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IRC log for #minetest, 2016-09-08

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All times shown according to UTC.

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03:34 engineer-pearl hello. I have a minetest server up, but when I leave it on for an extended period of time, it does not log it's debug info. Is this a known problem, and if so, is there a known workaround or solution?
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04:09 Chinchou engineer-pearl, do you mean that it stops logging after a certain point?
04:10 engineer-pearl More like I shutdown the server and debug.txt is not updated
04:10 engineer-pearl Short periods of time, however, and I get propper logs.
04:10 Chinchou Hrm...
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05:21 MinetestBot [git] paramat -> minetest/minetest_game: Licenses: (Part 4) Remove overlooked WTFPL text. Cleanup 992f295 https://git.io/viW6M (2016-09-08T06:17:05+01:00)
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07:29 MinetestBot [git] paly2 -> minetest/minetest: Add minetest.unregister_item and minetest.register_alias_force aa33166 https://git.io/viW9Z (2016-09-08T03:26:52-04:00)
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07:38 MinetestBot [git] SmallJoker -> minetest/minetest: Make getStackMax return the correct maximal stack size 2de8c22 https://git.io/viWHs (2016-09-08T03:37:03-04:00)
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08:34 Megaf Good morning
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11:37 LionLAD Morning everyone
11:42 Chinchou Good night
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11:53 Volkj idea for saving mousewheel buttons: ctrl+click as wheel click button (10 item per press in inventory)
11:59 shamoanjac why not shift?
12:00 Chinchou Shift is already used.
12:00 shamoanjac not when crafting, it it?
12:01 Chinchou If you want to pick up ten of an item while you have, say, a chest open?
12:01 Chinchou There's gonna be a conflict there.
12:04 Chinchou Shift-clicking already shunts items between inventories.  If you want to move tens of an item between two inventories, and Shift is used instead of Ctrl...
12:05 Chinchou I'm not sure if that's an engine thing or a mod thing, but either way it is common enough to warrant not reusing the modifier in such a way.
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12:38 MegaSand I have heard that you can duplicate items by placing them into a chest before a server restarts, so there is a duplicate in your inventory. is this true?
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12:41 sfan5 the server saves the inventory and the map when shutting down
12:41 sfan5 so this shouldn't happen
12:47 MegaSand I am asking because a few people on different servers told me that it is possible, yesterday for example
12:47 sfan5 well it depends
12:48 sfan5 if a backup is done on the server
12:48 sfan5 and it's shut down by just killing the process
12:48 sfan5 then it's very possible for this to happen
12:48 sfan5 but that would be the fault of the server admin not of the game itself
12:49 MegaSand The server I am playing on shuts down every hour, it's scripted
12:50 Calinou lol, every hour
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13:20 AcidNinjaFWHR hahaha
13:20 Jordach this isn't MC
13:20 Jordach you could theoretically run it for ~1.5k hours and it'll be fine
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13:25 Jordach (i did manage to soak test the server, but at 3.5k ish hours the uptime counter breaks the server)
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13:26 Volkj wondering if leaving the profiler enabled for too much on a server can make the server crash for some reason, or make lag
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14:15 MegaSand /quit
14:16 MegaSand Ok
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14:50 agaran hello
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15:02 johrpan Hi, I installed the carts mod to ~/.minetest/mods/ from https://github.com/PilzAdam/carts/zipball/master, but crafting carts doesn't work, what's the problem?
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15:10 sfan5 johrpan: did you make sure to enable the mod?
15:12 johrpan sfan5: How do you do that? It's just show in the list.
15:13 sfan5 double click
15:18 johrpan sfan5: No, it doesn't work.
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15:51 Calinou johrpan: the mod name should turn green when enabled
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16:02 johrpan Calinou: Oh, yes, now it works.
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20:07 agaran how on skyblock servers map-generation is suppressed?
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20:08 est31 agaran, i think its singlenode plus lua mapgen
20:08 est31 the usual way
20:08 agaran ah.. so there is no easy way to turn off mapgen at somepoint to have middle island and then void?
20:09 est31 agaran, you can either turn off mapgen entierely or not at all
20:09 est31 the islands are done via modding
20:10 agaran hmm but I can run world.. generate some mapblock then turn it off?
20:10 sfan5 yes
20:11 agaran sfan5: are you familar with world_api design reasons ?
20:11 sfan5 no
20:11 agaran I mean, why there are 2 separate zipped chunks for fixed length params then variable lenght metadata.. then uncompressed data?
20:12 agaran to access uncompressed data you need decompress both chunnks in order to fetch offset at which they start..
20:12 agaran and you init decompressor twice..
20:12 est31 yeah that was a bit of a design mistake
20:12 est31 the part with the offset at least
20:13 est31 but compressing the things separately makes sense imo, as it is nicer to the huffman trees
20:13 agaran depends if gain on that is worth initializing twice compressor
20:13 est31 you can build specialized huffman trees for the first part, then a second special one for the second
20:13 agaran I would understand more if you would store lenghts of both chucks so you can skip them when needed..
20:14 sfan5 that would make sense
20:14 agaran I am just curious..
20:15 agaran est31: well for my case node params are way smaller than node-metadata.. so gain on any magic on first part does little overally.. but maybe I look at corner case mostly..
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21:29 paramat agaran the core mapgens can have custom noise parameters that create a void full of floating islands, mgv7 can do this
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21:49 paramat the fractal mapgen would be ideal for this as it can generate scattered 4D julia sets
21:52 twoelk could I use the fractals as noise over some other geometry?
21:53 paramat the fractal mapgen can't be mixed with other core mapgens, but you could add stuff to it with a lua mapgen
21:53 paramat i mean a disconnected julia set like https://upload.wikimedia.org/wikipedia/commons/9/9a/Julia_set_(Rev_formula_02).jpg
21:55 paramat fractals as noise would need changes to core mapgen
21:56 twoelk I was rather thinking of for example a large regular rectangle and then let fractal mapgen obscure it
22:00 paramat that would probably need another core mapgen
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22:37 Fixer O,,,,,,,,O
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22:43 everamzah Fixer:
22:43 Fixer everamzah:
22:50 Fixer one of the biggest mese clusters I've ever seen: https://i.imgur.com/YBbhZeI.png (from maikerumines video)
22:52 Fixer another view: https://i.imgur.com/Qyrrmvp.png
22:53 Fixer 6 mese blocks + 13 mese crystals = 67 mese crystals
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