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IRC log for #minetest, 2016-08-23

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All times shown according to UTC.

Time Nick Message
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00:33 hisforever How do I craft brass?
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00:49 hisforever What do I put together to craft brass?
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00:50 hisforever Hi Alt04843
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01:32 agrecasciino long story short i accidentally kicked the shit out of my ssd and now im on windows 2000
01:33 agrecascino http://puu.sh/qKWZX/390fa8a71e.png
01:33 Vault XD
01:33 Vault how are you on Win2000?!
01:34 agrecascino it was the os i had on my other hard disk?
01:34 Vault why
01:34 agrecascino i'm sort of a w2kphile
01:34 Vault XD
01:34 Vault lots of people I know here have okd computers
01:34 Vault old*
01:35 Vault mines 2002 gateway profile 4
01:35 agrecascino this is not old
01:35 agrecascino this is  a computer i built 2 months ago
01:35 Vault oh ok
01:35 Vault mine has WinXP serv pack 1
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03:43 segfault22 I'm going to have to ditch RAID altogether, and just store the server/game/mods/worlds/files on disk 1 and regularly backup to disk 2 with a bash script
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03:47 swift110 hey guys
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04:00 segfault22 hey
04:00 segfault22 is it a good idea to store the server files on an older disk, then backup every day to a newer disk of the same capacity?
04:02 swift110 how are you segfault22
04:02 segfault22 just fine; how are you?
04:05 swift110 im great
04:05 swift110 how long you been playing the game
04:07 segfault22 I don't remember, lol
04:07 segfault22 a few years
04:08 segfault22 however, more recently I have been focusing on developing mods and the like, so I haven't been actually playing much at all...
04:08 swift110 oh thats cool
04:08 swift110 I look forward to doing that myself
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04:22 cheapie Hmm... so, with the mesecons split out of the base "mesecons" mod into another mod in the modpack, would it make more sense to call that "mesecons_wires", "mesecons_mesecons", or something else?
04:23 cheapie They're usually called "mesecons", but that causes ambiguity in a lot of situations and "mesecons_mesecons" sounds odd to me. On the other hand, "mesecons_wires" isn't great either since they're almost never referred to as "wires".
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04:34 cheapie Well, VanessaE suggested "mesecons_conductors"... I think I'll go with that. Shouldn't be too hard to rename it if necessary.
04:36 segfault22 I'm thinking about creating yet another electricity mod, except this one will use double-wire cables for power and single-wire cables for signals
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04:38 segfault22 or maybe a magnetic induction power system, like "magnetricity"
04:41 segfault22 is magnetricity better than electricity, since technic already implements a subspace-grouund/return single-wire electricity system?
04:41 Chinchou Coils~
04:44 segfault22 coils for what
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04:46 segfault22 or how about we just steal an idea from Thermal Expansion mod and call it "flux" or "RF"
04:49 segfault22 I should probably go sleep, it's getting early...
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04:52 agaran well idea like segfault mentioned exists, Megaf started to ponder about that..
04:52 agaran I fiddle a bit about own cabling for technic too but thats slowly going..
04:53 agaran anyway off to work
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05:04 Chinchou It reminded me of Tesla's coil systems- oh, segfault left.
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08:58 nosrick Morning folks
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09:14 MinetestBot [git] cheapie -> Jeija/minetest-mod-mesecons: Split wires into their own mod, introduce autoconnect hooks 912f17f https://git.io/v69Dt (2016-08-23T11:08:53+02:00)
09:14 MinetestBot [git] cheapie -> Jeija/minetest-mod-mesecons: Move shared textures into base mod (fixes a few LuaC issues) 4816dee https://git.io/v69Dq (2016-08-23T11:02:12+02:00)
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09:41 JamesTait Good morning all!  Happy Tuesday, and happy Internauts Day! 😃
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10:15 Calinou wow, Patreon is smart
10:15 Calinou if you make a mistake in your email's TLD, it asks you to fix it
10:15 Calinou I typed ".orpg" instead of ".org"
10:15 Calinou (when logging in)
10:20 Calinou !server Calinou
10:20 MinetestBot Calinou: Calinou [Europe/Paris] (survival - minimal mods) | hugo.pro:30002 | Clients: 17/32, 25/31 | Version: 0.4.14-dev / minetest | Ping: 11ms
10:33 Calinou uh, it looks like the Sadie folks have riposted
10:33 Calinou I'm getting tons of logins from <random first name>**** on Minetest CTF
10:33 Calinou now they're using random names
10:34 Calinou basically we should ban anything with 4 numbers at the end now… which will generate some false positives
10:35 sfan5 Calinou: can you tell me the ip of such a login that happened recently
10:36 Calinou see PM
10:39 sfan5 thanks
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10:59 Vault Calinou, I know what they are using that's doing that
11:00 Vault !server Vault
11:00 MinetestBot Vault: No results
11:00 Vault !server VaultBoy
11:00 MinetestBot Vault: No results
11:00 Vault !server Vault-81
11:00 MinetestBot Vault: No results
11:01 Vault lies
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11:21 eliotJ Hi again :)
11:21 eliotJ I creative mode all nodes, tools, etc. are endless, right ?
