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IRC log for #minetest, 2016-11-01

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All times shown according to UTC.

Time Nick Message
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01:02 redblade hi
01:03 redblade i just installed the firearms mod and it is crashing
01:03 redblade i dont know if that's the mod everyone uses
01:03 redblade or if it's unmaintianed
01:03 redblade but i get a crash
01:04 thePalindrome Do you happen to have a stacktrace?
01:05 redblade yes
01:05 redblade ERROR[Main]: ModError: Failed to load and run script from.../games/minetest_game/mods​/firearms/firearmslib/init.lua:
01:05 redblade ERROR[Main]: bad argument #2 to '?' (string expected, got function)
01:06 redblade ERROR[Main]: stack traceback:
01:06 redblade ERROR[Main]:       [builtin#109]: at 0x7f33983ad830
01:06 redblade ERROR[Main]:       [C]: in function 'open'
01:06 redblade 2016-11-01 01:00:59: ERROR[Main]:       ...inetest_game/mods/firearms/fi​rearmslib/pureluaentity.lua:149: in function 'load'
01:07 redblade ERROR[Main]:       ...inetest_game/mods/firearms/fi​rearmslib/pureluaentity.lua:190: in main chunk
01:07 thePalindrome Do you have a url?
01:07 redblade ERROR[Main]:       [C]: in function 'dofile'
01:07 redblade ERROR[Main]:       ..../games/minetest_game/mods/fi​rearms/firearmslib/init.lua:21: in main chunk
01:07 redblade for what, the mod?
01:07 redblade https://forum.minetest.net/viewtopic​.php?f=11&t=4562&hilit=guns
01:07 redblade or a pastebin
01:07 redblade that was everything
01:08 redblade i tried making an exception for firearms in minetest.conf's secure but didnt work
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01:11 thePalindrome hmm... I'm looking at it
01:11 redblade you are kaeza thePalindrome
01:11 redblade ?
01:11 thePalindrome ?
01:11 thePalindrome oh no lol
01:12 thePalindrome Worst case scenario I'll fork it and send you an updated version
01:12 redblade i'm not interested in patching minetest for the zoom feature
01:13 thePalindrome ?
01:13 redblade the mod includes an optional patch to the minetest code for zooming
01:13 redblade i'm not interested plus the code is older
01:13 redblade than the current dev code i'm using
01:13 thePalindrome Ah yeah
01:14 thePalindrome That doesn't seem to be the  issue though :shrug:
01:15 thePalindrome In your world folder, does a file named ple.list exist?
01:15 redblade no
01:15 redblade i just added the mod now
01:16 redblade should i turn off secure maybe?
01:16 redblade i tried making firearms and firearmslib trusted_mods but it didnt matter
01:16 thePalindrome secure shouldn't matter, and 99% of the time can cause more issues
01:16 thePalindrome trusted_mods won't affect io like this
01:16 redblade so what's ple.list?
01:17 redblade i never heard of it
01:17 thePalindrome It's a file added by the mod, it's trying to read it, but the error handling code isn't ok with it
01:17 thePalindrome hmmm, lemme check one last thing
01:18 redblade just to note, my creative server is no damage. i'm just adding it for fun and because someone else requested it
01:21 redblade should i make it damage & pvp the first time?
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01:22 redblade and then put it back?
01:22 thePalindrome That's not the issue here, but I can't tell what is
01:23 redblade i'll try this mod then, newer? https://forum.minetest.net/viewtopic​.php?f=9&t=15173&hilit=guns
01:25 thePalindrome It *is* newer, but could be a bit harder to maintain
01:25 redblade true, it's not on github
01:27 thePalindrome If you could edit firearmslib/pureluaentity.lua in the mod
01:27 thePalindrome Line 149
01:28 thePalindrome Change 'io.open(DB_FILE)' to 'io.open(DB_FILE, "r")'
01:28 thePalindrome - minus the single quotes
01:28 redblade too late, i've installed the other better one :)
01:29 redblade see how the newer mod works
01:29 thePalindrome lol ok
01:29 thePalindrome And hey, if the other one doesn't work, PM me, my bouncer will notify me
01:30 thePalindrome Also if that other mod doesn't let you use right click :P
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01:35 kaeza redblade, disable firearms_explosive
01:35 kaeza or however that was called
01:36 kaeza also, Greetings
01:37 redblade hi
01:37 redblade what's firearms_explosive?
