemme test something
23:57 twoelk KikaRz:  http://wiki.minetest.net/Mods:Mobs for a little overview of mobs mods
23:57 KikaRz twoelk, Your privileges are insufficient
23:58 twoelk .(
23:58 garywhite type /grant playername all
23:58 twoelk not your server?
23:58 KikaRz --terminal            Feature an interactive terminal (Only works when using minetestserver or with --server)
23:58 KikaRz well, i must run with --terminal, I think so
23:59 Calinou --terminal allows using ncurses console, yeah
23:59 KikaRz :D
23:59 Calinou so that you can type commands in the server console itself
23:59 twoelk what name is put as admin? use that to grant someplayer privs, then rejoin
23:59 KikaRz how do I put a name as admin?

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