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IRC log for #minetest, 2016-07-26

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02:26 mmmmhack are there any mods that will let you spawn mobs on command?
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02:30 TheReaperKing none that I can think of
02:30 TheReaperKing but couldn't you just use the egg?
02:33 mmmmhack what is the egg?
02:34 Sand_Minetest No...
02:34 Sand_Minetest I don't think so TRK
02:34 Sand_Minetest Those aren't in Minetest IIRC
02:35 Sand_Minetest or any of the mods
02:44 mmmmhack hmm
02:48 mmmmhack it would really help to develop gameplay, I think
02:48 mmmmhack something that minetest needs, as has been discussed recently
02:49 mmmmhack I installed mob framework, but am not seeing many threats
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03:21 MinetestBot [git] t4im -> minetest/minetest: Builtin: Add core.MAP_BLOCKSIZE constant c8b4bed https://git.io/vKQud (2016-07-26T04:17:07+01:00)
03:21 MinetestBot [git] t4im -> minetest/minetest: Builtin: Fix check for a player object in core.check_player_privs 58eb5f3 https://git.io/vKQuF (2016-07-26T04:15:06+01:00)
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08:49 yusf Where there ever a decent successor to the scuba mod (0.0.0)? https://forum.minetest.net/viewtopic.php?id=7175
08:59 agaran there was scuba mod? wow
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09:08 JamesTait Good morning all!  Happy Tuesday, and happy One Voice Day! 😃 ❤
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09:21 Krock moin JamesTait
09:22 agaran Hello JamesTait, Hello Krock
09:22 Krock hi agaran
09:22 Krock yusf, haven't seen any yet
09:23 JamesTait 👋  Krock, agaran
09:23 Krock ^ Unknown ASCII symbol at position 1
09:24 yusf Krock, then there's probably nothing new out there. Perhaps I can convince my coder friend to fix it up.
09:25 yusf agaran I think it still works but it needs polish.
09:26 Krock backwards compatibility in Minetest is very good so it shouldn't be too difficult to make a nice mod out of that horrible pasted code
09:28 agaran yusf: few times I wished to myself to have diving stuff so I would be able to build underwater without tricks like drying water first after encircling desired spot with dirt walls.. building then letting it flood again
09:34 yusf Later in the thread someone already fixes it up a bit in a zip file though it's much the same code inside.
09:35 yusf I think it would be cool if the mod didn't add yet another hud bar but instead integrated with the breath meter. It's still the same oxygen after all.
09:37 yusf agaran: I wonder what happens to the water if you use worldedit to place say a glass dome at the sea bottom…
09:37 agaran dunno, nver used worldedit
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09:44 yusf Some would consider it cheating i guess :)
09:46 agaran you build normal rooms 3 tiles tall or more?
09:50 Krock worldedit will work perfectly underwater because the water shouldn't get updated
09:50 Krock otherwise just make a dome and replace the water with air afterwards :3
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10:12 everamzah i have a funny question.  do multiple pages work in books in latest minetest_git ?
10:12 agaran is there tnt-proof material so you can shape explosion area?
10:18 Ox539 Hello, I want to help for the french translation of the development. Would it be possible to have an account on the development wiki?
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10:22 Krock Calinou ^
10:23 Krock (I hope he's here)
10:23 Calinou hi
10:23 Calinou Krock: I replied in #minetest-fr :p
10:23 Krock good ^^
10:23 Krock and hi :)
10:27 agaran DonBatman: I found few issues with myprefab fork
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11:57 everamzah all done placeable books.  just need to refine code/find new textures/models.  https://forum.minetest.net/v​iewtopic.php?f=9&t=15214
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12:05 Krock \o/
12:06 Sand_Minetest Good morning! And nice mod everamzah :)
12:10 everamzah Thanks!
12:15 Fixer /o\
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12:19 yusf Good work everamzah, I was glancing Voxelands the other day and noticed they had it. Will use this on server!
12:19 Krock Fixer, what happened? You're touching your head
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13:18 yusf DonBatman Would it be possible to split mypaths up so that dirt paths and stepping stones become separate mods in a modpack?
13:18 DonBatman What would be the reason?
