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IRC log for #minetest, 2016-06-28

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All times shown according to UTC.

Time Nick Message
00:07 est31 No craftitems can have metadata too
00:08 est31 http://rubenwardy.com/minetest_modding_book/lua_api.html#itemstack_1
00:08 est31 correction: itemstacks of craftitems have metadata
00:08 est31 so you can add metadata to keys etc but it wont be stackable
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02:50 paramat watershed lua mapgen mod has been updated https://forum.minetest.net/viewtopic.php?p=222998#p222998
02:50 paramat added 0.4.13 noise buffer memory optimisation
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03:00 paramat i remember there was a watershed server once, that must have been fun with 1.5s per chunk generation time
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04:38 MinetestBot [git] HybridDog -> minetest/minetest: Only allow strings to be passed to minetest.global_exists (#4253) 80cebdc https://git.io/vo50P (2016-06-28T06:34:22+02:00)
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09:09 JamesTait Good morning all!  Happy Tuesday and happy International Body Piercing Day! 😃
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09:19 None__ Hello everyone!
09:19 None__ Can someone help me with formspec usage? I am trying to figure out how to enter a \n (new line) in the textarea.
09:21 None__ I am writing a mod, and for now I found only one way to allow for player to do this — handle Enter keypress event and show to him formspec again, with "\n" added.
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09:30 jojoa1997 None__ it has been ages since i modded anything but that sounds like the right way to do it IIRC
09:33 Calinou isn't there a multi-line input area?
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10:04 None__ 12:33 <Calinou> isn't there a multi-line input area?
10:04 None__ Yes, and I am talking about it. It is textarea. The problem is, I can't enter a new line symbol.
10:10 None__ I can write a very long line and it will be shown on several lines, I also can add "\n" to the default value of textarea (inside of a mod), but I can't (or don't know how)... you know... just write one line, then press something like "Shift+Enter" and write second line.
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12:28 Lost2Day Noob question.  Sorry.  Mint 18, minetestserver 0.4.13, trying to load local map using [W.I.P][Map] Stampy's lovely world
12:30 Lost2Day minetestserver --info --world stampy  get errors  INFO[main]: Using world gameid []  ERROR[main]: Subgame [] could not be found
12:31 Lost2Day INFO[main]: Using commanded world path [stampy]  terminate called after throwing an instance of 'ServerError'
12:31 Lost2Day what():  Supplied invalid gamespec
12:32 est31 local map saving ...
12:32 est31 Lost2Day, the saved map.sqlite file isn't a full world dir
12:32 est31 other files are required for it to run as well
12:32 est31 best look into some existing world and copy them
12:33 Lost2Day besides mods?
12:33 est31 mods are not the big problem
12:33 Lost2Day humm.  created test world and compared files seemed to be =
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12:46 Lost2Day est31,  So on Linux I needed to DL both map file and subgame.  create game folder and put subgame in game folder
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12:55 Lost2Day est31,  If anyone asks let them know you are the man!  Thank you
12:56 est31 :)
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14:54 rubenwardy https://forum.minetest.net/viewtopic.php?f=9&amp;t=15032 is a duplicate of https://forum.minetest.net/viewtopic.php?f=9&amp;t=15031
14:54 rubenwardy (double post)
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15:12 swift110 hey guys
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15:19 nm0i Why so many 12y olds..
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15:19 nm0i Has anyone tried to look into deep reasons of that?..
15:22 DI3HARD139 its free and the youngsters wanna play Minecraft (Costs money)
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15:23 nm0i Haven't they heard of piracy or something.
15:24 * DI3HARD139 uses Team Extreme MC
15:25 DI3HARD139 Not exactly pirating if they are gonna release the full game using a dummy launcher and someone writes their own launcher XD
15:26 * DI3HARD139 is kinda glad that MC moved away from java. Java was way too inefficient with the ram.
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15:40 None__ 18:19 <nm0i> Why so many 12y olds..
15:40 None__ Where?