01:38 redblade i know i found a better mod with more weapons, but interested anyway
01:38 kaeza firearms_destructive
01:47 redblade no i mean, what does firearms_explosive do
01:51 thePalindrome Haye kaeza you think we'll *ever* get a second season of P&S?
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02:47 Hijiri panty and stocking?
02:51 thePalindrome Yup
02:52 redblade i gotta go, thanks palindrome, later
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04:53 MinetestBot [git] ShadowNinja -> minetest/minetest: Add version API 7607b0a https://git.io/vXYlg (2016-10-31T21:53:00-07:00)
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07:25 agaran good morning
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09:32 JamesTait Good morning all! Happy Tuesday, and happy Extra Mile Day! 😃
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11:22 PureTryOut[m] whatever that means lol. good morning
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14:43 Leoneof` hi
14:43 Leoneof` why i am here?
14:57 swift110 hey Leoneof`
14:58 Leoneof` hi swift110
14:58 Leoneof` it's boring
15:11 Fixer https://i.imgur.com/2AJ8qZk.png trapdoor hell
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15:18 swift110 whats boring
15:20 Leoneof` swift110: linux games
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15:25 hoodedice !seen rubenwardy
15:25 MinetestBot hoodedice: rubenwardy was last seen at 2016-10-30 22:41:27 UTC on #minetest
15:29 swift110 ues
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18:02 hoodedice !seen rubenwardy
18:02 MinetestBot hoodedice: rubenwardy was last seen at 2016-10-30 22:41:27 UTC on #minetest
18:02 hoodedice dam son
18:02 Calinou hi hoodedice!
18:03 Krock o/  hoodedice
18:03 hoodedice Hello people
18:03 hoodedice I will be back here more often once I've dealt with this semester
18:06 Calinou hoodedice: https://godotengine.org/article/god​ots-new-renderer-progress-report-1
18:06 Calinou new rendering engine in Godot being worked on!
18:06 Calinou also check out the asset library! http://godotengine.org/asset-library/asset
18:06 hoodedice I'll check those out
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18:08 jomat Seems !seen is the new SUMMON %)
18:08 Krock !seen devil
18:08 MinetestBot Krock: Sorry, I haven't seen devil around.
18:08 Krock aw shit
18:08 jomat https://en.wikipedia.org/wiki/List_of​_Internet_Relay_Chat_commands#SUMMON ;-)
18:10 Krock Godot? https://toggl.com/programming-princess
18:10 Krock nuff' said
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18:10 hoodedice !seen Seen
18:10 MinetestBot hoodedice: Sorry, I haven't seen seen around.
18:11 hoodedice !seen Sean Murray
18:11 MinetestBot hoodedice: Sorry, I haven't seen sean around.
18:11 Krock I knew I've already seen his name somewhere
18:12 Krock McGee
18:14 hoodedice Calinou, what is 3d support like in Godot?
18:14 Calinou hoodedice: not really worth a look right now; PS3-era at best
18:14 hoodedice still better than No Man's Sky /s
18:15 Calinou 3.0 will make it as good as Unreal Engine 4, better in some points even :)
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18:16 swift110 hey all
18:16 hoodedice !seen all
18:16 MinetestBot hoodedice: Sorry, I haven't seen all around.
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18:56 red-001 restart
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19:11 Amadin Hi all. Can  anybody explain why i get one "nv_time" value for both nodes in function "on_use"?  String 29 http://pastebin.com/yndqB8nB
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19:40 transhuman does minetest separate the client and server component like minecraft or is it all in one?
19:41 Amadin separate
19:41 Amadin but also server are in client too
19:41 PureTryOut[m] transhuman: separate, but even more then Minecraft does it. mods currently run entirely server-side
19:42 PureTryOut[m] what Amadin means that even if you play singleplayer, you're in fact connected to a server, al be it a local one.
