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IRC log for #minetest, 2016-10-06

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Time Nick Message
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04:02 Hijiri earlier discussion: open-source as defined by OSS also excludes CC-BY-NC
04:03 Hijiri SA
04:03 Hijiri OSI
04:09 everamzah osi excludes cc-by-nc, is that what you're saying?  certainly it doesn't exclude share-alike, does it?
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05:45 Hijiri everamzah: I mean cc-by-nc-sa
05:46 MinetestBot [git] est31 -> minetest/minetest: Fix crash regression when chatting in the ncurses console de83c29 https://git.io/vPc0V (2016-10-06T07:45:50+02:00)
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06:04 Calinou everamzah: OSI does not approve of any CC license officially
06:04 Calinou but CC0, CC BY, CC BY-SA are in line with their definition
06:06 MinetestBot [git] nerzhul -> minetest/minetest: Fix macosx build by disabling postgresql upgrade 009a9f1 https://git.io/vPcE1 (2016-10-06T08:05:55+02:00)
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08:46 namach does anybody knows how to peek into locked chests when the chest is not showing its inventory to other users
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09:39 JamesTait Good morning all! Happy Thursday, and happy Mad Hatter Day! 😃  🎩
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10:16 _Megaf morning all, morning JamesTait
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10:21 MinetestBot [git] SmallJoker -> minetest/minetest: Use relative position for nametags 997fc59 https://git.io/vPc5e (2016-10-06T12:13:37+02:00)
10:26 _Megaf o/
10:39 MinetestBot [git] nerzhul -> minetest/minetest: Use more unordered_maps to improve performance in c++11 builds 667975f https://git.io/vPcFU (2016-10-06T12:33:35+02:00)
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11:35 _Megaf flatoack github has been getting a lot of attention lately
11:35 _Megaf flatpack
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11:45 namach guys, does anybody knows how to peek into locked chests when the chest is not showing its inventory to other users
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11:48 Naj Hi all
11:57 sfan5 namach: that would be possible with a mod
11:58 everamzah it's also possible with the protection_bypass priv.
11:59 sfan5 oh that was actually merged?
12:00 everamzah :$  /me checks
12:03 everamzah yes, it works
12:03 MinetestBot [git] SmallJoker -> minetest/minetest: Fix narrow string compiling issue on MSVC2010 b66a5d2 https://git.io/vPCv0 (2016-10-06T13:57:40+02:00)
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14:05 Fixer_ yesterday was a very productive day for minetest
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14:16 Krock Fixer_, please explain.
14:17 Fixer_ Krock: fixes, reviews, discussion
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14:44 Fritz01 Hello
14:44 Fritz01 I've added a mod to minetest_game but the engine ignores it. how this can be possible?
14:45 Fixer_ enable it in world config
14:45 everamzah is minetest_game in .minetest/games?  and is it selected over some system-wide installation of it?  or is this a local installation?
14:45 everamzah sub-game mods don't get enabled in world.mt, or did you not mean that?
14:47 Fritz01 i've got a non-portable installation with the engine files (and sub-games too) in a folder called ".minetest_engine". Mods, textures pack and worlds are in a folder called ".minetest"
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14:54 everamzah what are you trying to do?
14:54 Fritz01 I've added a mod to minetest_game but the engine ignores it. how this can be possible?
14:55 Fritz01 that's my problem
14:57 everamzah you're trying to modify the sub-game?
14:57 everamzah because minetest_game is a sub-game.
14:57 everamzah or, are you trying to enable a mod?
15:03 everamzah https://github.com/minetest/minete​st/blob/master/doc/lua_api.txt#L48
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15:07 Fritz01 yes, i'm trying to modify the sub-game (adding a mod to it)
15:08 Fritz01 but it doesn't works
15:08 everamzah it's not hardcoded, it'll load whatever you put in there.  it very well should work, but if it doesn't, you'll want to check the locations of all the files
15:09 Fritz01 that's the point; it (the engine) doesn't load the mod that i added to minetest_game (games/minetest_game/mods)
15:12 Fritz01 Never mind. fixed it
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15:14 everamzah for the record: if you're adding a mod to a sub-game that is install system-wide (ie /usr/local/share/minetest/​games/minetest_game/mods) you would need the administrator password.
15:18 _Megaf Linux folks. look http://news.softpedia.com/news/debian-pro​ject-needs-you-to-vote-for-the-final-debi​an-linux-9-stretch-artwork-509002.shtml
15:19 _Megaf softwaves is neat
15:20 _Megaf https://wiki.debian.org/Deb​ianDesktop/Artwork/Stretch
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15:21 _Megaf Sharp theme too
15:22 FreeFull I like softwaves best
15:22 FreeFull I put in a vote with four themes
15:23 Fritz01 Which is the default GUI of debian?