11:21 eliotJ *In
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11:27 Calinou eliotJ: yes
11:30 VaultBoy Calinou,
11:31 eliotJ Calinou: thx.
11:32 eliotJ For ride by railways do I need some "train" ?
11:32 VaultBoy cart
11:32 VaultBoy Minecart
11:32 Calinou eliotJ: there are no carts by default
11:32 Calinou you need a mod for that
11:32 VaultBoy Calinou, !!!!!!!!
11:32 VaultBoy read your PM's
11:32 Calinou yes, I have
11:32 eliotJ Calinou: Ohh.. thx again
11:32 VaultBoy ok
11:32 VaultBoy XD
11:32 VaultBoy but thats whats going on
11:33 Calinou damn you LibreOffice… trying to align text zones in a .docx formatted document, it's lost when quitting and reopening
11:34 eliotJ Calinou: Hmmm... docx is closed format from what I remember... It's hard for dev open source over it...
11:34 Calinou yes
11:35 Calinou this is my resume though…
11:35 eliotJ Calinou: I blam more MS than LibreOffice for that ;)
11:35 Calinou most employers want .pdf, but a few could still desire .docx, I don't know
11:40 eliotJ Calinou: Why does not simply doc 97 ?
11:41 eliotJ Calinou: Maybe it's better supported
11:41 Calinou eliotJ: most corporate people switched to recent Office versions
11:41 Calinou anyway, this is also broken when saving as .odt
11:41 Calinou so it's a general LibreOffice bug
11:42 Calinou I found a workaround
11:42 Calinou eliotJ: I should just learn LaTeX some day…
11:42 eliotJ Calinou: Would be awsome if you will report this to LibreOffice bug tracker :)
11:43 Calinou or this: https://github.com/hacksalot/HackMyResume
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13:09 eliotJ Where does most complete wiki for Minetest ? Minetest.net or Minetest.com ?
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13:17 Megaf !server Megaf
13:17 MinetestBot Megaf: No results
13:17 Megaf oh
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13:28 Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.14 (2016-05-15) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/
13:31 Calinou eliotJ: http://wiki.minetest.net
13:31 Calinou minetest.com is severely out of date
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13:34 eliotJ Calinou: thx :)
13:50 Fixer_ hmm
13:50 Fixer_ strange bullshit on server
13:51 Fixer_ i see activity of people who have nameXXXX and they seem to play but their messages are mostly empty
13:52 Megaf Calinou: sfan5, celeron55, minetest.com should cname to minetest.net IMHO
13:52 sfan5 we don't own that domain
13:52 Fixer_ https://i.imgur.com/kQdqFLT.png
13:53 Fixer_ or maybe it is anticurse bugs or whatever
13:53 Fixer_ sfan5: why on earth someone needs old minetest.com?
13:54 sfan5 i dont know
13:54 sfan5 but it makes no sense to highlight c55 or me about it since we dont own minetest.com
13:55 Fixer_ i know
13:55 Fixer_ it is just wtf...
13:55 Fixer_ same for twitter
13:55 Fixer_ with news about 0.4.2 or whatever
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14:02 VaultBoy Fixer_, they generally are speaking chinese
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14:02 Fixer_ interesting
14:02 MinetestBot joined #minetest
14:02 Fixer_ but why no utf8 errors?
14:02 VaultBoy idk
14:03 VaultBoy <MFFSB-Bot> <Catherine1404> 我的人生是不是很好
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14:04 eliotJ agaran: Hi, now I finish these "no sword" idea :)
14:05 eliotJ agaran: I analyze all yours changes and I will try soon the result
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14:20 Fixer_ hmm
14:21 Fixer_ VaultBoy: that means that less than half of the server players are chinese o_0
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14:34 VaultBoy XD Fixer_
14:36 IhrFussel agaran, hello there =) the ABM took too long messages are still happening...every 10 - 20 minutes if many players are connected
14:37 sfan5 use a better computer :3
14:38 IhrFussel sfan5, I'm not stupid, the CPU and memory usage were the VERY FIRST things I checked...but a load of under 1,0 on a 64-bit dualcore machine and a memory usage of <50% CANNOT cause this issue
14:40 IhrFussel I tried the following things now: Check CPU, check memory, check connection speed, disable all mods (except defaults), uninstall entire game and recompile...the problem remains and it was NOT present a few months ago
14:41 sfan5 did the version from "a few months ago" even check how long ABMs take?
