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IRC log for #minetest, 2016-06-04

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All times shown according to UTC.

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05:30 hmmmm Listen.
05:30 hmmmm It's getting closer.
05:30 hmmmm Do you hear it?
05:31 VanessaE I hear white noise :P
05:31 hmmmm *SMACK*
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05:47 OldCoder Is anybody available to fight a kid in Hungry Games?
05:47 OldCoder He seems quite adamant about it
05:48 OldCoder Getting more players will mean more players, to be sure
05:51 Out`Of`Control OldCoder: what server name?
05:54 MinetestBot [git] kwolekr -> minetest/minetest: Change internal type for seeds to s32 dfbdb5b https://git.io/vovFe (2016-06-04T01:51:44-04:00)
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06:30 OldCoder Out`Of`Control, thank you... it was Hungry Games
06:30 OldCoder We ended up with 3, sufficient
06:31 OldCoder But need to boost traffic
06:31 OldCoder People go where people are
06:31 OldCoder ^ Rule of startups and social
06:37 Out`Of`Control OldCoder:  yeah
06:38 OldCoder MT had a flood of players in 2014
06:38 OldCoder Mostly young, came because of mobile
06:38 OldCoder Flood evaporated a year later
06:39 OldCoder I think it washed away a number of long-term people
06:39 Out`Of`Control i have now flood of players that create 4/5 accounts
06:39 OldCoder That is a separate issue
06:39 * OldCoder discourages this too
06:39 Out`Of`Control thinking to limit 3 user per ip
06:39 OldCoder It depends
06:39 OldCoder Some people claim
06:39 OldCoder Their brothers and sisters will be locked out
06:40 * OldCoder knows of a lot of possibly not real siblings
06:40 Out`Of`Control i add them to white list
06:40 OldCoder Sensible
06:45 MinetestBot [git] kwolekr -> minetest/minetest: PcgRandom: Fix/improve documentation 8ed467d https://git.io/vovAJ (2016-06-04T02:16:06-04:00)
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07:22 MinetestBot [git] kwolekr -> minetest/minetest: Biomes:  Define and use biome_t for biome IDs 109c7e3 https://git.io/vovxU (2016-06-04T03:00:45-04:00)
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09:43 XeonSquared So according to the Lua Users wiki, "Previous versions of Lua did not include bitwise operators, but bit32 has been backported to version 5.1. Alternatively, there are Lua libraries for this as well as some patched versions of Lua." Does Minetest support bit32?
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12:44 MinetestBot [git] sofar -> minetest/minetest_game: Farming: allow LBM's for other mods as well. dcf2465 https://git.io/vofkC (2016-06-04T13:39:58+01:00)
12:44 MinetestBot [git] paramat -> minetest/minetest_game: Fire: Ignite tnt, gunpowder, permanent flame above coalblock 6386684 https://git.io/vofkW (2016-06-04T13:39:00+01:00)
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16:47 Krock !c 'h'+4*'m'
16:47 MinetestBot 'hmmmm'
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17:57 Dairyfarm Is there some configuration I need to do for lava lake in v7?
17:58 Dairyfarm I created a world with v7 and there appears to be no lava lakes.
17:59 Calinou Dairyfarm: there are no surface lava lakes in Minetest, I believe
17:59 Calinou but in caves, there should be
18:00 Dairyfarm I've beee +/- 1000 in all directions. No lava lakes.
18:01 Dairyfarm Going to create another world and see the results.
18:02 electrodude512 Did you use noclip, or did you just walk through caves?
18:02 Dairyfarm noclip
18:03 Dairyfarm Normally I can see it from a distance to find it.
18:03 Dairyfarm I was attempting to test disabling of lava buckets. I didn't think to look for lava first.
18:08 Dairyfarm I think a mod is causing it not to generate lava lakes
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18:11 Dairyfarm I think a mod is causing it not to generate lava lakes. Even though none are enabled other than the default game ones.
