Time Nick Message 00:03 cheapie Looks like there are now at least 50 LTC-4000 installations in all of Minetest. 00:04 cheapie 2 of which aren't even owned by me :P 00:04 cheapie What I still haven't seen, unfortunately, is any attempt by anyone else to write their own traffic light controller. 01:57 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default: Add bush stem and leaves nodes 13048aaa2 https://git.io/vXfrO (152016-10-27T02:54:04+01:00) 03:25 MinetestBot 02[git] 04raymoo -> 03minetest/minetest: Document item use callbacks (#4668) 131fd9a07 https://git.io/vXfil (152016-10-27T13:24:34+10:00) 04:31 erlanger how do you make an ice generator? 04:32 erlanger i mean an ice block generator 05:44 agaran erlanger: depend on mods you have.. you can use bucket of water->snow->ice for example if your mods provide that then use mesecons/pipeworks to create craft chain for that.. 05:45 agaran refiling buckets may be tricky in automated way tho 06:04 MinetestBot 02[git] 04juhdanad -> 03minetest/minetest: Cleanup 13bcb06ae https://git.io/vXfQj (152016-10-27T08:04:42+02:00) 06:05 MinetestBot 02[git] 04juhdanad -> 03minetest/minetest: Use node lighting for liquid spreading 13be39f61 https://git.io/vXf7e (152016-10-27T08:04:42+02:00) 06:05 MinetestBot 02[git] 04juhdanad -> 03minetest/minetest: Improved lighting 13c071efa https://git.io/vXf7v (152016-10-27T08:04:42+02:00) 07:46 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Add unittests to test player saving/loading (#4679) 13361e687 https://git.io/vXfxM (152016-10-27T09:45:01+02:00) 09:03 amadin Hi all. How i can delete my topic on forum? 09:12 GoKuFett hello 09:12 GoKuFett any devs here ? 09:18 amadin devs here #minetest-dev 10:39 GoKuFett amadin, already there :/ 11:15 redblade just wondering, what is the speed benefit to the "save the map" option? 11:15 redblade is it a lot better or only a little? 11:23 amadin redblade Did you mean enable_local_map_saving? 11:24 redblade yes that 11:24 redblade in the config and the advanced options of the client 11:25 redblade it saves an sql file 11:25 amadin enable_local_map_saving allow save map (world) on you computer 11:25 amadin you can connect to any server ans save server map to your pc 11:26 amadin but it save only visited by you area 11:26 amadin this is only for client not for server 11:28 redblade does it provide any sort of caching though? 11:28 redblade for the next time you connect? 11:28 amadin no 11:29 redblade and what happens if you use the map offline, but online it has changed? 11:30 redblade like if someone builds something in the same area you built there offline 11:30 amadin nothing 11:30 amadin this is different maps 11:31 redblade multiple maps for each time you log on to a server? 11:31 amadin it just local copy, like others world in world directory 11:32 amadin then you connect to remote server game use ONLY remote map 11:32 amadin always 11:36 redblade i mean, if you play the offline map yourself, but you connect to the server again, does the server overwrite your offline map? 11:36 redblade s/overwrite/override 11:36 amadin no 11:36 redblade for example, if you go online and build a home, then play offline, then you log on and someone else has built a home there, what happens when you play offline next time? 11:37 amadin online and offline map is a two different maps 11:38 amadin i undestand 11:39 amadin if you use enable_local_map_saving = false then nothing erase 11:39 amadin and you will have 2 different maps 11:39 amadin 1 on server side and one on your's pc 11:40 amadin if you turn enable_local_map_saving = true then local world may be override 11:40 amadin if you play on remote server 11:46 amadin i mean override the local map which you saved by using enable_local_map_saving = true 13:55 TechnoryGaming Hola 13:55 TechnoryGaming xD Im English 13:55 TechnoryGaming Uhhh Guys 13:56 TechnoryGaming s 13:56 TechnoryGaming s 13:56 TechnoryGaming s 13:56 TechnoryGaming s 13:56 TechnoryGaming d 13:56 TechnoryGaming g 13:56 TechnoryGaming c 13:56 TechnoryGaming sBAAAAAAAAAAAAAAAAAAAAAAAAAH 13:56 TechnoryGaming .QOLPMGHEF8I 14:00 red-001 ? 