Time Nick Message 00:00 Silvastar232 Hi 01:19 nm0i It seems creator of Sadie* clients introduced prefix name generator 03:45 mmmmhack Could the name 'minetest' ever be changed to something better? 03:46 mmmmhack I think it has long ago passed the testing phase 03:49 everamzah i like the name 03:49 mmmmhack ok, but do you see my point? 03:49 everamzah i test more than anything else in minetest 03:50 mmmmhack what do you test? 03:50 everamzah also, it's not 1.0, so in that regard, since it's 0.4, let's say beta, and needs testing 03:50 everamzah i'm testing https://github.com/everamzah/death_kick right now 03:50 mmmmhack ha, what is that? 03:51 everamzah a funny name for a mod. just my way of kicking afk players. 03:51 everamzah what would you name it? 03:51 everamzah minetest, i mean 03:51 mmmmhack well, how about 'minefest'? 03:51 everamzah hahaha! good on 03:51 everamzah good one 03:52 mmmmhack :) 03:52 everamzah mineless 04:14 nm0i Change it to freeminer 04:15 * nm0i hides 04:18 mmmmhack I think that's already in use: http://freeminer.org/ 04:19 mmmmhack ah, maybe you were making a joke? :) 04:19 nm0i Maybe. 04:20 nm0i Who knows :P 04:39 mmmmhack why are there so many users on #minetest, but often so quiet? 04:40 mmmmhack it makes it a rather boring channel, don't you know 04:44 mmmmhack zzzzzzzzzzzz 04:44 nm0i It's always quiet at this time here 04:46 mmmmhack ah 04:48 mmmmhack well I'm about to go to sleep for reals pretty soon 04:58 mmmmhack later yall 06:02 everamzah Mine Quad 06:11 BlueFireUn hello :) 08:01 Preuk any DF player here? I was thinking there are a few dfhack scripts to export DF forts to MC 08:01 Preuk is there any similar tool to export DF maps to minetest ? 08:11 lukc Oh, I’d be interested in that. I have no idea whether such tools exist or not, though. 08:17 Preuk Lukc: minetest map generation would be esaier than MC generation; but i don't know about df part ... i guess it would be feasible to adapt current MC generator to MT 08:25 Lukc Preuk, probably, yeah. 08:26 Preuk i'll try to take a look at it on week-end 08:41 Preuk http://www.bay12forums.com/smf/index.php?PHPSESSID=32ba0deb7f6e6815f13f973e637d00a0&topic=138366.0 => this is the dfhack script that generates MC maps 08:42 Preuk but no sources ... 08:54 Preuk https://github.com/JapaMala/DwarvenRealms 08:55 Preuk found it, but .NET, not my turf... 09:01 JamesTait Good morning all! Happy Friday, and happy Hammock Day! 😃 12:04 Fixer https://imgur.com/3EomqJI 12:28 everamzah bahahaha 15:00 EpicMinerBackup Hello 15:05 Krock Hi BackupMinerEpic 15:06 Krock *CipeRenimPukcab 15:06 Krock err.. 15:11 everamzah well done 15:23 Krock \o/ 15:24 agaran Hello 15:24 agaran that was interesting typo.. 15:25 Krock no, I found the problem. I used the keyboard in the mirror instead of the original one 15:25 agaran ookay, that was eluding my ideas how to make such typo... 15:26 Krock there are many ways to typo 15:30 agaran_ Is it anything bad to make recipes reversible whenever possible (logically) like when you have recipe to make bend cable out of straight, then make second recipe permitting to recover from bend to straight unit? 16:03 Niebieski agaran: I don't think there is anything wrong with the example you just gave. 16:11 agaran Niebieski: ok because for example mesecons don't have that so I thought it is some rule maybe 17:54 rubenwardy can a mod fix this: https://forum.minetest.net/viewtopic.php?f=3&t=156&p=226164#p226164 17:54 rubenwardy and also probably should delete offtopic 17:56 rubenwardy VanessaE, sfan5 ^ 18:03 agaran where in docs is described list of modifiers like ^[lowerpart:30:image.png ? 18:03 rubenwardy https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L261 18:04 rubenwardy Are you sure that's a thing? 18:04 rubenwardy It's an undocumented feature 18:04 rubenwardy generally you should avoid those 18:06 sfan5 rubenwardy: it's neither undocumented nor should you avoid it 18:06 rubenwardy It's not in lua_api.txt 18:07 rubenwardy Whilst it's not a rule to avoid undocumented features, it's risky as they may change 18:07 agaran well I have 2 options, either use 2 textures, or one and mirror it.. 18:07 sfan5 https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L348 18:07 sfan5 #### `[lowpart::` 18:07 rubenwardy lowpart, not lowerpart then 18:07 agaran ^lowerpart is used by for example technic.. 18:07 agaran oh, my bad, I was typing out of head 18:07 rubenwardy There's the docs then ^ 18:08 agaran right.. once I didn't make typo in modifier name grep can find it in my lua_api.txt.. more coffee.. maybe 20:22 aix Hi there 20:23 ElectronLibre Hello aix 20:24 hisforever Hi everybody hope your day is going great :) I have a problen http://imgur.com/a/1X7Zu. here is the screen shot. 20:49 aix I'm moving a whole irc network, DNS hosting stack and 9 openvpn links offsite just to host a minetest server :P 20:55 engineer-pearl Hi. This is going to seem a little stupid, but how do I grant myself the ability to grant permissions from system files? This is my first time with a dedicated server and I couldn't get the curses working. (I plan on working on that more later) 20:58 engineer-pearl oh, nevermind, I found a workaround. 23:35 hisforever can I put otther textures into another texture folder? one of my mods is giving ,e errors 23:36 hisforever let me refraze this 23:38 hisforever can put textures from another mod that is not working, into one that is? 23:41 ElectronLibre hisforever: As long as the mod is loaded when the server has finished the booting sequence, the precise folder in which your file is doesn't matter 23:42 ElectronLibre You can literaly have a whole mod with an empty init.lua and a textures/ folder with all the other mods' textures, and I can't see how it wouldn't work 23:57 hisforever ty its just hard to except all the trouble with mods I'm having