15:24 _Megaf GNOME
15:24 Fritz01 nice
15:24 Fritz01 Bye
15:24 _Megaf FreeFull: I voted for Sharp in first and softwaves in seconds, didnt like the others
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15:25 _Megaf FreeFull: I will create my own proposal too :)
15:25 FreeFull Yeah, I put softwaves first and sharp second =P
15:25 _Megaf :)
15:25 FreeFull I just like the mellowness of softwaves
15:25 _Megaf Yep
15:25 _Megaf but none are very professional you know
15:26 _Megaf I'm will propose something more corporate and professional
15:26 _Megaf and clean and flat
15:26 _Megaf I *will
15:26 _Megaf !server Megaf
15:26 MinetestBot _Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/10, 0/0 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 6ms
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15:26 _Megaf I didnt have a single user login on my server since I updated it hours ago
15:26 _Megaf weird
15:26 _Megaf Hi GunshipPenguin
15:26 _Megaf !server Megaf
15:26 MinetestBot _Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/10, 0/0 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 6ms
15:26 GunshipPenguin Hi _Megaf
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15:40 _Megaf can anyone please briefly join my server just to see if everything is fine there?
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15:58 Krock checking *everything* is quite hard
15:58 aix [citation needed]
16:07 _Megaf meh, now a days an entry level phone is much more powerful than my then high end phone http://www.gsmarena.com/compare.ph​p3?idPhone1=7247&idPhone2=4998
16:07 _Megaf maybe I should change my phone
16:07 _Megaf !titel
16:07 _Megaf !title
16:07 MinetestBot _Megaf: Motorola Moto G (3rd gen) vs. Motorola RAZR i XT890 - GSMArena.com
16:08 _Megaf XT890 is the one I have
16:08 _Megaf and I'm very happy with it
16:11 _Megaf but there's no Android 5 or 6 for it
16:11 _Megaf =/
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16:31 _Megaf Krock: what the copper rail does?
16:32 Krock _Megaf, they exist
16:32 Krock nothing more
16:36 _Megaf Krock: copper rail connect to mesecons wires
16:42 Krock bug found
16:43 _Megaf Krock: can you join Megaf Server?
16:43 _Megaf !server Megaf
16:43 MinetestBot _Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 2/10, 1/2 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 6ms
16:43 _Megaf its about carts
16:44 Krock _Megaf, they don't connect with mesecons here
16:45 _Megaf here one cart derailed and went to a nearby rail line and the other derail and stoped
16:45 _Megaf so yeah, carts not stable for release
16:46 Krock do you have the lastest git version?
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16:46 Krock there has been a fix for this recently
16:46 _Megaf Krock: I just cloned the repo, as we were talking about it on -dev
16:47 Krock loading server media...
16:47 Krock takes quite long
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16:47 Krock Hello Jeija
16:47 Jeija Hello Krock
16:48 _Megaf Hey Jeija
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16:59 agaran hi Jeija :)
17:00 Jeija Btw, is anyone here familiar with cross-compiling minetest on Linux for Windows?
17:00 Krock yeah, asl sfan5
17:00 Krock *ask
17:01 Jeija Yes, I have already written to him directly. Just got no immediate answer. Figured I might try it here, but I will propably just have to wait.
17:02 Krock AFAIK, simply run the buildbot script in the misc folder
17:02 Krock you also might try in #-de ;)
17:03 Jeija Did that, got this error: http://pastebin.com/pXeBnJP0
17:03 * CWz never got buildbot to compile a working minetest for windows
17:06 Krock hmm.. something with mutex isn't working properly
17:09 agaran if I want very custom map, then I can use mg_singlenode, and on_mapblock handler to add nodes I want?
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17:12 Krock agaran, do you want your own mapgen or what?
17:12 Krock hey twoelk
17:12 twoelk hi
17:13 agaran Krock: complex idea... but yes, it can be expressed as own mapgen in lua
17:13 Krock then use minetest.register_on_generated(..)