19:42 PureTryOut[m] *means is that
19:43 PureTryOut[m] there is however a pull request in the works which will allow some client-side scripting as well
19:43 transhuman can I physically separate these two components over a large distance seems like what i downloaded is an all in one package
19:43 Amadin client-side scripting may be used for cheats
19:44 transhuman I was lazy and was using a docker container
19:44 PureTryOut[m] transhuman: well yeah obviously, you can run the server somewhere else
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19:44 PureTryOut[m] it'll be a regular multiplayer session then
19:45 transhuman ok apparently the docker container is only an all in one which doesnt help what I am trying to do but my other software only works with docker containers. So I am not sure where that leaves me...guess I will have to think about building my own containers
19:46 PureTryOut[m] why can't you just run the server from the package?
19:46 transhuman cause the other software I am using works with ports and ip's and things put out by docker
19:46 transhuman its complicated
19:47 xunto >(10:43:32 PM) Amadin: client-side scripting may be used for cheats
19:47 xunto client's open source may be used for cheats
19:47 xunto [/sarcasm]
19:47 Amadin Can  anybody explain why i get one value of time for both nodes in function "on_use"?  String 29 http://pastebin.com/yndqB8nB
19:47 transhuman isn't the whole thing client and server opensource
19:47 PureTryOut[m] yes it is
19:48 PureTryOut[m] in fact, it's free software
19:48 PureTryOut[m] it's LGPL2 licensed
19:48 xunto transhuman: yeah, so anyone can cheat by changing it!
19:49 PureTryOut[m] (he means the argument that client-side scripting enabling cheats is a joke)
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19:49 Amadin yes
19:49 Krock change one line and you can fly, noclip and use fast in any word
19:50 Krock *world
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19:50 Krock cheating is really easy
19:50 Amadin and that's all cheats
19:50 Amadin and this can be detected on server side
19:50 PureTryOut[m] Krock: how would you do that though? Asking for a friend...
19:51 PureTryOut[m] (note, I do not want to know it ;)
19:51 Krock client.h function checkPrivilege -> return true;
19:52 PureTryOut[m] wait that's a client thing...?
19:52 PureTryOut[m] why the hell...
19:52 Krock it skips the checks for the privileges you have
19:53 PureTryOut[m] why is that a client-side thing though? the server has to check if a player has privileges, not the client...
19:55 Krock yes but the server has no control about the effective used speed of clients, except of the not-really-working anticheat function
19:59 PureTryOut[m] isn't the fast moving a thing done by a mod? it should be...
19:59 PureTryOut[m] maybe that causes too much network issues... idk
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20:26 red-001 didn't a core dev start implementing a new version of anticheat?
20:27 SpawnBug0-0-0 kindaaa
20:27 SpawnBug0-0-0 ^_>
20:27 SpawnBug0-0-0 it went as usual
20:28 Amadin Can  anybody explain why i get one value of time for both nodes in cycle for register_node in function "on_use"?  String 29 http://pastebin.com/yndqB8nB
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20:30 sfan5 Amadin: because nv_time is global
20:31 sfan5 or rather
20:31 sfan5 on_use refers to the nv_time you declare at the top
20:31 sfan5 and it's set to 20 after the second run
20:33 Amadin i thought about set 20 after second run this but how fix this?
20:34 Amadin node name description set fine, only on_use work incorrect
20:36 sfan5 Amadin: that is because the .. and stuff creates a brand new string
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20:40 Amadin :( i not undestand, invisibility potion with same algoritm work fine
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20:43 Amadin i go sleep, bye
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23:08 BugSelekta https://www.youtube.com/watch?v=bPHcm0qalAQ
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23:11 red-001 it !title
23:11 red-001 !title
23:11 MinetestBot red-001: UK Garage - 187 Lockdown - Gunman (Original Mix) - YouTube
23:16 red-001 made a mod https://forum.minetest.net/v​iewtopic.php?f=9&t=15821
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23:19 thePalindrome !title
23:19 MinetestBot thePalindrome: [Mod] Duel [duel] - Minetest Forums
23:19 thePalindrome Huh
23:20 thePalindrome I should be working on my mod, but meh
23:20 red-001 what is your mod?
23:21 thePalindrome An unreleased dark magic mod :P
23:22 red-001 sounds intersting, how far is it in dev?