13:22 DonBatman yusf the stone path is all in one file called stone_paths.lua so it would be easy to move it into its own mod
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13:27 lordawe hi guys!
13:27 DonBatman hi
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13:29 lordawe Please, do you know which MT build should I use @ VanessaE's creative-building Server daconcepts.com:30008 ?
13:29 lordawe I have latest sfan's and it gives me some serialization errors there
13:30 Megaf Hi all,
13:30 Megaf and meh, I might leave github soon, migrating to my own self hosted git service, so much better nad faster
13:30 DonBatman Hi Megaf
13:30 lordawe hi
13:31 DonBatman Megaf You can't leave github
13:31 Megaf why not?
13:31 DonBatman They are planning on getting the mod store running again but it will use github
13:31 Krock Megaf, using Gogs?
13:31 Megaf nobody uses my mods anyway xP
13:32 Megaf Krock: heh, yep
13:32 Krock Megaf, I know that software cuz there are already so many tiny hosters around
13:32 Megaf My first experience with it was in 2014, running it on a Raspberry Pi, boy, was it fast
13:32 rubenwardy If you're talking about my mod database,
13:32 Megaf Gogs is just so f****** efficient man
13:32 rubenwardy then I can probably add support for more git etc services
13:33 Megaf DonBatman: and I'm not leaving GitHub, just migrating my own thins to my own self hosted Git
13:33 rubenwardy all I need is 1) the ability to get an id of the latest commit, 2) the ability to download a zip of the source at that commit
13:33 DonBatman I was talking about your db rubenwardy
13:33 rubenwardy My db works, it's just missing security features
13:33 Krock a central mod repository with link (submodules) would be amazing but that requires a git installation and SSL/TLS support
13:34 rubenwardy https://github.com/minetest/minetest/pull/4082
13:34 yusf DonBatman Alright, I'll try dabbling with the files. Thanks
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13:36 DonBatman yusf if you need help let me know or give me a good enough reason and will seperate it into 2 mods
13:38 yusf DonBatman Thanks. My reason is that I don't want the dirtslopes but I like the flat stone paths.
13:39 DonBatman I can make the stones a seperate mod no problem
13:39 Megaf DonBatman: http://git.megaf.info/
13:39 Megaf (There's no email support)
13:39 Megaf It's just test
13:39 rubenwardy gogs should work
13:40 DonBatman Awesome Megaf
13:40 Megaf and it is limited to use at most 40% of the host's CPU, and it has only 128 MB of RAM!
13:40 Megaf and look how quick it is
13:40 Megaf currentelly the whole OS is using 35 MB of RAM
13:41 yusf DonBatman Wow, thanks! Will you put it on Github?
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13:41 Megaf look at it
13:41 Megaf http://paste.debian.net/plain/785355
13:41 DonBatman yusf yup
13:41 yusf Megaf If you don't care about pretty URLs then Sandstorm.io also has Gogs support. :)
13:42 Megaf there's other one that I think is old, spider somthing
13:43 yusf DonBatman Lovely! Then I can add it as a submodule to my server modpack. 🙏
13:43 Megaf this -> https://notabug.org/
13:43 Calinou <Megaf> Gogs is just so f****** efficient man
13:43 Calinou Gogs is nice, but no good hosts for it :(
13:43 Calinou public ones that is
13:44 Calinou notabug is very out of date
13:44 Calinou like, 1.25 years old by now
13:44 Megaf wow
13:44 Calinou Gogs has wikis, releases, pull requests since t hen
13:44 Calinou then*
13:44 Megaf my host is 100% update
13:44 Megaf xP
13:44 Calinou also there's this, Scala-powered: https://github.com/gitbucket/gitbucket
13:44 Megaf but don't recommend using it
13:44 Calinou fancy UI :)
13:44 Calinou I couldn't get it to work though :( but I didn't get Gogs to work fully either
13:45 Calinou I wish I could use Docker on my VPS, but can't since it runs Ubuntu 14.04 due to OpenVZ kernel
13:45 Megaf Calinou: you use OpenVZ too?