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18:15 Krock I can find so many lava lakes in v6 but yet none in v7
18:15 Dairyfarm So I'm not crazy.
18:15 Dairyfarm v7 doesn't create them.
18:15 Krock if it does, then very rarely
18:15 Krock found lava
18:16 Dairyfarm Ah so super rare then.
18:16 Krock seed = 534656, pos = (15, -3958, 18)
18:16 Krock hehe.. there's also water no top of the lava
18:17 Krock *on top
18:17 Dairyfarm lol
18:20 Dairyfarm Oh. I finally found it in the map.
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18:27 Telesight Hello all, when updating Minetest from git is this the first step?:  git clone -b stable-0.4 --depth 1 https://github.com/minetest/minetest.git
18:30 electrodude512 That would work, but I would just clone the whole repository.
18:30 electrodude512 Do you already have an old git version?
18:31 Telesight Old git? My first install was with git ...
18:31 Krock why don't you clone master?
18:33 Krock Telesight, see this topic here: https://forum.minetest.net/v​iewtopic.php?f=42&t=3837
18:33 Krock but --depth 1 is totally fine
18:33 Krock no need to carry all those old commits
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18:35 electrodude512 Do you still want the old version?  If not, and supposing your old version is on branch stable-0.4, you can probably just 'git pull --depth=1' in your current git repo
18:35 Telesight According to the link I have to this: cd minetest; git pull; make -j$(nproc)
18:36 electrodude512 sounds good
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18:38 Telesight Krock thanks for the link ...
18:40 Passant player ... activates ... what does that mean? sounds new to me
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18:43 Krock np, Telesight
18:43 Krock Passant, maybe when he returned from afk?
18:45 Passant Krock: i mean player <name> activates <item>
18:45 Krock perhaps it's supposed to be a "punch" with the item
18:45 Passant ... activates 3d_armor:helmet_steel or ... activates default:pick_steel
18:48 Dairyfarm Well, that didn't work (disabling lava bucket).
18:49 Dairyfarm Is there some way to disable the lava bucket? I tried the Blockman bucket init.lua and I got an itemstack not defined error. Then tried putting enable_lavabucket=false in /minetest-game/minetest.conf
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18:53 ElectronLibre If you disable the registration of an item when players have that item, they will obviously end up with an unknown item.
18:54 Passant except you create an alias
18:54 ElectronLibre If you want to disable the use of a specific bucket while retaining its presence, you can either use and alias or override its on_use method to block any lava placement.
19:01 Dairyfarm Is enable_lavabuckets a valid configuation option?
19:07 ElectronLibre No it is not.
19:07 ElectronLibre Not by default at least.
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19:10 Dairyfarm Ok. Yes, I must have found it in some sort of mod configuration.
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19:22 Dairyfarm Got it.
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19:49 Passant Dairyfarm: i personally dislike this idea. Many players love to decor or whatever with lava and you idea makes this impossible. You have a very useful logfile and a rollback database you can use to revert this change and findout the player. Also you just can disable fire, this will stop the fire burning around.
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20:32 Nyarg hi folks ) I need switch off lava in minetest's mapgen, how do I do it ?
20:34 Nyarg or make lava arise as one block always
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20:37 rubenwardy Nyarg, go to games/minetest_game/mods/default. Open mapgen.lua in a code editor
20:37 rubenwardy replace: minetest.register_alias("mapgen_lava_source", "default:lava_source")
20:37 rubenwardy with: minetest.register_alias("mapgen_lava_source", "air")
20:37 rubenwardy this will stop it generating, but won't remove existing lava
20:37 rubenwardy and this will apply to all worlds
20:38 rubenwardy https://github.com/minetest/minetest_game​/blob/master/mods/default/mapgen.lua#L11
20:47 Nyarg thanks )
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23:33 MinetestBot [git] MillersMan -> minetest/minetest: Mapgen: Performance improvement and fixes for updateLiquid (#4065) 7841f1c https://git.io/vofrD (2016-06-04T19:32:54-04:00)
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