23:22 thePalindrome I started for the other voxel game, but once 1.8 hit I realized it'd never work
23:22 thePalindrome Um... :shrug:
23:22 thePalindrome Working on design stuff for now
23:23 thePalindrome A big problem is figuring out what kinds of engine hooks I'd need
23:24 thePalindrome Since custom guis (ala thaumcraft) aren't possible yet :P
23:24 thePalindrome I've also got a friend making a victorian-style steam machinery mod
23:26 red-001 custom guis?
23:27 thePalindrome Yeah, formspecs aren't quite there yet
23:27 thePalindrome Oh yeah, I'm also making an ambience mod. A friend of mine made a bunch of tracks
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23:27 kuba dobry
23:27 thePalindrome https://github.com/thePalindrome/ambience
23:27 red-001 cool
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23:28 kuba guten tag!
23:28 red-001 guten abend!
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23:30 red-001 rubenwardy you can use https://github.com/NightNord/ljd to decomplie lua jit bytecode
23:31 rubenwardy ah, was the problem that I was trying to decompile it as plain lua?
23:32 red-001 yeah JIT uses a diffrent format
23:34 BugSelekta FreeDOS 1.2 RC1 Released /holy shit
23:34 thePalindrome ?
23:34 thunder they still working on it :)
23:34 BugSelekta ofc
23:34 BugSelekta preparing release for entire year
23:35 thunder working slowly :)
23:36 BugSelekta i'm exciting about it
23:37 thunder why? this is DOS
23:38 thePalindrome It makes a neat toy
23:38 BugSelekta DOS lives
23:38 BugSelekta thats why i'm excitedx
23:38 rubenwardy would you say it's bad practice to store player user data across callbacks? I tend to avoid doing so as accessing a player object after they've left causes segfaults so it's just safer (although it may be fine if you delete properly)
23:39 rubenwardy for example, storing a minetest.get_player_by_name in an array in your mod's global variable
23:39 thePalindrome I'd consider that par for the course rubenwardy
23:39 rubenwardy is that agreement or saying storing player data is normal?
23:40 BugSelekta OpenIndiana 2016.10 release
23:40 BugSelekta New Minoca OS
23:40 BugSelekta jeez
23:40 BugSelekta its like new OS every day
23:40 thePalindrome Storing minetest.get_player_by_name in a global variable
23:40 thePalindrome That way you can do things even if the player isn't connected
23:40 thePalindrome Well, unless your mod *only* does things to connected players :P
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23:41 rubenwardy I don't think that works - last time I tried it crashed minetest
23:42 thePalindrome Sorry, I phrased it weirdly
23:42 thePalindrome I keep track of each player name as they connect, and store *that* as the key to a map
23:44 rubenwardy I see
23:44 thePalindrome ymmv depending on your mod's needs
23:44 rubenwardy I'm reviewing a PR
23:44 rubenwardy https://github.com/minetest-mods/smartfs/pull/12
23:46 thePalindrome Anything you feel needs closer inspection?
23:46 red-001 thats one confusing name
23:47 red-001 though it was some sort of filesystem
23:47 thePalindrome yup :P
23:47 rubenwardy sorry
23:47 rubenwardy possibly too late to rename
23:47 rubenwardy any cool ideas for names though?
23:48 rubenwardy formspeckit
23:48 red-001 smart_form ?
23:48 rubenwardy no, that's like the builtin thing to make tabs
23:48 rubenwardy I guess smart_forms or smart_formspecs is good
23:48 thePalindrome Is this going to be a "core" mod?
23:48 red-001 formspec_gen
23:48 rubenwardy I doubt it will be
23:49 thePalindrome Then perhaps forms_plus
23:52 red-001 is the client sided scripting pr likly to be mergrd anytime soon?
23:52 thePalindrome There's a client scripting pr going on? Neat!
23:52 rubenwardy I doubt it tbh
23:52 thePalindrome Shall I poke at it?
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23:53 * red-001 might have gotten client sided chatcommands to work
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23:56 thePalindrome Man, I forgot how weird formspecs were
23:56 red-001 night
23:57 rubenwardy formspecs are fucked
23:57 rubenwardy it's not even the format, it's the whole layouting design
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23:59 thePalindrome The callback system is really whack too
23:59 thePalindrome 'If a player uses ESC to exit a formspec, this will return {["quit"] = "true"}. '

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