Time Nick Message 00:00 Hi_to_all i will be afk for 1 day 00:00 Hi_to_all see you im on minetest dev too :) 00:01 Hi_to_all bye :P 00:16 edaq ah 00:16 edaq glad to have met you Hi_to_all 00:16 edaq I am also doing great 00:17 edaq cya later h 00:17 edaq h 00:17 edaq Hi_to_all, 00:17 edaq back in a while 00:19 brandnew hello, i just recently learned about this gae and was wondering what the differences between the various map generaters were? v5 v6 and v7 specifically 00:19 Hi_to_all welcome :) 00:19 brandnew thank you 00:20 Hi_to_all go to minetest.net and download minetest for free ! 00:21 Hi_to_all bye i have to go :) 00:21 Hi_to_all you can get yourself a server too!! 00:22 Hi_to_all bye bye 00:22 brandnew thank you :) 00:22 Hi_to_all your welcome :P 00:23 Hi_to_all bye i have to go :P 00:23 Hi_to_all bye bye :) 05:47 * cheapie recently added "touchscreens" to his digistuff mod: https://github.com/cheapie/digistuff 05:48 cheapie Screenshot: https://cheapiesystems.com/media/images/screenshot_20160915_143759.png 05:48 cheapie Testers welcome, of course (will require Luacontroller experience). I don't have any docs written for it, but I can help if needed. 05:57 cheapie Well, I'm probably going to head to bed soonish, so I'll just leave some example code for it here: http://pastebin.ubuntu.com/23185107/ 09:32 JamesTait Good morning all! Happy Friday, and happy Working Parents' Day! 😃 11:52 Volkj hi, how we are tall ingame? 11:53 Volkj as, how may be tall the player compared to a real world? Using that to have an estimate of a block height in meters 11:54 Volkj got it: super bounce: Increase the jump value so that the player can jump up 20 meters (1 meter is 1 block). by http://rubenwardy.com/minetest_modding_book/chapters/player_physics.html 12:22 Calinou player is 2 meters high 12:22 Calinou (1.8, visually) 12:46 IhrFussel Is someone in here a web developer and could PM me for a question? 13:54 agrecascino shamoanjac: hey 13:56 agrecascino Hijiri: 13:57 Calinou IhrFussel: me, maybe 13:57 Calinou I study web development, and worked on many sites already 13:58 IhrFussel Calinou, I already solved my problem...PHP session_start prevents long polling from working 14:00 IhrFussel Or in other words: The session is locked inside the long polling script so all other PHP script have to wait until the polling one finished 14:46 agaran Good afternoon 15:59 Fixer do minetest has autocomplete or not in chat? 18:56 YvesLevier Fixer: Would you reformulate your question please? 19:08 agaran !seen rubenwardy 19:08 MinetestBot agaran: rubenwardy was last seen at 2016-09-15 19:00:28 UTC on #minetest 19:09 Krock hmm.. the new github style needs some time to get accepted from me :/ 19:09 Krock somewhat colorful now 19:46 agaran Krock: ever thought that scaffolded dirt would be nice, or way to put wodden reinforcements on existing dirt wall, simulating real strengthening of dirt-walls of exavacation? 19:47 Krock never thought about it. Scaffolded dirt sounds a bit unrealistic anyway 19:48 agaran maybe, in other hand, if you dig, you put wodden reinforcements on wall to prevent dirt sliding downwards.. 19:49 Krock hmm.. dirt sliding means again much ABM-work 19:50 agaran yep, thats why I don't want to make dirt slide in, but still I was thinking about wodden-reinforced dirt, that is done by applying some wodden support pieces over existing dirt.. 19:50 agaran (also sand/gravel to prevent it from sliding down) 19:52 Krock with good textures it would look nice - I think 20:35 resident is making mods for minetest easier than making mods for minecraft? 20:35 resident no experience in either 20:36 resident or more intuitive, not easier 20:39 Krock dunno about MC but Lua is quite easy 20:42 est31 resident, its way easier for minetest 20:43 est31 minecraft doesnt really have a modding api 20:43 est31 minetest has one 20:48 resident any way to have changes in the script be considered at runtime? 20:48 resident like in gmod? 20:53 Yst In current Minetest, no, not really. 20:53 Yst All the Lua code is run at startup. 20:53 Yst (Startup of the world, not the software.) 20:54 Yst I'm not sure how that would really be possible to change, either. Someone clever might come up with a way someday. 20:57 resident maybe check periodically if loaded scripts change modified time? 20:58 resident but loading worlds is pretty fast it seems 20:58 resident the api is great so far btw 21:00 Yst resident: It's easy to check to see if a script has been changed. The difficult part is reversing the changes made to the game by the old version of the script before running the new version of the script. 21:03 resident i see 21:03 resident is there no way to mess with the player? i don't see any methods for killing / teleporting or something 21:04 Yst resident: Mess with your own player character or another player? 21:05 Yst "/teleport {x},{y},{z}" will teleport you to those coordinates. 21:05 Yst "/teleport {player name}" will teleport you to that player. 21:05 resident through the api though? 21:05 Yst I don't have a death command offhand though. 21:05 Yst OH! Through the API! 21:06 resident yeah lol sorry 21:06 Yst Yeah, hold on, I'll look that up. 21:06 Yst Both are very doable with the API. 21:06 resident i'm on the methods page and i can't find any 21:07 resident oh found it 21:07 resident didn't check the objects page 21:07 Yst Okay, sweet. 21:08 Yst So it got moved to a separate page? It's been a while since I looked at the API documents. 21:09 Yst It's been a while since I've had time to play Minetest. ☹ 22:12 resident man 22:12 resident just man 22:12 resident know what i mean 22:14 resident most servers throw you into a prebuilt city with building prohibition everywhere 22:14 resident and you have no idea where to go 22:15 resident no explanation and everyone ignores you 22:15 resident might aswell password protect your server for your private community 22:32 resident and the goddamn alg 22:32 resident lag 22:38 YvesLevier Quests? 22:39 YvesLevier Good idéa 23:03 resident psycho mantis? 23:03 resident who's that