13:45 Calinou (a recent kernel is required in order to use Docker)
13:45 Calinou yeah
13:45 Calinou OpenVZ is cheap for the provider, as it saves on resources
13:45 Calinou KVM is more expensive
13:45 Megaf I have this XEN Linode, and divided it in several OpenVZ containers
13:46 Megaf my server is a container in my VPS, that Gogs is other container
13:46 Megaf OpenVZ is extremelly efficient
13:46 Megaf as host I use CentOS 6
13:46 Megaf and the containers are Debian 7
13:46 Calinou I don't make VMs-in-VMs though :P
13:46 Calinou I find server CPUs slow enough
13:47 Megaf well, OpenVZ has almost no overhead
13:47 Megaf and I like it to distribute my services, like, one container for web servers, other for HHVM, other for MySQL, other for Minetest, other for Gogs, and so on
13:48 yusf everamzah Are you considering ender/teleport/shared books, so that players may have the same information in multiple places?
13:49 DonBatman yusf https://github.com/DonBatman/mystonepaths
13:49 DonBatman I did not do aliases yet but will soon
13:50 yusf DonBatman Thank you very much! I have only one type of path right now (I think it's from xDecor). This'll be perfect1
13:50 Calinou I thought of making a mod that ports Doom monsters to Minetest using Freedoom sprites
13:50 Calinou it sounds mostly feasible
13:50 Calinou however Minetest's 2.5D rendering features aren't good enough for that :/
13:50 Calinou IIRC you can only have 6 directions, and I need 8
13:51 Megaf I didn't even know MT could render 2.5D
13:51 Calinou or I could use extruded upright sprites
13:51 Calinou Megaf: dungeon masters in 0.3.1 were 2.5D
13:51 Megaf what happened to mobs, and rats on recent versions of Minetest?
13:52 Krock gone!
13:52 Calinou rats and oerkkis were just upright sprites
13:52 Calinou ie. sprites that always were aligned to the Y axis
13:53 Megaf is there any good mobs mod? I mean, one that actually works without using lots of resources and doesnt slow that server down nor crashes it?
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13:55 Krock that's like asking for a faster implementation than LuaJIT
13:56 Megaf I relally miss Minetest chickens, pigs, dogs and ocelots, the ocelot was amazing
13:56 Fixer back those times i named them Pedobears
13:57 Fixer there was flying mountains phenomena those days, because of dm shooting tg
13:58 Megaf this one looks nice https://github.com/BlockMen/cme
13:58 Fixer for some reason they were shooting horizontally most of the time, caving big slices in mountains
14:01 agaran you made me realize that I never had mobs in my local toying with minetest..
14:02 Fixer "Please enable JavaScript in your browser!"
14:02 Fixer NO.png
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14:08 Krock Fixer, I understand the sites that ask for disabling adblock but .. javascript? what the hell?
14:09 agaran I guess unique visitors tracking..
14:10 Krock they can do that with PHP easily
14:10 rubenwardy Ironic how, afaik, the minetest.net website doesn't work without js
14:10 Krock lol
14:10 rubenwardy the navigation is/was js based
14:10 agaran rubenwardy: indeed
14:10 agaran Krock: well some people can think only in clicking in node.js..
14:11 rubenwardy ?
14:11 agaran rubenwardy: I meet people working on websites who consider no-js page as no page..
14:12 agaran and I still sometimes use lynx as browser.. textmode.. no js..
14:12 rubenwardy I'm not sure what you mean
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14:12 rubenwardy "no-js page as a no page"
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14:12 agaran rubenwardy: I meant, that if some site has no .js, they refuse to call this website..
14:12 rubenwardy oh, wow
14:13 agaran and need or not they take biggest fanciest js framework you can wield..
14:13 agaran see my point?
14:13 agaran sorry for phrasing, still sick and perhaps not most clearly expressing myself
14:13 rubenwardy my philosophy is that for the sake of SEO and usability, pages should use the least js possible
14:13 rubenwardy my website (rubenwardy.com) works in lynx
14:14 agaran yep.. but some people have own ideas
14:14 rubenwardy but it still uses JS for more advanced effects
14:15 rubenwardy note I'm only talking about client side, I like node.js
14:15 agaran :) I am not blaming you, you pick tools that do or ease your task
14:16 agaran so we have diamond pick and mese pick not just wodden ones
14:16 rubenwardy there are exceptions, physics.rubenwardy.com shouldn't have to work without js as its content requires js
14:16 agaran neat :)
14:17 agaran doppler effect, some people forget that it happens for -any- wave :)
14:18 Calinou <Krock> Fixer, I understand the sites that ask for disabling adblock but .. javascript? what the hell?