14:43 IhrFussel sfan5, no the 0.4.13-dev build seemed to not report these ABM times so I'm guessing you guys changed the error level of those...but my server didn't lag a few months ago and if the ABM times don't cause the lag of up to 10 seconds what else?
14:43 sfan5 ¯\_(ツ)_/¯
14:45 IhrFussel It's really weird...if only 1 player is online the max_lag is 0.5 but as more players connect the max_lag gets a sudden spike...then it slowly reduces again even if no player left...it seems to be sudden spike > cooldown > sudden spike > cooldown etc
14:46 IhrFussel And like I said a dualcore machine is at 100% when the load reaches 2,0 and not earlier
14:46 eliotJ Does it's possible to force in GUI only "creative mode" (locking these option - user can't change it) ?
14:48 IhrFussel top command says minetestserver is mostly below 20% usage but once in a while it suddenly jumps to 50 or more then it goes down to 20 again
14:49 agaran Hello
14:50 agaran IhrFussel: well, I'd disable chat module at all (using io this way -may- cause io-origined lagging not cpu lagging in some cases)
14:50 agaran we had problems with some software that was writing fast enough to not let machine catch up with journaling updating..
14:50 agaran (on SSD/pcie drives)
14:51 agaran eliotJ: let me know how it worked
14:52 IhrFussel agaran, I only recently added the hide/show player messages mechanic, that can't cause the lags and I rediced the "afk check" file mechanic...I don't think that's it
14:52 eliotJ agaran: These no sword works :D
14:52 eliotJ agaran: Thx again :D
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14:55 IhrFussel The problem must be part of the MT engine or setting...otherwise top wouldn't say the exact minetestserver process takes that much I think
14:55 agaran IhrFussel: top is showing average..even if 1s average it is average.. peak may be larger
14:56 IhrFussel No I'm not talking about the load average, I'm watching the realtime CPU values that change every second with top -d 1
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14:57 agaran sure, hmm, checking on new empty world with same modset may be interesting.. but that will scary players..
14:58 IhrFussel And minetestserver is mostly below 10% right now...it sometimes spikes to 30/40/50 for a second and goes down to 10 again...it must be something that only happens once in a while
14:58 agaran eliotJ: yw
14:58 agaran IhrFussel: there are at least few things that happen like that, map generation when one gets to new block that wasn't generated yet, some heavy abm trigger peak may occur..
14:59 agaran would be interesting to have scattering ABM calls when they are called not every second or not with chance=1
14:59 agaran to get flatter distribution of them over time
15:00 IhrFussel Well I increased the ABM intervals of all mods (even defaults) maybe I need to increase the chance too?
15:00 agaran yes  I know you did, but that does not prevent group of ABMs from occuring in short amount of time..
15:00 agaran no I don't think so you should change like that but now you have new code so profiler should be able to show what eats time
15:00 IhrFussel I will increase the chances and see if that helps
15:01 IhrFussel Well I will increase chances of 1 if I think it's not necessary to fire every time
15:01 agaran depends for what item..
15:02 agaran what I'd like would be reducing from what distance you see other player tags.. to like 100 nodes or so..
15:02 agaran now it is infinite I think
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15:03 agaran IhrFussel: lag 10..
15:04 Fixer_ agaran: thats not abm problem
15:04 Fixer_ ABM lag is tiny
15:04 Fixer_ agaran: enable mod profiler and run it with for some time and save the output to file
15:04 agaran Fixer_: well I did not say it is ABM, just noted that now it is 10..
15:05 IhrFussel How do I enable it again?
15:05 Fixer_ and in 0.4.14 there were abm optimisations
15:05 Fixer_ catch_up things and running them at different time
15:05 Fixer_ IhrFussel: depends on server versio
15:05 agaran 4.14 dev
15:05 IhrFussel I compiled 3 or 4 days ago
15:06 Fixer_ profiler.load = true
15:06 Fixer_ restart server
15:06 Fixer_ after 10 seconds or so do /profile reset
15:06 Fixer_ run it for 5 minutes for example
15:07 Fixer_ after that do /profile save
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15:07 Fixer_ it should save data into world folder
15:07 Fixer_ don't forget to disable it after that
15:07 IhrFussel Will it create the file automatically?
