Time Nick Message 08:40 JamesTait Good morning all! Happy Tuesday, and happy Raspberry Cake Day! 😃 08:47 Krock Yay, the PI day came 09:18 agaran Good morning 12:54 hisforever I just got a skin mod and enabled it. I don't see it in inventory, and no errore are showing? 12:55 ElectronLibre Are you sure all dependencies of the mod are fulfilled? 12:56 ElectronLibre If a dependency of your skin mod isn't enabled you will only see it in the logs, and it won't catch your gaze in the game 12:56 hisforever humm how do I chack that? 12:59 ElectronLibre hisforever: Try using /mods and see if your skin mod's name is in the output 13:00 hisforever in configering on the left side under dependency its showing inventory_plus 13:01 yusf then you need inventory_plus 14:20 Fixer sorry for reconnects, crappy wiring, hope i fixed it at least for 80% 14:52 argent0 Hi, how can I see, quickly, if a mod is working. I cloned the 'moreblocks' mod into my ~/.minetest/mods folder, but i can't do "/giveme moreblocks:coalglass" for example 14:53 argent0 It doesn't show up in '/mods' 14:54 argent0 nevermind It works now. I had not confiugred it in the world 14:54 argent0 :p 14:54 Krock did you enable it in your world? 14:54 Krock ah 14:54 argent0 Krock: Just in time 16:02 mmmmhack howdy 16:10 mmmmhack anyone have tips for tracing lua code execution on minetest server? 16:12 thefamilygrog66 mmmmhack, if I'm unsure of a variable's value, I'll send a message to myself with it, while testing a mod. That's probably a bit more simplistic than what you're looking for, but it's helped me understand lua a bit more. 16:13 mmmmhack k 16:14 mmmmhack I've used a lua script, simple_debugger, to set breakpoints and step through lua code in minetest, but I'm trying to find a way to automaticaly step through the code and save that to a trace file or something. 16:14 thefamilygrog66 also, you can compile minetest in debugging mode, which gives a much more verbose log 16:14 thefamilygrog66 that sorta thing? 16:15 mmmmhack yes, I have compiled and run debug mode a bunch. sometimes, I step through the C++ code in gdb, but it's very difficult to debug across the C++/Lua boundary that way 16:16 thefamilygrog66 ah, ok 16:16 mmmmhack I'm thinking there might be functions in the minetest lua_api for tracing lua code execution, but haven't found it yet 16:17 mmmmhack i'm too lazy to read all the source code :p 16:20 Krock mmmmhack, http://www.lua.org/pil/23.2.html 16:20 Krock but it doesn't work well in LuaJIT 16:22 mmmmhack thx krock, that is a real simple trace function! I will try it in a non-jit build :) 16:22 Out`Of`Control hi 16:22 mmmmhack howdy 16:23 Krock hi 16:24 thefamilygrog66 hello 16:25 LazyJ Howdy grog ;) 16:26 Krock Hi NotLazyAnymoreJ 16:26 Krock tome to bring up some motivation 16:26 Krock *time 16:36 Out`Of`Control how do i create only snow bioms? 16:37 Megaf LazyJ: heya 16:39 LazyJ o/ Megaf ;) 16:39 Megaf we will be building a new village on my server in a crazy topography land 16:39 Megaf we are finishing the road to there nwo 16:39 LazyJ Cool ;) 16:40 Megaf any news from your server? 16:40 LazyJ Much the same as before: quiet and killer lag. 16:41 LazyJ Looking to move to Linode with the hopes that puts an end to the lag spikes. 17:12 argent0 How do I change player skin? 17:17 thefamilygrog66 argent0: you need a skins mod on your server (e.g. u_skins) 17:42 Calinou sofar: https://github.com/minetest-mods/moreblocks/issues/50 -> what's your opinion on this? 17:42 Calinou should we use semantic versioning or something on Minetest mods? 17:42 Calinou I don't think mods are big enough to warrant this, but the trend these days seems to be to version everything... 17:43 sofar Calinou: I usually just tag them "1", "2". .... etc. 17:43 sofar that way they don't mean something specific 17:45 sofar I'd just throw a quick tag on a commit that you think is OK 17:46 Calinou for me, all commits are good ( ͡° ͜ʖ ͡°) 17:46 Calinou I'd use semantic versioning in case compatibility is ever broken 17:46 Calinou so, I'd probably tag v1.0.0 17:47 Calinou (GitHub suggests "v" prefix for versions) 17:47 Calinou sounds good? 17:54 yusf Hpw do people manage subgame repos? I want to use git submodules but that doesn't store those actual files in my repo… 17:56 KaadmY yusf: submodules can be cloned alongside the main repo 17:57 yusf KaadmY: Yes, but just as long as the remote repo is online? 