14:18 Calinou I'd say the inverse
14:18 Calinou JS has become a necessity in web browsing for a reason
14:18 Calinou ads aren't a necessity in web browsing :P
14:18 Fixer you can live without js
14:19 Fixer js bloats a lot
14:19 rubenwardy a lot of applications require it
14:19 rubenwardy adverts bloat a lot
14:19 rubenwardy way more than js
14:19 Fixer damn twitter is so slow on core i3, Karl...
14:19 Fixer ads blocked everywhere anyway
14:21 Fixer rubenwardy: i've seen site with nothing but text without fancy anything, and yet it shows blank page without js, this is bullshit
14:21 rubenwardy true
14:22 rubenwardy hence my point about using js only when it's needed
14:22 Calinou even good menus need JS :| unless you're in for big hacks like using checkboxes
14:22 agaran anyone know if there is nice solution to make ladder or like work under water without air around them?
14:22 rubenwardy social media is a good case for it - it makes instant messaging
14:22 rubenwardy and yes, js
14:22 rubenwardy *and yes, js is good for menu
14:23 agaran rubenwardy: thats why for 'social media' I use irc..
14:23 rubenwardy :P
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14:24 jomat agaran: irc++ <3
14:24 Fixer i remember 200X years when IT related sites were packed with lots of text and news with sometimes reasonable layout, but now... all i see is huge pointless images with few text
14:25 jomat one of the rare usable ancient internet technologies
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14:26 agaran jomat: well actually SMTP is not much more recent than irc ;) and we still use it..
14:26 jomat i hate smtpp
14:26 agaran well.. I like mutt as MUA..
14:26 jomat email is one of the usual unusable ancient internettechnoloogies
14:27 jomat the keyboard of my mobile tends to repeat letters... sorry for that..
14:28 jomat agaran: have a look at notmuch/alot or heliotrope or sup-mail :)
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14:28 agaran I'd rather now try to focus on finishing some more bits of my mod.. it goes slow enough :)
14:33 rubenwardy too much text makes a page unusable, Fixer
14:34 agaran any mode aside of homedecor has nice railings that aren't placed on center of node?
14:34 rubenwardy but I admit that full page images that require you to scroll way too much is also unusable
14:34 Fixer rubenwardy: it is more compact
14:34 Fixer rubenwardy: you can see a lot more news for example, without scrolling like an idiot
14:36 rubenwardy I'm not sure what you mean
14:36 rubenwardy A list of article title is usable
14:37 rubenwardy Text on every pixel with lots of long long paragraphs even bigger than this one, all ending with to find out more, [click here] is not usable
14:38 Fixer rubenwardy: main page has list of news/articles, say in 2004 particular site had 32 useful links right away (news had no pointless images btw), right now it shows at most 6-7 useful links with huge text and a bit more description
14:39 Fixer thats why I don't visit most of the sites anyway, i use rss with filtering
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16:11 aix Hello
16:12 Krock Hi
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16:19 nolsen I can't find spatial in my repos, where can I find it?
16:19 nolsen Since it "Speeds up AreaStores"
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16:26 Krock nolsen, https://github.com/libspatialindex/libspatialindex
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16:29 aix Krock: I made a huge nuclear generator below spawn and hooked up some machines for public use
16:30 aix It's uglier than ugly
16:30 Krock :/
16:30 Krock aix: https://forum.minetest.net/vi​ewtopic.php?f=10&amp;t=15160
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16:33 aix https://github.com/ac-minetest/basic_machines/
16:34 aix there's no lag rn though
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16:36 aix i can easily disable the parts that would cause lag though
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16:38 Krock oh, that's cool
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16:39 nolsen Krock: That is actually broken
16:39 nolsen test.h:4:25: fatal error: gtest/gtest.h: No such file or directory
16:40 Krock version 1.8.5 compiled fine here
16:40 agaran aix: well.. why ugly? (it is too small imo actally)
16:40 nolsen Maybe for you, but not for everyone else.