15:28 Fixer !rainbow COMPILE TIME 15:28 MinetestBot 4CO7MP8IL3E 12TI6ME 15:29 red-001 !rainbow !rainbow test 15:29 MinetestBot 4!ra7inb8ow 3tes12t 15:30 fireglow !rainbow ===UNICORN BARF=== 15:30 MinetestBot 4===7UNI8COR3N B12ARF6=== 15:30 fireglow 05y04a07a08y 15:32 STHGOM nice xD 15:34 STHGOM https://github.com/minetest/minetest/pull/3739 <--- so was that pulled to core, or is the branch the only way to get mumble positional audio support? (I'm a bit new to github) 15:38 red-001 no it wasn't merged 15:39 STHGOM ok 15:46 Out`Of`Control !rainbow "\\RAINBOWTIME//" 15:46 MinetestBot 4"\\7RAI8NBO3WTI12ME/6/" 15:46 Out`Of`Control huh 15:46 Out`Of`Control hi 15:47 fireglow 03h09i 10O11u02t12`06O13f05`04C07o08n03t09r10o11l 02h12o06w 13a05r04e 07y08o03u 09d10o11i02n12g 06t13o05d04a07y08? 15:48 Out`Of`Control good thank you fireglow 15:48 Out`Of`Control and how are you fireglow? 15:49 fireglow I'm doing alright, thanks 15:49 red-001 4hi 16:41 XtremeHacker Can I use disconnected geometry for my 3D models in Minetest? 16:43 whitephoenix https://www.twitch.tv/whitephoenix0 modding stream yet again 16:54 XtremeHacker Can I use disconnected geometry for my 3D models in Minetest? 18:00 Volkj hi, did someone experienced strange mapgen with snow mod? i.e. an already mapgenerated area gets mountains and snow from nothing 18:01 Krock leveldb as backend? 18:01 Volkj probably sqlite 18:02 Volkj the builds are like eaten by the mountains 18:02 Volkj btw sqlite backend 18:02 Krock I had the same problem on a Windows server I had a few months 18:02 Krock no fix for it yet 18:03 Volkj some kind of bug of snow mod? 18:03 Krock some people never have problems with the terrain re-generation and others can't seem to find the cause for it. it's somewhat strange 18:05 Volkj can't find a workaround outside of building far from the area, however a mixed desert/grass biome became snow/mountainous so one find out only when the mountains starts to eat builds 18:06 Krock I assume you're using MGv6, right? 18:07 Volkj server i'm it's using that, yep 18:10 fireglow what was that bot command to find the server of an active player? 18:16 Krock the way without MTB: Use Ctrl + F on http://servers.minetest.net/list and look what server's description is 18:18 Krock I've looked up the MTB repo and didn't find any command for that, fireglow 18:18 Krock Volkj, maybe you should search the last opened issue on GitHub about this and post your specs there 18:19 Volkj seems issue 21 is similar 18:20 Krock talking about minetest/minetest 18:21 Volkj took a look into snow mod, my bad 18:21 Volkj *repo 18:22 Krock https://github.com/minetest/minetest/issues/112 18:22 Krock good old gameboom 18:23 Volkj seems only to happen with snow mapgen, but thanks for the tip 18:24 Krock hmm okay 18:24 fireglow !server fireglow 18:24 MinetestBot fireglow: No results 18:24 Volkj at least i didn't saw it with other biomes, only mountain/snow and twice in the same area (the player that has a village here isn't happy the village is half gone the second time) 18:26 Krock yeah, I lost a whole map due to the regenerate thing because the backups were corrupted partwise too 18:27 Krock but that happened without the snow mod 18:27 Volkj is there a way to check consistency of map outside a fsck of the filesystem to search errors? 18:27 Krock maybe it's generally caused by mods that generate into unknown area - I had moretrees instelled 18:28 Volkj moretrees installed also 18:28 Amadin Can anybody small help with Lua code? 18:28 Krock good question. too good one. I don't know how you could do that 18:28 Krock Amadin, define "small" 18:31 Volkj iirc snow mod was installed when the game was already running so not at the start of the world, and i could get the first mapgen over an already existent map area. Still don't get the second one in the same area, bugs are strange 18:31 Amadin onone second 18:33 Krock and using the a nightly 0.4.14-dev build wouldn't fix it, I think :/ 18:34 Volkj server should be using a recent dev build iirc 18:45 Amadin I have brewing stand for 3 bottles (3 slots), now if you put 1 or 2 or 3 bottles in brewing stand then will do swap_node with one another node. Need for 1 or 2 or 3 bottles in brewing stand do swap_node with different nodes, if 1 bottle in brewing stand then swap node_1, if 2 bottles then swap node_2, if 3 bottles then swap node_3. So how many bottles in brewing stand as many displayed on the node (model). 