15:40 nm0i On servers.
15:41 None__ Oh...
15:42 None__ Never thought that youngsters would play Minetest. I thought that Minecraft is still more popular.
15:45 swift110 None__, more people would play minetest if you could demonstrate its benefits over minecraft
15:46 None__ I know. It is what I am doing right now. And a year before that.
15:47 None__ Actually, it is very cool that this community haven't died.
15:48 None__ (I am not very good in English, so please correct me, if I am writing something strange)
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15:54 CWz DI3HARD139, MC still uses Java. just the windows version has it inserted up the rectum of the launcher
15:54 CWz ^ what is up with me today...
15:59 DI3HARD139 Your on a role CWz. Keep it up!
16:00 DI3HARD139 Yeah it still uses some java. Microsoft is moving it to .jason files and rebuilding it using C++ if I recall
16:00 CWz i think that only applies to the Windows 10 version
16:00 DI3HARD139 .json*
16:01 CWz which also has or will "VR" support
16:01 * DI3HARD139 needs to get a VR headset for that. and for GTAV
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16:04 KaadmY DI3HARD139: you mean .json?
16:04 DI3HARD139 yeah. hexchat auto corrected it
16:04 KaadmY JSON=JavaScript Object Notation
16:05 KaadmY (not java, even though it's not specifically for js)
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16:11 DI3HARD139 Cant wait for the gas guy to get here. So I can go get Comcast connected.
16:11 DI3HARD139 Running RG7 coax lines does not cost as much as they say it does
16:15 DI3HARD139 RG11* Miss read the box
16:15 DI3HARD139 Mis-read* typing sucks today
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16:47 garywhite Hello
16:48 Lost2Day Noob question 2.  Was running 0.4.9 minetestserver on linux mint 17.3 now on 0.4.13 on LM 18.  Creative mode no longer works when clients connect to the server.  I assume a setting has moved?
16:55 garywhite Oh boy. Heading off to Comcast usually means see you in 2 hours. I know cause I've had to go to Comcast before
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16:59 Krock Lost2Day, open your world's "world.mt" file and add/change the line "creative_mode = true"
16:59 Krock the global creative mode has turned into a world-specific one
17:03 Lost2Day Krock.  Had such.  Just moved to top of world.mt file to see if location was issue.  still no work
17:04 Krock and you restarted the server?
17:04 Krock close server, do modifications, start server
17:05 Lost2Day good question based on my user name...  grin.  But yes.  Just did it again to make sure.
17:06 Lost2Day have log line   INFO[ServerThread]: Server creating detached inventory "creative"
17:07 Passant can someone please explain me what is meant with buggy caves? "On multiprocessor systems, this will improve mapgen speed greatly at the cost of slightly buggy caves." (num_emerge_threads)
17:07 whitephoenix My games screen turns all gray whenever I try to search for an item in the inventory
17:11 garywhite whitephoenix: That may be lag
17:11 whitephoenix in singleplayer
17:12 garywhite Do you have any mods installed in that world?
17:12 DonBatman Do you have shaders on?
17:14 whitephoenix yeah I have mods, no shaders
17:14 garywhite Try opening a blank world without any mods & see if that helps
17:14 whitephoenix yeah its not there in a blank world
17:14 whitephoenix I'll try adding mods in slowly
17:16 garywhite Good idea. My guess is now it's a mod that is causing issues
17:16 whitephoenix yeah it was my stupid test mod
17:17 Krock Lost2Day, well I have no clue what's going on there..
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17:21 Lost2Day Krock,  I appreciate the try.  It works fine local but when I start it using minetestserver no creative anymore...
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17:21 Krock Lost2Day, what if you update to 0.4.14?
17:23 Lost2Day Krock,  Had built another server by hand with 0.4.14 vs using apt-get to install and had same issue.
17:28 swift110 wow
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19:44 Void7 what's the average chunk generation time?
19:44 KaadmY you mean.. block?
