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IRC log for #minetest, 2016-08-02

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All times shown according to UTC.

Time Nick Message
00:01 agrecascino http://flansmod.com/
00:01 agrecascino it's a framework for creating content for minecraft
00:01 agrecascino i mean hell, if you just duplicated the framework, you could probably use the same resources
00:01 Shiftus Ah yes, I've used that. It's a pain to configure sometimes though
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00:54 Shiftus Question.
01:02 paramat Answer.
01:05 Shiftus Anyone recall a player who used the username "splash" ?
01:06 VanessaE nope
01:07 Shiftus Hmm. I know he used to run a server, I used to play there quite a lot. Then it disappeared.
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02:41 agrecascino if i wanted to register a callback when someone kills someone, how should i do that?
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03:29 Hijiri you can't, the engine doesn't keep track of what caused someone to die
03:30 Hijiri you could keep track of the last person to punch someone, and see if that was recent enough to count as them killing them
03:30 Hijiri you could set it in a punching callback and see if they die in the same tick
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08:44 aix hi
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09:21 aix what does VBO do?
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09:24 aix my fps drops sometimes, but i'm unsure when, it seems kinda random
09:25 aix my guess  is that it's when i'm flying through nodes
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09:33 shamoanjac VBO = Vertex Buffer Object
09:34 shamoanjac it's one of the OpenGL methods for rendering triangles (and therefore meshes)
09:34 shamoanjac basically it's a buffer of vertices (duh!) that you load into memory and then you refer to it with a unique ID
09:35 shamoanjac it's faster than the original OpenGL way of calling function method per vertex like
09:35 shamoanjac glStart(GL_TRIANGLES);
09:36 shamoanjac glVertex3f(.0, .1, -.1);
09:36 shamoanjac ...
09:36 shamoanjac glEnd();
09:36 shamoanjac or was it glBegin()?
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09:45 JamesTait Good morning all!  Happy Tuesday, and happy Ice Cream Sandwich Day! 😃
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09:59 aix man, xdecor clashes with moreblocks i so many recipes
10:00 Krock blame the developers
10:01 aix why do you craft a bookcase with beer...
10:03 aix does minetest warn about craft collisions?
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10:07 Krock I doubt it
10:09 aix ugh
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13:33 Out`Of`Control Hi
13:34 Out`Of`Control is deathloop patched in 0.4.14 ?
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14:05 Calinou I heard it was?
14:09 Calinou how come people can dig/build in my spawn since it's a protected area?
14:09 Calinou the areas priv does that?
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14:11 Calinou yes it does
14:11 Out`Of`Control Calinou: looks its open https://github.com/minetest/minetest/pull/4127
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14:54 Krock aix, I'm sad. My house is gone :(
14:54 aix i had backups but i couldn't remember the coordinates
14:54 aix sorry
14:54 aix i still have backups
14:54 aix how much do you want the house?
14:54 Krock how much data is it?
14:55 Krock 10 MB?
14:55 aix 105M
14:55 aix wait
14:55 Krock holy shit
14:55 aix what date
14:55 aix thats all of them
14:55 aix there's 5 backups
14:55 aix wait no
14:55 aix fuck they're huge
14:55 Krock 1 momdng
14:55 aix https://sr.ht/Ev32.txt
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14:56 Krock 160725
14:56 Krock (or a day later)
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14:57 Krock 105 MiB are quite much. Going to rebuild it then
14:57 aix sec
14:57 Out`Of`Control .we file 105 mb?
14:57 Krock ^ no, it's the complete map
14:58 Out`Of`Control lucky you, my map is 25 GiB
14:58 Out`Of`Control wonder how to make it smaller
14:58 Krock it's a nwe server so it will grow fast :)
14:58 Krock you could cut off all blocks outside 5000m
14:59 Out`Of`Control with what tool?
14:59 aix what coords?
14:59 aix Out`Of`Control: use leveldb
14:59 Krock Out`Of`Control, would require a special tool
14:59 aix fun fact
14:59 Out`Of`Control map is sqlite
14:59 aix copy-pasting two leveldb worlds on top of each other causes the maps to merge
14:59 Krock yes, it looks horribly
15:00 aix Krock: coords
15:00 Out`Of`Control Krock:  can you name a tool?
15:00 Out`Of`Control so i can play with backup
15:00 aix was it in the snow
15:00 Krock Out`Of`Control, Not-Made-Yet by Do-it-yourself corp
15:00 Krock aix, 275 10 8 (approx)
15:01 Krock Out`Of`Control, sorry but there are no such tools yet AFAIK
15:01 Out`Of`Control Krock: scripts?