15:07 eliotJ agaran: Sorry I will be later
15:07 Fixer_ since profiler slow downs server with time
15:07 Fixer_ IhrFussel: yes, just do /profile save
15:07 Fixer_ "/profile save"
15:08 Fixer_ not sure it is /profile or /profiler, but you get the idea
15:09 Fixer_ usual lag on servers is like 0.5-2 at most
15:09 Fixer_ mostly somewhere near 1
15:09 agaran eliotJ: :) have nice day
15:15 IhrFussel Fixer_, chatcommands.lua on github doesn't state a /profile or /profiler command...is it builtin c++?
15:16 Fixer_ IhrFussel: yes
15:16 Fixer_ IhrFussel: just do /help to see commands
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15:16 IhrFussel Ok good cause I have a custom chatcommands.lua and need to add the lines newly added
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15:30 Fixer_ IhrFussel: are you using darkage mod?
15:30 Fixer_ trollface
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15:30 IhrFussel Fixer_, nope
15:31 agaran Fixer_: whats wrong with darkage mod?
15:31 Fixer_ for some reason it eats lots of CPU
15:31 Fixer_ too much cpu id say
15:32 Fixer_ abnormally
15:34 IhrFussel 16 players online and 0,2 load right now
15:36 IhrFussel I will do the profiler test when the server is not as full as now
15:39 agaran yay, first self dug diamonds.. not won in killing mobs
15:40 IhrFussel agaran, did you see what I said in the chat some time ago? You can check the load of the server with !cpu
15:40 agaran IhrFussel: i did not, I got home recently
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15:41 IhrFussel Oh no that was maybe 2 days ago, maybe you were too busy in the game
15:46 agaran probably then I did not notice..
15:47 IhrFussel agaran, no problem that's why I told you now again... you can also send !ram to see current memory usage
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16:00 agaran IhrFussel: :) thanks, had idea to built some bigger mine or underground rail but seems that is not really needed there with all that !steel and such :)
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16:04 IhrFussel agaran, !steel only works every 6 hours so it still is useful to save mined steel like when you need something expensive
16:04 agaran true but seems ppl make >1 character to bypass that to some degree?
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16:05 IhrFussel agaran, they do? Well I'll think about alt-account rules then...cause I generally want to allow them but I need to know who is who (as stated in the rules)
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16:06 agaran IhrFussel: I am just guessing by 'same ip' before..
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16:06 agaran i rather try to avoid reading chat.. I feel too old for that..
16:08 IhrFussel Same IP could also mean brother/sister/parents/friends who visit...
16:08 agaran true..
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16:09 IhrFussel But I will add rules for alt-accounts later
16:09 PsychoVision HA! too old.. I'm too old.. need to go retire under a shade tree and sip on some gin
16:10 agaran IhrFussel: :) heh, let me know how profiling results look like
16:10 IhrFussel I also need to add a limit for alt-accounts...some players have 5 or more IIRC
16:11 IhrFussel agaran, I will restart in a bit, profiler is already set to true in conf
16:12 agaran I was thinking 'bout alt to check if I set properly all stuff and made it safe/undiggable thru
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16:24 Krock agaran: ping
16:25 agaran Krock: pong
16:25 Krock is the oil extract usable as fuel?
16:26 agaran it is.. I have few stacks of it
16:26 Krock sweet
16:30 agaran IhrFussel: How many 'Audie*' you saw so far?
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16:52 agaran IhrFussel: did server crash?
16:52 Krock yes it did
16:53 agaran just after I typed /ok
16:53 Krock xD
16:53 Krock FYI: It's back up
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18:04 Hijiri Calinou: can I get a wiki/dev wiki account?
18:04 Calinou Hijiri: sure, PM me your email and desired username (/msg Calinou ...)
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18:10 IhrFussel agaran, yes and I didn't see that the profiler ran over an hour now
18:10 agaran IhrFussel: I couldn't do much about it...
18:11 IhrFussel It's fine i reset it now and will save in 5 minutes
18:15 IhrFussel Okay I have the txt file now with the results...do I upload it somewhere like pastebin?
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18:16 kaen find_path is useless
18:16 kaen is there a lua pathinder implementation in use yet?
18:16 eliotJ agaran: Are you here still ?