19:44 KaadmY or chunk?
19:44 KaadmY or mapblock?
19:44 Void7 mapchunk, whatever
19:44 KaadmY 16x16x16 nodes?
19:45 Void7 yes
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20:10 Calinou I managed to build an AppImage of TrenchBroom
20:10 Calinou now Minetest? ;)
20:10 Calinou (http://appimage.org)
20:12 Fixer Calinou: what about snap and flatpak?
20:13 KaadmY Calinou: what about quake? ;)
20:13 KaadmY btw does appimage work on any arch, too?
20:13 KaadmY ie. i386/x86_64?
20:15 Calinou no
20:15 Calinou the one I made is for x86_64
20:15 Calinou they're not architecture-independent, probably for size reasons
20:16 Calinou KaadmY: problem is getting the game data for Quake :/
20:16 KaadmY shareware?
20:16 Calinou it needs a downloader to be done legally
20:16 KaadmY ah
20:16 Calinou I'm not sure if you can bundle pak0.pak legally
20:17 Calinou Fixer: Flatpak requires systemd, Snap needs root to be installed
20:17 Calinou not the same goals
20:17 Calinou AppImage can be used without root, and you can carry the .AppImage on an USB stick
20:17 Calinou it's portable-ish
20:17 Calinou so, AppImage is not really dead yet :)
20:17 Fixer Calinou: google ftp pak0.pak %)
20:18 Fixer 4th link
20:22 KaadmY which one is the registered pak file?
20:23 KaadmY pak1.pak or pak0.pak?
20:23 Fixer pak0
20:24 KaadmY because google "ftp pak0.pak", 3rd result is it i think ._.
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20:36 Calinou pak1.pak is registered, pak0.pak is shareware
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20:38 KaadmY ah Calinou
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20:49 everamzah nquake.com gets u aerowalk and ztn, that's 2 out of 5 of TB3
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20:50 everamzah i think, with only shareware, you can use custom maps
20:50 everamzah tb3 = dm2, dm4, dm6
20:50 everamzah tb5 = dm2, dm4, dm6, ztn, hub
20:54 everamzah well i'm downloading now to check.  quakeworld 2v2 tdm at this year's quakecon btw
20:58 everamzah https://www.youtube.com/watch?v=rxpIyAFv6Lo
21:01 Calinou yes, you can use custom maps
21:03 everamzah it won't run on my 64bit deb sid... that's probably good.  i didn't think u needed reg for custom maps
21:04 everamzah i just wish i still had my disc with the nin music
21:04 everamzah i got it again on steam but it doesn't come with it D':
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21:07 Calinou everamzah: GOG edition has it
21:07 everamzah awesome. it's been a while since i've heard it
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23:09 Fixer gameplay question
23:11 Fixer i want to make sky island
23:12 Fixer above clouds
23:12 Fixer is there any danger that it will block sunlight for areas below?
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23:49 paramat Fixer if the ground is generated first a floating island built after won't shadow it
23:50 Fixer paramat: yes, it is man made, however, i fear another problem
23:50 Fixer paramat: some stupid idiot digging through it and falling to his death, creating shadow at the surface, possible?
23:51 paramat however if you then build continually downwards to the ground that might propagate shadow through lighting updates caused by updating nodes
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23:51 paramat no someone falling won't propagate shadow
23:52 paramat best thing is to generate chunks upwards towards where you want to build
23:52 Fixer paramat: but is not falling dude updates nodes when falling? (they never updated before, or rarely)
23:53 paramat no lighting is only updated on adding/removing nodes
23:53 paramat not by player presence
23:54 Fixer aha, ok, interesting
23:55 paramat anyone know who is admin of h2o watershed server?
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23:57 Fixer paramat: never heard of it, if i gradually go up with ladders and start sky island above, but later remove the ladders, that can make shadows I guess
23:58 paramat hm ..
23:59 paramat maybe remove the ladders upwards
23:59 Fixer paramat: or start off the side of the ladders

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