17:13 Krock keep a look at the other lua mapgens - can be helpful :)
17:14 agaran yup, so my idea is mostly valid
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17:16 _Megaf Jeija: can you suggest improvements for this? https://github.com/Megaf/mese_fence
17:16 _Megaf I mean, it works. Nothing wrong with it
17:16 _Megaf but the code is very old
17:20 * twoelk starts some server hopping and wonders at all the files that can't be writen to the cache
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18:14 _Megaf !server Megaf
18:14 MinetestBot _Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 3/10, 2/3 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 6ms
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19:22 MinetestBot [git] sfan5 -> minetest/minetest: Fix C++11 Windows build of threading code 60e1d5e https://git.io/vPWtM (2016-10-06T21:17:07+02:00)
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19:57 paramat agaran here's a good example of lua mapgen https://github.com/paramat/​cliffs/blob/master/init.lua
19:58 paramat except of course set 'water_level' to your mapgen's water level
19:58 agaran paramat: thx :)
20:00 paramat also if your mapgen has water then you'll need to 'vm:update_liquids()' as shown here https://github.com/paramat/stab​ility/blob/master/init.lua#L292
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20:01 agaran paramat: well I probably just clone that and run singleplayer to see how it works
20:02 paramat the code will auto-set singlenode mapgen
20:03 paramat because of course singlenode cannot be selected in world creation
20:03 paramat those 2 mods have the noise memory-use optimisations many other mods lack
20:04 agaran [cliffs] 477 ms
20:05 paramat it's experimental so you may evetually need code to spawn player at surface
20:05 agaran sure, it is already neat to see working example :)
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20:06 Jeija I just uploaded two videos about making the minetest world a spherical planet. Thought you might like them: https://www.youtube.com/watch?v=ztAg643gJBA  https://www.youtube.com/watch?v=joFWr3JzBOI
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20:07 paramat omg
20:11 paramat this is my attempt at planets https://forum.minetest.net/v​iewtopic.php?f=9&t=15065
20:12 Krock we need gravity points!
20:12 agaran yep.. ;)
20:13 * Krock wonders if Jeija actually understands that formula in the top image
20:14 Jeija Krock, watch the video. I explain it :)
20:14 Krock oh. these are links
20:15 Krock wow. amazing visualisation
20:17 Krock lol. that stretching and squashing looks so funny :3
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20:19 Jordach_ inb4 Jeija has done orbital mechanics in KSP
20:19 rubenwardy see planether
20:19 rubenwardy Jeija has done a space game before
20:20 rubenwardy !g planether
20:20 MinetestBot rubenwardy: Problem getting data from Google.
20:20 rubenwardy !b planether
20:20 Krock knocked out from 4:21 to 4:34
20:20 rubenwardy https://github.com/Jeija/planether
20:21 rubenwardy but yeah, that's cool
20:21 * _Megaf looks
20:26 Krock Jeija, +1 for the unexpected *POW*, when hitting the satelite :3
20:27 _Megaf the amount of talented people involved in Minetest is too damn high!
20:27 _Megaf *Insert meme here*
20:30 paramat MT attracts creative people, like LEGO does
20:30 rubenwardy very nice video
20:30 rubenwardy you should post to the forum
20:31 rubenwardy oh ,you have
20:33 Krock Jeija, when's the pull request coming? It's so amazing :)
20:33 rubenwardy sounds like it's glitchy
20:34 Krock the dohnut behaviour makes it not easier to understand how it works :3
20:38 MinetestBot [git] sfan5 -> minetest/minetest: Fix C++11 Windows build of threading code 0a16e53 https://git.io/vPWWC (2016-10-06T22:37:30+02:00)
20:38 MinetestBot [git] nerzhul -> minetest/minetest: use unordered containers where possible (patch 4 on X) 155288e https://git.io/vPWWW (2016-10-06T22:37:26+02:00)
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20:55 Krock so, moved all the planet commits on top of the log. makes it much easier to rebase :3
20:57 _Megaf twoelk: Hey, do you have a server? I dont remember
20:58 sfan5 Jeija: by the way you can use https://gist.github.com/sfan5/780c24313​c164d34634e18677683b9a3#file-libleveldb to recompile leveldb and to make your build work without any messing around
20:58 twoelk sometimes
20:58 sfan5 the threads fix is also upstream now
21:00 twoelk i sometimes run a server that announces to the public list, most server instances are private though and run on request
21:10 Jeija sfan5, good! Thank you!
21:16 Krock hmm. the round world does not seem to like non-flat mapgen
21:17 Krock or better: the node borders there aren't rendered yet
21:37 Jeija Krock, yes, that doesn't work unfortunately. Adapting the node face generation code seemed very difficult. Collision detection works fine though :)
21:38 Krock indeed :)
21:38 Krock but it seems to base on shaders to display correctly, right?
21:39 Jeija The curvature is implemented in shaders, yes. But the mechanics of the planet can only be implemented in the cpp code.
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22:05 Fixer where is VanessaE?
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23:05 Danek hey guys , is someone here who is experienced in world edit?
23:07 rubenwardy depends, ask the question
23:08 rubenwardy the author is online here anyway
23:09 Danek i want to know if there is a faster way to place a sphere then to go into menu or use chat comman
23:14 twoelk there once was a sort of node gun that would shoot blobs of nodes
23:14 Danek hmm
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