18:16 agaran eliotJ: more moving, digging, but yes
18:25 kaen related question: is there another minetest-like voxel engine available with... a better api for making games? I've already had to re-implement physics, persistent entities, and map data access in lua. I'm about try reimplementing pathing as well. I'm actually specifically trying *not* to write an engine but I'm already like 20% of the way down that road.
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18:25 eliotJ agaran: hehe... I also discovered that in "creative mode" player can simply use empty "hand" for digging for example iron ore. Not needed using pickaxe
18:25 agaran yep
18:27 kaen it's just like hack after hack to make a persistent simulation work from lua. It feels like minetest desperately wants me to not do something like that, and I'm thinking there may be another engine that provides support for it
18:32 IhrFussel agaran, what do I do with the profiling results now? Any clue?
18:33 agaran IhrFussel: need to check on local server, moment
18:33 agaran meh, not I have only 0.4.14-stable, so no new profiler..
18:34 eliotJ agaran: Did you chek if these permament hide or locked of "damage" and "creative mode" are possible ?
18:35 agaran eliotJ: not to my knowledge, you can try if that can be done via config (for server you set that in config file)
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18:39 eliotJ agaran: Do you mean in the "Minetest/minetest.conf" ?
18:40 agaran yes
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18:42 eliotJ agaran: I study now "minetest.conf.example", but there I don't find "creative" word even...
18:42 eliotJ agaran: Damage is there...
18:42 agaran I have idea, you can grant 'creative' privilege to every player (default privs or sth like that)
18:42 agaran this should do job..
18:43 eliotJ agaran: But in Minetest/minetest.conf" is there "creative" already... strange
18:43 eliotJ <agaran> I have idea, you can grant 'creative' privilege to every player (default privs or sth like that) <- Eeee... How ?
18:44 agaran in config there are default privleges somewhere mentioned.. like 'shout, interact, say'
18:44 agaran or maybe without say..
18:44 agaran you can add creative to that
18:45 eliotJ agaran: I read somwhere fly and fast run needs special privilage... If do I put there "fly" it also allow fly ?
18:45 agaran I think so
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18:49 rubenwardy kaen, nope
18:49 eliotJ agaran: I see it's mentioned in "minetest.conf.example", nut like granted and automatically added
18:49 eliotJ *but
18:50 rubenwardy also, what do you mean by persistent simulation?
18:50 agaran hmm I haven't been playing with that.. but when I need privs I added that by hand..
18:50 kaen fuck it, I'm going to pump node cids from on_generated and write my own pathfinder
18:50 kaen I mean things that do stuff even when players are not around
18:51 kaen stuff that requires map data and moving entities
18:51 kaen also, to answer my second question, minetest is all that there is
18:51 kaen terasology is ok but has the same problems with a smaller dev team and no community
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18:53 kaen maybe it's not too insane, 80x80 chunks of lua tables are like 5 megs each including type info if you use a consecutive positive integer hash and let lua use a real array to back it
18:53 kaen 80x80x80*
18:53 eliotJ agaran: Btw. If I need fresh conf I should simply delete this "Minetest/minetest.conf" and games will automatically create new, default one, right ?
18:53 agaran I think so :)
18:56 eliotJ agaran: Adding simply in config file: "default_privs = interact, shout, creative" doesn't work...
18:56 eliotJ agaran: I believe I do something wrong
18:57 agaran you can click on settings tab, and it offers sorts of interface to edit config vars
18:57 eliotJ Creative depends still on my setup from GUI (this one from menu before play)
18:57 agaran maybe will be easier there? I dunno really
18:58 agaran maybe that setting is taken from config only for server..
18:58 eliotJ agaran: Changing in this GUI overwrite state in this config file...
18:59 agaran hmm... then maybe bug is that it does not load it from config.. but overwrites.. but.. I think you can make icon that just run singlemode with provided custom.conf without asking..
18:59 agaran run, cmd, then type minetest --help
19:00 IhrFussel eliotJ, it is no bug, the conf file is only the value the games takes at the time of the opening...what you change via GUI or commands later will overwrite whatever is in conf file
19:02 eliotJ agaran: "I think you can make icon that just run singlemode with provided custom.conf without asking.." <- Hmmm... But that way do I still can select a diffrent world to be generated ?
19:02 eliotJ IhrFussel: Oooo... Thx for info
19:02 agaran eliotJ: yes, you can make -few- icons each for given word too
19:03 eliotJ agaran: Does it's metod of redesigning these GUI ?
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19:05 agaran yes, as far as I know some of that is lua defined..
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19:13 agaran anyone can tell me off head where I shall look to add block to circular saw?