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15:02 Krock you'd need to read each database key and convert that 48-bit number into three 8-bit numbers
15:02 Out`Of`Control i would nuke all under y - 10k
15:02 Krock * into two 16-bit numbers
15:02 aix nothing there at all
15:02 Krock with some luck you can find a script on the forums
15:02 Out`Of`Control yes!!
15:03 aix script for what?
15:03 aix use --migrate
15:03 Krock migrate does not solve that problem
15:03 Out`Of`Control aix:  are there tools for leveldb to delete parts of map?
15:03 Out`Of`Control i can migrate to leveldb then back to sqlite
15:03 Krock aix, lolwhat? Using the backup from the 27th?
15:03 aix no, the 25th
15:03 aix trying 27th
15:04 aix Out`Of`Control: uh why
15:04 Krock oh right, it was built on late 25th
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15:04 aix with leveldb it doesn't really matter
15:04 Krock neither it does with sqlite3 - it can handle maps up to some gigabytes
15:05 Krock redcrabs' map was something like 50 GB or more
15:05 Out`Of`Control hah
15:07 aix Krock: there's literally nothing here
15:07 Krock aix, and around that position? This here doesn't looks like nothing: http://i.imgur.com/Ajt9iyL.gif
15:08 aix when you made it what inventory did you use
15:08 aix and was technic installed
15:09 Krock I used the unified inventory
15:09 Krock you were doing something with technic, I remember
15:11 aix (279,16,8) from the logs
15:11 aix this was on the 25th
15:12 Krock that's close to what I said
15:13 aix i'm gonna merge 25 and 27 then see what happens
15:13 Krock eww
15:14 aix trying now
15:16 aix it ain't in the backups
15:16 Krock these are very helpful backups
15:16 aix must have nuked the world before i made a backup
15:16 aix not sure
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15:35 yusf[m] Are vines possible in .14?
15:37 yusf[m] I can’t get https://github.com/bas080/vines to work.
15:43 yusf[m] I’ve tried both bas080 and HybridDog repo
15:45 Krock "My printer dosnt work"
15:45 sfan5 possible yes
15:45 Krock In the contrary to the printer you have an error log to show us
15:46 sfan5 if the mod doesn't work talk the mod authors
15:55 aix oh, and Krock, usually i'd tell you to make a player note before banning someone or kicking them, but, can you only make the note if they have interact already, otherwise just ban their ass
15:56 * Krock points at the /msg command in-game
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16:01 aix Krock: i'm lazy
16:01 Krock switching the different windows takes more time
16:01 Zedicius So, here's an annoying one. If you remove a node with on_rightclick, and your reti is also aiming at the node below it, the second node's on_rightclick triggers as well, though using the data of the node above it.
16:02 aix Krock: not in awesomewm
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16:11 yusf[m] Krock sfan5 Yes, sorry. I just wanted to know whether it was abandoned or not. I shall do proper digging.
16:14 aix lol there's a mod that provides an unknown item as a decoration block to troll people
16:19 Out`Of`Control lol
16:19 Out`Of`Control what mod is it?
16:19 aix something in the dom modpack
16:20 aix https://forum.minetest.net/v​iewtopic.php?f=11&t=5617
16:27 aix !seen Zen9
16:27 MinetestBot aix: Sorry, I haven't seen zen9 around.
16:27 aix !seen Zeg9
16:27 MinetestBot aix: zeg9 was last seen at 2014-06-11 18:45:28 UTC on #minetest
16:27 aix dayumn
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16:34 Zedicius Right, so I was wrong. For some reason the pos you get from on_rightclick is the node below the one you right click  :/
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17:16 aix https://github.com/HybridDog/n​yanland/blob/master/portal.lua what does this portal look like?
17:16 KaadmY aix: probably similar to MC's nether portals
17:16 KaadmY seems like a ring of torches or something
17:16 aix can't do that with sand
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17:26 IhrFussel Why do the player files save some absurd positions instead of the real one? My map limit is 7,000 yet players are at 15,000,100,-1000 for example
17:27 est31 IhrFussel, its multiplied by 10
17:27 Calinou (Irrlicht units)
17:27 est31 irrlicht, really?
17:27 IhrFussel All 3 or just the first one?
17:27 est31 I've thought its more our fault
17:27 est31 all three
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17:28 IhrFussel So in reality they are at 1,500,10,-100?
