Time Nick Message 01:38 hmmmm Happy 4th of July everyone 01:38 hmmmm and God Bless our Job Creators 01:39 iwB 4th of July?? o.O 01:40 * hmmmm shoots a star spangled banner out of his ass 01:41 iwB .-. 01:41 iwB I dont think there is an event on 4th of July. expect Eid Mubarak 29th 01:42 hmmmm U S A ! U S A ! 01:42 iwB Oh 01:42 iwB USA celebrate this =P 01:42 hmmmm So I stood up n' told that teachin lady... 01:43 hmmmm The only three letters I need to know are U S and A! 01:43 iwB XD get it 01:43 hmmmm WHOOOOOOOOOOOIE 01:43 * hmmmm shoots his gun into the sky 01:43 hmmmm *clapping intensifies* 05:23 segfault22 I got Eclipse CDT to stop throwing so many errors - I had to add each directory or "folder" containing *.h header files for the dependencies, because it doesn't read through sub-folders for *.h files even though they are in the directory. Also, there are still a few errors thrown by eclipse, for some reason... 05:24 hmmmm you should ask sapier about his eclipse setup if you ever catch him around 05:24 segfault22 Okay, thank you for the pointer, I will make sure to ask sapier if he is around. 05:28 segfault22 I remember reading somewhere that Eclipse CDT is "unstable", but this makes it unusable because I have no way to know if something I wrote is actually throwing an error... for example, it thinks "PROJECT_NAME_C" is not defined or otherwise can not be resolved... 05:33 segfault22 maybe I should update Eclipse CDT 05:36 segfault22 A new version, "neon" has been released. I am currently using the version "mars" 05:39 hmmmm maybe... you're practically the only one who uses eclipse here 05:39 hmmmm i'm sorry none of us can really help you at all with your problem 05:54 segfault22 It's okay 05:55 segfault22 It doesn't have to work entirely properly, it just has to show me if I typed something wrong or if the syntax is broken 05:58 segfault22 We can't upgrade Eclipse Mars to Eclipse Neon without entirely replacing Eclipse, then redoing the entire structuring of the project... seems legit 06:00 segfault22 Is it really bad to use Java for making a voxel game? 06:01 hmmmm it is what it is 06:01 segfault22 it is definitely not c++ 06:02 hmmmm every "infiniminer-inspired" game has its ups and downs and they're written in every language you could imagine 06:02 hmmmm what i will say is that the authors of these various games almost always adhere to the philosophy correlating to their programming language of choice 06:03 hmmmm voxel games written in Java don't necessarily need to be slow and bloated, but they commonly are because of a domino effect of design choices they decided on early 06:04 hmmmm there are other voxel games written in pure C as you could expect, they're snappy, lightweight, but lacking in features 06:07 segfault22 I am going to stick with minetest because it's not finished yet and it has a lot of potential 06:26 segfault22 I have not found any voxel game with smooth terrain, volume conservation, and a world where the farthest point south (or any direction) connects to the farthest point of the opposite direction (like "looping" but is there a better word for it?) 06:26 segfault22 circuital? 06:28 segfault22 There's probably a really nice single word for it in the German language (like Reißzeug for "drawing compass set") or Russian 06:29 segfault22 English tends to use several words to explain a simple concept in a very complex fashion,... 06:34 segfault22 If we could connect the north end of the world to the south end, and the west end to the east end, that would be a really nice way to work around the world size limit problem (until a bigger variable is used to store the node numbers thus making the possible world size much larger than current) 06:35 segfault22 Not just teleporting the player to the other side, but actual seamless connection, where you can see the stuff on the "other side", people there can see you too, and you can break blocks "over there" while being "not over there", etc. 06:43 nm0i You overcomplicate. Just add sign on spawn saying "Whoever ges further than 2000 points in any direction from origin gets banned", and write simple mod that does so. 06:43 nm0i This way you'd not only eliminate world growth problem but get rid of people that don't read rules. 06:46 segfault22 I don't want to limit the world to 2000 nodes size. Some simple structures will be over 200 nodes in size, such as a factory or a mountain range. Maybe if it's a hardcore fight-or-die server, then I would just make big walls with default:cloud all the way up and a roof/cieling made of transparent unbreakable nodes 06:47 segfault22 over 2000 nodes size,that is, 200 was an error 06:50 segfault22 It would basically be a limit of 4,000^3 space useable for buildings, mines, farms, etc. - that may be allright when the number of player accounts ever at the server is limited to 12 orso, but when you have over 100 different player accounts, space will start to run out. 06:52 segfault22 If the useable surface area is 4000^2, and there are only 100 player accounts, each player can use 400^2 surface area for homes or whatever. 06:58 Calinou too bad OpenAL is proprietary now, so we are limited to using the old outdated versions kept up on mirror/archive sites... 