16:40 nolsen since gtest/gtest.h is missing
16:40 aix yeah
16:40 aix it's tiny and misshapen
16:41 agaran well knowing how much shielding you actally need.. and that this don't even need graphite rods.. etc.. well maybe I am picky
16:42 nolsen Krock: gtest doesn't even exist.
16:42 nolsen Looks like minetest needs to remove spatialindex.
16:42 nolsen Since it's obsolete.
16:43 agaran aix: I am close to finish rough sketch of reactor hall, still with that not my fave design, but I need it as proof of concept for wiring..
16:44 Krock nolsen, try to uncomment "add_subdirectory(test)" in CMakeLists.txt
16:44 Krock I used the msvc project file to compile it .. hasn't been updated for years
16:45 nolsen ...
16:45 nolsen It's not uncommented.
16:47 nolsen Krock: What now?
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17:01 Krock err, I meant *comment, nolsen :3
17:09 Krock nolsen, found gtest. https://github.com/google/googletest/​tree/master/googletest/include/gtest
17:11 Krock however, I think the devs would be happy about a new issue :)
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18:14 agaran there is no way to make recipe returning more than one item kind, right? like 4 torches breakable into one coal and one stick?
18:17 DonBatman agaran add replacements =
18:18 agaran Hmm, I thought it is for components not for results..
18:18 agaran so permits permutations on recipe using few different components in place of one/few of them
18:19 DonBatman in the craft def do replacements = {"default:torch","default:stick"}
18:19 agaran so I can use torch in place of stick?
18:19 DonBatman Krock did I write that right?
18:20 DonBatman That would take torch away and replace it with a stick
18:21 agaran I need to experiment with that but I guess it is not exactly solution for this problem, oh well, seems most places use crafting machines for such corner cases so maybe I'll just try make own especially for unmounting
18:22 DonBatman Would be nice to have a reverse craft machine
18:23 agaran well so far all cable recipes I made (besides of simplest cable) are reversible.. because I like it this way.. if I can bend cable I can make it straight again too
18:23 DonBatman yup
18:24 DonBatman If I wasn't in the middle of a few things I would make the reverse craft machine
18:24 DonBatman Would be simple I think. Just use get_craft_recipe()
18:25 DonBatman then add the items to slots
18:30 Krock DonBatman, no, it needs another bracket around the items
18:30 Krock like this: replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
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18:32 Krock a reverse craft machine has its problems when there are multiple recipes
18:32 Krock and then such with gruops
18:32 Krock *groups
18:33 agaran I need it only for few certain cases of my own recipes, not going to make it generic.. :)
18:33 DonBatman Makes sense Krock
18:34 Krock DonBatman, you're not the first who thought about this ;)
18:35 DonBatman Didn't expect I to be
18:35 DonBatman Not sure if there are many original thoughts left
18:35 Krock until there comes someone with a stupid simple idea and we all wonder why we haven't had this idea before
18:36 DonBatman ya
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20:30 Wuzzy Hi, what are the system requirements of Minetest (besides OS)?
20:31 Calinou Wuzzy: I'd say 2 GB of RAM, a recent Intel IGP or recent low-end graphics card, or older mid-end graphics card.
20:31 Calinou dual core CPU strongly recommended, too
20:31 Calinou that is for the client
20:32 Wuzzy any concrete graphics card requirements? like pixelshader version X or OpenGL version Y?
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20:33 Calinou OpenGL 1.x should continue to work
20:33 Calinou but do yourself a favor, try to get something OpenGL 2.1-compliant
20:34 Calinou (else you won't be able to use shaders anyway)
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20:50 Krock as long you're above OpenGL 1.2 there shouldn't be a problem
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22:33 Hijiri nolsen: I found out you can keep an entire technic network running as long as the switching station is running
22:33 Hijiri so it may be possible to construct your meganetwork, you just need the distribution backbone's switching station to be loaded
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