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IRC log for #minetest, 2016-07-22

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All times shown according to UTC.

Time Nick Message
00:00 Silvastar232 Hi
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01:19 nm0i It seems creator of Sadie* clients introduced prefix name generator
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03:45 mmmmhack Could the name 'minetest' ever be changed to something better?
03:46 mmmmhack I think it has long ago passed the testing phase
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03:49 everamzah i like the name
03:49 mmmmhack ok, but do you see my point?
03:49 everamzah i test more than anything else in minetest
03:50 mmmmhack what do you test?
03:50 everamzah also, it's not 1.0, so in that regard, since it's 0.4, let's say beta, and needs testing
03:50 everamzah i'm testing https://github.com/everamzah/death_kick right now
03:50 mmmmhack ha, what is that?
03:51 everamzah a funny name for a mod.  just my way of kicking afk players.
03:51 everamzah what would you name it?
03:51 everamzah minetest, i mean
03:51 mmmmhack well, how about 'minefest'?
03:51 everamzah hahaha!  good on
03:51 everamzah good one
03:52 mmmmhack :)
03:52 everamzah mineless
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04:14 nm0i Change it to freeminer
04:15 * nm0i hides
04:18 mmmmhack I think that's already in use: http://freeminer.org/
04:19 mmmmhack ah, maybe you were making a joke? :)
04:19 nm0i Maybe.
04:20 nm0i Who knows :P
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04:39 mmmmhack why are there so many users on #minetest, but often so quiet?
04:40 mmmmhack it makes it a rather boring channel, don't you know
04:44 mmmmhack zzzzzzzzzzzz
04:44 nm0i It's always quiet at this time here
04:46 mmmmhack ah
04:48 mmmmhack well I'm about to go to sleep for reals pretty soon
04:58 mmmmhack later yall
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06:02 everamzah Mine Quad
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06:11 BlueFireUn hello :)
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08:01 Preuk any DF player here? I was thinking there are a few dfhack scripts to export DF forts to MC
08:01 Preuk is there any similar tool to export DF maps to minetest ?
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08:11 lukc Oh, I’d be interested in that. I have no idea whether such tools exist or not, though.
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08:17 Preuk Lukc: minetest map generation would be esaier than MC generation; but i don't know about df part ... i guess it would be feasible to adapt current MC generator to MT
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08:25 Lukc Preuk, probably, yeah.
08:26 Preuk i'll try to take a look at it on week-end
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08:41 Preuk http://www.bay12forums.com/smf/ind​ex.php?PHPSESSID=32ba0deb7f6e6815f​13f973e637d00a0&topic=138366.0 => this is the dfhack script that generates MC maps
08:42 Preuk but no sources ...
08:54 Preuk https://github.com/JapaMala/DwarvenRealms
08:55 Preuk found it, but .NET, not my turf...
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09:01 JamesTait Good morning all!  Happy Friday, and happy Hammock Day! 😃
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12:04 Fixer https://imgur.com/3EomqJI
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12:28 everamzah bahahaha
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15:00 EpicMinerBackup Hello
15:05 Krock Hi BackupMinerEpic
15:06 Krock *CipeRenimPukcab
15:06 Krock err..
15:11 everamzah well done
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15:23 Krock \o/
15:24 agaran Hello
15:24 agaran that was interesting typo..
15:25 Krock no, I found the problem. I used the keyboard in the mirror instead of the original one
15:25 agaran ookay, that was eluding my ideas how to make such typo...
15:26 Krock there are many ways to typo
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15:30 agaran_ Is it anything bad to make recipes reversible whenever possible (logically) like when you have recipe to make bend cable out of straight, then make second recipe permitting to recover from bend to straight unit?
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16:03 Niebieski agaran: I don't think there is anything wrong with the example you just gave.
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16:11 agaran Niebieski: ok because for example mesecons don't have that so I thought it is some rule maybe
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17:54 rubenwardy can a mod fix this: https://forum.minetest.net/viewtopic.p​hp?f=3&t=156&p=226164#p226164
17:54 rubenwardy and also probably should delete offtopic
17:56 rubenwardy VanessaE, sfan5 ^
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18:03 agaran where in docs is described list of modifiers like ^[lowerpart:30:image.png ?
18:03 rubenwardy https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L261
18:04 rubenwardy Are you sure that's a thing?
18:04 rubenwardy It's an undocumented feature
18:04 rubenwardy generally you should avoid those
18:06 sfan5 rubenwardy: it's neither undocumented nor should you avoid it
18:06 rubenwardy It's not in lua_api.txt
18:07 rubenwardy Whilst it's not a rule to avoid undocumented features, it's risky as they may change
18:07 agaran well I have 2 options, either use 2 textures, or one and mirror it..
18:07 sfan5 https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L348
18:07 sfan5 #### `[lowpart:<percent>:<file>`
18:07 rubenwardy lowpart, not lowerpart then
18:07 agaran ^lowerpart is used by for example technic..
18:07 agaran oh, my bad, I was typing out of head
18:07 rubenwardy There's the docs then ^
18:08 agaran right.. once I didn't make typo in modifier name grep can find it in my lua_api.txt.. more coffee.. maybe
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20:22 aix Hi there
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20:23 ElectronLibre Hello aix
20:24 hisforever Hi everybody hope your day is going great :) I have a problen http://imgur.com/a/1X7Zu. here is the screen shot.
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20:49 aix I'm moving a whole irc network, DNS hosting stack and 9 openvpn links offsite just to host a minetest server :P
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20:55 engineer-pearl Hi. This is going to seem a little stupid, but how do I grant myself the ability to grant permissions from system files? This is my first time with a dedicated server and I couldn't get the curses working. (I plan on working on that more later)
20:58 engineer-pearl oh, nevermind, I found a workaround.
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23:35 hisforever can I put otther textures into another texture folder? one of my mods is giving ,e errors
23:36 hisforever let me refraze this
23:38 hisforever can put textures from another mod that is not working, into one that is?
23:41 ElectronLibre hisforever: As long as the mod is loaded when the server has finished the booting sequence, the precise folder in which your file is doesn't matter
23:42 ElectronLibre You can literaly have a whole mod with an empty init.lua and a textures/ folder with all the other mods' textures, and I can't see how it wouldn't work
23:57 hisforever ty its just hard to except all the trouble with mods I'm having

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