06:58 Calinou OpenAL Soft is not 06:58 Calinou (it's available on Windows too) 06:59 Calinou only the Windows "official" OpenAL is proprietary 06:59 Calinou but you can use OpenAL Soft as a drop-in replacement, IIRC 07:01 segfault22 OpenALSoft is not OpenAL; OpenALSoft is the open-source replacement, and it does pretty much the same, but OpenAL is owned by Creative Technology 07:02 segfault22 I still use the package called "openal" from the debian or ubuntu file servers, which should not be OpenALSoft because it is called "openal" 07:03 segfault22 if it is OpenALSoft, then the package wasn't named properly and I should use a different source. I did try to find OpenAL headers on the OpenALSoft website, but there is nothing of the sort. 07:04 segfault22 okay /now/ it has the header files,... it didn't last time... 07:07 segfault22 I will never by hardware from Creative Co Inc LLC GmbH (c) (r) (tm) because they call their software "open"-(anything-else-can-go-here) and it's not open-source 07:09 segfault22 I have to go now 07:09 segfault22 goodbye y'all 11:49 Lithia Is there a place i can get the whole Minetest Documentation in Offline HTML or PDF Format? 12:13 twoelk Lithia: in the docs folder of your Minetest installation you will find the Lua_api.txt - not the easiest to read but usually the most upto date documentation -> https://github.com/minetest/minetest/blob/master/doc/lua_api.txt 12:14 twoelk more easy to read but not as complete is http://rubenwardy.com/minetest_modding_book/ 13:31 Fixer A newly released exploit can disable the write protection of critical firmware areas in Lenovo ThinkPads and possibly laptops from other vendors as well. Many new Windows security features, like Secure Boot, Virtual Secure Mode and Credential Guard, depend on the low-level firmware being locked down. 13:31 Fixer nice 15:08 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Finally set a window icon on X11 135d4d3f8 https://git.io/vKTSt (152016-07-05T17:02:06+02:00) 15:09 everamzah gnome users rejoice 16:33 whitephoenix quick question: how do I make a node face a player when placed? My node always faces the same direction it seems 16:34 whitephoenix also using a nodebox model how can I change its textures after an action such as right click? 16:36 sfan5 for the first thing: facedir 16:37 sfan5 https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L558 16:37 whitephoenix awesome thank you 17:16 nm0i Door griefing 17:16 nm0i Mod makers, please add is_protected checks whenever it makes sense. 17:23 MinetestBot 02[git] 04tenplus1 -> 03minetest/minetest_game: Game_api.txt: Add position table reference 1398551ed https://git.io/vKktM (152016-07-05T18:18:45+01:00) 17:23 MinetestBot 02[git] 04tenplus1 -> 03minetest/minetest_game: Game_api.txt: Add API information for sethome functions 13c5b0fe7 https://git.io/vKktD (152016-07-05T18:17:22+01:00) 17:24 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default/mapgen: Simplify iron ore registrations 13d42f77c https://git.io/vKkty (152016-07-05T18:16:52+01:00) 17:24 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default/mapgen: Add ores above y = 1024 13d476d01 https://git.io/vKktS (152016-07-05T18:16:52+01:00) 17:24 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default/mapgen: Clean up ore registrations 131886d29 https://git.io/vKkt9 (152016-07-05T18:16:52+01:00) 17:24 MinetestBot 02[git] 04tenplus1 -> 03minetest/minetest_game: Bucket: Correct liquid placing in protected areas 1321b457c https://git.io/vKktH (152016-07-05T18:15:35+01:00) 17:56 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Remove cinematic toggle on F8 13538af97 https://git.io/vKksh (152016-07-05T19:50:30+02:00) 18:21 whitephoenix player:get_inventory():remove_item("main", player:Get_wielded_item():get_name()) should work right? 18:21 whitephoenix without the capitalized g 18:33 MinetestBot 02[git] 04Snipie -> 03minetest/minetest: Fix for cropped text "Toggle Cinematic" 136014e72 https://git.io/vKkl6 (152016-07-05T20:29:41+02:00) 18:35 Fixer sfan5: i've noticed some sfan branch in minetest repo, what is it? 18:36 sfan5 that's githubs fault and is for https://github.com/minetest/minetest/pull/4239 18:36 est31 I'm preparing to merge that pr 18:36 est31 once thats done the branch will be deleted 18:37 Krock it's always github's fault :P 18:38 est31 branch deleted! 18:38 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Use mathematical function to determine yaw direction 137a53205 https://git.io/vKk4O (152016-07-05T20:36:05+02:00) 18:40 Calinou https://github.com/vhf/free-programming-books 18:47 whitephoenix Oh can you not use remove_item on the itemstack the player is wielding? 18:51 whitephoenix this is weird, apparently I can't remove whatever itemstack is selected in the hotbar 19:21 Nyarg hi all ) I have a question. Where do I may find explane how minetest get textures for mesh ? 19:21 Nyarg for example http://i5.imageban.ru/out/2016/07/05/7885fa3399221ab78a18b2f6cdc99d67.jpg 19:21 Nyarg have some textures and materials 19:21 Nyarg as wiki sayd minetest ignore materials 19:22 sfan5 it uses one texture and puts it onto the mesh somehow 19:22 sfan5 refer to the player model and the player texture for an example 19:23 Krock \o/ Windows XP user 19:23 * Krock high-fives Nyarg 19:23 Nyarg one texture at whole mesh ? ) 19:23 Nyarg example mesh isn't my its as I know Garrys's mod model ) 19:25 whitephoenix Is not being able to remove what is in the selected hot bar slot intended? 19:43 MinetestBot 02[git] 04Foghrye4 -> 03minetest/minetest: Adding minetest.clear_craft 13281e9f3 https://git.io/vKkV7 (152016-07-05T21:40:13+02:00) 22:35 whitephoenix is it impossible to update textures and models? 22:48 whitephoenix also is there a way to get an itemstack by its pos? 22:49 everamzah like an dropped item? 22:49 whitephoenix yeah 22:49 everamzah probably. somethng something getluaentity, i never tried 22:49 whitephoenix I'll have a look at that 22:49 everamzah haha