18:46 Amadin Like in Minecraft 18:48 red-001 do you have any code written? 18:48 Amadin Yes all work fine but code not my, i not programmer 18:48 Amadin if not (inv:is_empty("src1") and inv:is_empty("src2") and inv:is_empty("src3")) then 18:48 Amadin meta:set_string("infotext", ("Brewing stand"):format(machine_name)) 18:48 Amadin lottpotion.swap_node(pos, "lottpotion:potion_brewer_active_1") 18:48 Amadin meta:set_string("formspec", formspec) 18:48 Amadin return 18:48 Amadin end 18:49 Krock are you being serious? Please use pastebin for that stuff 18:49 Amadin This is a piece of code which i need change 18:49 Amadin sorry 18:51 Amadin at least an example of write 18:52 Krock something like this? http://pastebin.com/WpwEPxpT 18:54 Amadin i think yes 18:54 Amadin will try do the same with mod 18:55 Amadin By the way there is no clone of Minecraft brewing stand for Minetest? 18:56 Amadin I have not found but still ask just in case 18:57 Amadin Thank you for code 18:57 Krock you will most likely never find a clone of a MC mod because the modders use restricted licenses on their work 18:58 Krock so nobody will be able to use the graphics without a license change from the author 18:58 Krock which never will happen 18:59 Amadin graphics may be changed, i mean technical clone but not visual 19:00 Krock there's no MC Java mod to MT Lua mod converter, so each mod was written from scratch. There are no clones. with that - bai. 19:02 Amadin i mean Minecraft like, for example like furnace in Minetest 19:07 Calinou Minetest is not about cloning Minecraft 19:24 fireglow does master branch of minetestserver work flawlessly with 0.4.14 release clients, or has there been a protocol change? 19:28 red-001 it should 19:30 sfan5 it does work fine 19:32 fireglow ok, thanks 20:16 Hijiri !tell Krock something being a "clone" doesn't mean it's derived from the same code, just that it's meant to operate in the same way. 20:16 MinetestBot Hijiri: yeah, sure, whatever 20:17 garywhite !tell Calinou In response to your earlier comment that MT is not about cloning MC, it would be cool if someone made a MC texture pack 20:17 MinetestBot garywhite: I'll pass that on when Calinou is around 20:17 Calinou garywhite: nobody is legally able to provide a Minecraft texture pack, except Mojang 20:18 MinetestBot Calinou: Oct-27 20:17 UTC In response to your earlier comment that MT is not about cloning MC, it would be cool if someone made a MC texture pack 20:18 Calinou however, for those who have a copy of Minecraft, we can supply converters, those already exist 20:20 agaran Calinou: I like your texture pack, no need to make it MC alike :) 20:20 Calinou thanks 20:20 Calinou I should work on it again :p 20:20 agaran well there always will be some work you can do 23:01 garywhite Hey nm0i you banned Sparkle17 from Light Creative just cause she's Shara's friend? 23:02 fireglow is this the ban appeal tribunal? 23:02 garywhite No, but he's allegedly banning players just cause they're friends with Shara 23:03 nm0i No, I ban everyone. 23:03 garywhite Sorry, hang on... 23:03 nm0i Everyone is equal in my eyes. 23:03 nm0i Everyone deserves to be banned. 23:03 fireglow so what, it's his server 23:03 garywhite You own Light Creative right? 23:03 fireglow he can do what he likes 23:04 nm0i Players stay online because of me not noticing them and not banning in time. 23:04 fireglow :-D 23:07 nm0i As of Sparkle17, she got into drama-queening with moderator. And because of autocracy on my server I allow my vassals to be tyrants. This ban is not negotiable with me. 23:08 fireglow how about if he donates one bitcoin? 23:08 fireglow to me 23:09 nm0i Hmmm. He pays you and I get nothing. 23:09 nm0i Fine by me. 23:09 fireglow perfect 23:24 imr hey, uh, I'm having trouble with a fresh MT server and fh 23:24 imr the Android client* 23:25 imr freezing beyond resolving address 23:26 imr was about to file an issue but I thought I should go here in case it's on my end only 23:30 Shadow_The_Hedge hello?