17:58 KaadmY probably 17:58 KaadmY if you just have a copy of the repo, it won't be updated with the repo in question 17:58 yusf KaadmY: Are you using submodules yourself, or how do you pull updates from individual mod repos? 17:59 KaadmY yusf: never used submodules before 17:59 KaadmY but with 'git clone', there's an option to clone submodules 18:01 yusf So for your subgames you manually download the mods and put them into subgame repo? 18:02 agaran anyone can point to some simple example for luacontroler programming? I mean how to access port values etc.. 18:02 KaadmY yusf: dunno 18:02 KaadmY if the mod is part of the subgame only, make it local 18:02 KaadmY otherwise making it a submodule might be better 18:03 yusf Actually I'm compiling a modpack to be applied on top of a public subgame, so mods come from all over the place. :) 18:04 Void7 agaran: http://mesecons.net/luacontroller/ 18:04 agaran thx 18:04 argent0 thefamilygrog66: I'm on it (skin-mod) 19:48 Krock !seen #minetest-dev kwolekr 19:48 MinetestBot Krock: Sorry, I haven't seen #minetest-dev around. 20:23 agaran is there any known issue with pipeworks that it throws/reverses direction of objects when piping is too large (ie larger than blocks kept in memory) ? 20:25 hisforever I'm in singleplayer mode and need to flaten a track of land. How should I go about it? I don't want to clear land 1 node at a time 20:25 BrandonReese There are issues with lag where something in a pipe will reverse back to the correct position. 20:27 hisforever I'm in singleplayer mode and need to flaten a track of land. How should I go about it? I don't want to clear land 1 node at a time 20:27 BrandonReese If the item in a pipe hits a dead end I believe it will also reverse and go back the way it came 20:27 BrandonReese hisforever, look into the worldedit mod 20:28 hisforever ty BrandonReese 20:30 agaran BrandonReese ah, makes sense, changed some params and now I get flooded with active block mod took longer.. 20:32 BrandonReese agaran if the server is busy with ABMs or other lua code entities on the client keep going with the same velocity then when everything on the server gets caught up the client gets the correct position and things jump to the correct position. 20:32 agaran yup saw that in world.. seems I overdone with tweaking or too much pipes with flying stuff 20:41 KaadmY anybody here aware of http://www.moddb.com/games/minetest? 20:41 KaadmY latest version seems to be 0.3.x 21:20 hisforever I have a section of land thats black how do I clear this up? 21:37 hisforever Do I use // clear node to clear a selected area of objects? 21:38 sfan5 hisforever: no, you use //clearobjects for that 21:39 hisforever ty stan5 21:41 hisforever sfan5 I have black fog it looks like that how do I clear out black from land? 21:41 sfan5 screenshot? 21:41 hisforever ok brb 21:43 hisforever http://imgur.com/pGHcwQi there's the screen shot 21:46 sfan5 //fixlight might help with that 21:47 sfan5 make sure to select a region bigger than the black "fog" 21:47 hisforever will do ty 21:56 hisforever sfan5: that did it tty 22:04 hisforever when I creat a new world what do the seeds line mean? 22:12 ElectronLibre It's the random number used by the map generation engine to generate the terrain randomly 22:19 hisforever ElectronLibre: ty my friend 22:24 hisforever ElectronLibre: is there a way to get a big land mass flat? 22:24 ElectronLibre There's a config key for that in minetest.conf, let me find it 22:25 ElectronLibre mg_name = flat 23:06 hisforever How do I set time so I can have no night? 23:09 ElectronLibre You can freeze to noon for all eternity 23:09 ElectronLibre /set time_speed 0 23:09 ElectronLibre then /time 12000 23:10 hisforever ty 23:12 ElectronLibre You'll have to do that every time you restart the server since it's impossible to write "time_speed = 0" in minetest.conf 23:12 ElectronLibre Because stupid minetest thinks "0" is a boolean here and not the numeral value "0". 23:13 hisforever ty I'll do that grin 23:29 * nm0i reduced media data size twice by running find -name '*png' -exec optipng -o9 '{}' ; 23:45 nm0i !server Megaf 23:45 MinetestBot nm0i: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/24, 0/2 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 7ms 23:53 paramat hisforever select the flat mapgen at world creation 23:55 hisforever ty Paeamat 23:55 paramat but also use the 'lakes' and 'hills' flags if you want to, to add those features, as here https://forum.minetest.net/viewtopic.php?p=225487#p225487 23:55 paramat there are parameters to adjust the area of the lakes and hills