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19:13 kaen don't mind me, just trying to guess which blocks are active so I can add_entity without it getting instantly deleted: https://github.com/kaen/sutratman/blob/busted-phys​ics-fast-heightmap/mods/stm/simulation.lua#L70-L82 https://github.com/kaen/sutratman/blob/busted-phys​ics-fast-heightmap/mods/stm/character.lua#L65-L67
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19:15 Calinou -- This is populated by stairsplus:register_all:
19:15 Calinou circular_saw.known_nodes = {}
19:15 Calinou agaran: ^
19:15 Calinou in moreblocks/circular_saw.lua
19:15 Calinou https://github.com/minetest-mods/moreblo​cks/blob/master/circular_saw.lua#L20-L21
19:16 agaran thanks :)
19:18 kaen need to access map data outside of on_generated? welp, better manually map xz coords to a consecutive positive integer hash and copy it in to a hopefully-array-backed-table in lua: https://github.com/kaen/sutratman/blob/busted-phys​ics-fast-heightmap/mods/stm/mapdata.lua#L233-L247
19:18 lumidify joined #minetest
19:19 kaen need to find_path without accidentally ddos'ing your server when the path is 1 node over max length? (link coming shortly...)
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19:21 eliotJ agaran: Hmmm... I tried some values from --help
19:21 eliotJ agaran: But without luck...
19:22 kaen same goes for active object-like physics simulation, the collision-box support in the physics method is still TBD. But if you want physics sim without a player nearby, you'll have to write that yourself too
19:23 kaen minetest is definitely the best engine for rewriting game engines in lua
19:26 rubenwardy kaen, look up lua voxel manipulator
19:26 rubenwardy don't store nodes yourself
19:28 kaen oh buddy
19:28 kaen for sure I know about voxelmanip
19:28 kaen in fact I wrote a fallback for simulating it in a test environment
19:31 kaen but switching between c++ and lua is actually much slower than pure lua under luajit. Especially if the underlying table is backed by an array rather than a hashmap, since it will have constant time access. I already force and await the generation of a playable area, so storing the cids like that is for sure going to be faster trying to pump them from c++ each time
19:42 eliotJ agaran: Ooooo... I have find other solution :) Just "destroing" GUI of the single player... Comennted out it I mean... But I don't know how do it correct way...
19:42 eliotJ agaran: I find a file "tab_singleplayer.lua"
19:43 eliotJ agaran: Minetest\builtin\tab_singleplayer.lua
19:48 eliotJ agaran: I don't want really destroy it, just turn off possibility of change these 2 settings from these GUI
19:48 eliotJ agaran: I will try on the copy of this file...
19:54 eliotJ agaran: Successful :) I did it :)
19:55 eliotJ I learned from yours, yesterday solution amd turned of by commented out these
19:55 eliotJ *off
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20:00 agaran eliotJ: :) congrats
20:01 eliotJ agaran: Now I'm curious if I really hided these 2 buttons... Maybe thay are there still but not visible...
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20:10 eliotJ agaran: I also forced english language to motivating my kids for lern english... sesese :D
20:11 eliotJ agaran: I come from Poland ;)
20:12 agaran lol
20:14 eliotJ Btw. does it's possible to construct some machines directly in Minetest, like it's possible in Minecraft ?
20:14 agaran yes, using mesecons for example
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20:18 eliotJ agaran: You mean I need some mod, right ?
20:18 agaran yes
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20:28 eliotJ agaran: I just commented two lines in the "\builtin\mainmenu\tab_singleplayer.lua":
20:29 eliotJ --"checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
20:29 agaran well, seems you just got hooked to fiddle with minetest ;)
20:29 * agaran waits till you discover mesecons, technic, farming plus and so on
20:29 eliotJ agaran: --"checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
20:30 eliotJ agaran: hehee
20:31 eliotJ agaran: These 2 buttons disappered what I want for my kids... But There are really gone there or just are invisible and clickable by accident ?
20:31 eliotJ agaran: Should I commenting more ?
20:32 agaran really gone imo, you might fiddle with cb_enable_damage and cb_creative_mode but it may be not necesary
20:32 eliotJ agaran: Btw. Do you a dev of a minetest ?
20:33 agaran nope, just user
20:33 eliotJ agaran: Poweruser ;)
20:34 eliotJ But do you know programming ?
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20:34 agaran well, yes
20:34 eliotJ I really don't know programming... I'm artist
20:35 agaran so as you already shown, you can do it anyway.. and with little more effort you might just learn abit of it
20:35 VargaD joined #minetest
20:35 eliotJ :)
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21:14 Megaf so, who was making that nice texture again packa gain?
