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IRC log for #minetest, 2016-10-22

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All times shown according to UTC.

Time Nick Message
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02:01 octacian hmmmm: since you apparently did this, how do I get singlenode back?
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02:05 PatrickCharette minetest version 0.4.14 is crashing when I try to connect to a server
02:05 PatrickCharette running from console shows me this:
02:05 PatrickCharette 2016-10-21 18:53:47: INFO[Main]: getShaderIdDirect(): Returning id=18 for name "nodes_shader"
02:05 PatrickCharette 2016-10-21 18:53:47: INFO[Main]: Irrlicht: Loaded mesh: torch_wall.obj
02:05 PatrickCharette minetest: /build/minetest-RBdqfM/minetest​-0.4.14+repack/src/nodedef.cpp :938 : virtual void CNodeDefManager::updateTextures(IGameDef*, void (*)(void*, irr::u32, irr::u32), void*):  l'assertion « f->liquid_type == LIQUID_SOURCE » a échoué.
02:05 PatrickCharette Abandon (core dumped)
02:05 PatrickCharette anyone know what this means?
02:07 PatrickCharette running gdb against the core and running bt gives me the following stack:
02:07 PatrickCharette #0  __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:58
02:07 PatrickCharette #1  0x00007f9249b813ea in __GI_abort () at abort.c:89
02:07 PatrickCharette #2  0x00007f9249b77bb7 in __assert_fail_base (fmt=<optimized out>, assertion=assertion@entry=0x56297c732460 "f->liquid_type == LIQUID_SOURCE",
02:07 PatrickCharette file=file@entry=0x56297c7323a8 "/build/minetest-RBdqfM/minetest​-0.4.14+repack/src/nodedef.cpp", line=line@entry=938,
02:07 PatrickCharette function=function@entry=0x56297c732940 "virtual void CNodeDefManager::updateTextures(IGameDef*, void (*)(void*, irr::u32, irr::u32), void*)") at assert.c:92
02:07 PatrickCharette #3  0x00007f9249b77c62 in __GI___assert_fail (assertion=0x56297c732460 "f->liquid_type == LIQUID_SOURCE", file=0x56297c7323a8 "/build/minetest-RBdqfM/minetest​-0.4.14+repack/src/nodedef.cpp", line=938,
02:07 PatrickCharette function=0x56297c732940 "virtual void CNodeDefManager::updateTextures(IGameDef*, void (*)(void*, irr::u32, irr::u32), void*)") at assert.c:101
02:07 PatrickCharette #4  0x000056297c66a34a in CNodeDefManager::updateTextures(IGameDef*, void (*)(void*, unsigned int, unsigned int), void*) ()
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02:46 whitephoenix dear god
02:46 whitephoenix never paste logs in irc/any chat
02:46 whitephoenix use pastebin
02:46 StephaneCharette sorry about that
02:46 StephaneCharette was working with my 12 year old son to get the information
02:47 whitephoenix yeah, anyways its really hard to read with chat formatting
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02:58 StephaneCharette here is the full backtrace from that f->liquid_type == LIQUID_SOURCE assertion error my kids are seeing:  http://pastebin.com/16eZUikj
03:01 StephaneCharette I recently upgraded their computers to Ubuntu 16.10, which has a newer version of minetest, but I don't know if that is when the error started happening
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04:14 SheepwithHat help
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05:37 paramat ~tell octacian enable singlenode mapgen using a mod when entering a new world: https://gist.github.com/pa​ramat/feb2361da106371652ad
05:37 ShadowBot paramat: O.K.
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06:26 cheapie I just finished the next generation of my traffic light controllers, the LTC-4000: http://pastebin.ubuntu.com/23363112/
06:28 cheapie Has most of the same features as TrafficNeXt (some mostly-useless ones were removed), but adds GUI-driven configuration (via the touchscreens from digistuff), leading protected left turn, compatibility with more flavors of streets, and a lot of general improvements in how it handles things.
06:28 cheapie (and before somebody whines "off-topic", I'm talking about traffic lights *in* Minetest)
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08:39 AcidNinjaFWHR hi
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09:28 agaran cheapie: looks good :)
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09:32 agaran cheapie: though I would add way to reset phase without digging if unknown phase is encountered, i did not saw yet part of code that would do it
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13:37 Guest83633 WHats going on?
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14:13 Megaf is nicksev dead?
14:25 agaran Hello
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22:14 namespace One of the problems I keep running into with mods is that the documentation is either outdated or nonexistent, and I end up having to read source.
22:14 namespace If I wrote some docs for some of this stuff, where would I put it?
22:16 whitephoenix readme.md or the github wiki probably
22:18 namespace With that having been said, how on earth do you configure mobf?
22:18 namespace Right now my mobs aren't spawning and I suspect it's because I need to configure the spawns/etc.
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22:18 namespace The github wiki used to have screenshots but they're not working now I guess.
22:26 Calinou namespace: use Mobs Redo, not mobf
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22:40 twoelk namespace, there is also http://wiki.minetest.net/Mods , follow the links and categories to the few mods that allready have pages
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23:02 Fixer GONNA_MAKE_A_MOOVE
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