17:28 Calinou yeah
17:28 est31 yes
17:28 Calinou est31: BS is set to 10
17:28 Calinou it means "blocksize", or, in celeron55-land, "bullshit" :)
17:28 est31 Calinou, I know that
17:28 Calinou (he said that once)
17:29 IhrFussel Okay thanks and how often do they update?
17:29 est31 from time to time
17:30 est31 but dont take these files for interfacing with external applications
17:30 est31 the only time you should really modify or read them is when minetest is off
17:31 mdiehl1 Hi all.
17:31 mdiehl1 I'm having problems installing the mesecons mod.
17:31 Void7 hi
17:31 mdiehl1 It says it can't load/execute /home/mdiehl/.minetest/mods​/mesecons/mesecons/init.lua
17:31 IhrFussel Well a player was always dead and the player file HP said 0 so i edited it to 20 and now the player can play again
17:31 mdiehl1 But the file is there.
17:32 mdiehl1 Any ideas?
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17:34 Void7 no
17:35 mdiehl1 Grrr!
17:35 mdiehl1 When I run the lua interpreter on the file, I get the expected error about not being able to index the "mintest" global.  this implies that the file is viable.
17:36 sfan5 can you exactly copy-paste what minetest complains about?
17:37 Void7 preferably with a pastebin :-)
17:37 mdiehl1 Yes, "ERROR: ModError: Failed to load and run /home/mdiehl/.minetest/mods​/mesecons/mesecons/init.lua
17:37 mdiehl1 "
17:38 mdiehl1 that's what it says when I try to start the game.
17:38 Void7 what about the contents of debug.txt?
17:40 sfan5 it should say more than just that
17:41 mdiehl1 http://pastebin.com/qtLBsvjB
17:42 sfan5 hmmmm
17:42 sfan5 (oops, didnt mean to highlight)
17:43 sfan5 which minetest version do you use, mdiehl1?
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17:43 mdiehl1 0.4.9
17:44 KaadmY wow
17:44 KaadmY that's ancient
17:44 Void7 that might be the issue
17:44 mdiehl1 Old?
17:44 KaadmY yeah
17:44 KaadmY it'
17:44 Void7 s/might/probably
17:44 KaadmY it's about 4 years old
17:44 mdiehl1 OK.  I'll go fetch an upgrade.
17:44 Void7 newest is 0.4.14
17:44 mdiehl1 Sounds about right.
17:44 mdiehl1 Will do.
17:44 mdiehl1 thanks, all.
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17:51 aix okay so i made some server management scripts
17:51 aix https://sr.ht/7-qd.txt pretty simple and perhaps not worth sharing but useful nonetheless
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18:30 mdiehl1 Upgrading did the trick.  Thank you.
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19:18 rubenwardy octacian, NodeJS is a server side technology just like PHP. With either of them you can make a page load new data without refreshing - just use client side javascript
19:19 octacian In the end, I guess all that matters is that is is easy to mantain and run, as well as that it is not buggy but instead simple to use.
19:19 rubenwardy exaclty
19:19 rubenwardy It's a great learning exercise
19:20 rubenwardy and even better, it's doing something useful to try and fill a hole which hasn't been filled yet
19:20 octacian When it comes to frameworks, repeated code is one of my most hated enemies. About the only repeated code u see in most of my php pages is <?php include("footer.php") ?>
19:20 octacian That wasn't even the right syntax, was it...
19:20 rubenwardy HTML too
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19:20 octacian <?php
19:20 octacian $title = "Home"; // page title
19:20 rubenwardy although you could use include to duplicate HTML
19:20 octacian include 'includes/header.php'; // include header
19:20 octacian ?>
19:21 octacian That's what I do to include the header (& footer) rather than having mostly identical header and absolutely identical footer HTML on every page.
19:23 octacian Actually though, that page is a fork of the official MT website, except using Apache & PHP instead of Jekyll
19:32 Eater4 Hm
19:32 octacian Yeah?
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19:46 Eater4 I might be able to help with the design. While the official site and the content database site should look similar, they should have more differences so the user wont get confused at witch site they are on.
19:46 Eater4 brb
19:46 Eater4 maybe
19:46 T4im octacian: you are aware of the name clash with cdb (constant database) of Bernstein, though?
19:47 octacian T4im: it's MinetestCDB though. Not just CDB.
19:47 T4im ah
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20:02 xunto Hi, guys. Is there a way to use another hash for passwords in authentication_handler? I'm trying to combine server's and website's authorization through shared database and it would be easier to use sha1, for example)
20:03 octacian Eater4: Help would be appreciated. I myself am new to web design. That's what I tried to do on the homepage. Compare http://cdb.endev.xyz to http://minetest.net side by side. I think it is different, but maybe not different enough.