21:14 Megaf Calinou: was it you? Or you sfan5
21:15 Ronsor joined #minetest
21:16 sfan5 i dont do art
21:16 sfan5 it was Calinou
21:23 nolsen joined #minetest
21:23 Megaf valleys mapgen is quite CPU hungry
21:27 Calinou Megaf: me
21:27 Calinou https://github.com/Calinou/modern
21:28 Ronsor joined #minetest
21:29 est31 nice pack
21:29 Megaf Calinou: ok, now fork my subgame when I github it and replace the original texture by yours
21:29 Megaf :)
21:29 Megaf or maybe not
21:32 Megaf just did
21:32 Megaf wow, amazing it looks!
21:32 agaran Megaf: one person was asking about concept similar to yours wiring idea.. maybe time to post on forums?
21:33 Megaf agaran: I have a github project about it
21:33 agaran I know
21:33 Megaf you can mention it
21:33 Calinou Megaf: yeah I'm quite happy with the look
21:33 Megaf I'm too busy
21:33 agaran I did not remember link for it..
21:33 Calinou it needs to be completed though
21:33 agaran ah
21:33 Megaf github.com/megaf/ somewhere
21:33 Calinou also: it's made with GIMP :D
21:33 Megaf Calinou: yep, I like that
21:34 Megaf Calinou: my subgame is the minimal game stripped down
21:34 Megaf very, minimalistic
21:34 Megaf once upon a time I managed to backport the player guy from minetest_game to minimal, but I don't remember how I did that
21:34 Megaf I will have to do that again
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21:51 Megaf Calinou: no texture for sapling?
21:55 Calinou Megaf: not yet
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23:11 hisforever Hi I have the yellow super Glowlight I need the pure white ones how do I craft them?
23:12 Calinou hisforever: there's no pure-white glowglass
23:12 Calinou there is glow glass, and super glow glass, in More Blocks
23:13 Calinou there's the Meselamp in Minetest Game too now
23:13 Calinou (maybe not in 0.4.14, only -dev)
23:14 hisforever I know but I'm on a derver that dosen't have that mod
23:14 hisforever I have that in singelplayer mode
23:15 Calinou hisforever: http://wiki.minetest.net/Mese_Lamp
23:15 hisforever ty Calinou
23:16 Jordach did i miss anything?
23:16 Calinou hi Jordach!
23:16 Jordach life happened, and you know, 150mbit fiber
23:17 Calinou nice
23:17 Jordach no really, discord has ruined my IRC ability to the point of potato
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23:27 Anonyma Hey lads
23:27 Anonyma I'm making a grue as my first mob and mod for the game
23:28 Anonyma https://8ch.net/v/src/1471890143134-2.png
23:28 Anonyma https://8ch.net/v/src/1471890143133-1.png
23:28 Jordach my eyes
23:29 Anonyma And I was about to rig and animate it, until I realized: I don't quite have it resized to what would be acceptable in the game
23:30 Anonyma And I use 3ds max 2014, you see. And that adds another layer of difficulty because I'm not quite able to open .x OR .b3d files, even by importing.
23:30 Jordach there are generally no importers for .b3d
23:30 Jordach i've done one to many
23:30 Anonyma So now I neither can import or export animated models for minetest, but I also don't have a model for size reference
23:31 Anonyma And I have never been able to use blender
23:31 Anonyma Well, what about .x?
23:32 Anonyma I've been looking high and low
23:32 Jordach .x is an ancient format predating modern WinNT
23:32 Jordach very fat, unoptimized
23:32 Jordach .b3d is tiny in comparison
23:33 Anonyma hm, what about milkshape and quake models?
23:33 Anonyma I'm running out of options
23:33 Calinou Anonyma: just save yourself trouble and use Blender
23:33 Jordach keep the sourcefile in obj or similar
23:33 Anonyma I guess I could learn it
23:33 Jordach and then have the game ready export in .b3d
23:33 Calinou 3DSMax is terrible from an open source point of view, since it's proprietary and its source format is also proprietary…
23:34 Anonyma True, but I understand it at least
23:34 Anonyma Oh well
23:34 Anonyma I guess I'll have to give it a try
23:35 Anonyma During my search, I found an old python script for .b3d, for blender 2.7
23:35 Jordach i'm practically the blender jesus here, but (iirc) VE does it a little better for me
23:35 Jordach Anonyma,i have a script somewhere for you that actually works
23:35 Anonyma Is that the only way to get a working model, or does blender support .b3d natively?