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20:20 aix are bones locked to start with?
20:20 octacian aix: by default, yes
20:20 aix coolio
20:20 octacian it can be changed in the configuration though. The time for which they are locked too.
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20:29 noslen The best survival server is empty :<
20:30 Krock you can fix that by joining it
20:30 noslen Krock: I don't want to join it
20:30 Krock then the issue hasn't been resolved
20:30 noslen Krock: Your argument is invalid, joining it doesnt make it less empty
20:31 noslen Admins don't count
20:31 Krock Arrays can be either be empty or not
20:31 noslen Krock: I think you're trolling.
20:31 Krock That's wrong, btw: https://frg.li/f8z
20:32 noslen Like I said, you are a troll.
20:34 Krock A ricktroll :P
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20:34 * noslen ignores Krock
20:34 aix is there a bookmark mod which uses i+ that isn't server-wide?
20:34 * Krock slaps noslen with /nick nolsen
20:35 noslen I should enable auto-ghost.
20:35 noslen Ghost those who nick to one of my names
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21:14 isaiah658 Could someone confirm or deny if this issue I posted about is a bug? https://forum.minetest.net/v​iewtopic.php?f=6&amp;t=15176
21:14 isaiah658 I haven't gotten much of a response in the past few weeks and would like an answer if possible.
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21:32 Void7 isaiah658: that's not a bug
21:32 Void7 in fact, it's not really undocumented
21:33 Void7 on_rightclick should return the new itemstack
21:34 Void7 oh, wait, nevermind
21:34 Void7 but it isn't a bug
21:36 isaiah658 Why is it not though? Why would on_rightclick affect how an item is being added to the inventory in comparison to anything else such as on_punch?
21:38 isaiah658 The on difference I can find on the wiki is that on_rightclick is a secondary callback instead of a primary. I don't know if that is why?
21:38 Void7 it doesn't override how an item is being added
21:38 Void7 it sets the wielded itemstack to what it was
21:40 isaiah658 Here is a video someone posted just in case there is any confusion with I explained: https://www.youtube.com/watch?v=TxRo0pK6KKM
21:40 Void7 i understand completely
21:40 Void7 here's the problem: https://github.com/minetest/minetest/b​lob/master/builtin/game/item.lua#L335
21:41 Void7 note the "or itemstack" on the line after it
21:42 Void7 you can work around it by saying 'minetest.after(0, function() inv:add_item("main", "default:dirt") end)'
21:42 Void7 isaiah658: ^
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21:43 T4im hm, the "or itemstack" there is really just a hack to work around mods not returning their own :/
21:43 T4im but if you return one yourself, that should be unimportant
21:44 Void7 the problem is that minetest.add_item() can add it anywhere in the inventory
21:44 isaiah658 Ahh yeah that's a good workaround. Thanks!
21:45 Void7 no problem :)
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21:51 Void7 here's the commit that did it: https://github.com/minetest/minetest/commi​t/9ff8012655f13269f33d406f024374c67b650a9a
21:52 T4im again, that only is relevant for mods that don't comply with the api
21:52 T4im it's a workaround :)
21:52 Void7 yeah
21:53 Void7 you could fix that by checking for a nil itemstack and not setting the wielditem
21:54 T4im nil itemstacks are undefined though
21:54 T4im or do you mean nil as in empty?
21:55 aix https://sr.ht/1Jcs.png i probably should't like doing this but i do
21:55 aix very much
21:58 isaiah658 What does the "or itemstack" do exactly? Is that returning the leftover items that couldn't be added or?
21:59 T4im it returns the leftover itemstack if the mod didn't
21:59 T4im other mods sometimes do similar work arounds, others don't
21:59 T4im (when passing on_rightclick through in a custom on_place for example=
22:01 T4im in case of on_rightclick that's usually the wielded itemstack of the player
22:02 T4im which you get passed as argument, too, unless you are called from a mod, which then can make things a bit awkward
22:03 isaiah658 I think I get it now. Thanks for the explanation! :)
22:05 T4im "if defined, itemstack will hold clicker's wielded item; Shall return the leftover itemstack" 1. you get an itemstack = wielditem, which can be nil, 2. you must return an itemstack (but what if it's nil? :| )
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22:20 hisforever Is there a way to get color fonts on a sign?
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22:36 rubenwardy hisforever, https://forum.minetest.net/viewtopic.php?t=13762
22:36 rubenwardy signs_lib support it
22:36 rubenwardy see forum topic
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