23:35 Anonyma ah
23:35 Jordach it doesn't
23:35 Anonyma Thanks
23:35 Anonyma I figured
23:35 Jordach Anonyma, https://jordach.net/owncloud​/index.php/s/VCMvGrQMp7SwwEV
23:36 Anonyma Thank you
23:36 Jordach you can install from zip under blenders prefs
23:36 Jordach no extractor needed
23:36 Jordach (ctrl + alt + u)
23:36 Anonyma Neat, thank you
23:37 rubenwardy omg, Jordach is online
23:38 Anonyma I'm also thinking of adding a mimic and cliff racer if all goes well
23:38 rubenwardy long time no sea
23:38 rubenwardy *see
23:38 rubenwardy wow
23:39 Megaf !up mt.megaf.info 30000
23:39 MinetestBot mt.megaf.info:30000 is up (7ms)
23:39 Jordach rubenwardy, i most certainly ain't dead
23:40 Jordach hold on a moment
23:40 rubenwardy that's a good thing, as a general rule
23:40 rubenwardy I like not being dead
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23:41 Jordach awesome
23:41 Jordach fixed a broken issue that's still in QT
23:41 Jordach (well, more akin to restarting the damn thing but eh)
23:43 Anonyma Now how would I go about getting a reference model for scale?
23:44 Jordach actually
23:44 Jordach hold on
23:44 Jordach i have an entity scale
23:44 Anonyma ooh
23:44 Jordach but the entity scale in lua is needed to be properly set
23:45 Jordach lemme test soethng
23:45 rubenwardy https://www.linkedin.com/groups/7067035
23:48 Jordach ah, yes
23:48 Jordach Anonyma, you see the edges of teh 2d plane in blender?
23:49 Anonyma Not yet, as I'm downloading the latest version of blender, but I'll save this convo for later
23:49 Jordach http://i.imgur.com/KotcWEw.png
23:49 Jordach thats a reference image
23:49 Jordach you see the solid edge
23:50 Jordach that's the size of one MT cube with my scaling settings
23:50 Jordach the cube in the middle is not
23:50 Anonyma Oh, yes
23:50 Jordach this line here is the one you should look at for the scale setting
23:50 Jordach https://github.com/Jordach/big_freaking_​dig/blob/master/mods/mobs/init.lua#L376
23:50 Jordach here's the source .blends to play with
23:50 Jordach https://github.com/Jordach/big_frea​king_dig/tree/master/blendermodels
23:51 Anonyma Oh! Thank you
23:51 Jordach you'll see it fits the xy boundary perfectly
23:51 Jordach (you can change the sibdivisions to 8 "pixels" either side)
23:51 Jordach on that grid
23:52 Jordach which means it's a literal block from topdown
23:52 Anonyma Ah, so it's the size of an ingame block.
23:52 Anonyma Then a player model would be roughly 1.8 of those, right?
23:52 Jordach http://i.imgur.com/74JgLvu.png
23:52 Jordach yes
23:53 Jordach you can find the grid subdivs under the display menu
23:53 Jordach as shown
23:53 Jordach it resets to 10 on every new blender file, so be careful
23:53 Anonyma Will do
23:53 Anonyma Well thank you, you've been a super help!
23:53 Jordach there's a snap feature
23:54 Jordach which means when pulling faces, extruding them etc, they'll keep to those "pixels"
23:54 Hijiri does an immortal=1 entity still get removed if it's health is at 0?
23:54 Hijiri its*
23:54 Jordach Hijiri, apparently if a sword or object can deal damage to immortal, it can kill it
23:55 Jordach however, in most mods, immortal (thankfully) isn't used on any sword
23:55 Hijiri that's funny
23:55 Jordach any entity that hits 0 dies, provides the weapon or tool hurts it
23:55 Hijiri what if you do set_hp(0) ?
23:55 Jordach never tried that, but that's unexpected behaviour
23:56 Jordach i would just test it with print statements and see what happens
23:56 Hijiri can't I just look at it and see if it gets removed
23:56 Jordach that works too :P i just prefer detailed post-mortems
23:57 Hijiri I'll try it later though since I have to go soon
23:57 Jordach Anonyma, if you need general control help with blender, just use the official blender channel
23:57 Hijiri I would guess it still dies since the documentation says that immortal only disables the group damage system
23:57 Hijiri (but apparently not if you can deal immortal damage)
23:57 Jordach Hijiri, i would hope so
23:58 Jordach but my API reference is almost two years old and severely out of date
23:58 Hijiri I looked at one from 0.4.14 stable
23:59 Jordach my client might be like 0.4.??
23:59 Jordach (marked as minetest_release)

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